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Unread 06-28-2005, 11:57 PM   #1
Napolle

 
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well braksans, return to battle, battle tactics, do or die do not stacka nymore....nice little ninja nerf:smileymad:
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Unread 06-29-2005, 12:27 AM   #2
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Are you serious?  They nerfed them?  Why?  My thought has always been that any change, if it came, would be when they impliment the ca changes.

Message Edited by Hammarus on 06-28-2005 03:31 PM

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Unread 06-29-2005, 12:31 AM   #3
Shizzirri

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We knew this one was coming look at previous threads I just hope now theres a bigger HP difference between Braksan's Rally and Return to Battle (master 1) before it was like 28 hp's...wow (363 to 391 I think).
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Unread 06-29-2005, 12:37 AM   #4
Darkstu

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It wasn't really a ninja nerf per say since they did change the stackbility of those combart arts on the test server with the Test Update #11.
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Unread 06-29-2005, 12:47 AM   #5
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Napolleon wrote:
well braksans, return to battle, battle tactics, do or die do not stacka nymore....nice little ninja nerf:smileymad:



what a load of [expletive ninja'd by Faarbot].... wasnt that all that basically made us better then sk's at tanking?? I mean besides the fact that we had tower shields.. which are now just crappy kite shields... since most of them dont give buffs to stam agi and such??
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Unread 06-29-2005, 12:49 AM   #6
Vulking

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Umm yeah its still a ninja nerf even if it shows up on test.  Not every guard is on test, for that matter what, .01% are? 

I would define a "ninja nerf" as something they do, but do not tell you about in words.  And spare me all the "you should have seen this coming" and "its been talked about in the forums for weeks" talk.  Im still mad that they have done this and deliberately not bothered to say so.  That bothers me more than the nerf.

 

 

Message Edited by Hammarus on 06-28-2005 03:51 PM

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Unread 06-29-2005, 12:55 AM   #7
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Hammarus wrote:

Umm yeah its still a ninja nerf even if it shows up on test.  Not every guard is on test, for that matter what, .01% are? 

I would define a "ninja nerf" as something they do, but do not tell you about in words.  And spare me all the "you should have seen this coming" and "its been talked about in the forums for weeks" talk.  Im still mad that they have done this and deliberately not bothered to say so.  That bothers me more than the nerf.

 

 

Message Edited by Hammarus on 06-28-2005 03:51 PM



Even more so I do not see the purpose in this nerf.... things gaurds do... buff def.... make mobs angrey... wear heavy armor... and until now buff life... its not like the raid mobs have all been exactly easy... I am sure 1k of life not being there is gonna make alot of the ones we have done harder... if even doable

 

 

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Unread 06-29-2005, 01:21 AM   #8
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JNewby wrote:

Even more so I do not see the purpose in this nerf.... things gaurds do... buff def.... make mobs angrey... wear heavy armor... and until now buff life... its not like the raid mobs have all been exactly easy... I am sure 1k of life not being there is gonna make alot of the ones we have done harder... if even doable



Iam going to log in tonight and see how well/badly I do. if the change is too drastic, Im guessing my Guardians going to be stuck at level 48 for a long time to come.

Typical SOE logic, What are Guardians good at? Defense..yeah lets reduce that...lord know we were sooo overbalanced...why I soloed Darathar just last week....

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Unread 06-29-2005, 01:24 AM   #9
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It was a bug, and a bad bug. It was obvious they weren't intended to stack, otherwise they would of been on different timers, and the defense portion would of stacked as well. Name me an RPG where you get an ability at level 30, then a upgrade for that ability at level 40, and then you continue to use both those abilities at level 50. 1000 hit points or whatever will not make or break your character.
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Unread 06-29-2005, 01:33 AM   #10
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Migyb wrote:
It was a bug, and a bad bug. It was obvious they weren't intended to stack, otherwise they would of been on different timers, and the defense portion would of stacked as well. Name me an RPG where you get an ability at level 30, then a upgrade for that ability at level 40, and then you continue to use both those abilities at level 50.

1000 hit points or whatever will not make or break your character.


hrm the class troubador comes to mind... and bezerker...
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Unread 06-29-2005, 01:35 AM   #11
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It's not just us.

http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=54302

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Unread 06-29-2005, 01:37 AM   #12
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RandomPlayer wrote:

It's not just us.

http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=54302

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my question is can troubs still stack all their buffs??
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Unread 06-29-2005, 01:44 AM   #13
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Great we are now down to Paly SK HP ?

