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#1 |
Loremaster
Join Date: Nov 2004
Posts: 381
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With all this chatter about how nerfed we got, why is nobody saying anything about the Wall of (Fury/Wrath/Rage) changes? Am I wrong in saying it's a huge improvement? No, seriously... am i missing something? I only have Wall or Wrath (Apprentice IV), but it adds close to 500 mitigation.. and it stacks with Anarchy. I can only imagine (since I haven't seen it posted) how much Wall of Rage (Adept III) adds. IMO, the spell isn't worthless anymore. We now have the self-mitigation buff everyone was crying for when the CU hit. Am I wrong in saying that I'd trade the old 40 agility for the new 500 mitigation anyday?
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#2 |
Loremaster
Join Date: May 2005
Location: NY, USA
Posts: 863
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I agree the only thing i'm really not happy about at the moment (besides the obvious neft to our offensive stance) is the total loss of our berserk animation...yes they completely removed it from the game.
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#3 |
General
Join Date: Nov 2004
Posts: 13
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The old "Wall" line decreased your attack speed I believe? Is this still the case? I agree that the mitigation seems much better than the extra AGI. I never used the spell before, but I may have to give it some use now.
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#4 |
General
Join Date: Dec 2004
Posts: 251
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Adept3 is 770 mitigation, which is huge. 60 agility is almost meaningless for a mitigation tank under the new system, but being able to maintain (almost constantly) over 5k mitigation is very useful.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 381
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Yes, it still decreases your attack speed (by 14% I think). Not a bad tradeoff at all if you need the mitigation though.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 110
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i absolutely love what they have done with wall of rage sometimes when xping we get a little crazy on our chain pulls and get up too 20 mobs at some points on us at once.........man i cast chaos , wall of rage, subdued rage, and insolnet gibe...........i reach over and turn up my speakers and i swear i feel like a world war 2 tank and i begin to roar...........i then go into my ae ca's and i just look up and thank god im a berserker
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Lilhector 90 paladin nagafen apusio 32 templar nagafen |
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#7 |
Join Date: Nov 2004
Posts: 187
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![]() Haha! Yep, it's a ton of fun. :smileyvery-happy: |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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Im waiting to see what happens to this CA before i blow a Rare in it, its way more powerful then intended i believe seeing i can get 71.8% solo and maxed out at 80% duo on a constant basis toggling between Chaos and just Wall of Wrath at Apprentice I ( level 41 CA.) and i dont even have the lvl 54 one made up yet which is why im waiting to see what they do to it to see if the change they do eventually make to it is worthy of a rare.
Message Edited by -Aonein- on 11-13-2005 10:48 PM
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 181
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I do not agree that this CA is more powerful than intended. It is just right. We got toned down in dps and get a boost in defence on the wall line. At my current level 29, it works perfectly. My mitigation does not even come remotely close to 80% when using it. Spare a thought for us that is not 50++ yet and still working out way up. Just be happy that the Dev make a positive change to a CA to allow zerker to tank better. A lot of people think that bruiser/monk makes a better tank. When zerker get a CA to boost mitigation, you come here and call it "way more powerful than intended". Your coment is like calling a major nerf on a useful CA. Have you actually tested how effective with/without wall on when MTing?
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#10 |
General
Join Date: Dec 2004
Posts: 251
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You mean you can get to 71.8% solo for 30secs out of every 90secs. During that time, you have debuffed attack rating, attack speed and movement speed. And while duo, if you are cycling between Chaos and Wall of Wrath, you can have 1 up for 60secs out of every 90secs (not a constant basis), and you do NOT have 80% mitigation in any duo while only having 1 of those buffs up. But if you want to [Removed for Content] along using App I spells from the previous tier, that's your choice.
