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#1 |
Loremaster
Join Date: Nov 2004
Posts: 59
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![]() Been doing alot of hunting in Cazel instance lately, and just started hunting at Poet's Palace. I have noticed when mezzing 64^^^ they seem to break mez prematurely, anyone else notice this? I have never had a problem with mez holding before fighting mobs of this level. Any information would be appreciated,
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#2 |
General
Join Date: Feb 2005
Posts: 339
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imo, level is the most important aspect of the early break/resistance based control spells. If something is 3 or 4 levels higher than you, you have to be careful. probably the best thing you can do to prevent it is cast ravaged psyche on the mob after you mez it. it wont break mez and it will likely eliminate the chance of an early break.
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------------------------------------------- "The poison of which weaker natures perish strengthens the strong -- nor do they call it poison." --Nietzsche Dystrax Dysenchanted - 60 Coercer The Tribunal - Butcherblock Could I have a more appropriate last name? |
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#3 |
Join Date: Apr 2005
Posts: 370
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![]() Even so, mez isn't supposed to work like this now. It's supposed to last for it's full duration no matter what. Those are pretty tough mobs so maybe they're some kind of special case though, who knows. PigLick |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 57
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Are you sure that's true? All of the spell descriptions for (both single target and AoE) mez say "Upgrades to this spell reduce the targets resistance to the full duration of this spell" (as per their new and updated spell description list on EQ2 Players). Is this a mistake in the spell descriptions? It seems consistant with the described behavior of mobs staying under for variable durations based on mob level/difficulty.
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#5 |
Join Date: Apr 2005
Posts: 370
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![]() It's not a mistake perse, just horrible wording. Somewhere in the patch notes it was stated that mezzes will always last their full duration if they land. Upgrades reduce the chance of the spell being resisted, but don't affect duration (which is what that blurb is trying to say, but doing a pretty horrible job of). Of course, if these mobs are in fact breaking early, something's obviously up. Either they're a special case, it's a bug, or the patch notes were wrong (and/or it's been changed and we weren't notified). I've never seen mez not last the full duration, even on high yellows and oranges that resist nearly everything I cast and will shed off roots early no problem, so it's definitely not a universal thing whatever it is. PigLick |
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#6 |
Join Date: Nov 2004
Posts: 116
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Maybe the mobs were Bruisers or they were using their manastones.
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-Gilbertus 55 *Retired* OGRE Coercer Monolith Account Cancelled |
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#7 |
General
Join Date: Feb 2005
Posts: 573
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![]() maybe these mobs got some brawler abilities? monks are able to remove effects like stuns and mez from themselves for example. if it happens while fighting group encounter there would also be the possiblity that one of the mobs can "cure" the mez. just some ideas, why it must not be a bug in any case.
and PigLick is right, all spells are usually supposed to hold their full duration once they land on a mob.
edit: ha, Gilbertus beat me by a second... Message Edited by zitha on 10-19-2005 09:58 AM |
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