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Unread 07-14-2008, 03:34 PM   #1
slippery

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I'll try to keep the first post updated with things that follow, as I'm sure to miss things. Please don't drag this thread down in arguments, if you want to debate something please create a new thread for that debate. However, I am open to other views and issues. I'm going to break it down into multiple sections covering the different subject matters, however some things are hard to classify what section exactly they should go under so may appear to be funny where they are.Spells and Abilities
  1. On mobs that debuff us they debuff Bloodletter first. Being a special ability and a death protect that has a decent enough recast and cannot be cast in combat this seems silly. Bloodletter should be one of the last things that gets dispelled off of a Shadowknight. It should also be castable while running like pretty much all the rest of our buffs.
  2. Our defensive stance is just horrible. We lose a ton of dps switching from Offensive to Defensive, and we gain almost nothing from doing so. The Wisdom stat bonus needs to be dropped and changed into something useful. At the least the stat should be changed into something like Agility where we might at least gain some avoidance. At the most it should be 10% Parry.
  3. Intercede needs a range increase. When half the mobs in RoK you are 15 meters away from the tank just to get behind the mob it takes too long a run for you to be able to effectively intercede anything.
  4. Mana Siege. The amount of power this returns is absolutely abysmal. There are two options for this that I would consider. The first would be to make it a 20 second temp buff on a 5 minute timer, on any successful attack it would return say 100-150 power. The second option would be to basically make it a zero con slot self buff that is basically equivalent to a mental breach poison. 5 times a min for about 300 power.
  5. Anguish has a wisdom debuff. I think the thought process behind Wisdom debuffs is to make it easier to land spells, however in actual application I'm not sure how true this works out to be. It would be nice if there was a way to change this so that it actually increases the chance to land spells on the target by a certain amount (say 25%).
Itemization
  1. My largest general itemization issue is stats used on gear for us. I'd like to see more focus on having 4 stats, Str, Sta, Agi, Int. Also, we need spell and melee stuff, that means instead of just +ca or +spell we need both. We also need both spell and melee crit. Some of this has admittedly started to get better lately, however I continue to see Wis instead of Int on crusader gear and it drives me mad.
  2. The Seething Hatred effect on our Epic needs to be changed. As a hate increasing ability this is basically worthless.
  3. Procs on Crusader items. This is something that has been getting better recently too, but Crusader items should proc on ANY successful attack, not just a successful attack.
  4. Greaves of the Apathetic have a focus effect for Unholy Arms. This is a very nice self buff for us and the effect should be a really good one, however since procs cap at twice their base proc chance the pants effectively do not stack with our AA ability that increases the proc chance and 5% basically goes to waste. I would like to see the AA that increases the proc chance effectively increase the base proc chance so that the cap of the proc would be double what it is after the AA (basically it would cap at 26% chance to proc instead of 16% if you had 5 AA's in it).
Achievements
  1. Siphon Hate should not cost a concentration slot. I cannot think of any other ability gained from an AA that costs concentration (blessings, mana cure, luck of the dirge, ancestry, harmonization, resonance, etc...). In the past it has not been an issue because there was no other use for that spare concentration slot, however with the advent of gear that has buffs that cost concentration it now is. Getting this gear requires us to drop a buff to be able to use that effect. I would like to see Siphon Hate consistent with all other AA abilities and not use concentration so that we can take full advantage of gear like this now and in the future. It should also be castable while running like the rest of our buffs.
  2. Agility line finisher is just horrible. By horrible I mean I can't believe it ever made it live. This ability is on par with any standard 2nd point aa attack. It is so bad you don't even consider taking it. The ability before the last is pretty horrible also. Make it a chance to be immune to either stun or stiffle and put it in the wis line, that way wis line is basically for control effects. As for what to do with the last two abilities in the agi line at that point? Double attack for the final ability. For the one before that, I'm going to go out on a limb and say we aren't going to get any uncontested avoidance, so I'm going to ask for shield effectiveness.
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Unread 07-14-2008, 03:35 PM   #2
slippery

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Saving one post for possible expansion.
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Unread 07-15-2008, 06:21 AM   #3
devil_hunter

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aye, well said. not to mention all the other things that bugs any SK player
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Unread 07-15-2008, 07:25 AM   #4
Nole

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My personal least favorite is how you can cast Death March successfully but have the first On the March buff not pop up because you get stunned or stifled while in the process of casting.
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