EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Monk
Members List

Notices

Reply
Thread Tools
Unread 04-03-2005, 03:44 AM   #1
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default

__________________
Gaige is offline   Reply With Quote
Unread 04-03-2005, 04:32 AM   #2
Tully

 
Join Date: Nov 2004
Location: Texas
Posts: 142
Default

I saw those on the market Gage.  How are they compared to other cedar imbued?
__________________
Tully is offline   Reply With Quote
Unread 04-03-2005, 06:53 AM   #3
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default

Pretty sure they have the highest agility of any crafted.
__________________
Gaige is offline   Reply With Quote
Unread 04-03-2005, 01:05 PM   #4
Bur

 
Join Date: Jan 2005
Posts: 106
Default

I've had one since a few days after imbued items came out.  It's a decent weapon but nothing amazing next to other t5 rare crafted.
Bur is offline   Reply With Quote
Unread 04-04-2005, 12:12 AM   #5
Wiou

Loremaster
 
Join Date: Jan 2005
Posts: 672
Default

2x of those - yummy
Wiou is offline   Reply With Quote
Unread 04-04-2005, 04:59 AM   #6
Taeda

 
Join Date: Nov 2004
Posts: 83
Default

guss whenever i come back from WoW ill pick up two of these as my replacement weapons.
Taeda is offline   Reply With Quote
Unread 04-04-2005, 06:03 AM   #7
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default



Taedaen wrote:
guss whenever i come back from WoW ill pick up two of these as my replacement weapons.


What WoW server?  I just picked up Matrix Online on Friday, something else to grind in until expansion.  Its pretty CoH'ish though.
__________________
Gaige is offline   Reply With Quote
Unread 04-04-2005, 06:24 AM   #8
kennethh

 
Join Date: Nov 2004
Posts: 34
Default

i will prefer the t5 fist weapon (the 1.4 delay one)
since delay smaller can make it always proc ~
btw when the #6 patch release ? i think the receip will add on this patch ~
kennethh is offline   Reply With Quote
Unread 04-04-2005, 09:04 AM   #9
Bur

 
Join Date: Jan 2005
Posts: 106
Default

1.4 delay is WORSE then 1.7 delay.  The 30-48% haste + FBSS should bring a 1.7 delay down to the cap (1.0 or 1.2). 
Bur is offline   Reply With Quote
Unread 04-04-2005, 11:21 AM   #10
kennethh

 
Join Date: Nov 2004
Posts: 34
Default

o have lowest delay cap ?
wht is the excact value ?
does anyone prove it by the dps calculator  ?
kennethh is offline   Reply With Quote
Unread 04-04-2005, 11:54 AM   #11
Raidi Sovin'faile

Loremaster
Raidi Sovin'faile's Avatar
 
Join Date: Nov 2004
Posts: 1,320
Default

Some weapons already have 1.2... I seriously doubt they'd make a weapon type that wouldn't benefit from haste as equally as others.

I'm curious too.. where'd this "haste cap" come from? Is this an idea brought over from EQ1 (which did have a cap, but it was below 1.0... I had a monk with celestial fists, so I know).

Raidi Sovin'faile is offline   Reply With Quote
Unread 04-04-2005, 02:53 PM   #12
Nemi

Loremaster
 
Join Date: Nov 2004
Posts: 603
Default


Raidi Sovin'faile wrote:

Some weapons already have 1.2... I seriously doubt they'd make a weapon type that wouldn't benefit from haste as equally as others.

I'm curious too.. where'd this "haste cap" come from? Is this an idea brought over from EQ1 (which did have a cap, but it was below 1.0... I had a monk with celestial fists, so I know).