Excluding the ones with full fabled gear I am sure this will fill the hearts of some peeps with glee :smileyvery-happy:

Looks like game is balanced now... :smileytongue:

Message Edited by Nazowa on 06-28-2005 02:46 PM

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Unread 06-29-2005, 01:47 AM   #14
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Nazowa wrote:

Great we are now down to Paly SK HP ?

Excluding the ones with full fabled gear I am sure this will fill the hearts of some peeps with glee :smileyvery-happy:

Looks like tanking is balanced now...




well I guess that depends on what side of the fence you are on now doesnt it... if yer a pally.. who now has better shields... same hp more dmg self heals rezzes... I am sure your happy and feel that tanking is balanced now... but if yer a guard and do little dmg same mit jsut had tower sheilds nerfed... no special abilties otehr then hp buffs... taunts and def buffs... I am sure it doesnt look so balanced...
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Unread 06-29-2005, 02:21 AM   #15
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Helaer HP buffs not stacking on me either.. my raid buffed HP is dropped from 10k+ to bairly 8k.
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Unread 06-29-2005, 02:55 AM   #16
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TunaBoo wrote:
Helaer HP buffs not stacking on me either.. my raid buffed HP is dropped from 10k+ to bairly 8k.



wow I guess my guild will not be able to raid thill this "little" oversite is fixed.... but I guess my guild cant raid anyhow seeing as the servers are still down... guess it amtters little now since we will jsut get [Removed for Content]
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Unread 06-29-2005, 03:02 AM   #17
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Our hp buffs is not all we had over them. Commanding Pressence, Braksans, Fortified stance all are good mitigation buffs. We get more hp off of our stamina i have heard also. And our defensive buffs are still fine.  Paladin cant hang with what a guardian can with out Guardian buffs and even then they still arnt on same level. If you really feel stacking hp buffs was all we had reroll.

 

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Unread 06-29-2005, 03:26 AM   #18
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blueduckie wrote:

Our hp buffs is not all we had over them. Commanding Pressence, Braksans, Fortified stance all are good mitigation buffs. We get more hp off of our stamina i have heard also. And our defensive buffs are still fine.  Paladin cant hang with what a guardian can with out Guardian buffs and even then they still arnt on same level. If you really feel stacking hp buffs was all we had reroll.

 

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you reroll.. this is my 2nd toon to level 50... a third is not going to happen..... anyhow... barksans is a life buff first off... commanding presence is a short term buff... and fortified stance is one buff.. that pallies and sks have similair types... that is not a class definfing buff by any means... all we have now is 1 life buff... frtified stance a buff that give like 18 to stam.. some useless offensive buff..  and one mroe liek +8 to def buff... these are all pretty standerd tnaking abilities... we did have tower shields and good life buffs.. when I rolled this 2nd toon.. now we are gimped pallies... not to mention that now healers life buffs dont stack wiht ours...
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Unread 06-29-2005, 03:30 AM   #19
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We are hardly [Removed for Content].. still best tank.. but we got nerfed hard and going to make it rougher.
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Unread 06-29-2005, 03:48 AM   #20
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This change is being reverted, temporarily.

http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=54409#M54409

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Unread 06-29-2005, 03:54 AM   #21
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Pallies SK do not get mitigation from there stance buffs. Commanding pressence bing short lasting shouldnt mean crap its alot of mitigation and lasts 45 sec with 1 min recast. That is plenty. I dont know what you are saying is nerfed with our defense buffs mine still add 23. Also invig threat adds mitigation. Is alot that puts us above pally and if you have rerolled a lvl 50  says alot about your faith in sticking to a class. You think we are gonig to have it hard Pallies etc gonna have it even rougher. Why would i reroll when i dont think that makes us suck like you appear to think.

 

Message Edited by blueduckie on 06-28-2005 04:57 PM

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Unread 06-29-2005, 04:10 AM   #22
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blueduckie wrote:
Pallies SK do not get mitigation from there stance buffs. Commanding pressence bing short lasting shouldnt mean crap its alot of mitigation and lasts 45 sec with 1 min recast. That is plenty. I dont know what you are saying is nerfed with our defense buffs mine still add 23. Also invig threat adds mitigation. Is alot that puts us above pally and if you have rerolled a lvl 50  says alot about your faith in sticking to a class. You think we are gonig to have it hard Pallies etc gonna have it even rougher. Why would i reroll when i dont think that makes us suck like you appear to think.

