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Unread 07-20-2005, 01:13 AM   #1
Dureck_

 
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I want enough Plat to buy everyone in my guild the Magic Carpets or Spirit  Horses that they want. 

I'd like ebon clusters for all my rotating patrons to complete the BBC heritage quest.

I want a full pristine crafted Ebon suite.  Or a nice shiny one like Tunabash has (even if we all know he had to earn his).  I already have the breastplate, so  guess  I  can keep the other for a spare. (besides I'd look better then an Ogre in it).

I would like you to  mail me my primatic weapons.  'll be waiting by the box.
 
I'd like to be able to forge my wrymsteel blades in the crafting hall.   No reason we should have to fight
to keep our smith safe after all... it's too hard to do.

I'd like to have my character crafting class up'd to 50 also while we are at it.   I hate crafting ya know  so there is no reason
it should be so hard to do.

 Please add on the last 4 levels  I need to reach 50 in adventuring  so all  I  have to do is chat.   It's really hard
killing enough mobs to get my next level..
 
And I  really hate having to buy a ticket to EF, LF, Ferrott.  Can you just put little portals in town so  I don't
have to zone over to QH  and pay for my ticket?
 
Oh yah.. one more thing.. can you make all the raid mobs pop when i login.  I'd like them to spawn in my room
so i don't have to go looking for them.. And i'd like for them to drop Master chests.. 3 or 4 at time..  Now don't
get me wrong.. I don't want to have to actualy fight them.. just spawn and die, drop the chests  and let me loot
them.  i mean gosh.. who wants a challenge.
 
Please keep watching this thread .  I'll add more wants as I go.    I'm sure  I'll whine enough to get what  I  want
since you seem to want to make it easy for everyone, no challenge.   I mean  gosh ...who needs a challenge ?? 
 I just wanna be the best in the game without having to do anything for it.
 
 
Thanks!
Canthalion Autumnleaf
lvl 46 Paladin
Co-leader Order of the Phoenix
Guild level 19  - Lavastorm.
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Unread 07-20-2005, 01:28 AM   #2
Curati

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.....what a tool

 

how can that dribble you wrote constitute as constructive feedback?
Try not being part of the problem man....geez

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Unread 07-20-2005, 01:30 AM   #3
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That is funny:smileyvery-happy: I think a bit extreme though.

First of all I want to congratulate you. Your guild was started the 1st of June and you are now level 19. That is a great accomplishment.

What that is telling me though is your guild is comprised of a small group of people that enjoy grinding out writs and HQ's. Not every player in EQII is like the members in your guild. As a matter of fact the majority of us play to have fun and the comaraderie. I have posted this before, but why should a casual guild pay for losing a patron to a guild such as yours. I have a hard time believing that all the upper level 30 and level 40's characters in your guild were not at some point a patron in another guild and that guild lost out when that character left to join yours.

Canthalion, I have no problem with any guild that wants to play hard and level fast, but why should a guild of casual players pay when someone leaves to join a guild like yours.

Please correct me if I mis represented what I see of your guild. We are of the same server and I do not want to jeopardize any future relationship we may have because of my opinion.

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Unread 07-20-2005, 01:37 AM   #4
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Curative wrote:

.....what a tool

how can that dribble you wrote constitute as constructive feedback?Try not being part of the problem man....geez


Irony (definition curtesy of dictionary.com)
  1. The use of words to express something different from and often opposite to their literal meaning.
  2. An expression or utterance marked by a deliberate contrast between apparent and intended meaning.
  3. A literary style employing such contrasts for humorous or rhetorical effect.
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Unread 07-20-2005, 01:40 AM   #5
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amusing.......

Even if the guild changes were to go live as they've described, I doubt you'd reach guild level 30 any time soon.

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Unread 07-20-2005, 01:41 AM   #6
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.... even more amusing, is that you'd NEVER reach 30 in the current system.  :smileysurprised:
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Unread 07-20-2005, 03:11 AM   #7
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i dont see the problem with us all being lvl 30?
This is the best change ever.

