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Unread 09-26-2008, 10:47 PM   #1
Davngr1

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  i ben thinking about how most raid names now a days are healed for 2%(of 20000000 or soemthing HP) everytime some one dies, so im wondering if items/spells that lead to death should be changed to something that will not hinder the raid/group.    the items/spells im talking about are the exothermic life/mana stone and the necro spell Lifeburn (feel free to add any i might have missed to the list).

   i would think that:

  #1 making the exothermic mana/life stones just be an up grade to the T7 version(overclocked) maybe 5% chance to drain 17% mana and 95% to give 32% mana or something would be optimal.

 #2 making lifeburn a one shot deal that takes the necro to 10% hp and reduce the recast to 2 minutes or maybe lower the ratio of hp to dmg and lower the recast to 1 min.

  any how just some suggestions to get more/better use out of current content.    i know i personaly never use the exothermic life/mana stone  and even if i do use life burn i feel it's a huge burden on the group/raid when you take into consideration the fact that if the necro dies he probly heals the mob for as much as the lifeburn did in damage if not more.

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Unread 09-27-2008, 01:43 AM   #2
Noaani

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The lifestones/manastones should not heal mobs. These items are a sacrifice on one players behalf to the benefit of the rest of his group, it should not hinder the raid as a whole for him to do so.

No Necromancer should ever die from Lifeburn. If you do not have enough healers to keep you up, do not cast it (much like a wizard should not use Manaburn unless there is enough power regen). If you have 5+ healers in the raid (for all but about 3 mobs in the game) then you healers should be able to keep you up, if they don't they need to be told to stop slacking, or the necro needs to be told to not use lifeburn when the tank needs healing.

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Unread 09-27-2008, 02:13 AM   #3
simpwrx02

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Can i get manaburn to use 100% of my possible mana instead of the mana I have...
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Unread 09-27-2008, 07:38 AM   #4
Davngr1

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Noaani wrote:

The lifestones/manastones should not heal mobs. These items are a sacrifice on one players behalf to the benefit of the rest of his group, it should not hinder the raid as a whole for him to do so.

No Necromancer should ever die from Lifeburn. If you do not have enough healers to keep you up, do not cast it (much like a wizard should not use Manaburn unless there is enough power regen). If you have 5+ healers in the raid (for all but about 3 mobs in the game) then you healers should be able to keep you up, if they don't they need to be told to stop slacking, or the necro needs to be told to not use lifeburn when the tank needs healing.

 do you know this to be true?    in fact when some one uses the mana/lifestone, does the mob not heal?      i really don't konw but would never use these in a name encouter because of it.

   the lifeburn thing,  i just wish would not require a healers attention for the full ten seconds.. it should just be one solid hit(like manaburn)  and be done with it and it should not take the necro down to 1hp.   either way life burn is just one more reason that necros are not liked in raids since they require so much  from healers.   a subtel change like this would be far far from over powering, since it would net the exact same dmg. 

  

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Unread 09-27-2008, 07:40 AM   #5
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simpwrx02 wrote:
Can i get manaburn to use 100% of my possible mana instead of the mana I have...
  can i get you to make sense?     at least noaani makes valid points to argue...  
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Unread 09-27-2008, 11:32 AM   #6
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Davngr1 wrote:
Noaani wrote:

The lifestones/manastones should not heal mobs. These items are a sacrifice on one players behalf to the benefit of the rest of his group, it should not hinder the raid as a whole for him to do so.

No Necromancer should ever die from Lifeburn. If you do not have enough healers to keep you up, do not cast it (much like a wizard should not use Manaburn unless there is enough power regen). If you have 5+ healers in the raid (for all but about 3 mobs in the game) then you healers should be able to keep you up, if they don't they need to be told to stop slacking, or the necro needs to be told to not use lifeburn when the tank needs healing.

 do you know this to be true?    in fact when some one uses the mana/lifestone, does the mob not heal?      i really don't konw but would never use these in a name encouter because of it.

Do you know the difference between should and does?

