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#1 |
Server: Permafrost
Guild: Obedience
Rank: Scrubs
Lord
Join Date: Oct 2008
Posts: 66
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![]() It may be a good idea to have a sticky for WoE X2 raid zone to keep all the info together. We have a few guild members copied (8-14) over and are trying to run the zone a few times a week. We are a mid level raiding guild clearing 1/3 to 1/2 of TSO raid content, so our feed back will be based from that level. My first comment is the lockout timer is a bit too long for a X2 zone. Resettable in 3 days would be a good start. The zone out for it is back at the docks, so if you need to zone out to get someone else in the raid you have to run all way back each time and drop down the elevator..etc. If you could move ZO to the other side of the purple wall it would be better. Will post more one each encounter as we go.
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#2 |
Developer
Join Date: Oct 2005
Posts: 239
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![]() i <3 feedback! The long lockout is intended, as the zone is rather large. The zoneout to the docks is not, and I am fixing that now.
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![]() Brett Scheinert Game Designer, Everquest II |
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#3 |
Loremaster
Join Date: Feb 2005
Posts: 120
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![]() I am also unhappy with the current lockout timer, leave it long, but make it resetable in 3 days, It is only x2 content made for casuel legendary geared raid guilds / pickup raids in mind.
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"A cowardly act! What do I care about that? You may be sure that I should never fear to commit one if it were to my advantage." - Napoleon Selioth ~ 90 Monk ~ Nagafen Anoo ~ 90 Warden ~ Nagafen Azerack ~ 90 Conj ~ Nagafen Pholik ~ 90 Coercer ~ Nagafen Kantho ~ 90 Swash ~ Nagafen Stoka ~ 90 Troub ~ Nagafen Thel ~ 90 Pally ~ Nagafen Aotho ~ 80 Warlock ~ Nagafen Aimbot ~ 80 Ranger ~ Nagafen Anoo ~ 90 Zerker ~ Unrest Kahlos ~ 90 Monk ~ Unrest Kantho ~ 90 Swash ~ Unrest |
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#4 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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![]() Selioth@Nagafen wrote:
It has set gear on smartloot though, so if they make it 3 days people will be finished with it relatively fast. |
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#5 |
Loremaster
Join Date: Aug 2005
Posts: 42
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![]() Just wondering, but what is the lockout/reset timer on this zone? I see people complaining but haven't seen anyone list the timer. |
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#6 |
Server: Kithicor
Guild: Legion of Steel
Rank: Monarch
Loremaster
Join Date: May 2005
Posts: 267
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![]() I though u could reset in 2 days 20hrs? Has this changed? This is the only x2 zone in game so it would be a bit odd to have it any greater. For some people this is going to be the only raid content they do, an extension to doing groups as it were. People should be able to do it every three days in my opinion or they need more x2 raid zones to compensate. Personally I would let people do the zone twice a week not once. It isnt VP. Regards Kahling |
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#7 |
Loremaster
Join Date: Nov 2004
Location: NY
Posts: 1,842
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![]() Remove smart loot if timer is 3 days imo.
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Summoner pets are 1/3 the dps of a summoner and yet our stats and modifiers do not affect them.Since a pet is 1/3 a summoners dps,a summoner receives 2/3 benefit from gear when compared to any other class. SHARED STATS AND MODIFIERS ARE A MUST! FIX SUMMONERS IN 08! FIX SUMMONERS IN 09! FIX SUMMONERS IN 10! 2011 and Finally we are Fixed! /Rides off into the sunset |
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#8 |
General
Join Date: Nov 2005
Posts: 132
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![]() 4 days 20 hrs is the current timer should be 2 20 imo as this is a x2 zone and it realy isnt all that big its bout in line with pr size with some trash not anywhere near vp size |
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#9 |
Server: Kithicor
Guild: Legion of Steel
Rank: Monarch
Loremaster
Join Date: May 2005
Posts: 267
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![]() I get your point hellfire and after thinking about it I suppose if the lockout is 5 days then so be it. The problem is the 5 day lockout isnt for who the zone is intended for, IE grouping people wanting to do somthing a bit more and only getting a group for the zone every now and again and not with the same people, the 5 day lockout is designed to stop raid guilds going in and farming the missing bits on smartloot for a month or so in order to get the crit mit needed to help them progress in raid zones. It's a shame really. It's catch 22. So when you proclaimed remove smart loot it suddenly clicked with me. In that case I think looking at who the target audience is then a 5 day lockout is the lesser of 2 evils if the choice was 5 days and smartloot or 3 days and not smartloot. Still think it's a shame tho that it cant be both Kahling |
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#10 |
Loremaster
Join Date: Aug 2005
Posts: 42
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![]() This makes me sad. I work 2nd shift... 4pm-midnight. So I only get to group two evenings a week (not even weekend evenings), and one is for raiding. Other than that I try to catch groups Sat/Sun before work. So I can really see hearing oh we already did that are locked alot of the time or we just have two names left but we are gonna wait for ... who was with us before. I do see the point about the smart loot, although it has never worked for me so far, so I don't see the issue. I personally thin I would much rather see the game be able to include more people and not have them be left out. |
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Meriwyn wrote: This makes me sad. I work 2nd shift... 4pm-midnight. Join a guild in a different time zone then. I know, it sounds crazy, but being in a guild that has the same play times as you is better than being in a guild with people that live in the same time zone!
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The superior man knows what is right. Confucius |
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