Now i can kick jerks out of guild without worrying about weather they have contributed to our lvl or not

I dont have any jerks in guild at the moment but the point is

I have much more freedom with this change

 

all they have to do is nerf (yes i said nerf) the amount of status writs give down to 10% of what you get now AND not allow new patrons to be created for 3 months AND only allow 8 patrons at a time so that inner guild dynamics change to a more proactive role for the memberbase.

Message Edited by Curative on 07-19-2005 04:11 PM

Message Edited by Curative on 07-19-2005 04:26 PM

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Unread 07-20-2005, 04:22 AM   #8
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Guess you can go buy the New EQ2-A CD, just load the cd and the game opens up and says "you win"
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Unread 07-20-2005, 09:00 AM   #9
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Ildarus wrote:

What that is telling me though is your guild is comprised of a small group of people that enjoy grinding out writs and HQ's. Not every player in EQII is like the members in your guild. As a matter of fact the majority of us play to have fun and the comaraderie. I have posted this before, but why should a casual guild pay for losing a patron to a guild such as yours. I have a hard time believing that all the upper level 30 and level 40's characters in your guild were not at some point a patron in another guild and that guild lost out when that character left to join yours.

Canthalion, I have no problem with any guild that wants to play hard and level fast, but why should a guild of casual players pay when someone leaves to join a guild like yours.


Well, all I can say - with all due respect - is if someone is leaving your guild to join a larger guild, than means - they didn't want to be there in the first place.  Choose your patrons carefully. 
 
 Not every player in EQII is like the members in your guild.
-----------------------------------------------------------
Apparently your hypothetical guild jumpers are - and do not wish to be in your guild.  And, I'm sure you will continue to have an enjoyable experience with your "casual" guildmates.  Those who want to be guild level 30, raid Darathar, kill Tremblor, etc. will find their guild niche and you don't have to worry your pretty little head about it.  There's something for everyone in this game I believe, but don't assume that everyone wants the game dumbed down.
 
The proposed change trivializes GL 30 - that's it.  It makes it easier.  Why should something have to be easy in order for it cater to casual players?  It doesn't.  Are casual players, in aggregate, simple idiots looking for an insanely easy  game - no.  Most casual players would like a challenge - I would hazard to say yes.
 
Larger guilds don't have an advantage getting to gl 30.  What they have are people who consider that to be one of their goals.  Like prismatics and level 50.  There are many players not level 50  or prismatic-equipped right now after 8 months.  Should we insitute changes tripling experience gain so more players can hit level 50? no.  Should an NPC be created that hands you a prismatic weapon upon signing up for the Station Pass? no.
 
You'll appreciate GL 30 and exp level 50 and prismatics SO much more if you actually work for them - and work hard for them...
 
 

Message Edited by Naughtesnec on 07-19-2005 10:04 PM

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Unread 07-20-2005, 10:23 AM   #10
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If you haven't noticed or have forgotten, they have made almost every aspect of EQ2 easier since it's release.  Why would this aspect be different?
 
Level 50 is not a big accomplishment in my book, it's not even a personal goal of mine, just an inevitability.
 
They'll add expansions etc to keep guild level interesting and important, and that'll keep me interested enough to want to work to level up my guild.  Too many guild members feel like they can't contribute to a guild and I like this because it allows everyone a better chance at being able to help a guild out.
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Unread 07-20-2005, 05:00 PM   #11
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Naughtesnec wrote:


Ildarus wrote:

What that is telling me though is your guild is comprised of a small group of people that enjoy grinding out writs and HQ's. Not every player in EQII is like the members in your guild. As a matter of fact the majority of us play to have fun and the comaraderie. I have posted this before, but why should a casual guild pay for losing a patron to a guild such as yours. I have a hard time believing that all the upper level 30 and level 40's characters in your guild were not at some point a patron in another guild and that guild lost out when that character left to join yours.

Canthalion, I have no problem with any guild that wants to play hard and level fast, but why should a guild of casual players pay when someone leaves to join a guild like yours.


Well, all I can say - with all due respect - is if someone is leaving your guild to join a larger guild, than means - they didn't want to be there in the first place.  Choose your patrons carefully. 
 
