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Unread 04-20-2011, 04:56 AM   #1
Odys
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Well we killed that guy many times, but we never got any perfect victory. He can verdict people at full health and he is immune to stun and silence.

May be one can run out of range of his verdict but with the bubbles and the blur vision it won't be easy.

Any trick ?

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Unread 04-20-2011, 05:04 AM   #2
Sabriellexx

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I believe the "verdict" ability is associated with when that particular player falls below a certain percentage of power. Not sure exactly what it is, but I am pretty sure that is what causes the "verdict".

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Unread 04-20-2011, 06:36 AM   #3
Ragnaphore

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It's similar to Trouveur's detriment in ToF3. If you went under 10% (or is it 20% ?) power, you die.

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Unread 04-20-2011, 01:58 PM   #4
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Since one of the curse drains mana and since they use  similar icons on group window, it means that the one with the bad curse need to announce it. So basically we need to examine detrimental and to tell or macro if we are touch with the wrong one.

Again rather boring  mecanic.

For me having to click and examine debuff is very far from the game i want to play. Oh well may be looking at the mana bars is enough.

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Unread 04-21-2011, 05:15 AM   #5
excalibur120

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Gorock@Storms wrote:

Since one of the curse drains mana and since they use  similar icons on group window, it means that the one with the bad curse need to announce it. So basically we need to examine detrimental and to tell or macro if we are touch with the wrong one.

Again rather boring  mecanic.

For me having to click and examine debuff is very far from the game i want to play. Oh well may be looking at the mana bars is enough.

This is false.  There is only one curse and it reads, "If target's power falls below 5% bad things can happen!"

When the named casts Ferverent Sap it will apply the curse to someone at random (may even reapply it to someone who has it already).  At the same time it does a check of the groups power and if someone is below 5% it will instantly kill the person who he was putting the new curse on.

It's a fight that requires power management and dps.  He doesn't have a lot of HP and with high dps can be killed with only putting a few curses on people.

EDIT:  I forgot to mention that the longer a person is cursed the more severe the power drain is.  It must increase the amount drained every few seconds.

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Unread 04-22-2011, 04:01 AM   #6
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You are wrong, i got cursed almost each time i did the figth and i got drained only half of the time.

There is no power management at all since the drain is too  massive.  The IQ of the  dev in charge is way too low  to offer us something smart like that. You just burn it.

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Unread 04-22-2011, 09:48 AM   #7
excalibur120

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Gorock@Storms wrote:

You are wrong, i got cursed almost each time i did the figth and i got drained only half of the time.

There is no power management at all since the drain is too  massive.  The IQ of the  dev in charge is way too low  to offer us something smart like that. You just burn it.

Insulting the devs is going to get you no where. 

This is a really interesting encounter and I'm sorry that you don't see that there is only one curse and it works in the way I described above.  It drains you for more power the longer it stays on.  It doesn't always kill the person whose power is below 5%, it can be someone else.

If it is that annoying to you, maybe you should just avoid the zone.

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Unread 04-22-2011, 12:00 PM   #8
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There is only one curse.

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Unread 04-22-2011, 01:01 PM   #9
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Gninja wrote:

There is only one curse.

Is the Curse suposed to come to fast for 2 healers to handle?

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Unread 04-22-2011, 01:29 PM   #10
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The curse comes fairly fast but it doesn't really start to become a problem for a little while. Every few seconds the power drains gets slightly tougher. You are better off waiting to cure the curse till the power starts to tick down than looking for the moment the curse lands. If you try to cure them as soon as they land you are wasting the cure. This is intended for priests to need to keep track on who needs to be cured and when. Also keep in mind if the curse gets put on a player that already had it how much the dot powerdrain does resets back to as if the spell just landed.

I have done the fight on live with one healer you just need to m ake sure that the players don't drop below 5% power and its not too bad. The curse obviously makes that a challenge but there are several ways to counter it (Cure, power feeds,anti-death, etc.)

Keep in mind this fight is the dungeon set boss. He is intended to be more complicated than the other bosses.

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Unread 04-22-2011, 05:49 PM   #11
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You don't need 2 healers for this, just a Chanter that can spot when a power bar starts to drop, and of course enough dps (but if you got this far then you should be fine).

I'd rather encounters have a little extra to contend with like this than just be boring "burn" fights.

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Unread 04-22-2011, 06:49 PM   #12
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Whiplash@Splitpaw wrote:

You don't need 2 healers for this, just a Chanter that can spot when a power bar starts to drop, and of course enough dps (but if you got this far then you should be fine).

I'd rather encounters have a little extra to contend with like this than just be boring "burn" fights.

Use Death Prevention.

