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#1 |
Join Date: Nov 2004
Posts: 496
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![]() I have been playing PlanetSide for 2 years, many of you have been playing SOE games for much longer. As a long-time SOE customer, I can tell you that SOE does listen to it's customers. Sometimes that is good, and sometimes it is not so good. SOE listens to their customers in 2 ways: 1. They watch how we play their games. 2. They read what we post in these forums. SOE tracks where we go, how we set up our characters and what items we use. They track everything we do in their games then they analyze the data to find ways to improve our gameplay experience. SOE tracks the number and type of posts on topics in these forums and uses that information to make decisions concerning gameplay, bugs etc. SOE is all about balance in their games. They do not want to lose customers due to game imbalance. In EQ2, that means balance between the classes and balance in gameplay. Players protested not being able to solo so SOE made it easier to solo. Players protested not being able to get good exp in small groups so they buffed small group experience. Many players protested the "free" Paladin horse in these forums so SOE nerfed the HS. SOE watches how we play the game, the skills and items we use, where we go, everything we do in EQ2. If no one ever goes to a certain zone, SOE will give us an incentive to go there. If no one uses a particular item, SOE will buff it to encourage us to use it. If too many play one class and too few play another, SOE will nerf the class they think is overplayed and buff the class they think is underplayed. If no players in a class use a certain skill, SOE will buff that skill to encourage them to use it. So if you want SOE to change something there are 2 ways to do it: 1. Make a lot of posts about it in the forums. 2. Vote in game by using or not using skills or items, not playing a particular class or not going to a certain zone. You want Holy Steed buffed? Stop using it. You want better gameplay in a certain zone? Dont go there. Want your class buffed? Dont play your class. Want an issue addressed? Make a whole lot of posts in these forums. SOE does listen to their customers. You can use that fact to your advantage or you can let others use it against you (other classes protesting the HS until it gets nerfed into oblivion). I intend to vote on the HS skill by not using it and encouraging others to do the same. It is no longer a useful skill and even brings shame and derision on our class so it is best IMHO to not use it. If enough pallys stop using HS, I gaurantee you SOE will buff it. Message Edited by BlackWeb on 02-20-2005 06:38 AM |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 362
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You keep saying (how many posts now? 3?) Holy Steed isn't worth using, but it is. It's a free 10% speed increase and you don't have to wear your pre-order JBoots if you have them, you can use some real boots there. Do any fighters besides the Crusaders get a speed buff? Nope, you're moving faster than they are. Be happy and worry about actual skills that we have that are messed up, not the fluff spell.
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#3 |
Join Date: Nov 2004
Posts: 496
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Fine if you like it then use it. For me it actually seems slower than running and I do not get laughed at when I run by scouts breezing past me on foot. To me it does not even seem to be a 10% speed boost. It actually seems to slow me down when I am carrying a shield. The problem with the HS is simple. If other classes can run faster on foot without the jboots then the HS is no fluff or buff at all, it is just useless window dressing. HS does not need to be as fast as a purchased horse but it does need to be faster than anyone running on foot. There will always be some messed up skill. As I said, if you want a skill fixed, stop using it and post in these forums, SOE will fix it. |
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#4 |
Join Date: Nov 2004
Posts: 6
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![]() Aye! I will not use the horse, errr mule anymore. My wife the other night, who doesn`t play EQ2 was watching me play. She noticed a player run by me while I was on my horse. She laughed and said " that is too funny everyone knows a horse can run faster than a person can". Yes honey but this is the EQ2 universe where 4 legs are slower than 2, it is a weight to ratio thing. Yes thats the ticket, err weight to ratio thing. Emersion = 0
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 362
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1. Scouts have a speed buff. It's part of their utility, just like we have a +damage buff, +power/wisdom buff, heals, and wards. You want us to have a speed buff, but I bet you don't want to lose that stuff, do you?2. Talk to the scouts and see what they got at lvl 20. Hell, talk to any other class besides Crusaders and see what they got at 20. Would you rather have the horse changed to making people dance? 3. SOE did fix our horse. It was a fluff spell that was giving us a huge advantage that we shouldn't have had for only 14sp spent. Did I complain when it was like that? Nope, I used the hell out of it because I knew it probably wouldn't last. Am I going to complain now that it's only a 10% speed buff? Nope. Work on getting the base of the class fixed first, then cry about extras you want. 10% + Sprint is still fast enough to get you away from encounters.
