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#1 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Private stock.--
couldn't even find the first name in the zone after looking all over Honet Yack -- the first names uncurable det (trauma) named Abondon Ship hits way too hard, unless there is a way to block it, we all got trucked right at the start of the fight |
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#2 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Hoist the Yellow Jack? heh. Will check out the det. It might be something you are missing but I will double check it just in case. What were your levels, hp, and resists values because those will matter a great deal in there? |
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#3 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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![]() and yea Hoist. I was 100, tank was 98, dirge was 98, fury was 99, and we had an assassin also 98. I wouldn't know all those values itself, but the zone didn't give us a zone buff if that's what you mean, so we basically had the same values as we do in ToV |
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#4 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() That was likely the issue. We will try to get that resolved. |
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#5 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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#6 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() I just verified with the team that the issue has been fixed and should be part of the beta build that gets pushed to servers late tonight. |
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#7 |
Active Member
Join Date: Jan 1970
Posts: 0
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Will the buffs actually work? I'm having issues getting the AS buffs to work Gninja
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#8 |
Developer
Join Date: Jan 1970
Posts: 0
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Caith was reviewing them all this morning. he said he worked out the issue. I haven't been able to personally test them myself but I saw them in the upcoming patch and verified with Bunji that it was included.
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#9 |
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Join Date: Jan 1970
Posts: 0
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Why is a mob named Triage Medic tagged as a Scout mob?
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#10 |
Developer
Join Date: Jan 1970
Posts: 0
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#11 |
Developer
Join Date: Jan 1970
Posts: 0
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#12 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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well if the patch already happened, the buffs still aren't in (I assume it did since you can buff to 100 with baubles now)
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#13 |
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Join Date: Jan 1970
Posts: 0
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![]() Cus I was looking to see what stat it wanted us to debuff, and it was Agility! Also: There's a hole in the invisible wall beneath the zipline that I fell through and ended up in the water near the boats on the bottom level. The first named Salty Dan kept porting 3000 meters away and resetting. The second name's add's weapon is set to do way too high damage. was meleeing the tank with 15k out of combat mit for >2 million and us poor dps for >5 million. |
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#14 |
Developer
Join Date: Jan 1970
Posts: 0
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#15 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Bilgewater Falls:
First named (Barnacle Bill) has an extra digit in his hp. I feel like it should be 770 million and not 7.7 billion. Also the beta buff in this zone is broken and keeps increasing your max hp. By a lot. Over and over. |
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#16 |
Active Member
Join Date: Jan 1970
Posts: 0
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Bilge Water Falls Heroic
HP a little high on bosses*** Bipsie had blue adds, and died like a solo boss. Smooth duncan: let him be attackable when he bladestorms, give bladestorms more hp Captain: Adds seemed like they had more hp than the boss. Got stacks of bilgewater with more adds. Hrrrmph Zone buff is super wrong and snowballing hp constantly. SOmething is freezing up the zone bad, real bad at times. |
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#17 |
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Join Date: Jan 1970
Posts: 0
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the dot on the boss (captain) about crashing waves hits way way too hard.
also the curse applies too fast for 1 healer to manage in the zone brokenskull bay, Bilgewater Falls zone |
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#18 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() Will check out Bipsie. You are not meant to just stand there while he does his bladestorm. It should be really punishing if you do that. I can let him be attackable but that would mean he can cross thresholds more than once before ending his bladestorm which would cause issues. For the Captain you can avoid Crashing Waves if you react to it. I will check out the hp on the adds as well. |
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#19 |
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Join Date: Jan 1970
Posts: 0
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Hoist the Yellow Jack --
the 2nd to last name is a bit interesting. the det window though only shows 1 when really there is up to 6 that needs to be cured. also pretty sure the shark will eat anyone on the plank, not just the person that was ported to the plank. Boss -- at 75% when he ports to summon a storm or whatever he breaks the encounter and resets |
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#20 |
Member
Join Date: Jan 1970
Posts: 0
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this is my feed back of this zone. Ran this zone last night good zone I liked it trash was just that trash seem to burn down easy enough the first few boss seem out of balance for the zone and I will list the feed back and reasons why. We have 3 People in the group doing 5mill dps each on the names.
