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Unread 11-15-2006, 04:45 AM   #1
Phelon_Skellhound

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So lets here it.... Which god do u think works best for our class?
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Unread 11-15-2006, 04:50 AM   #2
Xanoth

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its all lies!
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Unread 11-15-2006, 08:41 AM   #3
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Inky.  Only choice really. 
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Unread 11-15-2006, 12:27 PM   #4
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Depends on what your main function is. I havent been able to test any, but just going by some of what ive read on the forums, Sol Ro seems like a good dps choice.
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Unread 11-15-2006, 02:02 PM   #5
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Well, Innie is #1 for sure
 
But from what ive heard Cazic-Thule is a good 2nd, Cant tell for sure as my SK is only 37 and didnt transfer him to beta.
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Unread 11-15-2006, 11:28 PM   #6
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I'm suprised there isn't more discussion on this topic; maybe becuase most people are as clueless as me.  Me defiler is going for Inny, so I'll probably 2 box him along with my SK and get them both believin' in the same deity.  Just because I can run the quest together with them both is the only factor in my choosing Innorruk.  Haven't heard any reason to choose otherwise.  /shrug.  I best get to researchin'!!
 
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Unread 11-16-2006, 12:00 AM   #7
Tiko_7801

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Whats the point to the dietys. So far i hear you can get a buff that lasts for a whole whopping hour. What good is that so i goto raid and 60mins later its gone and i have 3 more hours of raiding to do??????? I am probably sounding ignorant, but more then likely im missing something and thats the point of the dietys. The only thing i ever hear is that they give this 1hour buff. what else do they do.
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Unread 11-16-2006, 03:41 AM   #8
Zanix

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EDIT: in fact I just cut/pasted the 2 in a side by side comparison. I am even more torn. I will try to make a HTML with a table and all 4 dietys....a lot of the miracles are a toss up, between which I'd prefer.

 

Message Edited by Zanix on 11-21-2006 08:17 AM

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Unread 11-16-2006, 05:45 AM   #9
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I got a little time at work...
 
 
I will eventually add more. but a good resourse to compare side by side
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Unread 11-16-2006, 06:28 AM   #10
Tasmai

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Meh, i thought sol ro had some better stuff, guess it's Inno all the way.
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Unread 11-16-2006, 12:51 PM   #11
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sol ro cloak is nice, but the abilities really aint as useful for a SK in general
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Unread 11-16-2006, 04:28 PM   #12
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The cloak reward for doing the  Innoruuk deity line.
 
It has a proc with a chance, on a successful spell attack, to reduce the power of my enemy and increase mine, by a small amount (50), and can proc roughly twice a minute.

Message Edited by DeacFrost on 11-16-2006 11:28 AM

Message Edited by DeacFrost on 11-16-2006 11:29 AM

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Unread 11-17-2006, 10:35 PM   #13
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Okay, where does one find the prophet of hate (or whoever begins the Innoruks line of quests), anyways?
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Unread 11-18-2006, 12:39 AM   #14
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Gfay, near the combine spires.
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Unread 11-18-2006, 01:40 AM   #15
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The miracles and blessings are on a 1 hour timer, and you can only have one of each.Honestly I don't know why anyone would take any cloak other than Solusek Ro. It gives you +65 damage per spell. Now that doesn't sound like much but it's 65 per tick on DoTs as well. That's like 30% more damage on my best spells and even works on the single target taunt DoT.Another important thing to note is that you can do the quest for Solusek Ro, get the cloak for DPS, then switch to another deity for their miracles/blessings but still keep the cloak.I have a feeling it'll get nerfed - it's that good for Shadowknights.
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Unread 11-18-2006, 09:44 PM   #16
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I hadn't even given Solusek Ro the time of day until you mentioned the cloak.  I was under the impression it only proc'd off of heat based attacks and not all spells.  The extra damage is kind of tempting.  Too bad Solusek Ro's blessings aren't good for SK's.  I like the look of the Innoruuk cloak better for an SK (by a large margin) but I'm underwhelmed by the proc.  Appears that you can choose between a mana tap or a life tap proc.  But with a proc a couple times a minute that doesn't really amount to much.    