 Not every player in EQII is like the members in your guild.
-----------------------------------------------------------
Apparently your hypothetical guild jumpers are - and do not wish to be in your guild.  And, I'm sure you will continue to have an enjoyable experience with your "casual" guildmates.  Those who want to be guild level 30, raid Darathar, kill Tremblor, etc. will find their guild niche and you don't have to worry your pretty little head about it.  There's something for everyone in this game I believe, but don't assume that everyone wants the game dumbed down.
 
The proposed change trivializes GL 30 - that's it.  It makes it easier.  Why should something have to be easy in order for it cater to casual players?  It doesn't.  Are casual players, in aggregate, simple idiots looking for an insanely easy  game - no.  Most casual players would like a challenge - I would hazard to say yes.
 
Larger guilds don't have an advantage getting to gl 30.  What they have are people who consider that to be one of their goals.  Like prismatics and level 50.  There are many players not level 50  or prismatic-equipped right now after 8 months.  Should we insitute changes tripling experience gain so more players can hit level 50? no.  Should an NPC be created that hands you a prismatic weapon upon signing up for the Station Pass? no.
 
You'll appreciate GL 30 and exp level 50 and prismatics SO much more if you actually work for them - and work hard for them...
 
 

Message Edited by Naughtesnec on 07-19-200510:04 PM



OK, this isn't the perfect fix to the problem that some of you don't seem to see.
 
A group of online friends get together and start a guild. They are having fun doing quests and killing monsters. In the process they are raising their guild level. One day Bob realizes he is approaching level 50 and wants fight some of the more epic mobs. Problem is the rest of his friends can't make the time commitment to tackle these mobs. They are after all casual players and can't, I repeat can't, spend 20 to 40 hours a week playing the game, but Bob can. At this point in time their guild is level 15 and Bob decides to leave and join guild XYZ. Now the group of friends are short a patron and are now guild level 13.5.
 
Why should the Guild w/ the group of casual players lose guild xp just because one of the players decides to join a guild that is willing to tackle the bigger targets? They may have not been actively working to get to level 30, but they reached level 15 and enjoy the perks that come with it. It was the Patrons choice to leave not the Guilds. The guild level should not take a hit because someone decides to play another way.
 
Please stop the insanity:smileyvery-happy: Why can't the people that are so against this change understand that we are talking about two different types of guilds. If anyone is going to take advantage of the loophole that this will create it will be the guilds that want to reach uber guild level ASAP and have the extra time to put in. Yes, the casual players now have a better chance of reaching level 30, but it is still going to take them time. The hardcore players are still going to get there first. Also, as Sony adds more guild levels it will be the hardcore players that will reach the top first. 
 
I couldn't believe my eyes the other day but I saw a level 50 Warlock that is a Froglok. That is hardcore player that is in a hardcore guild which guess what, is a level 30 guild.
 
Just my humble opinion, but some people need to get outside:smileyhappy: 

