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Unread 07-19-2007, 12:41 PM   #1
Aeg

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In KoS, the set gear was relic, in EoF the set gear is 'Eof Set gear' getting eof set gear is much harder and much odder than getting relic. relic would drop all of the time from trash and from every trash mob, since it was only restricted by slot and armor type, it was easier to get. EoF set gear is painful to get, in the way that it drops it is almost broken.

consider this, 1 Piece of set gear has a chance of dropping from all static mobs in all of the instances in EoF except clockword menace and Tunarian Throne room, all mobs who drop set gear will drop gear of 2 class archtypes besides wuoshi and Mayong mistmoore who drop all 4 class archtypes. on any given mob besides the 'big bosses' you can drop 1 of 12 classes depending who is on the raid. if a class isnt on the raid, there is no chance for their piece of loot to drop, also confirmed is that the more of one class you have on a raid, the higher chance you have of seeing a drop for that class.

Example, you have 1 Inquisitor and 3 Furys on your raid and you are killing Malkonis D'morte, when he dies he has 2 loot slots, and 2 chances to drop set loot, you have 3 times the chance of getting a fury piece than you do a Inquisitor piece, if you have no Defilers on the raid, no defiler piece has a chance to drop.

now say you've been to Freethinkers several times, and you've had so many furys in the raid so many times that you get fury loot off malkonis frequently more than any other attending classes, your furys should and will recieve their set armor faster because of the enhanced droprate, even for furies who already have this piece, when all of the furies in your guild have this piece, you will continue to see this enhanced droprate and this will turn into massive rots and less loot for your other classes who need it.

Right now, the only solution to this is to stop bringing as many furies, but when then there is still this chance. this is a bad loot system, and this isnt the only example. if you have classes which you do not have many of or do not bring into raids often because they arent good for the fight, there is even a lesser chance to see loot for them. not only do they get less of a chance to get a piece because they are the only ones of their class in the raid, but also they need to brought in for that specific fight to give them a chance to begin with.

i understand this change was made because on pvp servers and such loot was just rotting that they couldent loot under any circumstances, as it is now however it is as bad or worse then before because of the way it refuses to recognize who has loot and who doesnt and will dramatically increase droprates depending on who is in the zone at the time of the kill.

KoS Relic was too easy to get, so my proposal is this, instead of droping 1 of 12 potential drops per mob, drop 1 of 2 (or 2 of 4 for mayong or wuoshi) molds which can be turned into the loot that your class can use based on your archtype. this means no more rots on gear that can drop and no more waiting forever for a piece of gear to drop that you can finally use. it also means classes who sit out can log over and loot the piece without having to be there for the actual fight.

This should be the staple for all of the set drops in future expansions as well, or at least some close variant.

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Unread 07-19-2007, 12:49 PM   #2
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The way it is now is perfect . Its not supposed to be easy . Its a long term goal for people .
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Unread 07-19-2007, 01:00 PM   #3
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Kalyria@Antonia Bayle wrote:
The way it is now is perfect . Its not supposed to be easy . Its a long term goal for people .

You don't raid much do you?

No, it's not perfect. Getting the same stuff over and over and over again equals frustration not being perfect.

My guild has been raiding EoF zones ince it was released and we have yet to get someone a full set....not because we arn't killing the mobs but we get the same crap every week. We have alts that are more geared out than our main raiders and thats not right.

I have 4 pieces of the set gear and the way drops are going I don't even plan to have a full set by the time kunark comes out where it will be useless.

SoE needs to add a check in thier code that makes it so if the person has that slot already it will reroll to something someone in raid will actually use.

Sitting people out of raid to avoid certain drops = a broken loot system.

