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Unread 01-18-2005, 01:14 AM   #1
Mirian

 
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Heres my tentative list of all the guardian skills from 1-50 and their upgrades, ive tried my best to figure out wich overrite wich from the description i have of the skills. The Goal of this list is to figure out wich skill have the best upgrade value. Pls note that i might have made a few mistakes since im only lvl 34, so if you see errors in this list plz post it so i can fix it and get an accurate list.
 
The list should now be accurate enjoy!
 
Thanks to Korran for adding the levels for each skills!!
 

- Wild Swing(1.SMILEY - Forced Swing (15.6)
- Taunt(3) - Anger(17.6) - Suppress(31) - Deafen(45)
- Toughness(4)
- Kick(5) - Knee Break(19.6) - Invade(33) - Swamp(47)
- Intervene(6)
- Assualt(7) - Bury(21.6) - Topple(35) - Tremor(49)
- Shout(SMILEY - Shouting Cry(22.6) - Smothering Cry(36) - Protect(50)
- Call to Arms(9) - Guardian’s Call(23) - Call to Battle(37)

- Taunting Blow(10) - Taunting Challenge(24.6) - Vengeful Strike(3SMILEY (same effect hit+agro, on different timer, replace as desired)
- Mangle(11) - Ruin(25.6) - Ferocious Charge(39)
- Rallying Cry(12) - Battle Cry(26.6) - Commanding Presence(40.4)
- Shield Bash(13) - Bull Rush(27) - Staggering Slam(41)
- Hunker Down(13.6)

- Wound(14) - Maim(28.6) - Cleave(42)
- Hold The Line(15)
- Soldiers Stance(16) - Dig In(30.6) - Fortified Stance(44.4)
- Concussion(17) - Batter(31.6) - Vindication(45.6)
- Stand Firm(1SMILEY - Never Surrender(32.6) - Vigilance(46) - Guardian Sphere(50)( GS on different timer but roughly same type of skill)
- Battle Tactics(19) - Do Or Die(33.6) - Return to Battle(47)
- Sentinel(20) - Safeguard(34) - Sentry(48.6)
- Hand of the Just(20) - Form of the Rook(40) - Guardian’s Sanctuary(50)
- Allay(21)
- Taunting Assault(44)

- Slam(22) - Crush(36) - Retaliate(40) - Blast(50) (same effect high damage attack but on different timer, replace at your choice)
- Call of Command(24) - Call of Protection(38.6)
- True Strike(26) - Unerring Strike(40.SMILEY
- Iron Will(2SMILEY - Iron Conviction(42.6)
- Shatter(29) - Overwhelm(43)

- Entrench(32) - Anchor(46.6)

Message Edited by Mirianna on 03-24-2005 01:22 AM

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Unread 01-18-2005, 06:27 AM   #2
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This is what Ive been trying to figure out as well. I get a new skill and cant fit it on my hotbar so I have to decide which old skill to drop. This is helpfull to be sure I have the best possible options on the hotbar.Just got bury so by your list this would take the place i had set up for assault? Do they both hit multiple enemies? I havent had a chance to try bury on multiples yet. Tobann
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Unread 01-18-2005, 07:49 AM   #3
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Ill get this up to 40 when I get a chance.And yes bury and assault are the same.. just one is an upgrade.
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Unread 01-18-2005, 08:17 AM   #4
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I think hold the line gets an upgrade, it goes from a root to a snare for movement.
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Unread 01-18-2005, 11:07 AM   #5
Mirian

 
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Dig in is the skill that snares you but its an upgrade to Hunker down wich raise defensive, theres no other skill that i know that fires an aoe taunt like HTL, its a shame we dont get an upgrade to it.
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Unread 01-19-2005, 01:48 AM   #6
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TunaBoo wrote:

And yes bury and assault are the same.. just one is an upgrade.

Not quite true. They may be on the same timer, but Assault is an AE that affects ALL mobs in the area, while Bury only affects the mobs in the encounter group you are fighting (i.e. Shouting Cry, etc.). Fun way to test this is to attack gnolls in TS near the cents. Bury will bring a group of gnolls, Assault will bring down everything in range.
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Unread 01-19-2005, 02:13 AM   #7
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Great list Mirianna!
 
 
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Unread 01-19-2005, 03:54 AM   #8
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Chukklez wrote:

TunaBoo wrote:And yes bury and assault are the same.. just one is an upgrade.
Not quite true. They may be on the same timer, but Assault is an AE that affects ALL mobs in the area, while Bury only affects the mobs in the encounter group you are fighting (i.e. Shouting Cry, etc.). Fun way to test this is to attack gnolls in TS near the cents. Bury will bring a group of gnolls, Assault will bring down everything in range.
Eh they are both blue background, both should be area effect nukes (not group scope). If not, /bug it.The point of the post is about spell timers. By same spell, I mean they on the same timer. Not they have the exact same effects.