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#6 |
Join Date: Nov 2004
Posts: 496
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As it is now HS is of no real value. If HS were even 1% faster than the fastest run speed it might be useful. As it is, HS is completely useless and the butt of many jokes. Better to have no buff than a buff that is the laughing stock of EQ2. HS should be faster than the fastest run speed but slower than the slowest bought horse. |
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#7 |
General
Join Date: Nov 2004
Posts: 84
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![]() Why use a horse anyway when a Warden can buff you with +40% run speed and it stacks with jboots? I two box my Paladin with a Warden. The speed buffs are really nice now they all last 15 minutes.
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#8 |
Join Date: Nov 2004
Posts: 496
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Agreed. The HS skill is now useless. Dont use it. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 362
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Why should it be faster than a speed buff? A speed buff is part of a specific class' utility. It's something they get when they level, and you get something else (like a heal). At level 20, you get the fluff spell, which for us is a horse. It's faster than you would be without it, and isn't part of the normal progression of the class (It should be, but at a much higher level than 20). Solo, you get around faster than a lot of archeotypes because they don't get a speed buff or the horse, they get something like making people dance. Just be glad about the 10% for now, and come back to the subject whenever our base class is fixed instead of pushing for the horse to get changed before our bugs are fixed. I'd rather push for the horse to be moved to lvl 50 and be the same speed as the slowest purchasable horse like it was, and move our glowing hand (which is one of those things that are broke) to level 20.
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#10 |
Join Date: Nov 2004
Posts: 496
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It is about roleplay. The Paladin is supposed to be a Holy Knight, not the Court Jester riding about on a Jacka**. Message Edited by BlackWeb on 02-20-2005 08:34 AM |
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#11 |
Join Date: Nov 2004
Posts: 17
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welcome to the world of fluff spells. everyone elses fluff spell was laughed at by crusaders, now that yours has been taken down a peg, you cant take it. at least its still 10% faster than normal running. and yes, a horse that a paladin gets SHOULD be faster than run speed and even faster than SoW and pathfinding. but to get it at lvl 20 is kinda crazy, considering that the last time pallys/SKs got the horse was after, what 4 xpantions in EQ, and then only after hitting lvl 60 with the right amount of AAs. if they did that sort of thing again, i bet no one would [FAAR-NERFED!] and moan about it then.
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#12 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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Roleplay is a horrible thing to bring up when speaking of game mechanics and balance. Its what someone uses when they don't have a good, balanced reason that something should be changed. I agree that the 10% run speed is fine. Now you travel the same speed as any other class solo who doesn't benefit from a run speed buff, and while grouped your horse will run the same speed as the group, and it also works with sprinting. In fact the change to the fix that allowed sprinting while on the horse eased about 99.9% of the cries against the fix, and rightfully so. Blackweb, you must realize that the horse you get at 20 IS window dressing, right? |
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#13 |
Join Date: Nov 2004
Posts: 496
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![]() Gage, you missed the point of this thread. The reason the HS was nerfed was because of the whining of other classes in these forums, not because it needed to be from 32 down to 10%. Why are you posting here about an issue that has no effect on you? You are a monk, not a Paladin. Even if you do play a Paladin, he is not your prime character. |
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#14 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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Why do you post in the monk forums? I assure you, 100%, that it wasn't changed because of a few forum whiners. Besides, it did have an effect on me when it was 32%, as it was an unintended benefit to a fluff spell, and hurt the balance of the game. |
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#15 |
Join Date: Nov 2004
Posts: 496
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![]() I have never posted in any Monk forums. I will not post in any Monk forum unless I make a monk. It may have hurt the balance but there was no need to nerf it 22%. |
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#16 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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It did, and there was plenty of need. Not to nitpick but you posted in this thread in our forum: http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=9375 although it was about Paladins. I don't care you can post wherever you want, I do. |
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#17 |
Join Date: Nov 2004
Posts: 496
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![]() Ah that was concerning Paladin issues, not monk issues :smileytongue: |
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#18 |
General
Join Date: Nov 2004
Posts: 944
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![]() Actually it was concerning the balance between the two. And I should know 'cos I wrote it :womanmad:
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#19 |
Join Date: Nov 2004
Posts: 20
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![]() If the HS was a utility spell or combat ability I would complain about the speed fix, but it is a fun spell that is supposed to add flavor to the game. It is no different than the Jboots. I admit I miss the run speed but 10% is still better than I can run without it. Since they made it so that we can sprint with it, it has utility. This is much more utility than say making a PC swoon or bow to you. Really I can't see why people are complaining about the speed fix on Crusader horses. Next time the Scout laughs at you because your horse is slower than their pathfinding just laugh back and tell them that you got your horse and a combat ability/spell too. Message Edited by Autologus on 02-20-2005 04:26 PM
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Elaric Truelight II Devout Paladin of Tunare Kithicor "Keep the Faith, Protect the Innocent, and Bi+ch slap the Evil Doers" |
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#20 |
Join Date: Nov 2004
Posts: 496
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The HS adds a lot of fun to the game for those running past the silly Paladin on his Holy Nag on foot. For them it is a riot. For the Paladin it is not so much fun. Again, the Paladin is supposed to be a Holy Knight, not the Court Jester riding on a Jacka**:smileyvery-happy:
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 68
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![]() paladins have no advantages over any other class now. dps is a joke, holding aggro is a bigger joke. healing, dont make me laugh. the horse was our only real advantage. we dont have invis or speed buffs or get out of jail free(aka feign death). why is it so bad to give us a horse that is faster than running? 32 percent may have been too much but 10% is a joke and im not sure it is even real. in eq1 they gave us the fastest horse in the game(bard speed) for just 5 aa points which was one of the few advantages we had in eq1. soe needs to stop nerfing paladins and give us some upgrades just once in a while instead of making wizards even more powerful than they were or taking our only escape mechanism away. |
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#22 |
Loremaster
Join Date: Dec 2004
Posts: 99
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Voteing with your dollars is the only thing MMORPG companys understand, and even some don't understand that.