The EQ1 cap was 1.0 seconds I'm pretty sure, but in Eq1 when you were hitting 5 or 6 times each swing + specials it was hard to believe.
Nemi is offline   Reply With Quote
Unread 04-04-2005, 07:00 PM   #13
Ja

General
 
Join Date: Nov 2004
Posts: 36
Default

The idea of a haste cap came from a limitation of EQ1 log files in that the could not handle fractions of a second. So if you only get the info every second, then there is the assumption that the lowest delay is 1 second. I'm pretty sure that effective delay can go lower the 1.0 second, its just very hard to be absolutely sure.
Ja is offline   Reply With Quote
Unread 04-04-2005, 07:44 PM   #14
Bur

 
Join Date: Jan 2005
Posts: 106
Default

It's generally agreed apon that there is a delay cap. There has to be one (and 99% likely it's .9 at the very least) because with a .1 or 0 delay the lag would be immense.
Bur is offline   Reply With Quote
Unread 04-04-2005, 08:40 PM   #15
bonesbro

Loremaster
 
Join Date: Nov 2004
Posts: 651
Default

I had a moss-covered twig for a while in EQ1 (delay 10)  and I definitely did receive benefit from haste buffs.
__________________
Legond of Najena, Monk

Ancient.
bonesbro is offline   Reply With Quote
Unread 04-05-2005, 09:39 PM   #16
kerra

Loremaster
 
Join Date: Nov 2004
Posts: 249
Default

Thank you for helping me decide getting 2 of these done now. :smileyhappy:
kerra is offline   Reply With Quote
Unread 04-05-2005, 09:45 PM   #17
stfields

Loremaster
 
Join Date: Nov 2004
Posts: 295
Default

since delay smaller can make it always proc
 
Actual proc rates on weapons depend on a ratio of the delay of the weapon and the displayed chance to proc. The actual chance to proc is:
 
(Weapon Delay / 3.0 Delay ) * Proc Percentage.
 
You can think of every procing weapon has having its proc percent chance to trigger every 3 seconds. That way, a longsword and a dagger will proc the same amount over time, even though a dagger may swing faster and yield a smaller proc chance per hit.
 
This developer claims the proc rate will be "equal" over time.  
__________________
~Taveren Kinslayer~
60 Armorer/Alchemist/Jeweler
60 Weaponsmith/Sage/Woodworker
60 Monk ~ RETIRED
stfields is offline   Reply With Quote
Unread 04-08-2005, 04:07 AM   #18
RSZ

Loremaster
 
Join Date: Nov 2004
Posts: 201
Default

In my experience getting only one imbued is enough.  You get glyph cast on you thru the use of any weapon slot (even ranged) and getting additional imbued items doesn't help over and above that.
RSZ is offline   Reply With Quote
Unread 04-08-2005, 05:10 AM   #19
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default

Frizz posted that if you have two items with the same proc, they are both cast on you, thereby giving you twice as much chance at procing.
__________________
Gaige is offline   Reply With Quote
Unread 04-08-2005, 05:29 AM   #20
bonesbro

Loremaster
 
Join Date: Nov 2004
Posts: 651
Default

Gage, I've been looking for that post - could you please dig up a link to it?  Thanks!
__________________
Legond of Najena, Monk

Ancient.
bonesbro is offline   Reply With Quote
Unread 04-08-2005, 05:41 AM   #21
Wiou

Loremaster
 
Join Date: Jan 2005
Posts: 672
Default

whoa, way thread jack here but.. Gage, how is it ? I have a ton of questions about that game, if you dont mind, maybe if  you have AIM, want to chat with me for a few minutes if you would? 'Preciate it..
Wiou is offline   Reply With Quote
Unread 04-08-2005, 06:07 AM   #22
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default

Yeah I can get on aim in a few after I get dinner, pm me your aim name.

Yeah Bone, its here:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=57525#M57525

He was asked about the sanguine feedback of leggings/shield, but I presume it works for the weapon procs too, since they are the same.

Message Edited by Gage-Mikel on 04-07-2005 07:14 PM

__________________
Gaige is offline   Reply With Quote
Unread 04-08-2005, 05:39 PM   #23
stfields

Loremaster
 
Join Date: Nov 2004
Posts: 295
Default

I had 2 of these cudgels made the other day... and maybe my chat filters aren't set correctly, but I have a really hard time picking out how often they proc. 

