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Unread 01-29-2007, 07:23 AM   #1
Taloseem

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I've noticed that there seems to be a need for every single class in raids except rangers. I was thinking why aren't there mobs in game that having a single ranger in the raid would make easier to take down. Like some adds that are extra weak against thorny trap so where if the adds tripped that trap they would be caught in it for a solid 2 minutes or so and allow the raid to concentrate on the named; or a named that would be easier to kill thx to a ranger's debuff. I know we are basically a pure dps class but we sure wouldn't know it. I never see a guild recruiting rangers because there's no need. Even in my own guild i'm allowed to raid but i'm not really needed when you get down to it so it can be frustrating sometimes. Feels like you are just along for the ride.
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Unread 01-29-2007, 09:08 AM   #2
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What mobs must you have a...FuryWardenBeserkerPallySKDirgeWizardAssasin               to kill them?I know things like pets and fd are useful for a lot of raids.  But every single class has something that no one can offer that takes down the mob BUT rangers?  I don't wanna call you a big baby whiner, but my big baby whiner sign is blinking.
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Unread 01-29-2007, 10:32 AM   #3
Taloseem

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How am i whining? I made a statement hoping to start a discussion where people would make suggestions along the lines of the examples I listed? You don't even know me and you're calling me a whiner? yo can't be serious with that list of classes you posted. I was talking about the usefulness of classes in raids...I didn't say anything about needed certain classes to kill certain mobs, i just based my own example on that. of the list of classes you posted guiilds are always looking for every class on that list for raiding to one extent o another with the exception of the tanks classes because you need less of those classes than any other. Have you ever seen a guild recruiting rangers actively for raiding? I've seen plenty of assassin recruiting but not once ever have I seen a guild recruiting rangers.
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Unread 01-29-2007, 11:19 AM   #4
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You are the one who said there is a need for every single class but ranger.   And I didn't call you a whiner.  I just suspect it.  And no, I've never seen a raiding guild actively recruit rangers, but I've never really seen a raiding guild actively recruit anyone.  If they are that selective I doubt they are gonna be shouting out their needs in /ooc.  The funny thing is if you read the monk forums you will see monks talking about how they are useless in raids, same thing in the bard and chanter forums.  *shrug*  I don't know how dps is useless, what do you want exactly?
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Unread 01-29-2007, 05:36 PM   #5
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Taloseem wrote:
I've noticed that there seems to be a need for every single class in raids except rangers. I was thinking why aren't there mobs in game that having a single ranger in the raid would make easier to take down. Like some adds that are extra weak against thorny trap so where if the adds tripped that trap they would be caught in it for a solid 2 minutes or so and allow the raid to concentrate on the named; or a named that would be easier to kill thx to a ranger's debuff. I know we are basically a pure dps class but we sure wouldn't know it. I never see a guild recruiting rangers because there's no need. Even in my own guild i'm allowed to raid but i'm not really needed when you get down to it so it can be frustrating sometimes. Feels like you are just along for the ride.

I know for a fact that I am solely on my raid force in a strong raiding guild for the use of my debuffs...
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Unread 01-29-2007, 07:55 PM   #6
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hmm,

Message Edited by Aljahbar on 01-29-2007 06:56 AM

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Unread 01-29-2007, 08:14 PM   #7
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Taloseem wrote:
I've noticed that there seems to be a need for every single class in raids except rangers. I was thinking why aren't there mobs in game that having a single ranger in the raid would make easier to take down. Like some adds that are extra weak against thorny trap so where if the adds tripped that trap they would be caught in it for a solid 2 minutes or so and allow the raid to concentrate on the named; or a named that would be easier to kill thx to a ranger's debuff. I know we are basically a pure dps class but we sure wouldn't know it. I never see a guild recruiting rangers because there's no need. Even in my own guild i'm allowed to raid but i'm not really needed when you get down to it so it can be frustrating sometimes. Feels like you are just along for the ride.



well i dont know what guild you in and really dont care. But we have 2 rangers in our RAIDING guild and we kills raid mobs np and depending on group set up. both of us top the parser one single target or multi traget and are always in the top 5 zone wide maybe you need to recheck you gear/combat arts and play style in stead of putting crap like this up on the forums. and as far as feeling usless try playing a SK in raid if you really want to feel usless.
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Unread 01-29-2007, 08:50 PM   #8
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jjlo69 wrote:
well i dont know what guild you in and really dont care. But we have 2 rangers in our RAIDING guild and we kills raid mobs np and depending on group set up. both of us top the parser one single target or multi traget and are always in the top 5 zone wide maybe you need to recheck you gear/combat arts and play style in stead of putting crap like this up on the forums. and as far as feeling usless try playing a SK in raid if you really want to feel usless.


