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Unread 03-09-2009, 08:30 PM   #1
Darchon6

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This ability could have alot of potential as spike dps if it wasn't for two problems - it checks spell crit and base spell damage percentage instead of the melee equivalents.  As a result of the major influx of items which increase these attributes, insight and previous abilities in the line have dropped from 7-8% of my zonewide parses to less than 1% since the damage has remained static over the past 2 expansions.

Also, swashbucklers have an AA in TSO which is supposed to enhance combat arts with a reuse => 30 seconds by 10% damage / 5% critical damage.  Unfortunately, it doesn't affect both on guard and insight which have a base reuse speed of 3 minutes due to the fact they're classified as spells instead of CAs.

http://img15.imageshack.us/img15/5363/insight.png

As you can see, it inflicts "piercing" damage on the target for every successful melee attack.  It wouldn't be unreasonable to make it check against melee bonuses since enchanters are outparsing swashbucklers on short duration encounters, afterall.

Aside from the obvious disparity in itemization between mages and scouts - namely every damage proc in RoK / TSO being modified by spell bonuses  - this is one of the top concerns for my class.

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Unread 03-10-2009, 09:34 AM   #2
Keyh

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While you're correct about the proc being considered a spell, and thus being affected by base spell damage. The reason why Precision Striking doesn't affect it isn't because it's considered a "Spell" instead of "Combat art", it's because On Guard and Insight are buffs, not spells/CAs.

I agree that Insight and On Guard should be affected by melee stats, but I don't think that's going to really help the fact that it is considerably weaker than it once was.

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Unread 03-10-2009, 09:38 AM   #3
Errolflynn
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Both of these abilities need to be improved IMHO.

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Unread 03-10-2009, 11:13 AM   #4
Keyh

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For one, they need to be considerably more powerful than Chimes/Peace of Mind since it's a self buff and on a longer recast than Chimes (Equal with PoM, but shorter duration). Either that, or make it longer and give something in addition to the damage that's worthwhile (100% AE attack? flurry chance?)

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Unread 03-10-2009, 11:13 AM   #5
Foolsfolly

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The fact that they are forcing us to use slower and slower weapons doesn't help either. Back when this spell was originally designed, it was actually viable to use 1.2 delay weapons. Now you can't even find any weapons with a barely decent damage rating faster than 3.5

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Unread 03-10-2009, 12:11 PM   #6
Keyh

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Also whenever it actually procced off of every hit of the 2 flurry CAs we have.

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