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Unread 02-22-2006, 11:01 PM   #1
Keredh

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Ok... Felt the need to parse for the first time ever and so ran my log through advanced combat tracker. If I have missed anything obvious please tell me - I am new to this aspect of gaming and never really felt it necessary (not being one for the "my sword is bigger than your sword" type thing).
 
The swashbuckler is my regular duo partner. She and I are both 60 and in full legendary (she has the fabled neckpiece from Roost). My CAs are all adept III. Hers are all adept I. Our melee weapons are imbued cobalt and my bow is imbued ironwood. I was using Adestes.
 
We teamed up with a zerker and a templar, both also 60 and in legendary with the odd piece of fabled.
 
These are the last 20 encounters as they run off the parser. Figures are rounded up and down as necessary. Where there are multiple mobs in encounters I think the parser gets mixed up (see the Dreadknights) but doesn't affect our (ranger) overall position. A couple of fights I was late to the mob (one I was harvesting, and the other the phone rang).
 
Basic conclusions? An adept I swashbuckler significantly out-damages an adept III ranger (both equally armed, armoured and using legendary poisons). A zerker outdamages an adept III ranger more times than is comfortable.
 
As I said earlier. This is my first shot at parsing and in all my time in MMORPGing I've never felt the need to do it until now. Anything folks can suggest to make the information more useful please fire away.
 
Thulian Dreadnight
1. Ranger: 8505 damage : 218 DPS
2. Zerker: 7339  damage : 188 DPS
3. Swash: 7327 damage : 187 DPS
4. Temp: 302   damage : 8   DPS
 
Thulian Dreadnight
1. Swash: 8663 damage : 309 DPS
2. Zerker: 8155 damage : 291 DPS
3. Ranger: 5259 damage : 188 DPS
4. Temp: 1368 damage : 48 DPS
 
Thulian Terrorlord
1. Zerker: 11571 damage : 289 DPS
2. Swash: 8610 damage : 215 DPS
3. Ranger: 7882 damage : 197 DPS
4. Temp: 83 damage : 2 DPS
 
Thulian Terrorlord
1. Swash: 7767 damage : 337 DPS
2. Zerker: 6057 damage : 263 DPS
3. Ranger: 3872 damage : 168 DPS
4. Temp: 946 damage : 41 DPS
 
Thulian Terrorlord
1. Swash: 11289 damage : 376 DPS
2. Zerker 5927 damage : 197 DPS
3. Ranger: 4940 damage : 164 DPS
4. Temp: 1168 damage : 39 DPS
 
Thulian Dreadknight
1. Swash: 15865 damage : 299 DPS
2. Zerker: 13386 damage : 252 DPS
3. Ranger: 11597 damage : 219 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Dreadknight (odd result)
1. Swash: 2640 damage : 203 DPS
2. Ranger: 2437 damage : 187 DPS
3. Zerker: 1430 damage : 110 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Dreadknight
1. Swash: 12994 damage : 317 DPS
2. Zerker: 11999 damage : 292 DPS
3. Ranger: 7839 damage : 191 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Dreadknight
1. Swash: 9553 damage : 398 DPS
2. Zerker: 4954 damage : 206 DPS
3. Ranger: 3481 damage : 145 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Dreadknight
1. Ranger: 7571 damage : 205 DPS
2. Swash: 6165 damage : 166 DPS
3. Zerker: 4846 damage : 130 DPS
4. Temp: 298 damage : 8 DPS
 
Thulian Terrorlord
1. Swash: 9104 damage : 260 DPS
2. Zerker: 8417 damage : 240 DPS
3. Ranger: 6380 damage : 182 DPS
4. Temp: 569 damage : 16 DPS
 
Thulian Terrorlord
1. Swash: 11498 damage : 338 DPS
2. Ranger: 7794 damage : 229 DPS
3. Zerker: 5715 damage : 168 DPS
4. Temp: 883 damage : 25 DPS
 