I wasn't going to touch this thread and I'll probably hate myself in the morning...  You do know that where you fall on the parser is relative to your raid, right?  And that your position on the parser is not an indication of your true value to the raid force, right?  Also, you do unsderstand that SKs providing less value than than Rangers to a raid force does not make Rangers more valuable than all the other classes, right?

Even if both your Rangers are parsing 1500 zone-wide.  Removing them from from the raid force would only amount to a reduction of 3k to the raid force's DPS.  If you replaced them with any other utility classes, such as a Dirge, Coercer, etc. (just about any non-healer class) your raid force's DPS could easily be increased to make-up the 3k loss with their buffs and de-buffs, plus get their own DPS to boot.  Any savy raid leader knows this.

Believe what you want, but unless you are filling an otherwise empty raid slot, you are just along for the ride.

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Unread 01-29-2007, 09:04 PM   #9
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well id say the thing rangers would be usefull for in raids would be like maybe they be a good help to keeping agro on the tank with trickshot, and they have alot of elemental attacks, where i think assasin got like poisen.
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Unread 01-29-2007, 09:24 PM   #10
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Gareorn wrote:

jjlo69 wrote:
well i dont know what guild you in and really dont care. But we have 2 rangers in our RAIDING guild and we kills raid mobs np and depending on group set up. both of us top the parser one single target or multi traget and are always in the top 5 zone wide maybe you need to recheck you gear/combat arts and play style in stead of putting crap like this up on the forums. and as far as feeling usless try playing a SK in raid if you really want to feel usless.

I wasn't going to touch this thread and I'll probably hate myself in the morning...  You do know that where you fall on the parser is relative to your raid, right?  And that your position on the parser is not an indication of your true value to the raid force, right?  Also, you do unsderstand that SKs providing less value than than Rangers to a raid force does not make Rangers more valuable than all the other classes, right?

Even if both your Rangers are parsing 1500 zone-wide.  Removing them from from the raid force would only amount to a reduction of 3k to the raid force's DPS.  If you replaced them with any other utility classes, such as a Dirge, Coercer, etc. (just about any non-healer class) your raid force's DPS could easily be increased to make-up the 3k loss with their buffs and de-buffs, plus get their own DPS to boot.  Any savy raid leader knows this.

Believe what you want, but unless you are filling an otherwise empty raid slot, you are just along for the ride.


QFE. This is true. We do damage and damage only and saddly there are some other classes out there that can do our damage and add more utility. So Gareorn is right but only in hardcore raiding guilds do you find this - where every spot matters. In most other raiding guilds, your ranger will do fine and always have a spot. Assassins are starting to fall in this boat as well in EoF. Our AA's brought us even to our assassin brothers and swashies have a hate transfer as well. And since swashies have a multitude of AoE attacks they end up transferring more hate to the MT in the mt group. There really is no use for the predator class with rogues spec'd the way they are. We are just there to look sexy.
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Unread 01-30-2007, 12:31 PM   #11
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bentgate wrote:


Gareorn wrote:


jjlo69 wrote:
well i dont know what guild you in and really dont care. But we have 2 rangers in our RAIDING guild and we kills raid mobs np and depending on group set up. both of us top the parser one single target or multi traget and are always in the top 5 zone wide maybe you need to recheck you gear/combat arts and play style in stead of putting crap like this up on the forums. and as far as feeling usless try playing a SK in raid if you really want to feel usless.


I wasn't going to touch this thread and I'll probably hate myself in the morning...  You do know that where you fall on the parser is relative to your raid, right?  And that your position on the parser is not an indication of your true value to the raid force, right?  Also, you do unsderstand that SKs providing less value than than Rangers to a raid force does not make Rangers more valuable than all the other classes, right?