Message Edited by Ildarus on 07-20-2005 06:04 AM

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Unread 07-20-2005, 05:38 PM   #12
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TheSpin wrote:
If you haven't noticed or have forgotten, they have made almost every aspect of EQ2 easier since it's release.  Why would this aspect be different?
In fact, there are even more easy things coming, such as 'free' access to most zones (such as Everfrost) for all levels. Here's the link (BTW, I like this change, but I understand how many folks will think it makes the game too easy. IMO, if I do the work to get to the level where I can handle the mobs in a zone, I should be able to go there.)
Level 50 is not a big accomplishment in my book, it's not even a personal goal of mine, just an inevitability.
Well said. I prefer to gauge my gaming experience on whether I had fun, and was I challenged. Grinding out things is not that much of a challenge to me.  But, there is still a sense of accomplishment when I or my guild levels, and I don't want to see that trivialized. Of course, it is up to each guild to determine how much they benefit from the new 'system'.  If a 200 player guild levels to 30 in 2 weeks, that does not change the accomplishments of another guild that decides to work more within the intended spirit of the system (IMO).  
They'll add expansions etc to keep guild level interesting and important, and that'll keep me interested enough to want to work to level up my guild.  Too many guild members feel like they can't contribute to a guild and I like this because it allows everyone a better chance at being able to help a guild out. I think the positive aspects of the change outweigh the negative (barely), but the change could be all positive if more time was taken coming up with the solution. As it stands now, a line or two of code was commented out (the code that reduced guild exp when a patron is no longer a patron). The problem here, in my opinion, is not with HQs, it is with writs. If each player can patron, finish a writ, then unpatron, A guild with 100 players will be able to level in no time at all.  It is funny that this change is being made at the same time the double-writ (Bitterwind Pioneers) is being eliminated. That is like adding 5 pounds of weight to a marathon runner, but reducing the course from 21 miles to 100 yards. :smileywink: What I want to see is a system where guilds don't suffer when players leave, all players can contribute at their own pace w/o diluting the contribution of  the more hardcore players, and we can generate exp with our alts w/o a penalty as well, all the while allowing small and large guilds to level at a *similar* pace. There are several solutions outlined in the various threads that solve this problem, or at least come close. Why is it that we are seeing so many great solutions from players, yet the solution on test is a simple change that took 5 minutes to implement? The guild system in EQ2 is a big part of the game, and this change deserved a lot more thought. [Edited] After reading today's live server release notes, I am glad at least something was done to prevent constant rotation of patrons. This solution is almost certainly going to come under fire, but at least it shows SOE is paying attention to our concerns.

Message Edited by Screamin' 103 on 07-20-2005 09:40 AM

Message Edited by Screamin' 103 on 07-20-2005 02:14 PM

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Unread 07-20-2005, 06:16 PM   #13
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Level NEVER made you uber. Anyone can make lvl 50. Anyone could make lvl 50/60/65/70 in EQ2. What made the upper 10% better than everyone else was their ability to play. It was their attention to detail in taking down the high end mobs.

Not everyone was able to kill PoP Gods in EQ1. Not everyone can kill King Zalak in EQ2. When every lvl 15 guild can kill Darathar or Nagalik as a 2 group raid, then it will be too easy. In the meantime, buck up and work on defeating the upper tiered instances.

 

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Unread 07-20-2005, 06:37 PM   #14
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The status system, as it stands now, gives patrons enormous leverage in their guilds... especially those who are the most active.  They can act out, make demands of the leaders, and become complete jerks and still remain with the guild because of their importance to guild level.  I have seen this 1st hand.  While I realize many would say, "kick them anyway", those who say that do not completely understand how demoralizing the loss of a patron can be to a guild.  When that person who seemed like such a great recruit and upstanding individual takes a surprising turn for the worse... the leaders become powerless to do anything about it without destabilizing the guild.
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Unread 07-20-2005, 06:51 PM   #15
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I agree.... the game is becoming a joke now with how easy things are becoming. SMILEY

I don't understand the youth of today... they want eveything handed to them on a silver platter and refuse to work to achieve a goal.

I am thinking next patch there will be a button added to the character creation screen that will level you to 50, equip you in full fabled gear, complete all herritages, make you guild leader of a level 30 guild and give you 1000 pp in the bank.

Quit making EQ2 a WoW clone.... If I wanted to play an easy game then I would be playing that one.

Message Edited by Kizee on 07-20-2005 07:53 AM

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Unread 07-20-2005, 07:31 PM   #16
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We play for different reasons.  It's the staff's task to make decisions that reflect the majority of said reasons, and when possible, to provide means for the minority.  While I know some of us would like to imagine our opinions -are- the majority on any given issue, it's not really what you think, it's what the staff thinks.  If they make an aspect of the game easier, they did so with the intent of keeping the game's population healthy. I for one am -thrilled- SOE is willing to make aspects of EQ2 easier for the masses that want it.  There's plenty of other games that seem hell bent on making everything as hard as possible for everyone if you enjoy torture.

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Unread 07-20-2005, 08:04 PM   #17
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TheSpin wrote:
If you haven't noticed or have forgotten, they have made almost every aspect of EQ2 easier since it's release.  Why would this aspect be different?
 