Thulian Terrorlord
1. Zerker: 9399 damage : 313 DPS
2. Ranger: 9008 damage : 300 DPS
3. Swash: 8536 damage : 285 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Dreadknight
1. Swash: 7317 damage : 293 DPS
2. Zerker: 7161 damage : 286 DPS
3. Ranger: 3286 damage : 131 DPS (might have been harvesting for some of that fight SMILEY )
4. Temp: 791 damage : 32 DPS
 
Thulian Terrorlord
1. Swash: 10202 damage : 275 DPS
2. Ranger: 7697 damage : 208 DPS
3. Zerker: 7501 damage : 203 DPS
4. Temp: 0 damage : 0 DPS
 
Thulian Terrorlord
1. Swash: 9040 damage : 274 DPS
2. Zerker: 7721 damage : 234 DPS
3. Ranger: 5133 damage : 156 DPS
4. Temp 0 damage : 0 DPS
 
Thulian Dreadknight
1. Swash: 9040 damage : 258 DPS
2. Ranger: 8709 damage : 249 DPS
3. Zerker: 5919 damage : 169 DPS
4. Temp 412 damage : 11 DPS
 
Thulian Dreadknight
1. Ranger: 8442 damage : 205 DPS
2. Zerker: 8071 damage : 197DPS
3. Swash: 5798 damage : 141 DPS
4. Temp 1646 damage : 45 DPS
 
Thulian Terrorlord
1. Swash: 13805 damage : 270 DPS
2. Zerker: 7922 damage : 155 DPS
3. Temp: 1546 damage : 30 DPS
4. Ranger: 1265 damage : 24 DPS (phone rang, honest!)
 
Thulian Dreadknight
1. Swash: 8851 damage : 268 DPS
2. Ranger: 8124 damage : 246 DPS
3. Zerker: 5978 damage : 246 DPS
4. Temp 963 damage : 29 DPS
 
 
 
 
 
 
 
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Unread 02-22-2006, 11:10 PM   #2
TwistedFaith

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I did another series of parses today and here's my results:Full guildy group, here's the results.Shao = MonkCranked = SKFuego = SKLoren = RangerI have all adept3's and around 7 masters.Allies: (00:20) 8977 | 448.85Shaohong 2961 | 148.05Loren 2523 | 126.15Cranked 1781 | 89.05Fuego 1364 | 68.20Phantomghost 348 | 17.40Nelinia 0 | 0.00Allies: (00:40) 9305 | 232.63Cranked 2856 | 71.40Fuego 2003 | 50.08Loren 1984 | 49.60Shaohong 1329 | 33.23Phantomghost 1133 | 28.33Nelinia 0 | 0.00Allies: (00:33) 9377 | 284.15Shaohong 3697 | 112.03Cranked 2046 | 62.00Loren 1894 | 57.39Fuego 1740 | 52.73Nelinia 0 | 0.00Phantomghost 0 | 0.00Allies: (00:57) 9062 | 158.98Cranked 2962 | 51.96Loren 2681 | 47.04Fuego 2178 | 38.21Shaohong 1241 | 21.77Nelinia 0 | 0.00Allies: (00:30) 9343 | 311.43Loren 3112 | 103.73Fuego 3079 | 102.63Shaohong 2600 | 86.67Cranked 552 | 18.40Nelinia 0 | 0.00Phantomghost 0 | 0.00Allies: (01:07) 9550 | 142.54Cranked 3724 | 55.58Fuego 3146 | 46.96Shaohong 1427 | 21.30Phantomghost 993 | 14.82Loren 260 | 3.88Nelinia 0 | 0.00Bow shots are just vastly underpowered, triple shot adept3 hitting for 230dmg is just a joke.Streams of arrows though, omg thats been totally destroyed in LU20. It's worthless and is hardly worth casting.Overall impressions are very bad. I'm just totally dishearted really. I dont know what else to say, it's just a awful situation on live atm SMILEY
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Unread 02-22-2006, 11:50 PM   #3
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I don't have any parses myself (ACT likes to crash more often than I can count on my computer for some reason). Either way I was running around SotS last night. The group make-up was a Guard, Temp, Warden, Trouby, Conjy, and myself (Ranger obviously). Now from my understanding I'm the only Tier 1 DPS on that list. For the first half hour I made it to the top of the list not one time. My closest was 2nd behind the Trouby (the trouby was parsing and pasting to group chat). I wasn't using poisons though so I figured that must be the issue. I applied my poison and was able to make top of the list once. I managed it only by waiting for all my CAs to come back up (inclusing my Master 1 Sniper's Shot) and then spaming then like crazy. In every other case I was out DPSed by at least the Trouby and often times the Conjy also. I was using Adeste's for poison.
 