Even if both your Rangers are parsing 1500 zone-wide.  Removing them from from the raid force would only amount to a reduction of 3k to the raid force's DPS.  If you replaced them with any other utility classes, such as a Dirge, Coercer, etc. (just about any non-healer class) your raid force's DPS could easily be increased to make-up the 3k loss with their buffs and de-buffs, plus get their own DPS to boot.  Any savy raid leader knows this.

Believe what you want, but unless you are filling an otherwise empty raid slot, you are just along for the ride.



QFE. This is true. We do damage and damage only and saddly there are some other classes out there that can do our damage and add more utility. So Gareorn is right but only in hardcore raiding guilds do you find this - where every spot matters. In most other raiding guilds, your ranger will do fine and always have a spot. Assassins are starting to fall in this boat as well in EoF. Our AA's brought us even to our assassin brothers and swashies have a hate transfer as well. And since swashies have a multitude of AoE attacks they end up transferring more hate to the MT in the mt group. There really is no use for the predator class with rogues spec'd the way they are. We are just there to look sexy.



Second dawn, possibly one of the most successful hardcore raid guilds in EoF run with 2 Rangers. I guess their raidleaders see a use for us. Does that make them less than savvy I wonder?

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Unread 01-30-2007, 07:07 PM   #12
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Mirdo wrote:

Second dawn, possibly one of the most successful hardcore raid guilds in EoF run with 2 Rangers. I guess their raidleaders see a use for us. Does that make them less than savvy I wonder?

No one said that raid leaders who use Rangers was less savvy than those who don't, so your question doesn't make any sense.  And, can we leave the guild drama back on the server forums please.  SD is the best raid guild ever and we all wish we could be members too.:smileytongue:
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Unread 01-30-2007, 08:32 PM   #13
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We do not bring anything unique to the raid. We don't bring anything that 'helps others' in a raid. We bring DPS and a very few debuffs that mean you need only one Ranger per raid. Every other class (it seems) you can use one per group and still have some benefit.Am I wrong? I haven't played every other class, so I give me examples if I'm wrong and I won't make an alt in that class.
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Unread 01-31-2007, 05:14 AM   #14
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sometimes...just sometimes...ranged dps might be useful? sucky ranger < empty slot on a raid avg ranger = empty slot on a raid good ranger > empty slot on a raid excellet well skilled intelligent ranger that knows [I cannot control my vocabulary] he's doing with good gear >>>>>>>>>>>>>>>>>>>>>>>>>>>> at least 1 of the 24 other people on that raid and should make a spot for him over someone if your trying for a serious raid!
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Unread 01-31-2007, 06:12 AM   #15
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Teksun wrote:
We do not bring anything unique to the raid. We don't bring anything that 'helps others' in a raid. We bring DPS and a very few debuffs that mean you need only one Ranger per raid. Every other class (it seems) you can use one per group and still have some benefit.

Am I wrong? I haven't played every other class, so I give me examples if I'm wrong and I won't make an alt in that class.



You arent wrong. We bring DPS (or at least we are supposed to). The only problem with that.. there are 3 other classes that are supposed to do the same thing. So rangers, assassins, wizzys and locks are all interchangable and easily replaced.

As fair as having 1 per group.. I know it sounds nice to have a dirge/troub for every group, but unless you are in a min/max guild.. chances are, things arent that streamlined. You wouldnt want 4 brigands at a raid.. 1 or 2 will suffice.

Basicly, any raid NEEDS.

1MT, 1MA, 1 Templar, 1 Dirge, Several more Healers(4-6 depending).. any make or model will do, fill the rest of the spots with ppl to kill it. Shake well to optimize as best as possible, and go. 

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Unread 01-31-2007, 12:33 PM   #16
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Gareorn wrote:


Mirdo wrote:

Second dawn, possibly one of the most successful hardcore raid guilds in EoF run with 2 Rangers. I guess their raidleaders see a use for us. Does that make them less than savvy I wonder?

No one said that raid leaders who use Rangers was less savvy than those who don't, so your question doesn't make any sense.  And, can we leave the guild drama back on the server forums please.  SD is the best raid guild ever and we all wish we could be members too.:smileytongue:


Your paragraph i was referring to implies that having a Ranger in a raid slot is effectively a waste as far a as a savvy raid leader is concerned. The corollary of that opinion is that a raid leader employing Rangers in a raid is less savvy.
 
