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#1 |
Join Date: Nov 2004
Posts: 9
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![]() If anyone played SWG, this announcement about new fuel costs sounds familiar. Anyone remember the changes to merchants in SWG, adding item limits? SOE comes out with this ridiculously low number of items we could have for sale, posters went balistic, then when it hit the live server, the numbers were revised, and in the end it was quite tolerable. I foresee something similar happening here - ridiculously high costs for fuel hit test, posters go balistic, then they reduce them considerably before it hits live servers. SOE is happy because they got their price increase, and players are happy because it wasn't has high as they originally stated.
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Riki Mouse - Assassin [50] - Alchemist [43] Shelby Mcneil - Fury [28] -Provisioner [50] Co-Leader of Unity of Honor - Unrest |
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#2 |
Join Date: Feb 2005
Posts: 45
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![]() Can you put in a good word for me I'm trying to get on the Sony customer service team. Sony is good, Change is good... but seriously do you expect the rank and file, ie the bulk of Sony's customers to believe the shell game your mentioning. Geez I'm 40 not 4 a small child might fall for that line but it seriously underestimates the intelligence of the average player. I started on this forum business because I thought the horse issue could use some support. But now I'm reading about tradeskills(I dont tradeskill btw) being nerfed and classes being nerfed. I think I will purchase a copy of WoW this weekend just to test it out. I really like this game but I don't see a positive direction comming from all these nerfs. Just my 2cp:smileyvery-happy:
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#3 |
Join Date: Nov 2004
Posts: 18
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Totally in agreement with you. All these nerfing seem to punish players for doing well instead of rewarding them. Also the nerfing affects new players or players creating new alts the most. Is SOE try to discourage people from joining the game or staying on with alts? Tradeskill nerfs and the horses and run speed nefts are the dumbest idea to date. :smileymad:
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#4 |
Join Date: Nov 2004
Posts: 49
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![]() There is a positive direction.... If you like to adventure and kill stuff. If you like crafting.... well...hmm...maybe....no....youre just SOL
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#5 |
Join Date: Nov 2004
Posts: 7
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I can't speak from epxerience because I haven't tested the changes yet, but I can only see one thing happening from this change:Prices for crafted items are going to go up...Just when you thought 80s for tier3 food was stupid, how are you gonna like 1g 30s? (if not more)
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#6 |
Join Date: Nov 2004
Posts: 18
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Or more likely noone will buy any craft items since they can buy it from NPC vendors alot cheaper. I know I won't be buying tier3 food at 1g 30s. Alot of crafters like me (who hasn't been making a lot of coin already) will simply give up crafting. |
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#7 |
Join Date: Nov 2004
Posts: 18
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Not sure how lowering run & horse speed is a positive direction :smileytongue:. It will take longer to get from point a to point b. It take away time for you to "kill stuff" Not sure what SOL means. well.. hmm.. maybe...no.. you can't spell :smileytongue: |
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#8 |
Join Date: Nov 2004
Posts: 1
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![]() The problem is is quite different, actually. The reason why everything is so expensive is because only a few percentage points of the wares actually available are ever display at any one time, due to the dumb trade/sale system that requires you to keep your char logged in and idle to be able to sell squat.If the *entire* market was more transparent and available, prices would go down. More vendors - more competition. Two vendors online when I checked before for Maple Quills, a prime component for t2 scrolls. Both cost almost 10sp for the pristine editions (which is really needed if you're making at least app3). Similar prices for other compents (ink, paper) due to simple lack of supply. If I, as a scribe, can make those items myself, I will be able to sell at a much lower price. This provides more supply of wares into the economy, which, again, will drive down prices in general. When prices of player-made products go down, so will NPC wares such as horses, at least over time. |
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#9 |
Join Date: Nov 2004
Posts: 26
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![]() The only pristine you need to make App4 spell scrolls is the ink. All else can be crude. Save your money. |
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#10 |
General
Join Date: Nov 2004
Posts: 326
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![]() You can't make pristine ink without making pristine dye which you can't make without making pristine reagents.....at least I'll enjoy watching non-alchies try their hand at inks and WORTs =)
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#11 |
Join Date: Nov 2004
Posts: 26
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![]() But he was spending money to buy pristine quillsand paper which isn't need to make App4 scrolls. |
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#12 |
Tester
Join Date: Nov 2004
Posts: 652
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although it overestimates the intelliegence of the average teacher heh...