 

Message Edited by blueduckie on 06-28-2005 04:57 PM


I didnt reroll cause I didnt want to stick to a class I rerolled cause raiding was getting boring at 50 and I wanted to tank the mobs not do whatever I did b4.... point is I do not know the pallie abilities... however I do know that the life stacking in addition with other buffs from classes made us able to tank raid mobs... and it is still difficult... apparently it was a oversite and they did not to mean to make the nerf YET.. but without those life stacking buffs... there really arnt to many buffs left to brag about..
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Unread 06-29-2005, 04:12 AM   #23
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TunaBoo wrote:
We are hardly [Removed for Content].. still best tank.. but we got nerfed hard and going to make it rougher.



ok not [Removed for Content]... but I mean its not like alot of guilds especially on the lower population servers are nto already having a hard time with the raid mobs.... so what do they go do they make all of them ALOT harder and make the tanks ALOT weaker..

 

 

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Unread 06-29-2005, 04:18 AM   #24
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I understand concerns. Alot of the big problem with raiding is about having right classes. Am in a guild that is soon to attempt t5 raid mobs for first time, starting with zalak. I dont want mobs to be impossible for us but i think as a guardian we are still fine. The important of class seperation is the biggest deal on raids. Having max defense buffers. A good inq / fury to lower mobs offensive abilities etc. Need alot of balancing. Honestly when i started playing eq2 was almost kinda like [expletive ninja'd by Faarbot] i get buffs! I was surprised guardians got buffs and to learn as i lvled they where such  important buffs.

 

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Unread 06-29-2005, 04:51 AM   #25
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blueduckie wrote:

I understand concerns. Alot of the big problem with raiding is about having right classes. Am in a guild that is soon to attempt t5 raid mobs for first time, starting with zalak. I dont want mobs to be impossible for us but i think as a guardian we are still fine. The important of class seperation is the biggest deal on raids. Having max defense buffers. A good inq / fury to lower mobs offensive abilities etc. Need alot of balancing. Honestly when i started playing eq2 was almost kinda like [expletive ninja'd by Faarbot] i get buffs! I was surprised guardians got buffs and to learn as i lvled they where such  important buffs.

 

Deretti




well at this moment I have a guild that can do king zalak king drayek the anonica instance taht easy thundering steppes instance... but we cant do ferrott zek or any contested mobs.... not even close ont he contested... point is we have been raiding for a little bit and there were still times when we wiped on drayek or ant inastanse.... all I gotta say is if these nerfs stick... have fun with eyr raids... cause its always hardest when you start... and its gonna be really hard for people now
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Unread 06-29-2005, 06:29 AM   #26
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still killed darathar tonight with no wipes on controlled pull
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Unread 06-29-2005, 06:53 AM   #27
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Looks like there was an emergency patch to fix the stacking.

Buffs didnt stack, I got booted from all servers.  Reloaded EQ2 and buffs stack again.  @ 9:45PM CST

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Unread 06-29-2005, 08:20 AM   #28
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Divyne wrote:

Looks like there was an emergency patch to fix the stacking.

Buffs didnt stack, I got booted from all servers.  Reloaded EQ2 and buffs stack again.  @ 9:45PM CST




The hitpoint buffs now stack again.  However, more importantly, we lost the stacking of one of our defensive buffs.  Return to Battle and Braksan's Desparate Rally no longer stack defense.

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Unread 06-29-2005, 09:37 AM   #29
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Guys, i can see that stacking of our hp buffs is what soe never intended and i agree on that but imo buffs should be able to partially stack, for example let's take braksan's desperate rally and return to battle (master 1):
 
Braksans = +363 hp, +8 defense and +260 vs crushing
return to battle = +391 hp, +9 defense and like +24 str when spell ends
 
Imo we should be able to partially stack these and get +391 hp, +9 defense, +260 crushing and +24 str when spell ends
 
I mean with the changes i cant use my uthros defiant cry anymore for the +4 spell avoidance it used to give either......
 
Wish dev's would read this SMILEY
 
PS: if this thing would go live i think i'd be using call of protection, call to battle, braksans desperate rally and iron conviction.... wasted is the return to battle and uthors defiant cry SMILEY

Message Edited by Tarskin on 06-29-2005 07:39 AM

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Unread 06-29-2005, 09:42 AM   #30
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Spell Avoidance doesn't even show up as a skill any more...

Is that Return to Battle master 1 that has 9 def? I thought the adept 3 still only added 8 defense. 

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