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#1 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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#2 |
Join Date: Nov 2004
Location: Texas
Posts: 142
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![]() I saw those on the market Gage. How are they compared to other cedar imbued?
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#3 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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Pretty sure they have the highest agility of any crafted.
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#4 |
Join Date: Jan 2005
Posts: 106
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I've had one since a few days after imbued items came out. It's a decent weapon but nothing amazing next to other t5 rare crafted.
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#5 |
Loremaster
Join Date: Jan 2005
Posts: 672
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2x of those - yummy
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#6 |
Join Date: Nov 2004
Posts: 83
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![]() guss whenever i come back from WoW ill pick up two of these as my replacement weapons.
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#7 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() What WoW server? I just picked up Matrix Online on Friday, something else to grind in until expansion. Its pretty CoH'ish though. |
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#8 |
Join Date: Nov 2004
Posts: 34
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![]() i will prefer the t5 fist weapon (the 1.4 delay one) since delay smaller can make it always proc ~ btw when the #6 patch release ? i think the receip will add on this patch ~
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#9 |
Join Date: Jan 2005
Posts: 106
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1.4 delay is WORSE then 1.7 delay. The 30-48% haste + FBSS should bring a 1.7 delay down to the cap (1.0 or 1.2).
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#10 |
Join Date: Nov 2004
Posts: 34
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![]() o have lowest delay cap ? wht is the excact value ? does anyone prove it by the dps calculator ?
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,320
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![]() Some weapons already have 1.2... I seriously doubt they'd make a weapon type that wouldn't benefit from haste as equally as others. I'm curious too.. where'd this "haste cap" come from? Is this an idea brought over from EQ1 (which did have a cap, but it was below 1.0... I had a monk with celestial fists, so I know). |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 603
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![]() The EQ1 cap was 1.0 seconds I'm pretty sure, but in Eq1 when you were hitting 5 or 6 times each swing + specials it was hard to believe. |
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#13 |
General
Join Date: Nov 2004
Posts: 36
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The idea of a haste cap came from a limitation of EQ1 log files in that the could not handle fractions of a second. So if you only get the info every second, then there is the assumption that the lowest delay is 1 second. I'm pretty sure that effective delay can go lower the 1.0 second, its just very hard to be absolutely sure.
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#14 |
Join Date: Jan 2005
Posts: 106
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It's generally agreed apon that there is a delay cap. There has to be one (and 99% likely it's .9 at the very least) because with a .1 or 0 delay the lag would be immense.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 651
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I had a moss-covered twig for a while in EQ1 (delay 10) and I definitely did receive benefit from haste buffs.
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Legond of Najena, Monk Ancient. |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 249
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Thank you for helping me decide getting 2 of these done now. :smileyhappy:
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 295
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![]() since delay smaller can make it always proc From this thread: http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217 Actual proc rates on weapons depend on a ratio of the delay of the weapon and the displayed chance to proc. The actual chance to proc is: (Weapon Delay / 3.0 Delay ) * Proc Percentage. You can think of every procing weapon has having its proc percent chance to trigger every 3 seconds. That way, a longsword and a dagger will proc the same amount over time, even though a dagger may swing faster and yield a smaller proc chance per hit. This developer claims the proc rate will be "equal" over time.
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~Taveren Kinslayer~ 60 Armorer/Alchemist/Jeweler 60 Weaponsmith/Sage/Woodworker 60 Monk ~ RETIRED |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 201
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![]() In my experience getting only one imbued is enough. You get glyph cast on you thru the use of any weapon slot (even ranged) and getting additional imbued items doesn't help over and above that.
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#19 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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Frizz posted that if you have two items with the same proc, they are both cast on you, thereby giving you twice as much chance at procing.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 651
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![]() Gage, I've been looking for that post - could you please dig up a link to it? Thanks!
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Legond of Najena, Monk Ancient. |
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#21 |
Loremaster
Join Date: Jan 2005
Posts: 672
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whoa, way thread jack here but.. Gage, how is it ? I have a ton of questions about that game, if you dont mind, maybe if you have AIM, want to chat with me for a few minutes if you would? 'Preciate it..
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#22 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Yeah I can get on aim in a few after I get dinner, pm me your aim name. Yeah Bone, its here: He was asked about the sanguine feedback of leggings/shield, but I presume it works for the weapon procs too, since they are the same. Message Edited by Gage-Mikel on 04-07-2005 07:14 PM |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 295
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![]() I had 2 of these cudgels made the other day... and maybe my chat filters aren't set correctly, but I have a really hard time picking out how often they proc. Aside from the "Your Gleaming Strike hits a rat for 150 points of damage" is there any "you cast" filter that can make it more visible to me that these are procing often?
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~Taveren Kinslayer~ 60 Armorer/Alchemist/Jeweler 60 Weaponsmith/Sage/Woodworker 60 Monk ~ RETIRED |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 201
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![]() That's exactly why they don't stack cause they are the same. Leggings/chest items stack cause their effect is different. Putting on two imbued weapons doesn't stack in my experience.
Have 2 fighters with exactly same weapons, and one is double imbued while the other is single imbued. No difference in proc frequence -- I am sticking to this story until someone proves otherwise. |
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#25 |
Join Date: Nov 2004
Location: Texas
Posts: 142
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![]() How about you prove that the frequency is the same...weapons have always both proc'ed.
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 651
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This would be an easy test. I now have two identical pristine imbued augmented cestii. Tomorrow, I will log and compare proc rate with two weapons and with a second weapon that has the same delay but no proc.
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Legond of Najena, Monk Ancient. |
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#27 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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I think you are misunderstanding ![]() |
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 651
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Oh. I forgot to post my results earlier. Sorry. I parsed it this weekend and you proc twice as often with two of the same imbued weapon compared to having only one equipped. My test: I have two pristine imbued augmented cestii. I equipped both of them and used autoattack to beat down three great kodiaks. I was 46, they were 35, with 51% haste on 2.0 delay weapons.. Logged a few hundred hits and a 2.2% proc rate. Then I switched the offhand weapon for a merchant feyiron cestii, max level 40, and did three more kodiaks. A couple of hundred hits later I had a 1.11% proc rate. Only 500-600 attacks, so a larger sample set would be good, but the initial results are pretty conclusive.
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Legond of Najena, Monk Ancient. |
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