Level 50 is not a big accomplishment in my book, it's not even a personal goal of mine, just an inevitability.
 
They'll add expansions etc to keep guild level interesting and important, and that'll keep me interested enough to want to work to level up my guild.  Too many guild members feel like they can't contribute to a guild and I like this because it allows everyone a better chance at being able to help a guild out.

It is ironic that someone who hasn't made to make level 50 trivializes the act ahead of time.  I assure you, there's plenty to do once you hit 50, but your next complaint will probably be that you don't feel like doing it, or don't think it's worth your time -- oddly, the same thing many people have said before about things that have become easier.
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Unread 07-20-2005, 08:12 PM   #18
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Kizee wrote:

I agree.... the game is becoming a joke now with how easy things are becoming. SMILEY

I don't understand the youth of today... they want eveything handed to them on a silver platter and refuse to work to achieve a goal.

I don't think this has anything to do with the youth of today. This has to do with grown adults like myself that have a wife ( who doesn't play or like EQ) and kids that cannot spend 40 hours a week immersed in the world of Norrath. We want to have fun and like a challenge. But the challenges should not take a straight 8 hour session to complete. This is supposed to be a game not reality.

I am thinking next patch there will be a button added to the character creation screen that will level you to 50, equip you in full fabled gear, complete all herritages, make you guild leader of a level 30 guild and give you 1000 pp in the bank.

What part of this whole controversy even comes close to what you are saying here. We are not saying hand us everything, there are just some things that need to be made re-evaluated for the majority. As another poster said, the devs are making decisions based on what they think the majority want. The majority are the ones paying the bills and lets face it, REAL LIFE is all about Money.  

Quit making EQ2 a WoW clone.... If I wanted to play an easy game then I would be playing that one.

Message Edited by Kizee on 07-20-2005 07:53 AM



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Unread 07-20-2005, 08:32 PM   #19
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The guild system makes sense as it stands now. There should -definitely- be a penalty in any system that's level based when you lose someone that contributed exp towards gaining those levels. Not only does it make sense from a gaming perspective (There is a penalty associated with not staying with a guild, choosing to move on, etc etc) But it also makes alot of sense in heroic terms too. If Robin Hood was part of the guild The Merry Men, obviously did lots of writs and HQ's, but then decided he was getting bored and leftthe group... Well, do you really think the Merry Men would still have nearly the impact that once did? Patrons in a guild should -mean- something. With this change, it becomes so much exploitable fluff. It will become a joke to level to 30, and will simply encourage the jumping from smaller guilds to larger ones because there's no longer any penalty for doing so.

I'm sure that many smaller guilds are looking at this asa great changem frightened a few of their higher levels players will guild jump and cause them to de-level... Well, you won't lose a level, but anyone thinking this helps smaller guilds in the long run is mistaken. Smaller guilds will act as a springboard to larger guilds in many respects now.

As far as largr guilds, it just makes getting to GL 30 remarkably easy. Far too easy. SMILEY

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Unread 07-20-2005, 08:50 PM   #20
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Ildarus wrote:


Kizee wrote:

I agree.... the game is becoming a joke now with how easy things are becoming. SMILEY

I don't understand the youth of today... they want eveything handed to them on a silver platter and refuse to work to achieve a goal.

I don't think this has anything to do with the youth of today. This has to do with grown adults like myself that have a wife ( who doesn't play or like EQ) and kids that cannot spend 40 hours a week immersed in the world of Norrath. We want to have fun and like a challenge. But the challenges should not take a straight 8 hour session to complete. This is supposed to be a game not reality.

 

I am married and have a 2 year old and work a 40 hour week also but I still like a challenge and a goal to achieve. If I can't reach a goal then I don't cry about it and try to get it changed....some things will always be out of reach for some people.




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Unread 07-20-2005, 08:50 PM   #21
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YAY.  WE CAN NOW ROTATE OUR PATRONS ONCE A WEEK!  Time to get our members who are working on HQ's
 one step from completing all the heritage quests we can get them to do,  then give them 1 week to finish!  Then Wham.. back to the others who were working on their own for a week off.. WHAM... level 30 in no time!  No more patrons not doing writs! i mean a week on a week off.. who could ask for more!