If rangers are supposed to be Tier 1 DPS then I think I should be out DPSing classes that should be in *other* tiers fairly handily. If it was a wizzy or a warlock or and assassin beating me no big deal, but it wasn't.
 
Something needs to be tweaked back up for rangers. My suggetion, remove the 1 proc per CA rule and find a way to use the normalized attack rate of a CA. By that I mean if it does 2 attacks and casts in 3 sec use 1.5 sec in the proc rate calculations for that CA and allow a proc chance on every attack. While over the long run the chances would be the same with both methods I believe, combats don't usually last over the long run in the normal scheme of things.
 
One other concern is that with these changes they have essencially (from my experience last night) made Evasion and Surveil lines pointless for their hate reduction (I still use Surveil for a long range quick stealth). If the tank gets the initial agro I found it darn near impossible to get the agro away from him. This means the oft stated "Agro management is the job of the entire group." is no longer in my job description. Makes things easier for me I guess, but much less interesting and fun.
 
To add, an idea of the gear I hate. Ironword imbued bow, mostly Adept 3 for Damage Skills (Sniper's Shot at Master 1) and Master 1 Offensive stance. My str unbuffed is at 267 and as states above I use Adeste's Translucent Disruption for poison.

Message Edited by jwmaynar on 02-22-200610:54 AM

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Unread 02-23-2006, 12:10 AM   #4
leafnin

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jwmaynar wrote:
I don't have any parses myself (ACT likes to crash more often than I can count on my computer for some reason). Either way I was running around SotS last night. The group make-up was a Guard, Temp, Warden, Trouby, Conjy, and myself (Ranger obviously). Now from my understanding I'm the only Tier 1 DPS on that list. For the first half hour I made it to the top of the list not one time. My closest was 2nd behind the Trouby (the trouby was parsing and pasting to group chat). I wasn't using poisons though so I figured that must be the issue. I applied my poison and was able to make top of the list once. I managed it only by waiting for all my CAs to come back up (inclusing my Master 1 Sniper's Shot) and then spaming then like crazy. In every other case I was out DPSed by at least the Trouby and often times the Conjy also. I was using Adeste's for poison.
 
If rangers are supposed to be Tier 1 DPS then I think I should be out DPSing classes that should be in *other* tiers fairly handily. If it was a wizzy or a warlock or and assassin beating me no big deal, but it wasn't.
 
Something needs to be tweaked back up for rangers. My suggetion, remove the 1 proc per CA rule and find a way to use the normalized attack rate of a CA. By that I mean if it does 2 attacks and casts in 3 sec use 1.5 sec in the proc rate calculations for that CA and allow a proc chance on every attack. While over the long run the chances would be the same with both methods I believe, combats don't usually last over the long run in the normal scheme of things.
 
One other concern is that with these changes they have essencially (from my experience last night) made Evasion and Surveil lines pointless for their hate reduction (I still use Surveil for a long range quick stealth). If the tank gets the initial agro I found it darn near impossible to get the agro away from him. This means the oft stated "Agro management is the job of the entire group." is no longer in my job description. Makes things easier for me I guess, but much less interesting and fun.
 
