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Unread 06-16-2006, 08:19 PM   #1
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Hi:
 I am a pure soloer. I play 2 hours a day, but almost solo all the time. I love to be a healer and wearing plate. Therefore, Cle is always my first choose. By the way, I love my Inq very much.
 
In EQ1, I soloed my Cle up to 40. I did buy few golds to upgrade my Strength/AC Equip. It took me 1+ month to level when I solo my Cle.
 
Well, Back to the topic. I am level 35 now. I can solo up to White 1^ . I am happy with that.  I don't expect to kill fast or level fast. All I care is able to kill something solo in the future.
 
Could I solo up to 70 ??? Or, my dream will fade away in later level......
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Unread 06-16-2006, 08:32 PM   #2
Adorya

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Yes you can, there is solo content and quest soloable at all levels, though it will take you a bit more time than if you group (roughly you raise xp by a double if you group causually, and multiply by 10 if you non stop xp group)
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Unread 06-16-2006, 10:30 PM   #3
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No being mean, but this really is not the best solo game. It is meant for grouping, and 90% of the game is based on grouping.
 
Can you solo to 70? Holy cow I would not want to find out but yeah there are minor solo mobs pretty much everwhere. Will it take forever? You bet. Will you get any good loot? Nope.
 
You can make decent cash though so then you can buy your loot.
 
 
Now does a Inquisitor solo well? HAHAHAHHAAH, no. I can solo better at 69 than I could for a long time but thats because all my spells are either master or ad3's. There was a time in the 40s and 50s that I could not solo green mobs without just getting rocked. Inquisitors and templars have a huge problem right now that we get interrupted a lot. Try to solo and you get interrupted so much you cant hardly get a heal spell off. And if you do win the fight it took 3/4 of your power and 15 minutes haha.
 
Its not wow, we are huge dps'er and can solo to 60 with ease. Its more like wow trying to get to level 15 before you get any spells hehe.
 
Long story short, find some friends and group and have fun.
 
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Unread 06-16-2006, 11:57 PM   #4
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Adorya wrote:
Yes you can, there is solo content and quest soloable at all levels, though it will take you a bit more time than if you group (roughly you raise xp by a double if you group causually, and multiply by 10 if you non stop xp group)



Ok... I truly thought I was over with the newb question, that I was now able to answer and help others, but it seems there is always something to learn out here.

Now, just a little bit out of topics... we get MORE xp in group than solo?

I played WoW just way toooo much.  In WoW, the more people in the group, the LESS xp we gain.  In fact, no matter how many people are in the group, the mob when dying gives the same amount of xp... but the xp is split to all members of the group.  The mob gives 100xp, you are 2 in the group, each of you will gain 50xp.

So, I always thought it was the same here, and always tend to solo as much as I can when I wanted to lvl up... was I that wrong? :smileysurprised:

 

Shame on me :smileysad:

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Unread 06-17-2006, 01:29 AM   #5
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Hhaha yeah you were really that wrong unless you were soloing 3ups....
 
 
Solo mob exp is horrible to say the least, and its by design. Techincally yeah you can solo, but is it efficient? no
 
 
Yes there are group bonus for mobs, but the biggest bonus is that you are killing harder mobs and those harder mobs give more exp. A 3up gives tons more exp than a 2up, a 2up gives tons more exp than a 1up, over a even, over a 1down, over a 2 down etc.... get it?
 
yeah in wow I had a warlock I solo'd all the way to 60 really fast, only grouped for instances. But its not that way here in eq2. With my priest in wow I was grouped 90% of the time but I could go solo quest anytime I wanted to, in eq2, the solo quest are not so great but they are tons better exp than they used to be. At least the solo quest give you noticable exp now.
 
eq2 made the quest work more like wow, but not 100%. Wow you just did quest to level, in eq2 you still grind and quest to level. At least the instances in DOF and KOS help tons. But you cant do any of them solo.
 
