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#1 |
Join Date: Nov 2004
Posts: 649
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![]() They fixed the spell so it lasts 15 mins not 12 hours. But as the title says, it still drops after 10 reckless counters.
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#2 |
Join Date: Dec 2004
Location: The LBC
Posts: 74
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Yeah it's lame. Does the damage upgrade significantly from the original in the fury line? I'm about to get greater fury soon yet the adept 1 inspects as being nearly identical to the original. Hoping when I actually get it the damage will be more. It is kinda dumb that a skill intended to be on a 15 minute timer falls in under a minute while tanking just about anything that gives decent XP. I could understand the proc limit if the timer was left as it was before the patch but now it's just dumb. Giving us 15 mins worth or reckless counter's isn't exactly game breaking. Increase the mana cost to compensate I just don't want to have to recast the thing EVERY fight.It's *$%#&!.
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"For art to exist, for any sort of aesthetic activity or perception to exist, a certain physiological precondition is indispensable: intoxication."-Friedrich Nietzsche, Twilight of the Idols, "Expeditions of an Untimely Man" |
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#3 |
Join Date: Nov 2004
Posts: 395
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![]() I've had it personally with Fury spell behaviour. Its really clear after 15+ threads on this subject (and like 4 development yo-yo trips) they clearly have no idea what they are doing with the skill. The infinite timer made the "x hits and it drops" bearable; EVEN IF SOE WONT RESPOND WHETHER THIS IS BY DESIGN...as it is not stated in the art description "Will only last for 10 hits"... I THINK WE HAVE THE RIGHT TO BE A LITTLE [Removed for Content] CONFUSED AND/OR WELL ANGRY ABOUT WHETHER ITS WORKING RIGHT. And yeah after they fux up something basic like [Removed for Content] SPELL DAMAGE DESCRIPTIONS well maybe there is REASON to assume they dont know Fury disintegrates on 10 hits. &*(*&!!!! All they have to do is tell us: hey guys Fury is working as intended and is meant to poof after 10 hits and we can all be a little [Removed for Content] and move on and trudge but this the yo-yo messing with the timer (randomly) and NOT COMMUNICATING with us is just plain [Removed for Content] rude....come on SOE cut us a break here. /gah! Opened a thread in tne "abilities/spells" forum as they dont read this board http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=44772 Encourage peeps to post CONSTRUCTIVE comments there.
Message Edited by CherobylJoe on 04-21-2005 09:50 AM
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---------------------- Flair Fifteenpiece - 54 Berserker of Guk, - Co-GL Infernal Requiem formerly Flair Shieldrender 70 Overlord of Fennin Ro "And as the Overlord raised his fist to the sky, the crowds cheered below. The soldiers began their familiar chant as the citizens joined in: "Strength in unity; unity in Lucan!" |
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#4 |
Join Date: Dec 2004
Location: The LBC
Posts: 74
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We need a strong showing on those boards guys to get fury fixed to a workable form. With the increased NPC attack rate that just went in and the avoidance changes coming soon fury will be dropping after 10 seconds unless we get it changed. Keep posting and bumping that thread until we get atleast a response.
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"For art to exist, for any sort of aesthetic activity or perception to exist, a certain physiological precondition is indispensable: intoxication."-Friedrich Nietzsche, Twilight of the Idols, "Expeditions of an Untimely Man" |
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#5 |
Join Date: Jan 2005
Posts: 46
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![]() Well, I have done some basic testing with Fury (the first one), and have found something wierd. It will stay up the whole 15 minutes with well over 20 procs...if I am only fighting single or 2 mobs at once. If I engage 3 or more mobs at one time, then it drops withing 2 minutes, every time.
The only time that this dosn't hold true is if the mobs are 3 levels above me. For some reason, Fury may only proc about 3 or 4 times, then drop, while other times it may proc over 20. |
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#6 |
Join Date: Nov 2004
Posts: 395
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![]() Flaba dude that is a really really good insight. Mind posting taht in the thread I linked above in "spells, abilities" section? It might help matters alot (as DEV wont come to Bers board). Message Edited by CherobylJoe on 04-22-2005 02:32 PM
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---------------------- Flair Fifteenpiece - 54 Berserker of Guk, - Co-GL Infernal Requiem formerly Flair Shieldrender 70 Overlord of Fennin Ro "And as the Overlord raised his fist to the sky, the crowds cheered below. The soldiers began their familiar chant as the citizens joined in: "Strength in unity; unity in Lucan!" |
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#7 |
Join Date: Dec 2004
Location: The LBC
Posts: 74
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I did all my testing awhile back on mostly single mobs. Never had it go above ten procs ever. Need to do some more testing today I guess =P
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"For art to exist, for any sort of aesthetic activity or perception to exist, a certain physiological precondition is indispensable: intoxication."-Friedrich Nietzsche, Twilight of the Idols, "Expeditions of an Untimely Man" |
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#8 |
Join Date: Dec 2004
Location: The LBC
Posts: 74
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Did some more testing this morning. Fury drops no matter what after 10 procs. Did around 3 hours of soloing blue-even mobs (both as singles and groups). Not once did it last over 10 procs even killing strings of singles. It has to be hardcoded. If it had a chance to last over 10 procs I should have seen it in my parses for that length of time. Wish we could get some kind of dev response to the thread in combat abilities. Zerk's get your butts in their and post. Message Edited by Rhaaman on 04-23-2005 03:42 PM
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"For art to exist, for any sort of aesthetic activity or perception to exist, a certain physiological precondition is indispensable: intoxication."-Friedrich Nietzsche, Twilight of the Idols, "Expeditions of an Untimely Man" |
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