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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We took a hit to our DPS, our you kidding me? Have you tried dual weilding any sort of decent dual weilds lately? Surely you guys have come to terms with SoE changing what we think is a positive change by now when they want and how they want to the way they see fit? Ill be holding off for a month or two to see how it goes, then i will upgrade it how i see fit, not because every other Berserker on the block is doing it.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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700 mitigation = 16% mitigation. Chaos at Adept III is close to 600 to crushing and 454 to slashing and piercing but seeing as the mitigation number is not broken down into 3 parts like Avoidance is its safe to say that we dont know if the number values even change a thing except total overall mitigation % value. Wall of Wrath ( level 44 ) at Apprentice 1 is 361 mitigation. Wall of Rage ( level 55 ) at Adept III is 780 mitigation. Porcupine is a little over 1 min cast timer for over 1k mitigation, Templars have a ability to heal you and add another 700+ mitigation upon death at Adept III, Visions of Madness reguardless of being on a 30 min timer brings you back to life with 1k hp or so plus the Templars ability to cast a heal on you upon death for 1k or so as well plus the 700 mitigation from that, plus 780 from Wall of Rage. Now add into this equation ALL the buffs that now stack from lest say a Fury + Templar.......hmmmmm. Hell lets just remove the Fury and add the Templars buffs.........:smileyindifferent: With just Chaos adept III unbuffed solo is just 66.7%, with Wall of Wrath at Apprentice 1 thats right read this part clearly, at apprentice 1 no buffs solo, my mitigation is 71.8% with Templar buffs, maxed out, if i was to get my lvl 55 Wall of Rage upgraded too Adept III, i would easily max out mitigation solo. Put a Templar in a group with me, and i max out Mitigation just using Chaos at 78.7% ( well not so much maxed but close enough once a mage class joins the group that has a few hundred extra mitigation like Conjourers for example ). Templar has all Adept III buffs. Once thats about to wear off, Fury casts Porcupine, one thats about to wear off Wall of Rage, then restart the little cycle all over again. Hell it doesnt even have to be a Fury, it can be any other Preist class seeing as all buffs stack now providing its not two of the same class and i can easily max out my mitigation on a CONSTANT basis with out even using this ability. So it reduces attack speed every 1 and a half mins for 36 seconds, big deal, none of the other mitigation buffs do that ie: Chaos, Porcupine etc etc, in most groups you wouldnt even need this spell, and with our Berserk buffs we are realistically only losing 10%, Decreased attack rating? Sorry i must of missed that, care to fill us in on where it says that Pin, i see decrease movement speed which doesnt mean jack when in combat unless your trying to run away which it is easily swtiched off if thats the case, Decrease attackspeed, dont see nothing in there about decreasing attack ratings. As i said, we didnt need the buff before hand, we tanked just fine with out it and i havent needed it yet, i said needed it, but i have used it, and yes it makes a massive difference, its the type of difference that when put into the right use is very over powering. Might be worth getting it addresed now before every other tank class jumps down our throats and gets it nerfed into obvilion before people start blowing it out of proportion on how the ability acually works. Anyways, Pin will pull out the EQ2 tech hand book on this one no doubt, but ill still wait to see what happens with it. If anything, its a good back up tool in the event you have a boat load of adds, hit this plus Gibe, plus VoM, plus the buff from Templar, plus Porcupine, plus some Mages get buffs that add to mitigation now also and your all set, wouldnt even need this ability to be honest. There are smart players and lazy players. Message Edited by -Aonein- on 11-15-2005 03:01 AM
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#13 |
General
Join Date: Dec 2004
Posts: 251
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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![]() :smileyvery-happy: My numbers were out by what Pin? 10 at the most? and how much does 10 mitigation acually effect the overall mitigation %, 0.2%? By the way, notice i said close too 600 mitigation on Chaos seeing i wasnt logged in and couldnt remeber exact numbers. The rest of the information is entirely correct Pin, not sure why or how you get 700 mitigation = 12% but for me when i remove my BP and Legs at 55, i lose 15.9% mitigation. Watching it right now change as i remove the gear. Exactally right Pin, im still using Unflinching Will, im glad you picked that up which basically means i have yet to get Courageous Will Adept III and Wall of Rage Adept III. Now i hate to burst your bubble Pin, but why would i use Unflinching Will and Wall