 
 
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Unread 06-17-2006, 01:31 AM   #6
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I'm not sure if anyone outside of developers really know the actual xp formulas in this game, but as far as I understand it there are a few factors for xp.1) type of mob/encounter defeated - heroics will give more xp total than solo mobs/encounters2) level of mob/encounter defeated relative to your group's highest member3) some bonus xp for larger groups of 4 (?) or more players4) xp is then split by the number of members in your party if applicable5) mentoring bonuses / penalties if applicable6) vitality/potion bonuses if applicableThere may be more, but those are the things that I know of.Tarta - 70 inqui - Gukedit: apostrophe added as if you care :smileywink:

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Unread 06-17-2006, 02:10 AM   #7
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Just for a reference if your solo and kill a 3 up heroic, lets just say yellow con...You will get far more xp then you would with a group of 6. Xp is divided. Now if you want to get technical yes in a group you will obviously earn more xp, this is only due to the fact you can kill stronger mobs and kill alot faster. This reason alone is why they lock encounters again and do not enable heals outside the group. If somone solo is tanking a red con 3 up heroic and i just heal the dude outside he will get buku xp and still be able to continue at a pretty good rate.But to answer the question, soloing to lvl 70 with an inquisitor is not only realisticly impossible, its boring, not fun and useless. Why play a healer and not actually use your skills for what they are meant for. Just play a class that has personal heals and dps?
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Unread 06-17-2006, 10:55 AM   #8
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Thanks everyone for the answer. I kind of know it will be slow when solo. All I need to know if I can have at least some  blue mobs to solo at each level, or are there any solo quest to do at each level. I am worried I will stock in certain level that I have to group to passed by.

I am a sage, so I can upgrade my spell a little. I am not worry about eqips as long as I can kill the mobs.

I love to wear plate armor and I  though INQ is the class with some DPS and personal heal..Am I wrong ? Any class there is better for solo ?? I tried Shadow Knight up to level 10. It is slower and easier to die than INQ....

By the ways, I just come from WOW. I have 4 60 class in there: Hunter, Rogue, Priest, Shaman. I solo my hunter to have exhalt in Argent Dawn and Timberman (That Trinket).  I solo my priest to have revaled in Argent Dawn and Timberman ( for +15agi enhancement). I just bored in WOW, so I give EQII a try. 

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Unread 06-17-2006, 02:11 PM   #9
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personally ive never had any troubles soloing with the inq, as stated it takes longer than most, im mid 50's atm with mostly adept 3s with legendary gear (cobalt-grp mob drops)- i have been similarly geared throughout my inq's life and I have always been able to take up to single yellow ^ melee mobs without breaking a sweat. in the late 30's the questing got stale after enchanted lands as the rivervale line involves alot of heroics, and lava and everfrost do not have quest lines - just random quests in zone which many of them require a grp and time killing 30 silly mobs that would take several hours.I leveled to 49 then went to sinking sands as the solo quest lines picked up again there.but I try to group as much as possible. We are a tough class alone, however our abilities really enhance others.and yeah there are solo mobs everywhere in this game - just sucks to kill one and see your exp go up by .01btw- a good way to get through your 40's solo is by doing writs in everfrost and lavastorm if you are guilded.edit: oh yeah - sk's are great at soloing - they can self ward as well as FD if the [expletive haxx0red by Raijinn] hits the fan. like many classes - you gotta be patient and get them some levels.

Message Edited by graxnip on 06-17-2006 03:15 AM

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Unread 06-18-2006, 01:50 PM   #10
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You can solo from 20 to 50 in splitpaw too, might be a bit boring after a while though SMILEY
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Unread 06-18-2006, 09:17 PM   #11
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kickus wrote:
I love to wear plate armor and I  though INQ is the class with some DPS and personal heal..Am I wrong ?
fury has the most dps of the priest classes but the pansies cant wear plate and take a hit like us.
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Unread 06-19-2006, 03:50 PM   #12
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auvii wrote:
Just for a reference if your solo and kill a 3 up heroic, lets just say yellow con...You will get far more xp then you would with a group of 6. Xp is divided. Now if you want to get technical yes in a group you will obviously earn more xp, this is only due to the fact you can kill stronger mobs and kill alot faster. This reason alone is why they lock encounters again and do not enable heals outside the group. If somone solo is tanking a red con 3 up heroic and i just heal the dude outside he will get buku xp and still be able to continue at a pretty good rate.


But to answer the question, soloing to lvl 70 with an inquisitor is not only realisticly impossible, its boring, not fun and useless. Why play a healer and not actually use your skills for what they are meant for. Just play a class that has personal heals and dps?