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yes I'm back, on the 7 day return to eq2 trial. to check out what the combat changes finally ended up being. |
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#13 |
Join Date: Nov 2004
Posts: 9
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![]() Hmmm.. looks like I was right..typical SOE behavior.
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Riki Mouse - Assassin [50] - Alchemist [43] Shelby Mcneil - Fury [28] -Provisioner [50] Co-Leader of Unity of Honor - Unrest |
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#14 |
Join Date: Dec 2004
Posts: 4
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![]() Sony should be pushing folks to craft instead of nerfing it so nobody wants to. I've crafted in a lot of games, and this new system is the worst I've seen yet. Its no longer worth my time to craft, or is this game any fun no more. I quit.
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#15 |
Join Date: Dec 2004
Posts: 38
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![]() Now after the fact OP is either in to mind reading or he's reading SOE's mail. Seems you hit the nail on the head, people assumed the biotching forced them to lower original pricing when they may have put it right where they intended all along.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() well, i still feel that we should be entitled to some kind of compensation from the vendor, even if its only 10% sellback, due to all the massive amount of time we spend to craft a finish product, this break even sellback is horrible, it is really discouraging to a crafter to spend hours making a product, only to be rewarded with a break even buy back. now, of course our dream is to be able to put it up on our merchant and sell it to another player for a profit, but if it does not sell , in the limited amount of time that you can have it on your broker system, due to there being no online or off line selling in this game, to wind up having to sell it back to a vendor for break even , after all that work you put into it, is heartbreaking, again, even a 10% profit would be nice, and 10% would not generate alot of "new money" into the economy. also the workshop task rewards need to be approved, as it stands right now, that is alot time, money and running around, you spend in doing one of those, for the reward you get. on the horse nerf issue, again, I dont agree with that change either, people work really hard to save up that kind of money to buy a horse, and the main purpose of them is for faster travel, so they should be fast, so you can gallop wildly over the mountain tops, etc. if folks were using them to get out of combat situations, maybe they could implement something to were as if they tried to run from battle on a horse, the prey could use stun on them , therefore slowing the person down, then people would not be running from battles on them as often if they new they were going to get stunned. things i do like about the changes: 1. having everyone be able to level up the interims and make them theirselves, was a fantastic change !!! 2. the vitality bonus is awesome !!! Message Edited by VampiressAnn on 02-21-2005 05:28 AM |
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#17 |
General
Join Date: Nov 2004
Posts: 25
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![]() What cracks me up is people are still trying to explain how upping the cost to make an item will lower the cost. Making your own subs does not cut it seeing as making say pristine ink as a sage is hard to do, and to try to sell the nonpristines to a vendor is a joke. They raised the cost to make items, of course prices will go up, and so will the cost of resources, therefore everything went up in price. I just don't see how the Devs can honestly think this would work, and I think they are trying to get crafters to quit playing at this point.
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#18 |
Join Date: Jan 2005
Posts: 12
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Can I have your stuff? |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 350
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![]() I think all items needed to craft anything in the game should be sold by NPC's period for a few copper to a max of 3-5 silver for tier 5 stuff. Nodes could still be harvested if crafters are really cheap and don't want to buy from an NPC at all or to try and find rares like coral etc. What's gotten off nodes could still be sold on auction but for same amount or just below same amount as NPC prices. I'm tired of seeing Honey on auction for 40s from some people. People say provisioners and alchemists are greedy. It's [Removed for Content] that try to get ungodly amounts of money from harvestables that make crafting a [FAAR-NERFED!]. Message Edited by Suraklin on 02-22-2005 03:12 AM
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Relax...it's just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed on the previous nerf they called an update... Friends don't let friends ask for another classes nerf. |
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#20 |
Join Date: Nov 2004
Posts: 1
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And its working..... I became an alchemist to help my guild. I dont sell in Merchant Mode because I have other things to do with my computer during the time I dont play. So now I dont craft at all. WTG Sony...... not
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#21 |
Join Date: Dec 2004
Posts: 13
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![]() Aye, this tradeskil nerf sucks. We had nearly every 2nd people crafting, because it made good money, and now maybe 10-20% still craft? Congratulations Sony on removing the fun for 30% of your players. I understand those who quit, I have suspended tradeskilling myself (adventuring is still huge fun though), but maybe that will be enough to make me move to WoW where my friends went. There are other ways to remove money from economy, there is a huge constructive thread a few forums above this. (And no, you cant have my stuff ![]() Lani |
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