OH WAIT! WE don't have to do writs OR heritage Quests!  WE CAN NOW BUY OUR GUILD LEVEL!  YAY!  No more writ
nights,  No more getting killed by x mob trying to complet a heritage quest!   YAY only run to the local Merchant
board and BUY our Next level!  WOOT..

 

YAY!

 

Canthalion Autumnleaf
Level 46 Paladin
Co-Leader Order of the Phoenix

YAY!  Off to the merchant boards to
buy our next level!

 

 

 

*** Status Loot ***

 

- In addition to completing writs that are assigned to you by city NPCs, you can now earn guild status by turning in new kinds of dropped items.

- Many of the NPCs around Norrath now have a chance to drop items that the major political factions in each of city are after. Be on the lookout for these new types of Scrying Stones, Amulets, Sealed Documents, and Relics. There are different varieties of each of these items for each level range.

- You can sell these new items for status points to the same NPCs that assign writ quests. This is a whole new way to increase your guild level and personal status.

- Regardless of whether or not you are in a guild, status loot can be traded to other players or sold to regular NPC merchants for cash.

 

 

*** Guilds ***

 

- Guilds no longer lose status or levels when an established patron leaves the guild or ceases to be a patron. Thus, guilds never lose the levels they have already earned.

- Deguilding or removing patron status from someone who has been a patron for less than a week will result in a loss of that player's status contribution. The amount removed will vary based on how close to a full week that person has been a member. Guild leaders electing to remove a patron will receive a warning as to how this will impact their guild's status.

- Guild levels are now capped at 30. Additional guild experience cannot be earned until the guild level cap is raised.

- There was a bug causing many guild levels to show as one less than they really are. This is now fixed, thus guilds may notice their level increase by one.

- You can now (for a 5 silver fee) send an in-game mail message to every member of your guild. Address your mail to “guild.” You cannot attach items to the mail, and you can only send messages to the guild of which you are a member. Guild leaders can decide which ranks have permission to send guild mail.

- You will no longer be able to complete two guild writs at the same time by killing the same NPC.

- You can now receive a new tradeskill writ every 20 minutes instead of every 30 minutes.

- The Tradesman gear bought from the City Merchants is now wearable by all classes.

 

Message Edited by Dureck_13 on 07-20-2005 09:51 AM

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Unread 07-21-2005, 10:03 AM   #22
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Dureck_13 wrote:

YAY.  WE CAN NOW ROTATE OUR PATRONS ONCE A WEEK!  Time to get our members who are working on HQ's one step from completing all the heritage quests we can get them to do,  then give them 1 week to finish!  Then Wham.. back to the others who were working on their own for a week off.. WHAM... level 30 in no time!  No more patrons not doing writs! i mean a week on a week off.. who could ask for more!

The rotation of writs is a good thing, it means guild members CAN have a week off. As for heritage quests, woopty-farbot-doo... the smaller guilds can't magically do heritage quests.

OH WAIT! WE don't have to do writs OR heritage Quests!  WE CAN NOW BUY OUR GUILD LEVEL!  YAY!  No more writnights,  No more getting killed by x mob trying to complet a heritage quest!   YAY only run to the local Merchantboard and BUY our Next level!  WOOT..

At 33 gsp per item, best case for a guild (12patron), it will take you along time and alot of money to buy your way to 30... if you have earned that much money ingame then power to you, if you buy it from some plat seller, you probably should get a nobel humanitarian prize because you probably just feed an entire village in the poorer region of china for 2 years.

I am quite tired of all the arguments about this change... it isn't that big of a deal. Something had to be done about guilds loosing xp when people left, smaller guilds could be held to ransom.

People aren't going to pop-up over night to sell heritage quest turn ins... people can only do them once per toon, and they are not exactly quick-and-easy. Plus they have to stay in the guild for a week...

Yeah people can now join for a week and be paid to writ grind... but I don't see this happening, it might, in rare cases.

It just isn't that big a deal... get over it.