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Unread 07-19-2007, 01:06 PM   #4
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you do know there is already a thread about this... 2 threads below this....
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Unread 07-19-2007, 02:59 PM   #5
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Posted on EQ2Flames: ---- AeralikCode-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 Last edited by Aeralik : 07-19-2007 at 12:25 PM.
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Unread 07-19-2007, 03:03 PM   #6
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Agaxax@Unrest wrote:
Posted on EQ2Flames: ---- AeralikCode-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 Last edited by Aeralik : 07-19-2007 at 12:25 PM.
I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?
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Unread 07-19-2007, 03:38 PM   #7
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Saurakk@Guk wrote:
Agaxax@Unrest wrote:
Posted on EQ2Flames: ---- AeralikCode-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 Last edited by Aeralik : 07-19-2007 at 12:25 PM.
I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?
It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove.
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Unread 07-19-2007, 03:44 PM   #8
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My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items?
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Unread 07-19-2007, 04:12 PM   #9
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Aeralik wrote:
Saurakk@Guk wrote:
Agaxax@Unrest wrote:
Posted on EQ2Flames: ---- AeralikCode-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 Last edited by Aeralik : 07-19-2007 at 12:25 PM.
I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?
It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove.
Chris, what about mobs that drop more than just set pieces? Lets just say every class that Malkonis drops a set item for has that item, will he drop only the other items in his loot table or will he continue to drop a random set item with a rare chance for something outside of class gear?  I know there are a few nice weapon/jewelery drops in MMIS that come from the first few named mobs, and most of the set drops that we loot are just extra items that we sell to a vendor, will we be seeing more of their other loot from now on or will this new system be adding items to the loot table if the raid is already fully equipped with the class drops from particular mobs? I'm not sure exactly how it works now, but say a mob drops 12 set gloves, 1 weapon and 1 piece of jewelery.  It seems to me like it would be more beneficial to have 1 person on the raid NOT have a set piece, and have a 1 to 1 to 1 chance to drop either that set piece, a weapon, or a piece of jewelery rather than have it have a 1/14 chance to drop 1 of 12 set pieces, 1 weapon or 1 piece of jewelery. Like i said, the % chance to drop jewelery/weapons might be completely different from the set gear, i have no clue.  Just speculation.
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Unread 07-19-2007, 04:12 PM   #10
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Rizam@Befallen wrote:
My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items?
We are looking into the distribution as well but more on that later once its finalized SMILEY
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Unread 07-19-2007, 04:18 PM   #11
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Thanks for the heads up Aeralik.

Any chance if you can tell us how soon these changes will go in? SMILEY

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Unread 07-19-2007, 04:40 PM   #12
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Rizam@Befallen wrote:
My biggest question about this situation would be what will happen to mobs that have a shared loot table between set pieces and random drops? Will the system forgo the random drops to only give set pieces or will the set piece changes bug the mobs so that they only drop the random items?
I agree that is a concern Rizam, but I am so jazzed by this improvement, Im happy to distance myself from that for now. Once again I see why I dont play other sheisty nonDev supported games.
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Unread 07-19-2007, 04:41 PM   #13
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Woot, an excellent change, can't wait to hear more details, and for it to go live.
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Unread 07-19-2007, 05:07 PM   #14
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Aeralik wrote:
Saurakk@Guk wrote:
Agaxax@Unrest wrote:
Posted on EQ2Flames: ---- AeralikCode-signer You should see improvements soon in distribution of items and the smartloot(tm) system got a bit smarter as to which class piece will drop. __________________ Chris Kozak Mechanics Programmer/Designer, EQ2 Last edited by Aeralik : 07-19-2007 at 12:25 PM.
I won't hold my breath, but heres to hoping.  Unless it can tell what has dropped previously and what is being worn in the raid force...how does it know not to drop Dirge BP # 47?
It will be looking at what people have so hopefully you haven't destroyed anything.  Having an item in inventory or the bank is fine as well.  So if you have 2 assassins on the raid and they both have the gloves for example then you won't see anymore assassin gloves.  The one exception would be if everyone on the raid has gloves then it would just drop a random glove.
That definately sounds promising.  Thanks for even thinking about putting something like this in.
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Unread 07-19-2007, 05:30 PM   #15
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That sounds very good.  I am getting tired of seeing the same items drop and get transmuted while I sit there needing just one more piece =(
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Unread 07-19-2007, 10:05 PM   #16
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In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets.  The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm). The following encounters will drop the noted armor set piece for all 24 subclasses .  They also have an additional chance to drop loot other than armor set pieces: Freethinker Hideout Malkonis D'Morte - Boots. Treyloth D'Kulvith - Gloves. Othysis Muvarian: No longer drops armor set pieces. Mistmoore's Inner Sanctum Mayong Mistmoore - Chest (x2). D'Lizta Viswin - Gloves. D'Lizta Cheroon - Forearms. Enynti - Shoulders. Tactician's Armor - Helms. V'Tekla K'Zalk - No longer drops armor set pieces. The Emerald Halls Wuoshi - Leggings (x2). Gardener Thirgen - Forearms. The Herald of Wuoshi - Helms. Sariah the Bloomseeker - Boots. Tender of the Seedlings - Shoulders. Treah Greenroot - No longer drops armor set pieces. The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.) For example:  When a raid defeats Malkonis D'Morte in Freethinkers Hideout, set-boots will drop for one of the classes present who does not already have their set-boots.  When this raid reaches the point where everyone present has their set boots, Malkonis will drop a pair of set boots randomly as before.
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Unread 07-19-2007, 11:16 PM   #17
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awesome cant wait
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Unread 07-20-2007, 12:36 AM   #18
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-----------------------------------------------------------------------------------------------------------------------------