Aside from the "Your Gleaming Strike hits a rat for 150 points of damage" is there any "you cast" filter that can make it more visible to me that these are procing often?

__________________
~Taveren Kinslayer~
60 Armorer/Alchemist/Jeweler
60 Weaponsmith/Sage/Woodworker
60 Monk ~ RETIRED
stfields is offline   Reply With Quote
Unread 04-09-2005, 03:57 AM   #24
RSZ

Loremaster
 
Join Date: Nov 2004
Posts: 201
Default

That's exactly why they don't stack cause they are the same.  Leggings/chest items stack cause their effect is different.  Putting on two imbued weapons doesn't stack in my experience.

 

Have 2 fighters with exactly same weapons, and one is double imbued while the other is single imbued.  No difference in proc frequence -- I am sticking to this story until someone proves otherwise.

RSZ is offline   Reply With Quote
Unread 04-09-2005, 06:44 AM   #25
Tully

 
Join Date: Nov 2004
Location: Texas
Posts: 142
Default

How about you prove that the frequency is the same...weapons have always both proc'ed.
__________________
Tully is offline   Reply With Quote
Unread 04-09-2005, 09:57 AM   #26
bonesbro

Loremaster
 
Join Date: Nov 2004
Posts: 651
Default

This would be an easy test.  I now have two identical pristine imbued augmented cestii.  Tomorrow, I will log and compare proc rate with two weapons and with a second weapon that has the same delay but no proc.
__________________
Legond of Najena, Monk

Ancient.
bonesbro is offline   Reply With Quote
Unread 04-09-2005, 10:10 AM   #27
Gaige

Loremaster
Gaige's Avatar
 
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
Default



RSZ wrote:

That's exactly why they don't stack cause they are the same.  Leggings/chest items stack cause their effect is different.  Putting on two imbued weapons doesn't stack in my experience.

Have 2 fighters with exactly same weapons, and one is double imbued while the other is single imbued.  No difference in proc frequence -- I am sticking to this story until someone proves otherwise.




Frizznik wrote:
They stack.  When you equip the items, you can see the sanguine imbued buff icon.  Having two items with the same sanguine effect will place two of the same icon on you, increasing the chance of a reactive proc.

I think you are misunderstanding SMILEY
__________________
Gaige is offline   Reply With Quote
Unread 04-11-2005, 03:57 AM   #28
Nerill

Loremaster
Nerill's Avatar
 
Join Date: Nov 2004
Location: Tucson, Az
Posts: 347
Default

Armor provides a "buff".
 
Weapons "proc". Each weapon has a % chance to proc on a successful hit.
 
Two imbued weapons mean double the chance at a proc.
__________________

Equipment
Nerill is offline   Reply With Quote
Unread 04-11-2005, 07:16 AM   #29
bonesbro

Loremaster
 
Join Date: Nov 2004
Posts: 651
Default

Oh.  I forgot to post my results earlier.  Sorry.  I parsed it this weekend and you proc twice as often with two of the same imbued weapon compared to having only one equipped. My test: I have two pristine imbued augmented cestii.  I equipped both of them and used autoattack to beat down three great kodiaks.  I was 46, they were 35, with 51% haste on 2.0 delay weapons..  Logged a few hundred hits and a 2.2% proc rate.  Then I switched the offhand weapon for a merchant feyiron cestii, max level 40, and did three more kodiaks.  A couple of hundred hits later I had a 1.11% proc rate.  Only 500-600 attacks, so a larger sample set would be good, but the initial results are pretty conclusive.
__________________
Legond of Najena, Monk

Ancient.
bonesbro is offline   Reply With Quote
Unread 04-11-2005, 07:51 AM   #30
Nerill

Loremaster
Nerill's Avatar
 
Join Date: Nov 2004
Location: Tucson, Az
Posts: 347
Default

Thank you, Bones, for taking the time to confirm the proc rate.

You never can be too sure when it comes to SOE.

5 stars for you brother.

__________________

Equipment
Nerill is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 03:05 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.