of Wrath at level 60 when there is upgrades to the spell which easily put me at 80% capped with a Templar in the group reguardless of the downtime on the spell itself, thats 60 seconds of maxed out mitigation which i noticed in this whole argument of yours you failed to mention that the Wall line is a 60 second recast timer meaning that yes, its not a 60 second cycle, its a 30 second cycle over a 60 second period. Meaning that in every 60 second period you are without the buffs for 30 seconds, not 60 like you try to state. Templar + Berserker + Fury is not duo? Glad you pointed that out, wait a sec, did i say it was a duo? Trying to twist things yet again Pin? It was a example at how easily it is to maintain maxed out Mitigation Pin and reguardless of the Fury recast timer on porcupine seeing that without the Porcupine its 30 second cycle as it is. If the fight looks Iffy cast VoM + Faithful Salvation and watch you be raised from the dead with max HP regen, 2k hp and maxed out mitigation, i wonder if any other tank class gets that type of survivability............:smileyindifferent: By the way Pin, none of your numbers line up with the numbers i get, for starters, Wall of Wrath 60 seconds reuse timer, not 90 seconds. Like i said above it works out to be a 30 second cycle, not 60. Chaos is 90 seconds. At lvl 60 With Adept III Rage + Choas Adept III + Courageous Will Adept III = 4700 mitigation / 77% mitigation Solo give or take a few percent dpeneding on quaility of gear. In this case it was a mix of Cobalt + T6 fabled which is easily obtainable without a raid as long as you are high enough level to do the group instances on a daily basis to farm the T6 fabled. A small word on attack rating, your factoring in the debuff from our Defensive stance when we are talking about the Wall line, besides, when fighting Orange mobs it doesnt matter what you can buff your skills too, your still going to miss them alot due to them being desinged that way with LU#13, i tested this on mobs that were one level above yellow in Pillars with Unbridled Fury Adept III going, i cant even kill them and had to run them off. Yellow cons NP, killed them not a problem, these are the solo Sabertooths with no arrows down or up. By the way i was lvl 54 when i attempted that. Thing i find most interesting about all this Pin is, you class using Defensive stance and not being able to use Unbridled Fury two types of decreasements when the both dont even stack, so realistically its ethier a increase or a decrease, not two decreasements. For the record Pin, Guardians got the same upgrade to their Wall line also, not real sure how you think this put us on par with Guardians when they also recieved the same upgrade............:smileyindifferent: Oh since you like to derail stuff, here you forgot about some buffs, what about subdued rage, there is another decreasement. Anyway Pin, your always 100% correct no matter what people put on the table for you, so what ever man, ill keep on waiting for a month or so, im not going anywhere and like i said, i didnt need this buff to tank before the changes, and i havent needed it yet, the Berserkers we have that MT for our raids didnt need this buff to tank raid material before the changes and they hardly even use it now, the only reason i see it useful for is agro generation when you get a massive boat load of adds to help Gibe seeing as the movement speed is acually a area of effect. How many fights do you fight that have a boat load of unlinked encounters now days?
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#15 |
Join Date: Nov 2004
Posts: 25
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![]() With all due respect, Guardians can achieve higher self Mit, and sustained, than Zerks, considering our aggro mamangement is shocking compared to Pallies and Guards (oh lord, I'd trade my left nut for an aggro drain), I dont see how being able to burst buff our mit is an issue, I raid tank a lot and I can tell you for the 45 odd seconds you have no burst buff avaialble you feel a lot of pain, and if you don't have a fury popping Porcupine up on you your gonna get spanked and hard (try raiding without TeamSpeak and co ordinating buffs, yer right). I feel that the current round of changes is a step in the right direction, we have been defined as a tank, pure and simple, that being the case we need more tank like ablities, cry nerf or over power all you like but I've been a Zerk since the 9th of Novenber and seen our class change many times, I have never been a whinger nor do I have anything negative to say about my class because I like being a Zerk, if you hate these changes go roll a Bruiser and try to tank a raid mob thats level 67, one shot and down goes the Brawler barr none. We are a hybrid class guys, you can't have your cake and eat it too... And for a long time we ate everyones cake
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#16 |
General
Join Date: Dec 2004
Posts: 251
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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You bite the hook rather well Pin.