To add, an idea of the gear I hate. Ironword imbued bow, mostly Adept 3 for Damage Skills (Sniper's Shot at Master 1) and Master 1 Offensive stance. My str unbuffed is at 267 and as states above I use Adeste's Translucent Disruption for poison.

Message Edited by jwmaynar on 02-22-200610:54 AM


I'll throw in an idea too.  Make it so Offensive stance doesn't proc other procs.  Lower the delay of bows to no more then 3 secs for Longbow and there you go.  Now you have the procs going off at their listed % (3/3* proc %).  If our CA's are back to their old timers this should make up for the loss of DPS.  Some might call for an increase of CA damage afterwards but we can do that if needed after the change.  Revolving our DPS off of poison is what got you into trouble in the first place.  As you said it's a 'broken' mechanic so why are you still basing our ability to reach T1 damage off of it??  Just a thought.

 

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Message Edited by leafnin on 02-22-200611:11 AM

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Unread 02-23-2006, 08:29 PM   #5
Star

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Has anyone been able to get into a grp with another T1 DPS (I think a wizzard would be best since they are mostly single target) and compare?
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Unread 02-23-2006, 08:45 PM   #6
SIlly Muffin

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Has anyone been able to get into a grp with another T1 DPS (I think a wizzard would be best since they are mostly single target) and compare?

I've actually been trying to do this. Yet it seems every group i get invited to - after 2-3 hrs of looking and in LFG - there seems to be no other DPS. I often see Rangers on LFG but few is any wizards, conj/ Are we really now bottom of the barrel DPS that we are last choice. Before LU I used to get snapped up like 100$ bills lying on the floor (5-10 to get a PuG/ raid invites). Now I have to BEG for groups.... When I do get the groups - more than once i've seen "lets get a wizard.. we need a  DPS" AFTER I am in the group for a while ...

/sigh

/cry

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Message Edited by SIlly Muffin on 02-23-200607:46 AM

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Unread 02-23-2006, 09:00 PM   #7
Trollb

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"When I do get the groups - more than once i've seen "lets get a wizard.. we need a  DPS" AFTER I am in the group for a while ..."

Dont be mental. lol. Its not like when people make xp groups they are that picky about dps. Wizards being the so-called [Removed for Content] dps for the longest time (not to mention aggro magnets who die in 2 shots), were invited to groups just as fast as anyone else.

Point is when they need dps, they look at level first.

Well, I know when I make a group im not going to discriminate, unless the ranger is a known assbag.

 

 

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Unread 02-23-2006, 09:17 PM   #8
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I think it is pretty fair the DPS. Seems evenly distributed and everyone can do DPS now.  I bet your taking ability has progress a little bit. The problme in this game everyone wants to be the BEST TANK or THE BEST DPS. Well if everyone is the best there will be no second.

Once one class gets better, all the other whine. It started with guardians, then races, then assassins, then mages followed up with warlocks.

The way I see the game there always will be people on top and others on the bottom. TEMPORARY ONLY since the DEV's will switch it to make everyone better.

So play what you want and quit trying to compare againts each play for the fun, like in the old days

 

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Unread 02-23-2006, 09:17 PM   #9
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Hmm. . .  Perhaps you're unfamiliar with the game? I'm not sure. An XP group should be picky about it's dps just as it's picky about the other roles it requires. Otherwise it is not a very good XP group.
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Unread 02-23-2006, 09:31 PM   #10
Tobann

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Grouped last night with a guardian,2 healers,assassin and coercer. ALl were 54-55 with average gear. Most of the night the assassin was top dps, though both of us were very close. Usually running 200-230.The coercer would beat us about 20% of the time with dps around 300. We were fighting in PoF giant area most of the night.Buaf  55 Ranger
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