Message Edited by TunaBoo on 01-18-2005 02:55 PM

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Unread 01-19-2005, 04:45 AM   #9
vaalen

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Dig in isn't a hunker down upgrade. It upgrades soldier's stance.
 
There is no upgrade to HD, tho it still works good at 50.
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Unread 01-19-2005, 04:47 AM   #10
vaalen

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Oh and never surrender isn't Allay's upgrade either. It upgrades stand firm iirc.
 
EDIT:
>- Slam - Crush - Retaliate - Overwhelm - Blast 
 
None of these are upgrades. You can stack them and they have different reuse timer/cast time and damage mode.

Message Edited by vaalenko on 01-18-2005 03:48 PM

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Unread 01-19-2005, 04:50 AM   #11
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TunaBoo wrote:

Chukklez wrote:


TunaBoo wrote:

And yes bury and assault are the same.. just one is an upgrade.

Not quite true. They may be on the same timer, but Assault is an AE that affects ALL mobs in the area, while Bury only affects the mobs in the encounter group you are fighting (i.e. Shouting Cry, etc.). Fun way to test this is to attack gnolls in TS near the cents. Bury will bring a group of gnolls, Assault will bring down everything in range.





Eh they are both blue background, both should be area effect nukes (not group scope). If not, /bug it.

The point of the post is about spell timers. By same spell, I mean they on the same timer. Not they have the exact same effects.

Message Edited by TunaBoo on 01-18-2005 02:55 PM



But I like the way Bury works now.
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Unread 01-19-2005, 08:21 AM   #12
TunaBoo

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No true aoes are MUCH more useful. When you have 2+ groups of mobs on you, your AOE damage spell is a very good tool in holding multiple group aggro.
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Unread 01-19-2005, 12:41 PM   #13
Mirian

 
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I made the modifications based on your comments, so if i get that right allay never get any upgrade?
 
ANd from the description i had i was quite sure dig in improved HD, because being snared all the time dosent seem much like an improvement to Soldier Stance which last 12h and dosent impede your run speed.
 
Anyone else can confirm that it dosent stack, and is on the same timer than soldier stance?
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Unread 01-19-2005, 12:54 PM   #14
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It doesnt stack, same icon, 3 con, same timer.It is a LOT better.. but it makes you run like a poo poo. Not a big deal though because you get entrench around the same time (range 200 pulling tool). So you end up pulling faster then anyone else even with dig in.
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Unread 01-19-2005, 01:11 PM   #15
Mirian

 
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thanks for all your imputs
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Unread 01-19-2005, 07:33 PM   #16
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great post...very helping to adjusting my skills..thanks
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Unread 01-19-2005, 08:50 PM   #17
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Mirianna wrote:
Heres my tentative list of all the guardian skills from 1-50 and their upgrades, ive tried my best to figure out wich overrite wich from the description i have of the skills. The Goal of this list is to figure out wich skill have the best upgrade value. Pls note that i might have made a few mistakes since im only lvl 29, so if you see errors in this list plz post it so i can fix it and get an accurate list.
 
Thanks
 
- Wild Swing - Forced Swing
- Taunt - Anger - Suppress - Deafen 
- Toughness
- Kick - Knee Break - Invade
Add Swamp to the kick line
 
- Intervene
- Assualt - Bury - Topple - Tremor 
- Shout - Shouting Cry - Smothering Cry - Taunting Assault - Protect
Taunting Assault is way different that Protect.  Protect is the only thing that should be on this line.
- Calll to Arms - Guardian’s Call - Commanding Presence
- Taunting Blow - Taunting Challenge - Vengeful Strike
These are all different timers and can be used separately.  I personally use T Challenge and V Strike both at  50.

- Mangle - Ruin - Ferocious Charge
- Rallying Cry
- Shield Bash - Bull Rush - Staggering Slam 
- Hunker Down
- Wound  - Maim - Cleave 
- Hold The Line
- Soldiers Stance - Dig In - Fortified Stance 
- Concussion - Batter - Vindication 
- Stand Firm - Never Surrender - Vigilance - Guardian Sphere 
Guardian Sphere is on a difference timer than all of these.

- Battle Tactics - Do Or Die 
Return to Battle should be here (same Timer).  You can stack these since the recast time is 1 minute and the buff is 3 mins.  Enjoy the extra hps if you need them.

- Sentinel - Safeguard - Sentry 
- Hand of the Just - Form of the Rook - Guardian’s Sanctuary 
- Allay
- Slam - Crush - Retaliate - Overwhelm - Blast  (same effect high damage attack but on different timer, replace at your choice)
- Call of Command - Call of Protection
- True Strike - Unerring Strike
- Battle Cry - Call to Battle - Return to Battle 
Return to Battle should not repalce call to Battle since they have totally different affects.

- Iron Will - Iron Conviction
- Shatter

Message Edited by Mirianna on 01-18-2005 11:36 PM

Message Edited by Mirianna on 01-18-2005 11:38 PM


Good list but I think there may be some bias in there.  I still use a good amount of skills that you say are upgraded with other skills but are on different timers and have different affects.   Keep up good posts like this.  It is better than reading whiny posts about zerkers.
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Unread 01-20-2005, 02:04 AM   #18
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TunaBoo wrote:

Chukklez wrote:


TunaBoo wrote:

And yes bury and assault are the same.. just one is an upgrade.