You mentioned nerfing the Sol Ro one, if I was going to guess I'd say that they will make it so that you do have to be a follower of the diety for the cloak effects to function.  This brings us back to Solusek Ro sucking for SKs as the blessings are basically all heat based.  SMILEY  Course I am just guessing and talking out of my......  /shrug 

Hmmm...things to ponder I guess. 

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Unread 11-18-2006, 10:44 PM   #17
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Keep in mind you can only have one blessing and one miracle out at a time. There are a few that require heat based attacks, but I took two that don't. One that hits for 15k (if under 50% health) and one that adds around 400 damage to every spell cast for 10 minutes. Also these are on 1 hour recast times and must be bought again at your altar. I don't think I'll ever use my miracle/blessings.By the way, our damage shield at master 1 gets doubled with the Sol Ro cloak.
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Unread 11-20-2006, 06:43 PM   #18
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I went sol ro for the claok (which was already nerfed as it was +200 on beta) but there is a miracle/blessing i love. The blessing I like summons a pet for 10 minutes Ive parsed him on average he does an extra 50-70DPS(kinda sucky but it helps lol) the miracle on the other hand is [expletive haxx0red by Raijinn]ing ridiculous. in a raid buffed group with INT of 700 something it would normally hit for 18K ish but I had it hit for nearly 30k on a debuffed mob with a crit hit.  now that is a [expletive haxx0red by Raijinn]ing nuke! LOL
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Unread 11-21-2006, 06:09 AM   #19
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Vathranen wrote:

The miracles and blessings are on a 1 hour timer, and you can only have one of each.

Honestly I don't know why anyone would take any cloak other than Solusek Ro. It gives you +65 damage per spell. Now that doesn't sound like much but it's 65 per tick on DoTs as well. That's like 30% more damage on my best spells and even works on the single target taunt DoT.

Another important thing to note is that you can do the quest for Solusek Ro, get the cloak for DPS, then switch to another deity for their miracles/blessings but still keep the cloak.

I have a feeling it'll get nerfed - it's that good for Shadowknights.


The 65 spell dmg is added to overall dmg. It is only good for DD. for a DoT say your spell does 60 dmg per 2 seconds for 12 seconds, that is 360 dmg over 12 seconds right? well now it's 425 dmg over 12 seconds so instead of doing 125 dmg a tic like you are suggesting, it will do 70.8 dmg per 2 seconds.......see what Im saying??And btw, Innoruuk is a GREAT choice for an SK seeing as the abilities are fun, Innoruuk is the god that created the shadowknight (in eq at least) and the pet give str and int, and the cloak sucks up power from target (we do melee too ya know)

Message Edited by swiftness on 11-20-2006 05:11 PM

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Unread 11-21-2006, 07:13 AM   #20
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http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=19610#M19610


Aeralik wrote:

The damage on those is normalized.  If it says it adds say 60 then it uses the 3 second casting time for normalization down.  So a 3 second casting spell will get the full 60 while a 1s cast spell will only get 20.   When it comes to dots it looks at the number of updates and uses that to normalize the dot which caps at 5.  So a dot user is most likely only getting +12 per tick and not the 60 you are thinking.  The same applies for direct heals and heal over time spells.

So much to the damage on dots :smileyindifferent:
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Unread 11-21-2006, 08:11 PM   #21
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Beldin_ wrote:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=19610#M19610


Aeralik wrote:

The damage on those is normalized.  If it says it adds say 60 then it uses the 3 second casting time for normalization down.  So a 3 second casting spell will get the full 60 while a 1s cast spell will only get 20.   When it comes to dots it looks at the number of updates and uses that to normalize the dot which caps at 5.  So a dot user is most likely only getting +12 per tick and not the 60 you are thinking.  The same applies for direct heals and heal over time spells.

So much to the damage on dots :smileyindifferent:



I believe that post had to do with adornments and not the god cloaks.  I ended up choosing Sol Ro (based upon this thread really) and what the +65 does is literally just raise the min/max of our spells by that much.  Coil was the easiest to test as it doesn't have a range but is a set #.  Equipping the cloak raised my damage on coil by 65 points and that is the exact number that I hit for both initially and each tic.  The only spell that didn't seem to have a 65 pt increase was caress.  It was a bit less than 65 for some reason.  /shrug  So, good news is that it is not spread out over the full spell like an adornment is.  We get the full increase on initial hit and each tic.  Hopefully this is working as intended.  BTW, it also raises the min/max on proc gear like Bone-Clasped girdle, orb of the invoker, our buff procs, etc.   

