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Unread 12-19-2004, 03:19 AM   #1
Tylis

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I posted this in the Ranger section also.

Most people just don't understand how Skill upgrades work. This is mainly because of how new the game is and because those who did not participate in the testing during Beta just have not figure how things work yet. I'm posting this in an attempt to help remedy this.

This will focus on the Ranger skill tree but the rules mentioned apply to all skill trees.

Rules

1) A skills "con" color reflects how useful it will be at your current level.

2) A newly acquired skill will always con Orange.

3) As you level your damage will increase for an Orange to white skill.  I'm not sure if it stops increasing once it goes blue or green....I KNOW it does not increase once it's grey and is even a little less

4) Once you start to pass a skill by, its effectiveness starts to go down.

5) Number 4 does not apply to any skill that only affects yourself (not sure about this one)

6) When a skill becomes "grey" it will lose most of its effectiveness and will be resisted by most exp giving mobs. (Though not necessarily against other grey mobs...an example of this would be a skill that also has the ability to lower a mobs resistance. Once it grey's out, it will do reduced damage and the debuff will almost never land)

7) Most skills that affect a mob have an upgrade every 14 levels.  Entertainment skills do not follow the 14 level rule.

8 ) Having Master level of a grey skill is not as valuable as having Adept of a non grey skill of the same type. (i.e...you have master of a skill that just upgraded. Getting Adept 1 of the new skill will be more affective than the master 1 level of the "grey" skill)
 
Note: I'm not sure why Sneak attack and Cheap Shot do not have upgrades, but my Cheap shot still stuns my target 90% of the time.  So it is at least one grey skill that seems to still work.  It does not do much damage but it's good for interupting a spell caster.  So I still leave this one up.

Below are the Ranger Skill upgrade paths. As each skill upgrades, you can discard the previous skill from your Hot bar.

Quote:
Ranger Skill Upgrade Paths.
12/18/04


(1.6)) Quick Stike >>> (15) Pierce >>> (29) Lighting Strike >>> (43) Blazing Thrust

(3) Sneak >>> (17) Hunt >>> (31) Huntsmans Trap >>> (45) Stalk Prey

(4) Pathfinding

(4.6) Evade

(5) Sneak Attack

(6) Cheap Shot

(7) Ambush >>> (21.6)Shadowflame >>> (35) Raven Embers >>>(49) Tanglethorn

(8 ) Dirty Tricks >>> (22.6) Corner >>> (36.6) Pick Off >>> (50) Snipe

(9) Ensanre >>> (23) Impede >>> (37) Entrap

(10) Shadow Blade >>> (24.6) Shadow Lunge >>> (38.6) Crippling Blade

(11) Reconnoiter >>> (25) Natural Instinct >>> (39) Primal Reflexes

(12) Bleed >>> (26.6) Leaping Cut >>> (40.4) Deadly Reminder

(13) Impale >>> (27.6) Lunging Thrust >>> (41.6) Survival of the Fittest

(13) Hunters Instinct >>> (27) Foresters Insight >>> (41) Veil of the Forest

(14) Stalk

(15) Back Shot >>> (29.6) Sniping Shot >>> (43.6) Culling the Herd

(16) Open Shot >>> (30.6) Flaming Shot >>> (44.4) Sharp Shot

(17) Battle Flurry

(18 ) Survival Instincts >>> (32.6) Adroit >>> (46) Dance of Leaves

(19) Pounce >>> (33.6) Spring >>> (47.6) Natural Selection

(19.6) Shrouded Strike >>> (33) Pouncing Attack >>> (47) Longshank

(20) Phyn Hunting Hawk >>> (40) Jeths Cuddly comp. >>> (50) Rhyns Feline Hunter

(20) Wounding Arrow >>> (34) Crippling Arrow >>> (48 ) Debilitation Arrow

(21) Makeshift Arrows

(22) Steady Aim >>> (36) Take Aim >>> (50) Focus Fire

(24) Trick Shot >>> (38 ) Trick Arrow

(25) Escape

(26) Hidden Shot >>> (40.8 ) Hidden Fire

(28 ) Triple Shot >>> (42.6) Triple Fire

(30) Rip >>> (44.8 ) Tear

(32) Miracle Shot >>> (46.6) Mirricle Arrow

(40) Feral Instinct

(44) Leg Shot

(50) Storm of Arrows
I hope this helps.

