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#1 |
Community Relations
Join Date: Aug 2011
Posts: 391
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![]() Come check out the all-new changes to Dungeon Finder! As of last Wednesday, we announced two new features for the Dungeon Finder system. This should help game play by giving more options for available dungeons and more incentive to use it. So go out there and get adventuring! Contested Dungeons We've added Contested Dungeons to Dungeon Finder! This includes Contested Dungeons from levels 20 to 89 (level 90 Contested Dungeons are not being added to Dungeon Finder at this time because of itemization concerns). You should see a lot more dungeons available to you now at various levels of play. Rewards We have added a daily quest that pays out after you play with a Dungeon Finder group for 20 minutes or more. The Mystery Crates offered as rewards are the same type of crated offered as rewards in the Dungeon Maker Marketplace category, so the rewards are really awesome! We hope that you enjoy using the new features to Dungeon Finder. We are constantly improving our game to make it better and more enjoyable for you, the player. And with more people playing EverQuest II, it's a great time to use Dungeon Finder! |
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#2 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() Indeed, I heard about this inquisitor that got a very useful bundle of nice shiny new arrows for his efforts.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#3 |
Loremaster
Join Date: Apr 2005
Posts: 3,217
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![]() Lempo@Everfrost wrote:
Were they no-trade? maybe you could SLR to them? |
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#4 |
Loremaster
Join Date: Dec 2008
Posts: 57
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And yet, people will use channels over dungeon finder as you will get a decent group setup, AND you're far less likely to get stuck withh idiots who cannot play their class.
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You want a cure? What's a cure? Who told you inquisitor can cure ?!? |
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#5 |
Loremaster
Join Date: May 2010
Posts: 43
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![]() Yeah so, had a grp of guildies we joined and it separated us into diff grps cause one of us supposedly didn't meet requirements we were all 90 and yeah ok some of us had gear not same as rest and hence CC and CM was lower than some but you'd think the DF woulda at least sent us all to one we could DO together |
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#6 |
Elder
Join Date: Sep 2011
Posts: 10
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![]() That's an awesome update to the dungeon finder system. But what exactly is a "contested" dungeon? :O |
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#7 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() KD, Karnors, The Hole, Wailing Caves, Fallen Gate dungeons like those. Dungeons that you have to compete with other groups for kills.
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#8 |
Loremaster
Join Date: Aug 2010
Posts: 2,179
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![]() CoLD MeTaL wrote:
I don't know if they were no trade or not, the DF system is a laughable joke and continues to be so, SJ just isn't willing to come out and say he was wrong, when he was told by Banditman (as well as others) he immediately came back at him and told Banditman he was wrong when it came to light what a miserable failure it was someone never showed up in that thread again I won't say who it was but it WASN'T Banditman. He earned them as a reward for completing an in-game task so if he wanted to SLR them he should be able to do so. I'm not sure whaat your point is, either you are trolling me or I completely missed something. I am simply informing people that may have missed his post that the rewards are not necessarily as AWESOME as they are claimed to be here, in fact they actually put slap you in the face zonk prizes in there, but it was not intentional it was just an idea that was half baked instead of being properly planned and executed. Cross-Server as it should have been to start with or just don't do it at all. AB and Freeport *might* see a little action in there, but it is still a pathetic, paltry amount nothing like they wanted and nothing like the dev time that was wasted on yet another feature that they will leave in an broken, abandoned state because of a general lack on interest in the next 6 months. This time could have went to working on mechanics that have been broken since Before and after the release of DoV
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All actions have consequences and repercussions. Somewhere in Norrath a guild is about to dissolve. |
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#9 |
Elder
Join Date: Sep 2011
Posts: 10
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![]() Lempo@Everfrost wrote:
Does that mean you will be able to see other groups INSIDE the same dungeon as you? |
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#10 |
Loremaster
Join Date: Sep 2008
Posts: 1
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![]() Any chance of dungeon finder ever going cross-server?? |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Suhr / Schweiz
Posts: 1,864
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![]() Zalafina wrote:
Of course you will see them. And yes, they can and will "steal" your nameds. That is the whole point of contested stuff, be faster than someone else |
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#12 |
Lord
Join Date: Jun 2011
Posts: 502
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![]() It'd be nice if the items from the crate reward used a "smart loot" system. Even if it might not be an upgrade, it should at least be something usable for your class. These items are Heirloom, so you can't trade them to other players, and they also can't be transmuted. So far I've yet to get an item usable for my class, much less an upgrade. So this reward for 99% of the time is useless. Not mention they're legendary or fabled. So for all you Free/Silver players, bust out your wallet and buy an unlocker if you want to equip any of these. Contested dungeons? Who wants to join a group just to compete against other groups in a zone? How about making these contested dungeons into a personal instance for the groups that venture there using the Dungeon Finder? |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 3,159
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![]() My inq received str/sta/agi charm reward from jeweled crate I bought from DM category with marks. Awesome heirloom reward that can't be transmuted so I wasted 50 marks on.