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Unread 04-22-2011, 08:44 PM   #13
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death prevention is not a sure fire way of stopping verdict, when the person that dies is the next person the lands on if thats how it works as one of the posters above described, unless you use the warden one, but thats just a one use deal. The idea of using death prevention to survive this fight is, judging by your picture, an incredibly selfish tank choice. But isn't really surprising, it's what i do when tanking this zone. I havn't healed this zone in a long time, so it may of changed, but when i was here on my warden, even my myth power proc couldn't keep up with the power drain, I feel that power replenishing only works to delay verdict, it can never fully counteract it if your dps is lacking, and then things start to get messy but it is still doable. The most irritating part of the fight for me, is how short his leash is, and how easy he can break if you get KB. Killed him a few days ago, but on the first pull he ported to the middle, with only a small amount of health left and i tried to finish him off before the KB kicked in, but got kicked directly up in the middle of the platform, survived, came back down, he was there for 2 seconds, then disappeared and reset. I assume the leash is there to stop people ignoring the KB part of the script but i gotta be honest, if someone pulls him and jumps down to avoid the KB, they're just asking to make the fight last way too long and eat many verdict deaths.
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Unread 04-22-2011, 08:46 PM   #14
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You could avoid getting the knockback all together...

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Unread 04-22-2011, 10:24 PM   #15
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Did it several  time with me solo healing, i let the oom people die and rez them. Death prevent won't refill their mana and it won't even prevent death (it rarely does).

Waht i find funny is to get a dev explaing that he kiled that dude as a solo healer. I did it too but the difference is that we player don't know the mecanic. An no i usually don't examine detrimentals, i don't consider examining debuf as something that should be required in a MMO.

Lot of fake difficulties in the game are simply hidden trivialities. Recently i examined a curse in the X2 and read that curing it would spread it. This is typically fake difficulty and such features are placeholder for real design.

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Unread 04-23-2011, 04:14 AM   #16
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Gorock@Storms wrote:

Did it several  time with me solo healing, i let the oom people die and rez them. Death prevent won't refill their mana and it won't even prevent death (it rarely does).

Waht i find funny is to get a dev explaing that he kiled that dude as a solo healer. I did it too but the difference is that we player don't know the mecanic. An no i usually don't examine detrimentals, i don't consider examining debuf as something that should be required in a MMO.

Lot of fake difficulties in the game are simply hidden trivialities. Recently i examined a curse in the X2 and read that curing it would spread it. This is typically fake difficulty and such features are placeholder for real design.

It doesn't take being the dev to figure out the strat and know what is going on during the fight.  Reading detrimental descriptions has been in the game for a long time in the raiding scene.  It's just another way for the player to receive information about the fight so that they can formulate a strat that works.  It sounds like all you want in the heroic game is tank and spank mobs where you can set auto attack on and afk for a couple of minutes.

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Unread 04-23-2011, 06:51 AM   #17
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While in theory I think you shouldn't have to examine a debuff to be able to understand an encounter, it should be intuitive, that doesn't stop me from examining each and every debuff i come up against. Why? Because it allows us to know whats happened, is it a stun, or just a stifle and root? Why did i take massive damage afterwards etc. You can find some of these out with careful examination of logs, cross reference of immunities but honestly it's alot easier to just examine the debuff. As far as the x2 curse goes, I cured it once on our first visit there, saw 2 other people get it as soon as i cured it, and stopped curing the curse and found that worked. I hadn't recieved it so I didn't examine it yet, but still somehow figured out how to deal with it by seeing how it reacted to the cure. It's just a shame that the easiest way to add difficulty to an encounter is to place more of a burden on the priests and fighters, but thats the way it usually is. Also, i'm aware you can avoid the KB, it was the first time it'd hit me in a long time, but i was being impatiant and trying to kill him before the KB hit, was a few seconds off. That'll teach me i guess.
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Unread 04-23-2011, 08:45 AM   #18
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Nebbeny wrote:

While in theory I think you shouldn't have to examine a debuff

Just focusing on that line.  They gave us the ability to examine debuffs and buffs.  Why, because it's another method to gain information about what is going on in an encounter if you're having trouble with the fight.

They're not saying we need to all use a 3rd party program like ACT to figure out what's going on during a fight.  They give you the tools in the game.  This is just like the librarian in TOFS who's damage shield buff even says something about dispelling it.  Would I have ever bothered to cast dispell on her otherwise? certainly not, it's generally not useful outside of PVP.  They're hints that allow good players to understand what's going on and how they might need to change their approach towards an encounter.

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Unread 04-23-2011, 09:12 PM   #19
Nebbeny

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And had you focused on the entire sentance, you'd see that I make full use of examining debuffs (and buffs on mobs). Someone has to in the group otherwise you just make things tougher on yourself. However, in a perfectly ideal world, you wouldn't need to examine a buff or a debuff to know whats happened, buuut thats a little bit advanced for our home technology SMILEY As far as dispell goes, yeah, even had it not said on it that it was dispellable, i would still of suggested to our mages to dispell it, especially since they changed the dispell ability just prior to the expansion, how do you think people first worked out that you could dispell the buff on levi? It's just something that you do when you see that sort of buff on a mob.
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Unread 04-26-2011, 03:25 AM   #20
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As a healer without any mods to my curse cure, I would rather cure curses as soon as they hit because of the long recast time.....but that's just me.

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