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#1 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Seems we run into the issues of housing item limits and rent reduction quite frequently. As a possible solution how about this:Carpenters get a 9 new recipes:
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#2 |
Server: Runnyeye
Guild: Majestic
Rank: Mistress
Tester
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
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I personally feel it's too complicated a fix.I think the best (an only IMO) way to deal with house items and the item limit is to make all NO TRADE and book house items not count against your item count.I've always felt it was quite unfair to have NO TRADE house items that people are forced to display (or sell to vendors) counting against your item count. Most of the time, these aren't items we choose to decorate our houses with but rather items we try our best to work into our scheme because they are NO TRADE and do still have status reduction value.And while most books don't count against item count, there are still quite a few that do and they should be fixed.Yes, I'm prolly dreaming as much as you are, lol, but I feel it's doable and also works within the confines of the current mechanics of the game.
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#3 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Snowdonia@Runnyeye wrote:
I personally feel it's too complicated a fix.I think the best (an only IMO) way to deal with house items and the item limit is to make all NO TRADE and book house items not count against your item count.I've always felt it was quite unfair to have NO TRADE house items that people are forced to display (or sell to vendors) counting against your item count. Most of the time, these aren't items we choose to decorate our houses with but rather items we try our best to work into our scheme because they are NO TRADE and do still have status reduction value.And while most books don't count against item count, there are still quite a few that do and they should be fixed.Yes, I'm prolly dreaming as much as you are, lol, but I feel it's doable and also works within the confines of the current mechanics of the game.FYI - one of the devs said a month or so ago they were looking into raising item counts but it needed to wait for review until after epics went in. I am hoping they actually do get back around to taking a look at item counts again. |
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#4 |
Tester
Join Date: Nov 2004
Posts: 7,842
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The only items I wish didn't count are those which give no status reduction. I'm sure the reason most books don't is also because of their linited graphic impact. The limit is more likely because of lag issues with graphics rendering than any desire to limit player's and their imagination.
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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I just wish the item limit could be raised in general. People put all kinds of different things in their houses, so while making no-trade stuff not count may help some people, it would do next to nothing for me because of the items in my house, probably 90% of it is carpenter made. I made a carpenter purely for that reason, and it has been awesome fun. The problem is just that so many rooms are barren because 500 is simply a WAY too low limit. Even with the cellar almost empty, I'll have to find something to toss out now. Or else I'll have no room for the nice, new Valentine stuff....
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 912
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I would think zoning time would be one of the lesser concerns. I cannot run the game on Very High or Extreme Quality since RoK came out - I will shortly get a crash with a message that the game tried requesting more than 2GB of RAM. It is not an uncommon issue, as seen in the tech support forum.Take the game in that state of metastability and introduce areas that could be crammed to the gills with objects, some of which move and/or have particle effects. You might be able to do it if you run your graphics low enough, but then you are potentially missing out on some of the appearance that you are trying to display.
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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But entering someone's house is pretty much voluntary, though? And as said, information regarding item count can be found at the door before entering.
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#8 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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The developer that is looking into it mentioned zone time. Housing instances are apparently rendered so that everything visible at zone in is loaded. Basically I got the impression that all attached areas not seperated by a physcial door had to be loaded before zone in would complete. One suggestion I have seen was to make a seperate entry way in the houses for people to place sales displays and going into the main portion of the house might take some time depending on number of items.Not sure how I feel about that either but in the end, item limits are being looked at so i am curious to see what is determined once epics get in the game and this issue can be revisited.
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