--Siege--
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Message Edited by Tylis on 12-19-2004 07:00 AM

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Unread 12-19-2004, 04:24 AM   #2
KetMali

 
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Thank you for the list, 5 stars.
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Unread 12-19-2004, 04:35 AM   #3
Tylis

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I added these corrections in to the first post.  Thanks Audio for telling me how to edit on these boards SMILEY
 
 
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Message Edited by Tylis on 12-19-2004 07:02 AM

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Unread 12-19-2004, 10:15 AM   #4
Audio

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Excellent post.  You can edit it by clicking on options in the corner I believe.
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Unread 12-20-2004, 11:48 AM   #5
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Very nice post thanks, I haven't seen this info specifically for rangers, in the forums, so it will help
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Unread 12-21-2004, 07:18 PM   #6
R4v3nne

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how can you tell the 'con' of the spells?
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Unread 12-21-2004, 08:56 PM   #7
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That was a really useful post!
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Unread 12-21-2004, 09:15 PM   #8
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R4v3nne,
 
You can tell the con by the color of the title of your skill  I.E.   Bleed....Bleed.  Etc.
 
 
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Message Edited by leafnin on 12-21-2004 08:15 AM

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Unread 12-21-2004, 09:31 PM   #9
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I do like the fact that they have maintained the CON color system for everything.  Skills, Quests, Items, Mobs all work the same.
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Unread 03-09-2005, 05:14 PM   #10
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Wow - great post.  Any chance you can throw in the racial skills with their "regular" equivalents?  For example, I guess Hagar's Lunge would be somewhere between shadow lunge and crippling blade.
 
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Unread 03-09-2005, 05:37 PM   #11
xandez

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1 addition
 
14 stalk --> 28 shadow --> (42 surveil)
                                             not sure about this, since im only lvl 34, higher lvl ranger should confirm
 
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Unread 03-09-2005, 09:02 PM   #12
GonkSevenT3

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A very useful post!!!!  I've always been weary of upgrading a skill that might be replaced in a few levels.
 
And I was going to point out shadow as well, as I just got it last night so it was fresh in my mind.
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Unread 03-10-2005, 12:13 AM   #13
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can we also look at this and say "color code" skills that use the same timer ?.. i'd be very interested to see if some of the "replacements" use diff timers than the skill they replace..i have a sneaking suspicion that shared timers are all over the place.
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Unread 03-11-2005, 05:18 PM   #14
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Great help I really appricate the list.  Does anyone have a list of the advance training skills that we get every 10 lvls?  Would be a great help with the /respec in effect to know what i have to pick from  later down the road.
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Unread 03-11-2005, 05:31 PM   #15
Ulta

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If I remember right, Quick Strike doesn't use the same reuse timer as the Pierce line.... it doesn't do much damage in the later levels, but useful for finishing off HOs if nothing else is ready to be used.
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Unread 03-11-2005, 07:30 PM   #16
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Oohh...Tylis I love you. SMILEY   5 stars!
 
Retributuion - Befallen
 
*EDIT*  Triple shot shares the same reuse timer as Open shot.  So...triple shot is an upgrade to open shot, right?