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Anything you can achieve through hard work, you can also just buy. -Stephen Colbert CoD3 double XP Rank Up promotion lesson for kids |
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#14 |
Lord
Join Date: Dec 2010
Posts: 16
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![]() Funny, every reward I've gotten from the daily DF thingie has been a significant upgrade for me as I level up.
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Smegma. That is all. |
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#15 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
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![]() Zalafina wrote:
There are pretty much 3 classificed areas of the game. Overworld zones like Antonica, Commonlands etc There are Contested dungeons and zones like above as well as Blackburrow and Crushbone Keep. What this means is anyone can enter and you all fight for nameds and mobs. There are also Instances, which, when entered, only your group or yourself you see there. These are places like Acadechism. Eq2i has a great page on things that are separated: http://eq2.wikia.com/wiki/Zones_By_Level |
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#16 |
Loremaster
Join Date: Dec 2008
Posts: 36
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![]() Belzeebub2 wrote: And yet, people will use channels over dungeon finder as you will get a decent group setup, AND you're far less likely to get stuck withh idiots who cannot play their class. i've gotten stuck with lots of inept players in PUGs using channels. the caster who races around like a 3 yr old on crack, pulls an entire room and then yells that you can't keep agro lol But seriously, I haven't tried DF. Is it really that bad? Seems like a good idea...in theory...but all i've heard is bad things about it. Has ANYONE had a good experience with it? |
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#17 |
Lord
Join Date: Jun 2011
Posts: 502
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![]() I have good experiences with it, about 1 out of 10 groups. And thats at any level range with any of my toons. I've ended up tanking groups with my fury, also doing the majority of the DPS and heals as well. Shoulda been by myself in those cases It seems a lot of the biggest problems in DF / PuGs are finding a capable tank. And most the time it's just plain hard finding ANY tank. |
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#18 |
Server: Splitpaw
Guild: Transcendence
Rank: Main Raider
Loremaster
Join Date: Oct 2005
Posts: 9
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![]() I wish I could get a DF group to see all the laughably "awesome" loot. But, no one is ever in queue for the contraption. I wonder if this means my server doesn't care for DF. I dunno? /sigh
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The definition of wards, simply put; wards are the extension of your life. Yep, I'm that important. |
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#19 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() Stellannis wrote:
I log someone in and queue up for it about once a week. Most sucessful group I ever got, and the only one that finished the dungeon was me on a 90 Conjy alt, a 88 Mystic and a husband/wife 90 Monk/Troub duo. The four of us finished VD Conservatory with no issues. The acheivement of that I leave to others to judge |
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#20 |
Loremaster
Join Date: Aug 2009
Posts: 509
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![]() Kallous wrote:
That and setting groups up more accuratly is all this feature needs to gain momentum. Yeah, it's a failed feature but it could have been easily avoided if devs actually played the game. |
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#21 |
Loremaster
Join Date: Mar 2006
Posts: 1,719
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![]() The Dungeon Finder should give out tokens so players save them and pick out what they want later.
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#22 |
Loremaster
Join Date: May 2006
Posts: 38
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![]() If dev want to make Dungeon finder work, they need to counter various group competency with more options available for group leader to adjust once groups are form, for example, option for group leader to pick level of the mobs within certain range (using standard heroic diffculty as barometer and let group leader go up or down in diffculties) , and possibly length of the dungeon (divide dungeon up into several big sections base on mini boss), with reward base on those settings, members then get to vote on those settings with majority rule. |
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#23 |
Loremaster
Join Date: Aug 2009
Posts: 509
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![]() I like the idea of adjusting diffiuclty and having it lower/raise the rewards/drops based on the challenge idea. That would fix alot. Still need the cross server bit though. |
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