 


Message Edited by themysteriousne on 07-20-2005 11:10 PM

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Unread 07-21-2005, 03:16 PM   #23
Jor

 
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Waoww haven't seen such a bad post since.. well many weeks...
 
IHMO SOE's patch is excellent. As for buying status, I have some worry, but it seems the gain is small. So, two thumbs up for LU 12 !
 
Maybe some cheater might find a way to jump to 30 ? Stop crying wolf nothing happended yet.
What I see, is that the very vast majority of gamers will be happy that they can participate in normal guilds for some gain, without having to be penalized by all those patrons that no longer play..
 
 
 
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Unread 07-21-2005, 05:32 PM   #24
jarrett

 
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pretty ironic that the poster of this thread is crying about the game not being challenging enough for him, yet he's only level 46?

The game has been out for QUITE a while champ, looks like you had PLENTY of challenge lmfao.

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Unread 07-21-2005, 05:50 PM   #25
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jarrettes wrote:

pretty ironic that the poster of this thread is crying about the game not being challenging enough for him, yet he's only level 46?

The game has been out for QUITE a while champ, looks like you had PLENTY of challenge lmfao.




I am a level 46 because i spend a good portion of my time mentored down to assist  the members in our guild.
I'd say since June 1st i have spent about 60% of my time mentored.   I am a Co-leader of my guild and it's
My responsibility to help the members in my guild level, do quests, and writs.   When we started this Guild (June 1st)
I was a level 36.   The members in our guild range from 25 - 49.  None of our guild members fault me on level
since i'm ALWAYS there to help.  You do the math Champ.    

The changes are pathetic.  You can now buy status, rotate patrons, and not even have to worry about them if they
decide to leave.  Being in a guild is about Team work and Guild loyalty.  If you are losing patrons and members to other
guilds then you are not meeting the needs of the players involved.

There were several very nice suggestion to fix guild status.  One right off the top of my head was the thread where
the top 12 memebers contribute, if someone passes up the 12th person, his points count.  If someone leaves the
next person in line is moved up. 

This move makes guild level trivial. 

 

Canthalion Autumnleaf
Level 46 Paladin
Co-leader Order of the Phoenix
Guild level 20  (oh and we did it in less then 2 months can you say the same??) 

 

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Unread 07-21-2005, 06:03 PM   #26
jarrett

 
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level your newb guild to 30 and get to 50 yourself before you start crying please, kthnx~
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Unread 07-21-2005, 06:07 PM   #27
CasombraHellstalk

 
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Actually the patron system needed revamping.. and it was a wonderful and VERY welcome change. We were able to lose the patrons that quit playing or just quit doing much of anything without the guild being punished for it. I feel this was the BEST update we have had. For smaller to medium sized guilds this change helped us a lot. We now don't have to worry about a whacko officer depatroning guildies and hurting the entire guild. We no longer have to feel we have to compete with large raiding guilds and worry when one of our members decide to move to a raiding guild and we get the shaft. For once the little guys got a bonus and a bit of help from SoE and the family guilds get a bit of a thumbs up. THANK YOU SOE!!!!
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Unread 07-21-2005, 06:14 PM   #28
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CasombraHellstalker wrote:
For once the little guys got a bonus and a bit of help from SoE and the family guilds get a bit of a thumbs up. THANK YOU SOE!!!!


If they had at the very least made it 90 days, I'd be singing the same song.  But as it stands,we (casual guilds and players) got the biggest shaft. 
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Unread 07-21-2005, 06:18 PM   #29
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jarrettes wrote:
level your newb guild to 30 and get to 50 yourself before you start crying please, kthnx~


Rofl ~ I concur, go ahead and one star me too!

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Unread 07-21-2005, 06:24 PM   #30
CasombraHellstalk

 
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Tockley wrote:

If they had at the very least made it 90 days, I'd be singing the same song.  But as it stands,we (casual guilds and players) got the biggest shaft. 



I really could care less about the larger guilds really... they can do what they do.... but at least us little guys no longer get punished for those being drawn to the higher guilds.... we at least no longer lose guild xp when someone leaves... and that is a huge bonus to us if you look at it.
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