Also, I didn't see any guild drama there unless some guilds/players might take offence at your somewhat bold (and inaccurate) statement that SD is the 'best raid guild ever'. 
 
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Unread 01-31-2007, 08:28 PM   #17
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Mirdo wrote:
Your paragraph i was referring to implies that having a Ranger in a raid slot is effectively a waste as far a as a savvy raid leader is concerned. The corollary of that opinion is that a raid leader employing Rangers in a raid is less savvy.
 
Also, I didn't see any guild drama there unless some guilds/players might take offence at your somewhat bold (and inaccurate) statement that SD is the 'best raid guild ever'. 

I did not imply that having a Ranger in a raid slot was a waste.  I implied that it is more effective to have another class other than a Ranger in a raid slot.  No more, no less.  You have to stretch that a looooong way to twist it into Rangers being a waste.  Look at who you are talking too here.  I'll probably be the last person that'll say Rangers are a waste.

And, my statement about SD being the best guild ever was tongue-n-cheek.  Easily recognizable by the little tongue-n-cheek symbol at the end of the sentence.  I was responding to the qualifying statement at the begining of your post, "Second dawn, possibly one of the most successful hardcore raid guilds in EoF."  This is the one of the few forums people can still go to without having to sift through a bunch of SD drama.   I don't know what you were trying to stir up, but if I had just ignored your statement like everyone else did, we wouldn't be discussing it now.  My fault for feeding the bear.  I apologize to everyone.

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Unread 01-31-2007, 09:21 PM   #18
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From my late experience, our dps is on par or lower than many DPS or semi-DPS classes. Our utility is close to zero (a death pull there, a miracle shot pull here). Group set up is important sure, but my rogue, summoner and sorcerer guildmates can achieve more dps with fewer buffs. On few ranged-fight encounters, Rangers can be usefull. But since you need to change raid set-ups often, classes with other talents than just-dps are much more important. Sure you can have one or two slots for rangers but one is more than enough.Add us some dps self buff maybe so we can go into a 'mage' group with an illusionist with the fake excuse of the de-aggro birdie... Remove 20 haste and add 50 dps maybe to our 'class' buff (Cloak of the forest)... good dps mod, nice haste, some str, large int buff, 25% to double attack buff... you may achieve1k8 2k dps... of course with the right rare bows and ammunitions (good news fable arrows are dropping in EH, 4 by 4, once or twice ... 6 arrows per EH * 5 days ... 2 months and a half for a stack...)...
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Unread 02-01-2007, 05:48 AM   #19
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Wades wrote:
From my late experience, our dps is on par or lower than many DPS or semi-DPS classes. Our utility is close to zero (a death pull there, a miracle shot pull here). Group set up is important sure, but my rogue, summoner and sorcerer guildmates can achieve more dps with fewer buffs.

On few ranged-fight encounters, Rangers can be usefull. But since you need to change raid set-ups often, classes with other talents than just-dps are much more important. Sure you can have one or two slots for rangers but one is more than enough.

Add us some dps self buff maybe so we can go into a 'mage' group with an illusionist with the fake excuse of the de-aggro birdie... Remove 20 haste and add 50 dps maybe to our 'class' buff (Cloak of the forest)... good dps mod, nice haste, some str, large int buff, 25% to double attack buff... you may achieve1k8 2k dps... of course with the right rare bows and ammunitions (good news fable arrows are dropping in EH, 4 by 4, once or twice ... 6 arrows per EH * 5 days ... 2 months and a half for a stack...)...



Im sorry, but 1.8-2k DPS is pretty easy to hit for a ranger with a half decent bow, t8 ammo. Thats without a good group set up, without changing anything you mentioned. I just hate it when ppl come in and start talking about changes that need to be made to the ranger class, because "THEY" arent doing the DPS they should. For what ever reason. Lack of a bow, lack of t8 ammo, bad gear... Im sorry, but it just irritates me to no end.
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Unread 02-01-2007, 10:43 AM   #20
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Naku9 wrote:
sometimes...just sometimes...ranged dps might be useful?