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#18 |
Join Date: Nov 2004
Posts: 187
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Message Edited by Tuddar on 11-15-2005 02:28 AM |
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#19 |
Join Date: Nov 2004
Posts: 187
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![]() Templar + Berserker + Fury is not duo? Glad you pointed that out, wait a sec, did i say it was a duo? As you claimed you could be at capped mitigation constantly as a duo, then stated you required the 3 people... Again your reading comprehension ability fails you Pin, never said it was a duo and i explained why i mentioned the Fury which you failed to copy / paste in there as well. I think his reading comprehension is fine, since you said this towards the start of the thread: I'm waiting to see what happens to this CA before i blow a Rare in it, its way more powerful then intended i believe seeing i can get 71.8% solo and maxed out at 80% duo on a constant basis toggling between Chaos and just Wall of Wrath at Apprentice I ( level 41 CA.) and i dont even have the lvl 54 one made up yet which is why im waiting to see what they do to it to see if the change they do eventually make to it is worthy of a rare. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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![]() Some excellent points Tuddar, one question though. When i run my numbers through that same system you suggested for raw mitigation value, im getting a 0.5614 for example for the 3088/5500 one, same for 700/5500 = 0.1272, so how are you sure that its giving you a true raw base value with no mitigation bonus based on level?
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#21 |
Join Date: Nov 2004
Posts: 187
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Lest people forget, there's a reason there is a mitigation cap. It doesn't matter if you can combine X+Y+Z to reach it, or can reach it using only X+Y, or can sustain reaching the cap 50% or 100% of the time. The cap is there to prevent players from being able to completely trivialize an encounter, ala Pre-LU13. So stop worrying about how easily you can reach the cap or for how long you can maintain it. The combat mechanics are built around the fact that reaching the cap is possible, and encounters designed with this in mind.
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#22 |
Join Date: Nov 2004
Posts: 187
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![]() Not sure I completely understand your question. My interpretation of your question is 'How do you know the true raw base value *of a CA* is not recieving bonus based on level. If my understanding of your question is correct, it's easy to highlight that CA's modify raw values and have no bonuses. Now, as a Lvl 60 Berseker stripped down, my mitigation value shows different values. One time I stripped down and it showed 40. Another time I stripped down, it showed 57. Obviously their calculations for mitigation seem to be bugged out when your nekid, probably due to some calculation with traits in regards to bonuses vs certain damage type, i.e crushing. Regardless of whatever value it was showing, when I cast my Wall of Rage(Adept1) with 660 mitigation, my mitigation % shown in game was 11%. 660/6000 = 11.0% Now, if there had been some type of bonus, I should have seen it, since I'm 60 and the spell is 55. Now, if your refering to *armor*, you can easily see that when you equip an item, your raw mitigation value goes up exactly the amount shown on the item. However, the percentage will change based on the quality. Here is a post that clearly highlights what happens to armor quality bonuses when you level: http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=47459#M47459 Message Edited by Tuddar on 11-15-2005 04:31 AM |
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#23 |
General
Join Date: Nov 2004
Posts: 157
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No offense -Aonein- , but it seems you havent done ANY raiding post expansion. Please refrain from commenting on stuff you have no idea and wont have any idea for another 4-5 months. I see you talking a lot of bull[expletive haxx0red by Raijinn] on these forums and in game , stuff you just making up trying to look like you have any idea what you are talking about.
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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Ok for starters we raid every night when possible, and our Guardians dont even use their Wall line which is identical to ours because you obviously have no clue how easy it is to reach max mitigation raid buffed, and im suppose to be the one who has no clue Florin here remember....... Not really sure what im making up when Tuddar clearly pointed out that both Pin and myself both have a point, it did you fail to read that? Message Edited by -Aonein- on 11-15-2005 11:26 PM
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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I guess what i am asking you is why are you removing the 0. and just saying that it is 52.14% or 12.72% when the decimal point is in the 0.5214 or 0.1272.