Message Edited by Dashofpepper on 03-11-2005 06:33 AM

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Unread 03-12-2005, 12:09 AM   #17
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I personally consider:(19.6) Shrouded Strike >>> (33) Pouncing Attack >>> (47) Longshankupgrades for Sneak Attack. They share the same reuse timer. And even though they have the added effect of stealthing us, they are still the same basic concept, a backstab that you don't have to be in stealth to use. I use them after Cheap Shot when soloing.sOh and also:14 stalk --> 28 shadow --> 42 surveilI consider upgrades of Evade, (even though they do not share a reuse timer) because they have the same principle of reducing threat/hate.Other than that, amazing post. 5*EDIT: Dashofpepper, I just tried a Triple Shot and it did not grey out Open Shot. They are not related skill.

Message Edited by Jinsou on 03-11-2005 11:25 AM

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Unread 03-15-2005, 03:51 AM   #18
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Ultako Said:If I remember right, Quick Strike doesn't use the same reuse timer as the Pierce line.... it doesn't do much damage in the later levels, but useful for finishing off HOs if nothing else is ready to be used.This just changed (or was fixed) in a recent patch. I noticed it sometime last week.
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Unread 03-15-2005, 06:36 AM   #19
Tylis

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Wow....It's been awhile since I posted this.   Sorry for not keeping it up to date but I got hooked on that "other" game for a few weeks and I'm just now getting back into this game.
 
On a quick note for those that didn't know...when I put this together, there were almost NO linked skills.   I Put this together more for my use than anything else.
 
Let me get back in character for a few days to see whats what (sheesh, I'm going to have to re-learn my keyboard set up) and then I'll update the original post to keep it usefull.
 
Thanks for all the great feedback.
 
 
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Unread 03-15-2005, 04:25 PM   #20
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*EDIT*  Triple shot shares the same reuse timer as Open shot.  So...triple shot is an upgrade to open shot, right?

 


Opens shot get replaced by Flamingshot in lv 30 .

 

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Unread 04-12-2005, 06:33 PM   #21
Ranjadanja

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Any chance of an update on this list? The skill upgrade paths have really helped me plan my upgrade expenses. This list has been a fantastic resource for me.
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Unread 04-12-2005, 07:55 PM   #22
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Hrmm just turned 17 last night .. but i didnt get hunt? are you sure this starts at 17?
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Unread 04-12-2005, 08:02 PM   #23
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Just noticed Hunt is 17.6 =) might want to update that
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Unread 04-14-2005, 10:33 AM   #24
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Very useful post, helps me to see what should be upgraded and where.
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Unread 04-15-2005, 02:26 PM   #25
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Jinsou wrote:

Oh and also:

14 stalk --> 28 shadow --> 42 surveil

I consider upgrades of Evade, (even though they do not share a reuse timer) because they have the same principle of reducing threat/hate.

Other than that, amazing post. 5*


EDIT: Dashofpepper, I just tried a Triple Shot and it did not grey out Open Shot. They are not related skill.

Message Edited by Jinsou on 03-11-200511:25 AM


Those skills aren't upgrade to evade just for the simple reason that Evade can be used to advance or flip a heroic oppurtunity.   Also its a skill that reduces agro without stealthing you while the other 3 stealth you.    But all in all, it is an excellent post.

 

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Unread 06-08-2005, 04:24 PM   #26
Rache

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Sorry for replying to a really old thread, but is there any chance this could be stickied. I quite often refer back to it and imagine other Rangers find it useful too.
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Unread 06-08-2005, 09:04 PM   #27
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GonkSevenT3 wrote:
A very useful post!!!!  I've always been weary of upgrading a skill that might be replaced in a few levels.
 
And I was going to point out shadow as well, as I just got it last night so it was fresh in my mind.



Even if a skill is going to be replaced in a couple of levels, I still think it's worth upgrading.  You can use the added benefit that it gives you for gaining those added few levels.  I've recently been updating the skills that I use the most to Adept I's, if I can find them cheap enough on the broker.  I'm a 24th level Ranger and I'm taking down 28 level mobs.  Sure I still have to run sometimes, but I just have to kite them a little longer before going in for the kill.