I've got to disagree with you on this one.  For the record, I was a templar for ages and they solo quite a bit slower than Inquisitors.   I play at odd hours, so I usually solo rather than spending a long time LFG, twiddling my thumbs while waiting for something to happen.  I soloed my templar COMPLETELY through 46 of the original 50 levels, prior to the first expansion.  I only grouped to complete HQs or if someone needed a hand with something.  I managed to solo about half of T6 (50-60) doing the various quest lines in DoF.  Now I will absolutely agree with you that it was extremly boring and agravating at times, but it IS possible, you just have to have patience.

I re-betrayed this weekend and spent most of it soloing.  I must say that while I can not solo as well as my bruiser, I can solo far better as an inquisitor than a templar and I still haven't figured out how best to use all of the spell lines yet.  If you want to solo, do as many quests along the way as you can, you can easily find many along the way that are soloable and provide pretty diecent XP and money.

That said, I whole heartedly agree that grouping is the best XP you can get.

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Unread 06-19-2006, 06:17 PM   #13
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i CAN solo, but when i do i feel like putting my head through a meat grinder. I picked inquisitor specificaly because i wanted to group more. It's just more fun for me & better exp.
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Unread 06-26-2006, 07:47 AM   #14
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I agree with auvii why play a priest if you want to solo.   Any class can solo if need be, but as a healer those times that you can't find a group should be far and few in between.
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Unread 07-10-2006, 10:40 AM   #15
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I rolled an Inq because of grouping.  If I want to solo, I go to my SK main, and rock the house with him.  Inq's are amazing, but what's the point of soloing an Inq?  Group heals alone are fun.  I love how hectic a good run with my healer can be, and nothing challenges me more then trying to keep on top of a pick up group!  Btw, I picked Inq because one of those in my group as an SK, and I smile.  My favorite healer class by far.  I know some tanks like those other healers better, but man, I'm an Inq convert via meat grinding. 
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Unread 07-10-2006, 01:54 PM   #16
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yes we can solo and well, but it takes a very different character build to solo well than a pure raid/group wis spammer.

i see many healers who have sky high wis but not much else. these people cannot solo.

soloing, requires many of the principles of raiding.

1) planning, you must plan your character, your zone, the mobs you want, etc

2) change of gear. i carry 3 sets, of most slot items. interchanging depending on the mob and type of area. it helps me balance my stats, and be able to kill quickly and efficiently

3)skills. adept 1 wont cut it as a soloer, well not if you want any speed. adept 3 is what you should aim for, itll give you more bang for your buck, and your on a budget.

 

as an inquis we have a few thing in our favour for soloing.

1) plate, especially vanguard plate, gives us very very good mit for a non tank class. also plate generally comes with sta boosts amongst other things, combined with our class buffs, gives us a decent health pool.

2) reactives. combined with plate = very good healing.

3) our debuffs. our debuffs allow you to:

a) lower the mitigation of the mob

b) weaken the mobs damage (str+int)

c) lower the melee skills used by the mob to hurt you

d) do damage when ever the mob attacks you

e) damage the mob when they use a beneficial skill

ok so pretty much nerf the mob big time. i picked up adept 1 of a skill at 64 which decreases the str and int (forgot name doh) it reduces it by 61. 61 thats alot, and a big difference. and thats only adept one.

4) our "nukes" ok its not fusion, however priest heroic opertunities are pretty powerfull. combined with DoTs and out nukes we have some decent damage potential, more than enough to solo with any how.

soloing just requires a totally different mindset to grouping. you try and balance your stats rather than spam wis in a group. and remember you will run out of power at some point, have at least a fair Str if you plan to solo, loosing a war of attrition to that final green looks bad.

 

to practise, join a group with 2 healers. negociate to be back up healer and then switch gear to max out your int/str. try and parse as high as possible, while maintaining a reactive on the tank. then when you find a pattern you can go out and try it your self.

last night i grouped in SoS with a very good group. SK(or pally) zerker dirge necro inquis mystic. we were there for ages just slaying everything in our path, we went down then up all over. due to lag and a LD we had 2 deaths big deal. but was a highly rewarding group. the mystics wards were keeping the crusader up and i only needed to step in when things got mental. so i switched out to xegonite van plate my royal great flail str dolls etc etc, got a high str and went hitting. i turned what would have been a nearly useless back up healer into a damage contributor and felt usefull rather than sitting back and getting bord.

experimentation is all thats needed

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Unread 07-10-2006, 09:20 PM   #17
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dave143256384 wrote:

yes we can solo and well, but it takes a very different character build to solo well than a pure raid/group wis spammer.

i see many healers who have sky high wis but not much else. these people cannot solo.

soloing, requires many of the principles of raiding.