 

Oh, should also mention that someone earlier noted how the cloak had already been nerfed back from doing several hundred points of damage.  Per a thread on the wiz forums that was back when it only worked with heat spells.  The number is smaller now but before it would have been worthless to all but 3-4 classes. SKs actually get use from this cloak because of that earlier change.  (can't really call a change on beta a nerf I don't think).  SMILEY 

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Unread 11-21-2006, 08:50 PM   #22
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Yeah Swiftness, that thread was about adornments. I have to disagree with your post - Putrid Coil and all other DoTs (Pestilence) do 65 more damage *per tic*. If the Sol Ro cloak is supposed to be normalized like adornments are then it's bugged at the moment. However, I hope you all keep it to yourselves because I am really enjoying it and don't want to see it nerfed SMILEYAs for the Innorruk cloak - I'm sure it's a good cloak and the proc is nice, but I never bet on procs; I always go for the sure thing.However, that thread was a good read. I was wondering how it was going to work with all these healing cloaks with +# per tick of healing. Those would vastly overpower druids vs. the other healer types if it worked like the Sol Ro cloak.Please, SOE, don't nerf our cloak SMILEY

Message Edited by Vathranen on 11-21-2006 07:52 AM

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Unread 11-21-2006, 08:55 PM   #23
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Can someone post a link or post what the other cloaks do for everyone to see?

 

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Unread 11-21-2006, 09:01 PM   #24
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Yep, check here.
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Unread 11-22-2006, 05:46 AM   #25
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Dkel wrote:

I believe that post had to do with adornments and not the god cloaks.  I ended up choosing Sol Ro (based upon this thread really) and what the +65 does is literally just raise the min/max of our spells by that much.  Coil was the easiest to test as it doesn't have a range but is a set #.  Equipping the cloak raised my damage on coil by 65 points and that is the exact number that I hit for both initially and each tic.  The only spell that didn't seem to have a 65 pt increase was caress.  It was a bit less than 65 for some reason.  /shrug  So, good news is that it is not spread out over the full spell like an adornment is.  We get the full increase on initial hit and each tic.  Hopefully this is working as intended.  BTW, it also raises the min/max on proc gear like Bone-Clasped girdle, orb of the invoker, our buff procs, etc.   


http://eqiiforums.station.sony.com/eq2/board/message?board.id=spells&message.id=19741#M19741


Aeralik wrote:


Everglow wrote:
Looking the numbers for DoTs, at least as far as the Sol Ro Cloak is concerned, the cloak is adding +65 dmg per tick. Currently it is not normalizing the damage, therefore giving the advatage to the DoT-based DPS. On the other hand, adornments are currently normalizing as designed.
 


The cloak is currently using the wrong effect which is why its doing that.  It's already switched internally to start normalizing and should be fixed with an upcoming hotfix.



 

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Unread 11-22-2006, 07:25 AM   #26
AziBam

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Well that just plain sucks!
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Unread 11-22-2006, 12:52 PM   #27
Vathranen

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Yeah it sure does. Going to start on the Rallos Zek quest line tonight.
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Unread 11-22-2006, 03:33 PM   #28
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Just a lil bit for you inny worshippers =)
Minions of evil, bar being such a amusing blessing (Fly my pretties FLY! get them, and there lil dog too MWahahhaha ))
they benefit from buffs, they will proc our lifetap buff and when you activate deathmarch watch there damage soar!
 
Throw in a dirge with that chime buff, a fury with fae fire and its DISGUSTING how much damage they can put out
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Unread 11-22-2006, 03:43 PM   #29
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...im still tempted to renounce innoruuk and go with sol ro... prefer the cloak (even when it gets fixed) and not that bothered about blessings and such anyway, both have a few nice ones from either side. =/
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Unread 11-22-2006, 03:57 PM   #30
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I went Mith Marr (Only cuz I could =p) a ton of nice [expletive haxx0red by Raijinn] to cast on MT imo
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