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 328
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![]() The gorse nerf was bad enough but insult to injury our horse looks AWFUL. The shadowknights may have broken spells and a cripple horse but at least it looks cool. We have a crippled horse that looks like a [Removed for Content].
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#24 |
Loremaster
Join Date: Dec 2004
Posts: 63
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![]() HS really only serves one purpose for me now, as I don't have a real steed, on raids where I am back up tank I hope on my place holder horse just so the MT's are on horseback. Beyond that, I just run everywhere now.
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#25 |
Join Date: Nov 2004
Posts: 496
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The best way to get SOE to fix the HS is to stop using it. I no longer use mine. |
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#26 |
Join Date: Dec 2004
Posts: 221
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 328
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![]() When i was expecting the nerf to come alot of people said they could care less we got a 14s horse. Others thought it was cool and 1 person liked it but envied it. After the nerf alot of people felt bad because a game element was damaged. Some made a mockery of it, a few were apathetic and a very small amount were glad their "efforts" paid off.(ie they worked to get HS nerfed). Again this wasnt the forums this was where it counts...in the game.
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Echoes of Fadywer: Finally an expansion that doesn't create a rat race for max level. |
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#28 |
Join Date: Nov 2004
Posts: 496
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/agreed I am not interested in the opinions of non-paladins on this issue other than that they are right that the HS should not be as fast as a 2p bought horse. The HS should also not be slower than the fastest run-walk speed. Somewhere in-between would be best, say 20%. As it is now, it is the same speed as other classes solo run speed which makes it a joke. I want the 14s back that I paid for my HS skill. If not, please direct me to the Holy Glue factory so that I can sell my HS. Other classes agitated to have our HS nerfed, it is only fair that we should agitate to have it buffed to a reasonable level. Therefore I make the following proposal: HS should be buffed so that it gives the Paladin a 20% speed boost over their normal run/walk speed. That would make it slower than the slowest bought horse and give us a decent speed buff, enough to help us get around. As it is now, I am unable to keep up with other classes run/walk speed. |
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#29 |
Join Date: Nov 2004
Posts: 23
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![]() Okay, okay, Blackweb. We get it, You're upset that your horse was adjusted. Mine was adjusted to, and so was every other Paladin's out there. As much as I hate that the real reason the horse was changed in this manner was because of class envy and whining, the rationale behind the change was logical and appropriate. Fact: The Fluff spells were never intended to give any one class an advantage over another. Fact: The Holy Steed with the 32% run speed adjustment provided a distinct advantage over other classes. Fact: Even after the adjustment, a 10% run speed adjustment is still far and away more useful than the other classes' fluff spells. You can argue this until you're blue in the face, but that doesn't change the facts. I know, I know - the Paladin is "defined" by the horse, right? Well I disagree. And it would appear that SOE does, as well. In either case, the horse is still there, so if having a horse defines the class for you, then you should be happy. Honestly, I'm sick to death of seeing these God-forsaken horse threads all over this forum. The Paladin class is alive and well and I, for one, really enjoy playing my Paladin. Let's please stop the whining.
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#30 |
Join Date: Nov 2004
Posts: 81
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http://eq2players.station.sony.com/en/pplayer.vm?characterId=315553205 |
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