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#26 |
General
Join Date: Nov 2004
Posts: 157
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So how can a spell be overpowered if "is so easy to hit the cap" on mittigation? Useless should be your term, as you can say is not even used due to the fact you can get to the 80% even without it. And pls, raiding Coldtooth every night doesnt count as raid expirience. When you will grow up and start the real raiding, you will see the real use of this spell. Sometime the group setup wont let you go full mittigation. Then you will need this. Last night, i was at 5500 mittigation using this in Living Tomb raid instance. And it is a must. Lv 63^^^ x 4 snake hits between 4-6 k through 80% mittigation. Normal default piercing attack. You NEED those 36 sec of boosted mittigation so your raid has enough time to apply the debuffs. It might seem overpowered at your lv 55, fighting lv 55 mobs, but pls dont be short sighted. The game doesnt end at lv 55. the spells dont grow with level anymore.
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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Anyway, from the very first post i posted i was never refering to a raid point of view, its been small group all the way. Florin i never said it wasnt a useful CA, i suggested that it may be overpowering and if anyone has followed SoE's adjustment history should of learned by now at least that anything can be changed for no reason at all when and where they want, so all im saying is just dont rely on it too much seeing as it is atm, we tank almost identically as a Guardian give or take a few defense and do DPS like a Monk. Tell me you dont think thats intended do you? What i dont understand is why are poeple still saying that Berserkers cant tank? You have got to be kidding me. Anyways, ill just hold off for awhile till i upgrade this too lvl 55 Adept III Wall of Rage and just stick with Wall of Wrath Apprentice ! seeing thats all i need right now, when i do use it that is which is hardly ever. Didnt need it before, no other Berserkers who knew how to tank didnt need it before, and Guardians didnt need it before also. Dont see why we need it know seeing as we are almost flagged for Inner Tomb now and we got this far with out it.
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#28 |
Loremaster
Join Date: Feb 2005
Posts: 181
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Aonein, your thinking is really beyond me. You claim that Wall line of CA is "way overpowered" even at app1 quality then make another claim that it will not be used on raid. If my logic is correct, you are saying that the useless Wall line of CA is "way overpowered than intended", therefore it will be adjusted in the future. :smileyvery-happy:
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 1,673
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Like Pin pointed out a few posts back that this puts us on par with guardians tanking and he is 100% correct, it does, but now we do Monk style DPS and tank like a Guardian, intended? So let me ask this, if there is the possibility of a future nerf, and we had a choice, what would you chose, lose DPS to keep our Wall line mitigation or lose some mitigation of Wall line to keep DPS? Simple question, no thought required or very little at least.
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#30 |
General
Join Date: Dec 2004
Posts: 251
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![]() Okay Taemek, as you only seem capable of writing down inaccurate numbers, with no understanding of what they mean, or their effect, I'll try to take you through it from the top. As Tuddar mentioned, mitigation values and mitigation percentages are not wholly meaningful. You cannot base many arguments on those values alone - you must also consider the level of your equipment and mobs you are fighting. In the old system it was simple. Take the mitigation value on your equipment or buff and divide by the level of the opponent you are facing. So a Cobalt BP would have been 403/60 = 6.7% mitigation against a level 60 mob, and Wall of Rage (Adept III) would have been 770/55 = 14% against a level 55 mob. But now there is an additional factor applied, comparing the level of your armour against the level of the opponent. For example, a full set of cobalt armour will provide you with roughly 2700 mitigation. This mitigation is from level 50 armour, which is good at protecting you against opponents you would face around level 50. Now notice that you do not get information back from the UI about mitigation versus different opponents - only a percentage against opponents of your level, so you don't see this effect unless you change your level. Right now, you're still sat in the sweet spot for your cobalt armour (actually receiving a small bonus to mitigation against level 55 opponents). When you are 60, you'll see the mitigation percentage versus a level 60 opponent (10 levels above your armour) and you'll see an approximate 6% penalty. And this becomes a ~20% penalty for level 65 opponents, etc. Similar modifications apply for mitigation buffs, i.e. mitigation buffs use the average level-based modifier from your armour when displaying their protection (it uses no modifier when naked).
So, with all that laid out, I'll tell you that despite your cobalt set and App I T5 mitigation buffs providing you enough protection against level 55 solo Xp mobs, you will see much less protection as you gain levels and fight higher-level content.
Oh... also note that exactly the same system goes for resists (as they're just mitigation versus magical attacks) - low level resist gear is not adequate against high level mobs.
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