Mihouki - 24th Level Ranger - Antonia Bayle

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Unread 06-09-2005, 01:39 AM   #28
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Well, IMO, you should upgrade almost every skill to App4, melee and bow attack skills to Adept1, and then the end-game (or "never replaced") skills to Adept3. I have a great working relationship with a local jeweler; I bring her a lot of free harvests and she makes me App4s (and so far two Adept3s) in return, so any new skill I get is almost immediately upgraded to App4 at the very least. If I can find Adept1s on the broker for a decent price, I pick those up too. I also make sure I go out of my way to provide my friends, allies, and guildmates with any Adept1s that I get in drops, and so I have a lot of people looking out for anything requiring Archery skill for me. Karma is good. SMILEY

And yes, mods, please sticky this thread...

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Unread 06-16-2005, 05:47 PM   #29
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After a bit of research and thought I have made a few changes to the original skill path .. Sneak Attack and Shrouded Strike, Pouncing Attack, etc. share the same timers.  

(1) Tracking

(1.6) Quick Stike >>> (15) Pierce >>> (29) Lighting Strike >>> (43) Blazing Thrust
(3) Sneak >>> (17) Hunt >>> (31) Huntsmans Trap >>> (45) Stalk Prey
(4) Pathfinding
(4.6) Evade
(5) Lucky Break

(5) Sneak Attack >>> (19.6) Shrouded Strike >>> (33) Pouncing Attack >>> (47) Longshank
(6) Cheap Shot
(7) Ambush >>> (21.6) Shadowflame >>> (35) Raven Embers >>>(49) Tanglethorn
(8 ) Dirty Tricks >>> (22.6) Corner >>> (36.6) Pick Off >>> (50) Snipe
(9) Ensnare >>> (23) Impede >>> (37) Entrap
(10) Shadow Blade >>> (24.6) Shadow Lunge >>> (38.6) Crippling Blade
(11) Reconnoiter >>> (25) Natural Instinct >>> (39) Primal Reflexes
(12) Bleed >>> (26.6) Leaping Cut >>> (40.4) Deadly Reminder
(13) Impale >>> (27.6) Lunging Thrust >>> (41.6) Survival of the Fittest
(13) Hunters Instinct >>> (27) Foresters Insight >>> (41) Veil of the Forest
(14) Stalk >>> (2SMILEY Shadow >>> (42) Surveil
(15) Back Shot >>> (29.6) Sniping Shot >>> (43.6) Culling the Herd
(16) Open Shot >>> (30.6) Flaming Shot >>> (44.4) Sharp Shot
(17) Blade Flurry
(18 ) Survival Instincts >>> (32.6) Adroit >>> (46) Dance of Leaves
(19) Pounce >>> (33.6) Spring >>> (47.6) Natural Selection
(20) Phyn Hunting Hawk >>> (40) Jeths Cuddly comp. >>> (50) Rhyns Feline Hunter
(20) Wounding Arrow >>> (34) Crippling Arrow >>> (48 ) Debilitation Arrow
(21) Makeshift Arrows
(22) Steady Aim >>> (36) Take Aim >>> (50) Focus Fire
(24) Trick Shot >>> (38 ) Trick Arrow
(25) Escape
(26) Hidden Shot >>> (40.8 ) Hidden Fire
(28 ) Triple Shot >>> (42.6) Triple Fire
(30) Rip >>> (44.8 ) Tear
(32) Miracle Shot >>> (46.6) Miracle Arrow
(35) Honed Reflexes

(40) Feral Instinct
(44) Leg Shot
(50) Storm of Arrows

Message Edited by ArcticRanger on 06-20-2005 06:14 AM

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Unread 06-20-2005, 05:11 PM   #30
ArcticRang

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Ok, I was able to check a few things out and was able to edit the prior list as above.  Thanks

Message Edited by ArcticRanger on 06-20-2005 06:15 AM

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