The bosses that drop armor-set pieces are now aware of which set pieces characters in the raid currently possess.  These bosses will only drop an armor-set piece that someone attending needs.  (Note that as long as you have the item either equipped, in inventory, or bank, you are counted as "possessing" the item.)

-----------------------------------------------------------------------------------------------------------------------------

OMG /nut

bout time /cheer sick of T-muting drops, and/or gearing up alts of alts of alts of alts.......

Now if only that applied to the legendary set gear from instances etc.

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Unread 07-20-2007, 12:38 AM   #19
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Jarek@Mistmoore wrote:

Now if only that applied to the legendary set gear from instances etc.

Legendary pieces won't drop if someone in the group already has one just like the fabled.  If everyone in the group has their set piece then it just drops a piece at random.
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Unread 07-20-2007, 12:44 AM   #20
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So all the names that drop set gear will now drop 2 things, each on their own sorta randomness?
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Unread 07-20-2007, 01:22 AM   #21
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Archonix wrote:
In addition to the changes Aeralik mentioned about Smart Loot, we're also redistributing the Fabled Armor Sets.  The following changes are planned to go live with GU37, and should arrive on the Test Server soon(tm).
THANK YOU. This is what I've wanted from the start, and while I'm sure some people in certain guilds will [Removed for Content] to high heaven about it, it's nice to see the mobs stop catering to certain classes only.
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Unread 07-20-2007, 01:43 AM   #22
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Aeralik wrote:
Jarek@Mistmoore wrote:

Now if only that applied to the legendary set gear from instances etc.

Legendary pieces won't drop if someone in the group already has one just like the fabled.  If everyone in the group has their set piece then it just drops a piece at random.

Has it always been like that like you're eluding to? or is this a new change too?

I distinctly remember doing run after run in Acadechism and getting shaman pieces every time with no shaman in group.

So, if that's new too, shouldn't it be listed as an update? Don't get me wrong I think its a great change, just  /boggling why something like that wouldn't be expressly stated. The lines you listed refer to "raid" only. Last I knew you couldn't (and who would need to?) raid Acad

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Unread 07-20-2007, 02:06 AM   #23
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The changes to Smart Loot also apply to the Legendary class armor sets.
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Unread 07-20-2007, 02:07 AM   #24
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Jarek@Mistmoore wrote:

Has it always been like that like you're eluding to? or is this a new change too?

I distinctly remember doing run after run in Acadechism and getting shaman pieces every time with no shaman in group.

So, if that's new too, shouldn't it be listed as an update? Don't get me wrong I think its a great change, just  /boggling why something like that wouldn't be expressly stated. The lines you listed refer to "raid" only. Last I knew you couldn't (and who would need to?) raid Acad

Set pieces don't drop in achadeism, at least not the ones these changes pretain to. The achadisim armor is a set, but it is not a class set.
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Unread 07-20-2007, 02:46 AM   #25
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Well, with the removal of set pieces from some of the mobs that dropped them previously, what with they drop now?  Just the small handful of items they previously held in their loot table?  Anything being added or moved from other mobs?
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Unread 07-20-2007, 08:06 AM   #26
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WOOOOOOOOOOOOOOOOOOOOOOOT THANK YOU SMILEY
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Unread 07-20-2007, 09:29 AM   #27
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Awesome SOE, WOOT!
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Unread 07-20-2007, 09:32 AM   #28
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WOOOHOO! No more warden loot!
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Unread 07-20-2007, 10:10 AM   #29
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I love you.
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Unread 07-20-2007, 10:13 AM   #30
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So im  playing devil's advocate when i say :

Boo

EOF set won't be an achievement anymore .

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