First boss has 7.7 billion HP need to drop a zero off this name other then that tank and spank Second boss had 7.6 billion HP again need to drop a zero off this name other then that was a good fight as long as you cured right. Third Boss needs a zero or too added to her Hp couldn't tell what total HP number was causes we killed her so fast it was a surprise compared to the first Two names we faced Fourth Boss was prefect this boss to me seemed like the only boss that was tuned right for the zone. Hp and Add wise so great job dev team Last Boss We didn't kill the last name the damage output seemed really high getting one shoted for 2.4million was a kick in the face the AOE is easily joust-able and adds seem to have way too much HP for adds Going to try the zone again in full MC gear tonight so maybe will have better result with the last name |
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#21 |
Member
Join Date: Jan 1970
Posts: 0
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Private stock:
First named(Gamut Berogg) of the ring event just got turned and burned, didn't see to be many issues, possibly too easy? took us 48 seconds with 17 million group dps. Second named (Eggtender Varogg) with the adds and detarget was interesting, ended up burning the adds to try and avoid stack up of them with the detarget. This named felt well balanced for our group, ended up with only 10mil group dps on this one. Third named (Veerach the Vile) was very difficult, I don't think the encounter was working the way it was intended. The tank would get the vile because if anyone else did they would get blasted by the named. Once we got situated with that it was okay for a bit, the incurable curse would hit too random people, didn't seem to have much issue for us. Then the poison would hit, we assumed the vial hotbar would be used to remove the poison but it didn't seem to have any effect on it. We ended up just healing and burning through it with 20 mil group dps (36 second fight) I think the fight either needs tuning for that damage, or the vial wasn't working properly. After that named Bosun just stands there stunned and doing nothing, we got no achievement for the zone is it done or broken? |
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#22 |
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Join Date: Jan 1970
Posts: 0
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I don't know how this has got past everyone.
Hoist -- first name the insta locks on the first name is awful, the clones have too much hp and we end up just playfully AoEing the main name down ![]() |
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#23 |
Active Member
Join Date: Jan 1970
Posts: 0
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The x2 named in Hoist the Yellow Jack is not awarding his achievement.
Captain Krasnok the Immortal |
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#24 |
New Member
Join Date: Jan 1970
Posts: 0
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same here did not get the achivement for the kill of the captain in Hoist the Yellow Jack. also the first named target locks and you cant get it off other than dying.
for the captain we can get cannon balls from the little gadgets but cant do anything with them are they supposed to be used in the cannons that we can move? cant do anything with the cannons other than move them. |
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#25 |
Developer
Join Date: Jan 1970
Posts: 0
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Achievements are still in the works for heroics. Will make sure it gets in asap
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#26 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() You cannot load the cannons unless they are placed in a location where they can be fired. I will add some messaging for that. |
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#27 |
New Member
Join Date: Jan 1970
Posts: 0
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Ahh Ok. I figured there must be some use for them but guess we just didnt hit any of the right spots. Cool zone btw.
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#28 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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his radiating det really pushes healers to the max, I don't think it should be doing so much damage tbh (boss in hoist that is)
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#29 |
Developer
Join Date: Jan 1970
Posts: 0
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![]() not going to mess with damage too much right now since the zone buffs are still a little unstable. Once we get that worked out I can make a determination about the damage he is doing. |
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#30 |
Well-Known Member
Join Date: Jan 1970
Posts: 0
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Killed boss in Hoist of the Yellow Jack
group didn't get achievement. Ucalax, Gigglezzzx, Falido, Moonburstx, Fisso, and Anghammarad all need the achievement for the kill of the boss as of 11:20 pm (central time). group was illy, necro, monk, troub, fury, inq. group dps was 8.3 mil fight was 8:55 not a fight for a group of average joes. really the memwipe on the fight is what makes it a real challenge, other than the damage det doing way way too much, it does more than half the names dps. also I feel you should be able to dps the name while he is overboard in the water. also his adds that come on the ship while he is overboard has next to no hp. ![]() I need my achievement! ![]() |
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