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Unread 01-30-2008, 05:16 PM   #1
Valdaglerion

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Seems we run into the issues of housing item limits and rent reduction quite frequently. As a possible solution how about this:Carpenters get a 9 new recipes:
  1. Mahogany Treasure Trove (1 Mahogany and standard raws to make) - 1100 status reduction
  2. - 9. An imbuing recipe for each tier which requires 1 Mahogany Treasure Trove, 1 rare wood from that tier and an imbuing material from that tier. The imbuing recipe would essentially increase the amount of rent status reduction in proportion to the tier recipe used.
For instance:Tier 1: +200Tier 2: +400Tier 3:  +500Tier 4:  +600Tier 5: +700Tier 6: +800Tier 7: +900Tier 8: +1100The treasure trove would have to retain in the database its actual rent status reduction amount in order for this to work, something I dont know if is technically possible but assuming it was...the treasure trove could be imbued over and over adding to its rent status reduction again and again. This could theoretically free up consider database space by removing used items that are merely thrown in the house as s reduction necessity. In addition, temporarily it would free up additional housing items as those items would be consolidated to a single item. Of course the housing item counts I am certain would be reclaimed as people began to decorate with items replacing those no longer used.THoughts?
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Unread 01-30-2008, 07:13 PM   #2
Snowdonia
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I personally feel it's too complicated a fix.I think the best (an only IMO) way to deal with house items and the item limit is to make all NO TRADE and book house items not count against your item count.I've always felt it was quite unfair to have NO TRADE house items that people are forced to display (or sell to vendors) counting against your item count. Most of the time, these aren't items we choose to decorate our houses with but rather items we try our best to work into our scheme because they are NO TRADE and do still have status reduction value.And while most books don't count against item count, there are still quite a few that do and they should be fixed.Yes, I'm prolly dreaming as much as you are, lol, but I feel it's doable and also works within the confines of the current mechanics of the game.
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Unread 01-30-2008, 08:40 PM   #3
Valdaglerion

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Snowdonia@Runnyeye wrote:
I personally feel it's too complicated a fix.I think the best (an only IMO) way to deal with house items and the item limit is to make all NO TRADE and book house items not count against your item count.I've always felt it was quite unfair to have NO TRADE house items that people are forced to display (or sell to vendors) counting against your item count. Most of the time, these aren't items we choose to decorate our houses with but rather items we try our best to work into our scheme because they are NO TRADE and do still have status reduction value.And while most books don't count against item count, there are still quite a few that do and they should be fixed.Yes, I'm prolly dreaming as much as you are, lol, but I feel it's doable and also works within the confines of the current mechanics of the game.
FYI - one of the devs said a month or so ago they were looking into raising item counts but it needed to wait for review until after epics went in. I am hoping they actually do get back around to taking a look at item counts again.
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Unread 01-31-2008, 01:02 PM   #4
Rijacki

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The only items I wish didn't count are those which give no status reduction. I'm sure the reason most books don't is also because of their linited graphic impact. The limit is more likely because of lag issues with graphics rendering than any desire to limit player's and their imagination.
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Unread 01-31-2008, 02:11 PM   #5
Amphibia

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I just wish the item limit could be raised in general. People put all kinds of different things in their houses, so while making no-trade stuff not count may help some people, it would do next to nothing for me because of the items in my house, probably 90% of it is carpenter made. I made a carpenter purely for that reason, and it has been awesome fun. The problem is just that so many rooms are barren because 500 is simply a WAY too low limit. Even with the cellar almost empty, I'll have to find something to toss out now. Or else I'll have no room for the nice, new Valentine stuff.... SMILEYSomething like 1500-2000 as a general limit would really help a lot, or maybe just remove the limit all together? Can't really be creative with such a strict limit as the current one, or maybe just in 2 rooms and then leave the rest barren, empty or sealed off. Which kinda removes some of the potential fun factor when decorating... SMILEYI can understand the possible issue with increased zoning time, but there is information about item count on people's doors before one zones into a house already. If someone want to avoid long zoning times, all they need to do is read that before they enter. Could perhaps elaborate with a warning that it is an item-heavy house at 1000+ or something?
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Unread 01-31-2008, 03:07 PM   #6
Wrapye

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I would think zoning time would be one of the lesser concerns.  I cannot run the game on Very High or Extreme Quality since RoK came out - I will shortly get a crash with a message that the game tried requesting more than 2GB of RAM.  It is not an uncommon issue, as seen in the tech support forum.Take the game in that state of metastability and introduce areas that could be crammed to the gills with objects, some of which move and/or have particle effects.  You might be able to do it if you run your graphics low enough, but then you are potentially missing out on some of the appearance that you are trying to display.
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Unread 01-31-2008, 03:34 PM   #7
Amphibia

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But entering someone's house is pretty much voluntary, though? And as said, information regarding item count can be found at the door before entering.
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Unread 01-31-2008, 05:38 PM   #8
Valdaglerion

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The developer that is looking into it mentioned zone time. Housing instances are apparently rendered so that everything visible at zone in is loaded. Basically I got the impression that all attached areas not seperated by a physcial door had to be loaded before zone in would complete. One suggestion I have seen was to make a seperate entry way in the houses for people to place sales displays and going into the main portion of the house might take some time depending on number of items.Not sure how I feel about that either but in the end, item limits are being looked at so i am curious to see what is determined once epics get in the game and this issue can be revisited.
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