sucky ranger < empty slot on a raid
avg ranger = empty slot on a raid
good ranger > empty slot on a raid
excellet well skilled intelligent ranger that knows [I cannot control my vocabulary] he's doing with good gear >>>>>>>>>>>>>>>>>>>>>>>>>>>> at least 1 of the 24 other people on that raid and should make a spot for him over someone if your trying for a serious raid!



for once i agree with coah on this and fyi mine and marcuz's zone parses are a lil higher then 1500 zone wide and fall in to the the green text area
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Unread 02-01-2007, 01:53 PM   #21
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TerriBlades wrote: Im sorry, but 1.8-2k DPS is pretty easy to hit for a ranger with a half decent bow, t8 ammo. Thats without a good group set up, without changing anything you mentioned. I just hate it when ppl come in and start talking about changes that need to be made to the ranger class, because "THEY" arent doing the DPS they should. For what ever reason. Lack of a bow, lack of t8 ammo, bad gear... Im sorry, but it just irritates me to no end.
I am not talking about a 30 seconds encounter where you can release hell on a group of poor mobs. I am not interested in raid wide dps anyone can have a break from time to time. I am focusing on named encounters where my scout guildmates with more utility than me gets into 'tactical set-up groups' where they provide for example hate transfer and end up with nice buffs. Where my mages friends can use their full potentials like life or manaburn. Without a ranger oriented and/or centered group set-up, you can't sustain a good dps on a 8+ minutes encounter. Anyhow the problem is Rangers won't be allowed to have a better dps because that's all they provide. All other scouts and mages classes are close to us and with this item or that buff can outdps us easily. If I have to lead a raid I ll take a wizard over a ranger anytime.
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Unread 02-01-2007, 06:08 PM   #22
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Gareorn wrote:


Mirdo wrote:
Your paragraph i was referring to implies that having a Ranger in a raid slot is effectively a waste as far a as a savvy raid leader is concerned. The corollary of that opinion is that a raid leader employing Rangers in a raid is less savvy.
 
Also, I didn't see any guild drama there unless some guilds/players might take offence at your somewhat bold (and inaccurate) statement that SD is the 'best raid guild ever'. 

I did not imply that having a Ranger in a raid slot was a waste.  I implied that it is more effective to have another class other than a Ranger in a raid slot.  No more, no less.  You have to stretch that a looooong way to twist it into Rangers being a waste.  Look at who you are talking too here.  I'll probably be the last person that'll say Rangers are a waste.

And, my statement about SD being the best guild ever was tongue-n-cheek.  Easily recognizable by the little tongue-n-cheek symbol at the end of the sentence.  I was responding to the qualifying statement at the begining of your post, "Second dawn, possibly one of the most successful hardcore raid guilds in EoF."  This is the one of the few forums people can still go to without having to sift through a bunch of SD drama.   I don't know what you were trying to stir up, but if I had just ignored your statement like everyone else did, we wouldn't be discussing it now.  My fault for feeding the bear.  I apologize to everyone.



I don't find it a loooong way to obtain that meaning from your post. Then again, I'm a glass is half empty kind of person.


I was trying to stir up nothing - you made that (again) incorrect assumption all on your own. You seem to be the only person that bothered commenting on it or found it offensive. You are perpetuating this, I'll just respond every time you make another assumption about my motivations to point out where you are wrong.

Keep feeding the bear - every time you post like that you are - amazing logic. Keep it up, I'm bored at work and it's something to pass the time.

Mirdo.

Message Edited by Mirdo on 02-01-2007 01:14 PM

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Unread 02-02-2007, 06:37 AM   #23
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Wades wrote:

TerriBlades wrote:

Im sorry, but 1.8-2k DPS is pretty easy to hit for a ranger with a half decent bow, t8 ammo. Thats without a good group set up, without changing anything you mentioned. I just hate it when ppl come in and start talking about changes that need to be made to the ranger class, because "THEY" arent doing the DPS they should. For what ever reason. Lack of a bow, lack of t8 ammo, bad gear... Im sorry, but it just irritates me to no end.


I am not talking about a 30 seconds encounter where you can release hell on a group of poor mobs. I am not interested in raid wide dps anyone can have a break from time to time.
I am focusing on named encounters where my scout guildmates with more utility than me gets into 'tactical set-up groups' where they provide for example hate transfer and end up with nice buffs. Where my mages friends can use their full potentials like life or manaburn. Without a ranger oriented and/or centered group set-up, you can't sustain a good dps on a 8+ minutes encounter.