Not quite true. They may be on the same timer, but Assault is an AE that affects ALL mobs in the area, while Bury only affects the mobs in the encounter group you are fighting (i.e. Shouting Cry, etc.). Fun way to test this is to attack gnolls in TS near the cents. Bury will bring a group of gnolls, Assault will bring down everything in range.





Eh they are both blue background, both should be area effect nukes (not group scope). If not, /bug it.

The point of the post is about spell timers. By same spell, I mean they on the same timer. Not they have the exact same effects.

Message Edited by TunaBoo on 01-18-2005 02:55 PM



Ahh, gotcha. Sorry for the misunderstanding.
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Unread 01-24-2005, 02:16 PM   #19
Mirian

 
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Anymore correction to that? or i can presume it is correct?
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Unread 01-24-2005, 06:03 PM   #20
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Ok, I see a few problems with the list in its current form. First of all, taunting blow and taunting challenge are on separate timers (interestingly, the specialized training based on taunting challenge, slate's invigorating threat, is on a further separate timer, probably a bug). Also, invade is on its own timer and battle cry replaces rallying cry. That's all I know for sure at my level.CitanLevel 33 GuardianButcherblock
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Unread 01-24-2005, 08:04 PM   #21
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Great list!Don't forget to add the new specialized trainings... 5 Stars SMILEY
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Unread 02-05-2005, 04:21 PM   #22
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I'm going through my skills to see what I should upgrade.When I look the list, (great list btw.), I read that Rallying Cry is updated to Battle Cry.I can buy Rallying Cry Adept I but it's grey and says it will be no use for me. But I can't Battle Cry yet. I'm at lvl 22 now.Is still worth getting Rallying Cry Adept I?
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Unread 02-05-2005, 06:01 PM   #23
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Grey does not mean the spell is no use to you. At 46 I use leve l5 spells which have been grey for 25 levels.On the other hand there are some issues on this last but im lazy.
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Unread 02-06-2005, 02:46 AM   #24
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Adept 1 IMO are always worth it since they arent very expensive, Adept 3 on the other hand is where you will spend most of your golds. For adept 3 id recommend all taunt and AOE taunt skill first, then taunting strikes.
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Unread 02-07-2005, 12:39 AM   #25
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More questions on the topic.To me it seems like some skills are almost the same, so how to choose what to use?Hunker down or Soldiers Stance?Stand Firm, Allay or Sentinel?For me it looks like they do the same or am I wrong?
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Unread 02-07-2005, 01:09 AM   #26
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Hunker and soldiers are totally different. Allay and sentinel are both worthless, so easy choice there. Just watch what stuff does and test it out as you go.
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Unread 02-07-2005, 06:16 AM   #27
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Would be handy if you could number them like the other, complete (1-50), list that is going round the forum. That makes it easier for people to scan quickly to find the skill/level they want.
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Unread 02-08-2005, 12:10 AM   #28
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Going based off of memory and web resources to trigger that memory.At the time of this post, I'm only level 24 (early on, so I don't even have Taunting Challenge yet), but I still feel I at least know the skills I use regularly. However, it looked like some skills needed a little clairification...Hunker Down increases defense, but reduces attack speed and threat level (detaunt). As a side effect, it turns off the ability to use any combat abilities while it's on (30 seconds). -- I have yet to come across another ability that does this same effect, and based on descriptions on eq2.ogaming.com, I don't think I'll see one for a while.Now, for things I don't have, but going based on descriptions...It would seem that Taunting Challenge would be an upgrade to Hold the Line, as it increases hate with each hit. However, I don't know if this is for the encounter or not, which is where the big difference would be, if it doesn't. If it does, then I would consider this an upgrade to Hold the Line. However, based on previous posts, I don't think that's the case. SMILEYDig In seems like it would be an upgrade to Soldier's Stance, because it basically sacrifices offense for increased defense; the same thing Soldier's Stance does, even though the defense increase might be in another area (parry rate Vs. ??). The added penalty on this upgrade is the reduced movement. Probably a balance for the significant increase? Just how it looks to me.That aside, I'm glad to find someone has taken the time to start this list going, and to all contributing. I think I have to 5 star it. SMILEY
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Unread 02-11-2005, 02:48 PM   #29
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Whilst Ally might be useless for stopping a dress-wearer from dying it's great to use on the MT when youre not it on tough fights.
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Unread 02-11-2005, 07:15 PM   #30
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Great listMissingEntrench - AnchorOur uba range pull skill. I mainly use it on groups. Target a minion entrench him switch to main mob and dish out the damage. Minion will be slowed for 3 minuts or until you cancel the effect. Ofcourse he mitigates melee damage alot. Ranger friend says it halves his melee damage when I forget to take it off.
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