Edit: Removed a comment after I did some calculations.
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Unread 09-27-2008, 11:35 AM   #7
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Davngr1 wrote:
simpwrx02 wrote:
Can i get manaburn to use 100% of my possible mana instead of the mana I have...
  can i get you to make sense?     at least noaani makes valid points to argue...  
He's referring (I believe) to your comment about an improvement to lifeburn to just take you down to 10% and make it a one shot deal. What you didn't mention is with that change is whether the health level that you're at affects how much damage that the one shot deal would give. In light of your comment, he's asking if at the same time they can change manaburn to always take into account the wizards total power pool instead of just how much usable mana they have left when they fire it off.
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Unread 09-27-2008, 02:22 PM   #8
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i seem to remember my t7 raiding necros toggling OFF lifeburn if they got too low and the healer wasnt keeping them up adequately...you dont have to let it go the entire ten seconds SMILEYor.... you could... /gasp not use it?
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Unread 09-27-2008, 02:43 PM   #9
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Soulforged_Unrest wrote:
Davngr1 wrote:
simpwrx02 wrote:
Can i get manaburn to use 100% of my possible mana instead of the mana I have...
  can i get you to make sense?     at least noaani makes valid points to argue...  
He's referring (I believe) to your comment about an improvement to lifeburn to just take you down to 10% and make it a one shot deal. What you didn't mention is with that change is whether the health level that you're at affects how much damage that the one shot deal would give. In light of your comment, he's asking if at the same time they can change manaburn to always take into account the wizards total power pool instead of just how much usable mana they have left when they fire it off.
      yea..  that's not the point of thread.  
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Unread 09-27-2008, 02:46 PM   #10
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Meridia@Crushbone wrote:
i seem to remember my t7 raiding necros toggling OFF lifeburn if they got too low and the healer wasnt keeping them up adequately...you dont have to let it go the entire ten seconds SMILEYor.... you could... /gasp not use it?
   Gasp!   that's the point no one is using the exothermic life/mana stones  and  lifeburn is just ONE more strike against a broken class.
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Unread 09-27-2008, 04:42 PM   #11
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No one is using the life/mana stones cuz they are stupid, there is almost no situation where some one killing themself to give the group power.  There are already a large magnitude of power sources out there.  I think a better version of the 2 stones woudl be to give the group the power gains, but take that power/life pool of the giver down to 1 it is still a major hit to the caster, just not as severe as killing the caster.

Mobs healing on death really is not hard to combat.  I only brought up manaburn as it and lifeburn are basically designed to be the exact same so I woudl support a lifeburn being based on max health for damage potential and only taking the caster down to 10% health as long as manaburn has the exact same effects.  As of right now lifeburn is a staple of every single raiding necro and manaburn is a staple of every wizard that raids, in a guild with mythicals that has a illy and troub in the group.  Yes a lifeburnin necro may die once in a blue moon if thier healer goes LD, but in reality it is used on a mob as soon as it is available and recovery is done in ~5 secodns from the end of the spell til necro is once again at full health, so yeah lifeburn shoudl not even be part of this discussion unless your healers totally suck, however I woudl support the changes to the 'Burn" spells.

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Unread 09-28-2008, 02:26 PM   #12
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Meridia@Crushbone wrote:
i seem to remember my t7 raiding necros toggling OFF lifeburn if they got too low and the healer wasnt keeping them up adequately...you dont have to let it go the entire ten seconds SMILEYor.... you could... /gasp not use it?
Or the healers can, /gasp, heal?
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Unread 09-28-2008, 02:37 PM   #13
Davngr1

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 the facts are that no one is using the exothermic mana/life stones AND at the current time necros are a raid parasite down to the noxious dmg.   i feel making these two items/abilitys more T8 raid friendly would benefit THE GAME...  keep in mind this is not just ONE complicated end game mob, this is almost ALL T8 raid name mobs that heal for 2% everytime some one dies.

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Unread 09-28-2008, 02:48 PM   #14
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So stop dying? Raiding is already pretty much easy-mode in RoK.
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Unread 09-28-2008, 02:50 PM   #15
Davngr1

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Anap@Crushbone wrote:
So stop dying? Raiding is already pretty much easy-mode in RoK.
 your dumbness is amazing man.....  
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Unread 09-28-2008, 03:26 PM   #16
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No seriously, just don't die and the whole 2% heal per death thing you bring up is out the window. It's not hard. If you're having to use exothermic lifestones and manastones to begin with, there's bigger problems that need to be addressed within your raid. Tell the healers to stop slacking, or get some decent power regen in your group. There shouldn't be a reason to have to use exothermic anything in a raid.
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Unread 09-28-2008, 03:40 PM   #17
Davngr1

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Anap@Crushbone wrote:
No seriously, just don't die and the whole 2% heal per death thing you bring up is out the window. It's not hard.If you're having to use exothermic lifestones and manastones to begin with, there's bigger problems that need to be addressed within your raid. Tell the healers to stop slacking, or get some decent power regen in your group. There shouldn't be a reason to have to use exothermic anything in a raid.
grats on missing the point of the thread...    BTW  as always you have quite the flair for pointing out the obvious
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