1) planning, you must plan your character, your zone, the mobs you want, etc

2) change of gear. i carry 3 sets, of most slot items. interchanging depending on the mob and type of area. it helps me balance my stats, and be able to kill quickly and efficiently

3)skills. adept 1 wont cut it as a soloer, well not if you want any speed. adept 3 is what you should aim for, itll give you more bang for your buck, and your on a budget.

as an inquis we have a few thing in our favour for soloing.

1) plate, especially vanguard plate, gives us very very good mit for a non tank class. also plate generally comes with sta boosts amongst other things, combined with our class buffs, gives us a decent health pool.

2) reactives. combined with plate = very good healing.

3) our debuffs. our debuffs allow you to:

a) lower the mitigation of the mob

b) weaken the mobs damage (str+int)

c) lower the melee skills used by the mob to hurt you

d) do damage when ever the mob attacks you

e) damage the mob when they use a beneficial skill

ok so pretty much nerf the mob big time. i picked up adept 1 of a skill at 64 which decreases the str and int (forgot name doh) it reduces it by 61. 61 thats alot, and a big difference. and thats only adept one.

4) our "nukes" ok its not fusion, however priest heroic opertunities are pretty powerfull. combined with DoTs and out nukes we have some decent damage potential, more than enough to solo with any how.

soloing just requires a totally different mindset to grouping. you try and balance your stats rather than spam wis in a group. and remember you will run out of power at some point, have at least a fair Str if you plan to solo, loosing a war of attrition to that final green looks bad.

to practise, join a group with 2 healers. negociate to be back up healer and then switch gear to max out your int/str. try and parse as high as possible, while maintaining a reactive on the tank. then when you find a pattern you can go out and try it your self.

last night i grouped in SoS with a very good group. SK(or pally) zerker dirge necro inquis mystic. we were there for ages just slaying everything in our path, we went down then up all over. due to lag and a LD we had 2 deaths big deal. but was a highly rewarding group. the mystics wards were keeping the crusader up and i only needed to step in when things got mental. so i switched out to xegonite van plate my royal great flail str dolls etc etc, got a high str and went hitting. i turned what would have been a nearly useless back up healer into a damage contributor and felt usefull rather than sitting back and getting bord.

experimentation is all thats needed


Man........ I hate long post like these. Easy answer.  Yes you can solo all the way to 70 as an inquisitor.  I can currently solo level 72 Heroic groups of 3 ^ and level 70 Heroic solo ^^^.  Inquisitors FTW!
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Unread 08-20-2006, 02:30 PM   #18
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ericshaitan wrote:

dave143256384 wrote:

yes we can solo and well, but it takes a very different character build to solo well than a pure raid/group wis spammer.

i see many healers who have sky high wis but not much else. these people cannot solo.

soloing, requires many of the principles of raiding.

1) planning, you must plan your character, your zone, the mobs you want, etc

2) change of gear. i carry 3 sets, of most slot items. interchanging depending on the mob and type of area. it helps me balance my stats, and be able to kill quickly and efficiently

3)skills. adept 1 wont cut it as a soloer, well not if you want any speed. adept 3 is what you should aim for, itll give you more bang for your buck, and your on a budget.

as an inquis we have a few thing in our favour for soloing.

1) plate, especially vanguard plate, gives us very very good mit for a non tank class. also plate generally comes with sta boosts amongst other things, combined with our class buffs, gives us a decent health pool.

2) reactives. combined with plate = very good healing.

3) our debuffs. our debuffs allow you to:

a) lower the mitigation of the mob

b) weaken the mobs damage (str+int)

c) lower the melee skills used by the mob to hurt you

d) do damage when ever the mob attacks you

e) damage the mob when they use a beneficial skill

ok so pretty much nerf the mob big time. i picked up adept 1 of a skill at 64 which decreases the str and int (forgot name doh) it reduces it by 61. 61 thats alot, and a big difference. and thats only adept one.