Anyhow the problem is Rangers won't be allowed to have a better dps because that's all they provide. All other scouts and mages classes are close to us and with this item or that buff can outdps us easily. If I have to lead a raid I ll take a wizard over a ranger anytime.






Neither was I. I can easily show you a 2m + fight on a named encounter thats close to 2.4K DPS. And Im sure there are several other rangers here that could also show you things like that. Im sure most of those rangers could also show you zonewides of 1.6K or better. 

As for 8m+ fights? Ummm who? what? What fight are you doing thats taking 8m?

The problem isnt that rangers wont be allowed to have more DPS... because..... hold on.... wait for it.....

Yes thats right, because we can already do a great deal of DPS.

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Unread 02-02-2007, 02:12 PM   #24
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TerriBlades wrote:
As for 8m+ fights? Ummm who? what? What fight are you doing thats taking 8m?

The problem isnt that rangers wont be allowed to have more DPS... because..... hold on.... wait for it.....

Yes thats right, because we can already do a great deal of DPS.


8m+ encounters ? Inner Sanctum: 2xBlood Colossus, Mayong, EH: Tender, Prince Thirneg, Chel'Drak with many warriors pops, Matrone w/2 first nameds... Malkonis, Treyloth, Clockwork ring event...
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Unread 02-02-2007, 02:30 PM   #25
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Just an aside here, but Terriblades made a point of saying something about a half decent bow and t8 ammo. Now I haven't had the luck of seeing a bow that produces t8 ammo yet.  Being on a PvP server, we are slightly less oriented to PvE, so we are still looking for the better items.  My question is what is the percentage of rangers with these items compared to the rangers without? 

Is it 5%?  10%?  50%?  Its all well and fine to talk about how being a better equipped ranger will net more damage, but this is a given.  You have to take into consideration where an individual ranger falls into the total of all rangers before judging them. 

sucky ranger < empty slot on a raid  50%
avg ranger = empty slot on a raid      20%
good ranger > empty slot on a raid    15%
excellent well-skilled intelligent ranger that knows what he's doing with "good gear" >>>>>>>>>>>>>>>>>>>>>>>>>>>> at least 1 of the 23 other people on that raid and should have a spot for him over someone who isn't, if your trying for a serious raid! 5%

and I have no idea of these exact percentages, just showing an example.

Message Edited by Badaxe Bart on 02-02-2007 01:32 AM

Message Edited by Badaxe Bart on 02-02-2007 01:36 AM

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Unread 02-02-2007, 02:47 PM   #26
panther55

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I have no doub that a ranger with t8 ammo and a fabled bow can throw down great dps numbers. The issue is that a swash/brig/[I cannot control my vocabulary]/wiz/war can throw down big numbers without relying on ridiculously rare fabled drops to do it.
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Unread 02-02-2007, 02:48 PM   #27
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Lol it bleeped out our predator brothers abbreviation.
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Unread 02-03-2007, 02:13 AM   #28
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panther553212 wrote:Lol it bleeped out our predator brothers abbreviation.

Well, if there were ever any doubt that our evil brethren were profane we can honestly say that question has been answered.
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Unread 02-03-2007, 05:26 AM   #29
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Wades wrote:
8m+ encounters ? Inner Sanctum: 2xBlood Colossus, Mayong, EH: Tender, Prince Thirneg, Chel'Drak with many warriors pops, Matrone w/2 first nameds... Malkonis, Treyloth, Clockwork ring event...

So are you killing all of these? or just talking out your [I cannot control my vocabulary]? Cause its seems to me, if you are capable of killing the above mentioned mobs, then I would suspect you have the gear already that would prove that rangers and DPS go hand in hand. And thus, we wouldnt be butting heads about how you cant seem to beat this class or that class. Feel free to PM me with your toons name and server. I'd be interested in checking out your gear.. you know.. with all those tough 8m encounters your fighting.

And for the record, on 8m fights, Id expect just about everyone to get smoked by pet classes here.

Edit: Im a nub that cant speel.. proof reading ftw!

Message Edited by TerriBlades on 02-02-2007 04:27 PM

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Unread 02-03-2007, 08:09 PM   #30
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HAHA, Well said i was thinking the same thing
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