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#1 |
Join Date: Dec 2004
Posts: 9
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![]() Heres my tentative list of all the guardian skills from 1-50 and their upgrades, ive tried my best to figure out wich overrite wich from the description i have of the skills. The Goal of this list is to figure out wich skill have the best upgrade value. Pls note that i might have made a few mistakes since im only lvl 34, so if you see errors in this list plz post it so i can fix it and get an accurate list. The list should now be accurate enjoy! Thanks to Korran for adding the levels for each skills!! - Wild Swing(1. - Taunting Blow(10) - Taunting Challenge(24.6) - Vengeful Strike(3 - Wound(14) - Maim(28.6) - Cleave(42) - Slam(22) - Crush(36) - Retaliate(40) - Blast(50) (same effect high damage attack but on different timer, replace at your choice) - Entrench(32) - Anchor(46.6) Message Edited by Mirianna on 03-24-2005 01:22 AM
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 176
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This is what Ive been trying to figure out as well. I get a new skill and cant fit it on my hotbar so I have to decide which old skill to drop. This is helpfull to be sure I have the best possible options on the hotbar.Just got bury so by your list this would take the place i had set up for assault? Do they both hit multiple enemies? I havent had a chance to try bury on multiples yet. Tobann
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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Ill get this up to 40 when I get a chance.And yes bury and assault are the same.. just one is an upgrade.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 318
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![]() I think hold the line gets an upgrade, it goes from a root to a snare for movement.
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#5 |
Join Date: Dec 2004
Posts: 9
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![]() Dig in is the skill that snares you but its an upgrade to Hunker down wich raise defensive, theres no other skill that i know that fires an aoe taunt like HTL, its a shame we dont get an upgrade to it.
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#6 |
Join Date: Nov 2004
Posts: 14
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![]() Not quite true. They may be on the same timer, but Assault is an AE that affects ALL mobs in the area, while Bury only affects the mobs in the encounter group you are fighting (i.e. Shouting Cry, etc.). Fun way to test this is to attack gnolls in TS near the cents. Bury will bring a group of gnolls, Assault will bring down everything in range. |
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#7 |
Join Date: Nov 2004
Posts: 1
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![]() Great list Mirianna! |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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![]() Eh they are both blue background, both should be area effect nukes (not group scope). If not, /bug it.The point of the post is about spell timers. By same spell, I mean they on the same timer. Not they have the exact same effects. Message Edited by TunaBoo on 01-18-2005 02:55 PM |
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#9 |
General
Join Date: Nov 2004
Posts: 30
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![]() Dig in isn't a hunker down upgrade. It upgrades soldier's stance. There is no upgrade to HD, tho it still works good at 50.
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#10 |
General
Join Date: Nov 2004
Posts: 30
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![]() Oh and never surrender isn't Allay's upgrade either. It upgrades stand firm iirc. EDIT: >- Slam - Crush - Retaliate - Overwhelm - Blast None of these are upgrades. You can stack them and they have different reuse timer/cast time and damage mode. Message Edited by vaalenko on 01-18-2005 03:48 PM |
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#11 |
General
Join Date: Nov 2004
Posts: 146
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But I like the way Bury works now.
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--Real Tanks Use Shields-- - Sunthas - Guardian - Weaponsmith - Unrest |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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No true aoes are MUCH more useful. When you have 2+ groups of mobs on you, your AOE damage spell is a very good tool in holding multiple group aggro.
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#13 |
Join Date: Dec 2004
Posts: 9
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![]() I made the modifications based on your comments, so if i get that right allay never get any upgrade? ANd from the description i had i was quite sure dig in improved HD, because being snared all the time dosent seem much like an improvement to Soldier Stance which last 12h and dosent impede your run speed. Anyone else can confirm that it dosent stack, and is on the same timer than soldier stance?
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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It doesnt stack, same icon, 3 con, same timer.It is a LOT better.. but it makes you run like a poo poo. Not a big deal though because you get entrench around the same time (range 200 pulling tool). So you end up pulling faster then anyone else even with dig in.
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#15 |
Join Date: Dec 2004
Posts: 9
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![]() thanks for all your imputs
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 33
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![]() great post...very helping to adjusting my skills..thanks
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#17 |
Loremaster
Join Date: Nov 2004
Location: Willow Wood
Posts: 229
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Good list but I think there may be some bias in there. I still use a good amount of skills that you say are upgraded with other skills but are on different timers and have different affects. Keep up good posts like this. It is better than reading whiny posts about zerkers.
