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Unread 11-15-2007, 01:39 PM   #1
sfarugger

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Can someone please link to me, or tell me the true Battle Templar AA spec.

I am specced for raid templar and I am REALLY having solo problems.  Any help is very appreciated.  Thanks again

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Unread 11-15-2007, 05:09 PM   #2
Domanz

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From what i read there's not any official battle templar AA spec for the 100 (or 140 if you have RoK) AAs. what you probably want is the 100% melee crit and/or faster casting and/or double attack and/or the spell crit (you can take all of those but i dotn think you will be able to get the final abilities which i find important for survival or some other AA but of course you will not have the maximum DPS, so it's your choice i guess). in the templar line, the smite line is a must, except for the hammer one i think you should take them all. after that it's your choice, i went with the blessing line but RoK will let me go with the compliance line to. if you go with what i said you should be able to do some nice solo killing.

 Domanz

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Unread 11-15-2007, 05:12 PM   #3
sfarugger

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Great, that's definetely a start!

Thanks!

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Unread 11-16-2007, 12:30 AM   #4
Caethre

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OOC.

I'm sure I've posted this before at least once, but I'll throw it out again. I did a lot of playing about with AP specs during KOS and early EOF days, with the aim of maximizing my DPS (regardless of everything else, since I am basically a small group player), and I ended up with choosing:

KOS:Yaulp (always use)STA 448 (*must* have the 100% melee crits)AGI 448 (*must* have the +32% double attack - though I still preferred the previous +40dps)INT 4445 (for as much casting haste as having the above two left me able to get).EOF:Smite5 Strike5 Axiom5 Blaze5 Smite Wrath (for max nuking power) - 21 pointsSpurn5 (increases melee DPS) - 5 pointsThe remaining 24 dumped in the Blessings line, since nothing else improves DPS significantly.

Now, I didn't get into Beta for ROK until a week before the end, and I had almost no time to play that week, so I have not done the planning yet. However, since I already have 107 APs, the natural choice was to put those extra seven into the KOS INT line, for max casting haste, more Casting crits, and Divine Recovery, giving me INT 44682. From here onwards, I've not even thought it through myself yet, but this is something for you to start from for creating a half-decent solo/small group build.

Good luck.

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Unread 11-16-2007, 06:00 AM   #5
littleman17

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Don't count out the str line... you can have all the casting time and spell crits you want, but when you got a group of 4 mobs wailing on you, the chances of you getting off any of our good spells is very minimal. If you can't cast, you are stuck using our melee attacks which are barely above lame no matter how you spec.

I'd say, if you want to spec for solo'ing I suggest the following build, but may be entirely wrong.

Str- 4/6/8/4/2 This way, you get an extra melee attack along with a fairly good proc. You could always switch the 2 extra points from the melee attack in the focus/health mod if you want more health. But, the biggest part from this line is the inability to be interupted unless you are moved, which means that unless a stun as a knock back effect, it won't interupt your current casting.

Sta- 4/6/8/4/2... sort of explains it's self, 100% melee crit and a decent stun ca. Don't forget the end ability giving you an effective oh snit ward for when things go south in a hurry.

Agi- 4/4/8 for the double attack.

Use your remaining 4 points as you see fit.

As for eof, smites is a must, then blessings and compliances.

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Unread 11-16-2007, 12:59 PM   #6
Caethre

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littleman17 wrote:

Don't count out the str line... you can have all the casting time and spell crits you want, but when you got a group of 4 mobs wailing on you, the chances of you getting off any of our good spells is very minimal. If you can't cast, you are stuck using our melee attacks which are barely above lame no matter how you spec.

Str- 4/6/8/4/2 This way, you get an extra melee attack along with a fairly good proc. You could always switch the 2 extra points from the melee attack in the focus/health mod if you want more health. But, the biggest part from this line is the inability to be interupted unless you are moved, which means that unless a stun as a knock back effect, it won't interupt your current casting.

Sta- 4/6/8/4/2... sort of explains it's self, 100% melee crit and a decent stun ca. Don't forget the end ability giving you an effective oh snit ward for when things go south in a hurry.

Agi- 4/4/8 for the double attack.

OOC.

I have personally counted out the STR line, so far anyway. It was actually my first choice back in the day, but I found the DPS it offered to be significantly less than taking the INT line, and even though I hate interrupts with a passion (and indeed, consider them the bane of the class, and have said for a long time that the negative to Focus on Yaulp needs to be cut or removed entirely), reducing interrupts by taking the STR line also significantly lowers either casting DPS (if you don't take the INT line, as you suggest here), or reduces melee DPS (if you miss out either AGI or STA). And, in the end, the limiting factor to the solo Templar is one thing and one thing only: DPS.

I do intend to consider STR again when I get the item for storing AP profiles, and perhaps do some more DPS comparisons at that time. However, for solo situations, usually one does not pull 3 or 4 mobs at once, so the perma-interrupt state that results from that is not that common. When in small groups, there is (usually) a tank or (if I am the tank *chuckle*) another healer, so interrupts are not quite as much of an issue there (even if still annoying).

So in summary, my personal recommendation would remain with 100% melee crits, 32% Double Attack, and as much casting haste as you can get, before considering the STR line. I may of course be out of date now with this assessment, so would be happy to see any comparative data anyone may have on this (for solo settings especially).

Felishanna.

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Unread 11-16-2007, 01:31 PM   #7
dragontamer619

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I used to be pure Melee Templar.  I went down STR / AGI / STA 4 4 8.  It was nice when I had it.  I went to raiding and changed my AAs to AGI and STA for the Shield Ally and Heal Crits.  Now that we have 20 more AAs, I'm gonna go back down the STR line for Battle Fervor or whatever it's called.  I want the 40% interrupt.

I'm not a big fan of Spell Haste.  I can cast a bit faster yes, but I want to be able to cast all my spells for 1 second and I want them to recover in under a second.  That's my idea of spell haste. 

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Unread 11-17-2007, 06:41 AM   #8
Gagla

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I am a mix of EoF and KoS fabled, I respecced to this for RoK to maximize my DPS:4-4-8-6-2 Strength4-4-1 Stamina4-4-6-8-2 Intelligence21 points for Blessings21 points for Smites.Been working up my melee crit as I gain AAs. I view myself as a plate caster and heal as little as possible while soloing(To maximize the smites line). Typical solo mob my level takes 15-25 seconds. Pull with mark, turn on auto attack, and spam nuke until it drops.
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