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Unread 08-23-2011, 07:20 PM   #1
Amitee

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Last I played (during RoK), playing a Warden was so messy in trying to balance wisdom and strength on equipment. It was enough of a pain that it sort of burnt me out on playing. Anyway! 

Has that changed? Are we no longer needing strength if we do the melee lines? 

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Unread 08-23-2011, 07:32 PM   #2
Rosvita
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The mechanics have changed alot since RoK so your guild to current mechanics:

STA = Health this is on all gear

WIS = Priest main stat increases power and dps (doesn't affect heals though) this is on all priest gear

AGI = Scout main stat

STR = Tank main stat

INT = Mage main stat

Melee, Spell, Heal Crit is now just Crit Chance

Double Attack is now Multi-Attack

Heal, Spell and Combat Art Mods are now Ability Modifier

There is also:

Potency which increases the amount a spell/heal/ca can hit for (added before crit)

Crit Bonus increases how much a critical spell/heal/ca can for for

Critical Mitigation reduces your chances of being hit critically by a mob

I think I got it all SMILEY

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Unread 08-23-2011, 08:03 PM   #3
Amitee

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Thanks for the reply. It's a relief to see Strength gone as a stat for melee Wardens.  Since I heard stats were changing on the next publish, I'll wait on asking further stat-related questions.

Thank you again. ^^

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Unread 08-25-2011, 03:01 PM   #4
Arielle Nightshade

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You know..every time I read a Rosvita post, I look for a Facebook "Like" button lol...They should put those in!

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