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#18 |
Join Date: Nov 2004
Posts: 14
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Ahh, gotcha. Sorry for the misunderstanding. |
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#19 |
Join Date: Dec 2004
Posts: 9
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![]() Anymore correction to that? or i can presume it is correct?
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 135
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Ok, I see a few problems with the list in its current form. First of all, taunting blow and taunting challenge are on separate timers (interestingly, the specialized training based on taunting challenge, slate's invigorating threat, is on a further separate timer, probably a bug). Also, invade is on its own timer and battle cry replaces rallying cry. That's all I know for sure at my level.CitanLevel 33 GuardianButcherblock
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#21 |
Join Date: Nov 2004
Posts: 111
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Great list!Don't forget to add the new specialized trainings... 5 Stars
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#22 |
Loremaster
Join Date: Jan 2005
Posts: 80
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I'm going through my skills to see what I should upgrade.When I look the list, (great list btw.), I read that Rallying Cry is updated to Battle Cry.I can buy Rallying Cry Adept I but it's grey and says it will be no use for me. But I can't Battle Cry yet. I'm at lvl 22 now.Is still worth getting Rallying Cry Adept I?
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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Grey does not mean the spell is no use to you. At 46 I use leve l5 spells which have been grey for 25 levels.On the other hand there are some issues on this last but im lazy.
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#24 |
Join Date: Dec 2004
Posts: 9
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![]() Adept 1 IMO are always worth it since they arent very expensive, Adept 3 on the other hand is where you will spend most of your golds. For adept 3 id recommend all taunt and AOE taunt skill first, then taunting strikes.
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Najena Server Crew: Mirianna Moonchaser (Dark Elf) 56 Guardian - 60 Armorer Marjena (Dark elf) 12 Cleric - 30 Alchemist Jeffrey (Kerran) 22 Predator - 30 Woodworker Vox Crew: Daranik (Ratonga) 10 Dirge |
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 80
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More questions on the topic.To me it seems like some skills are almost the same, so how to choose what to use?Hunker down or Soldiers Stance?Stand Firm, Allay or Sentinel?For me it looks like they do the same or am I wrong?
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 1,507
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Hunker and soldiers are totally different. Allay and sentinel are both worthless, so easy choice there. Just watch what stuff does and test it out as you go.
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#27 |
Join Date: Nov 2004
Posts: 44
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Would be handy if you could number them like the other, complete (1-50), list that is going round the forum. That makes it easier for people to scan quickly to find the skill/level they want.
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#28 |
Join Date: Jan 2005
Posts: 7
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Going based off of memory and web resources to trigger that memory.At the time of this post, I'm only level 24 (early on, so I don't even have Taunting Challenge yet), but I still feel I at least know the skills I use regularly. However, it looked like some skills needed a little clairification...Hunker Down increases defense, but reduces attack speed and threat level (detaunt). As a side effect, it turns off the ability to use any combat abilities while it's on (30 seconds). -- I have yet to come across another ability that does this same effect, and based on descriptions on eq2.ogaming.com, I don't think I'll see one for a while.Now, for things I don't have, but going based on descriptions...It would seem that Taunting Challenge would be an upgrade to Hold the Line, as it increases hate with each hit. However, I don't know if this is for the encounter or not, which is where the big difference would be, if it doesn't. If it does, then I would consider this an upgrade to Hold the Line. However, based on previous posts, I don't think that's the case.
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#29 |
Join Date: Dec 2004
Posts: 22
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![]() Whilst Ally might be useless for stopping a dress-wearer from dying it's great to use on the MT when youre not it on tough fights.
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Padain -- 50 Mystic, 46 Carpenter. Sarelina -- 50 Guardian, 46 Alchemist. Guild Leader, Praetorian, Nektulos. Random text to stop the line above disappearing. |
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#30 |
Join Date: Nov 2004
Posts: 53
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Great listMissingEntrench - AnchorOur uba range pull skill. I mainly use it on groups. Target a minion entrench him switch to main mob and dish out the damage. Minion will be slowed for 3 minuts or until you cancel the effect. Ofcourse he mitigates melee damage alot. Ranger friend says it halves his melee damage when I forget to take it off.
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