4) our "nukes" ok its not fusion, however priest heroic opertunities are pretty powerfull. combined with DoTs and out nukes we have some decent damage potential, more than enough to solo with any how.

soloing just requires a totally different mindset to grouping. you try and balance your stats rather than spam wis in a group. and remember you will run out of power at some point, have at least a fair Str if you plan to solo, loosing a war of attrition to that final green looks bad.

to practise, join a group with 2 healers. negociate to be back up healer and then switch gear to max out your int/str. try and parse as high as possible, while maintaining a reactive on the tank. then when you find a pattern you can go out and try it your self.

last night i grouped in SoS with a very good group. SK(or pally) zerker dirge necro inquis mystic. we were there for ages just slaying everything in our path, we went down then up all over. due to lag and a LD we had 2 deaths big deal. but was a highly rewarding group. the mystics wards were keeping the crusader up and i only needed to step in when things got mental. so i switched out to xegonite van plate my royal great flail str dolls etc etc, got a high str and went hitting. i turned what would have been a nearly useless back up healer into a damage contributor and felt usefull rather than sitting back and getting bord.

experimentation is all thats needed


Man........ I hate long post like these. Easy answer.  Yes you can solo all the way to 70 as an inquisitor.  I can currently solo level 72 Heroic groups of 3 ^ and level 70 Heroic solo ^^^.  Inquisitors FTW!

Yeah, don't forget to mention that your in fabled gear with master spells.
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Unread 08-21-2006, 10:12 AM   #19
Echar Elocin

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if u take aa lines towards dps u can solo rather easy and i think thats the first post thak didnt mention he could do 800 dps on raid mobs
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Unread 08-21-2006, 05:46 PM   #20
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Echar Elocin wrote:
if u take aa lines towards dps u can solo rather easy and i think thats the first post thak didnt mention he could do 800 dps on raid mobs
Opps, yea my bad.  Did i mention that i can do 800 dps on raid mobs?
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Unread 08-22-2006, 01:05 AM   #21
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Sure, we can solo to 70. Only thing is that you will be level 70 in RL too when you are :smileytongue:
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Unread 09-07-2006, 09:27 PM   #22
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I currently have a 52 inquisitor.  I have the best armor and spells (all masters if I can find them).  I'm having a new set of cobalt armor made today...seeing that I made 52 last night.  You can wear cobalt at 52.

The question is can an inquisitor solo?  The obvious answer is yes of course we can.  The real question should be...can we solo successfully?   (I'll explain why I'm being so nitpicky about the question) 

There are times when I just get by fighting greens...maybe even a couple at the same time.  If they have any up arrows...more often than not I get the weeds beat out of me...and if a couple greens show up with up arrows...forget it...I'm toast.      

This became very frustrating and I actually quit the game for several months...it just wasn't fun. 

My problem was that I didn't take the time and energy to learn my character.  Too many spells...too many strategies...I was too lazy to really delve into all this stuff and develop my inquisitor...and I generally don't like clicky-clicky-clicky kill as many monsters as I can.   I wouldn't have been an inquisitor if that's what I wanted to do.  I like the idea of keeping a group alive...to me that's the challenge.

But...there are times when soloing is a must...and so I'm back...gonna spend more time trying to understand the spells and strategies.  I actually took on three green no-arrow gators last night in the Sinking Sands and survived.

Can we solo successfully?  The answer is yes.  But because our melee is terrible...you really have to know how to use your strengths as an inquisitor.

 

Good Luck

Marykim on Crushbone 

 

 

 

 

 

 

 

Message Edited by ed52 on 09-07-2006 10:32 AM

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Unread 09-07-2006, 09:38 PM   #23
ericshaitan

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ed52 wrote:

I have the best armor   I'm having a new set of cobalt armor made today...seeing that I made 52 last night.  You can wear cobalt at 52.


But if you have the best armor why would you need cobalt?!?!?  Full T5 Fabled armor>cobalt.
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Unread 09-08-2006, 12:22 AM   #24
Maryk

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I got ebon armor when I hit 40...now that I made 52 I can wear cobalt which is better than ebon.

The point I was trying to make is that it doesn't necessarily matter how good my spells are or

how good my armor is...it helps of course...but I still needed to invest the time and energy in

understanding the spells and best strategies for my character.

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