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Unread 03-10-2005, 01:13 AM   #1
aa

 
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Since they increased solo exp last time I have done extensive soloing.  Pushing the envelope.  As a 35 wizard I soloed a 36 sullen centurian group mob.  Took  me 3 tries but figured it out.  While playing around with this I noticed something funny.  My roots broke everytime I cast harvest.  And if I cast any spell that gave me mana they had a chance of breaking.
 
This does not seem right.  It is almost like a trap.  Cast harvest stun yourself and mob automatically breaks and comes and beats on you.
 
All of my spells are adept 3 thanks to the hours I spent Tradeskilling before the nerf.  Now I am broke but I have my spells bought through level 42.  So, I may have an edge over others trying to take on mobs out of our league.  My challange is to take on pairs of group mobs my level.  I could I think except for one thing.  They break root.
 
I have learned that if I just hit with stun then cast root they stick well, and stay stuck till time on root runs out.  But if I throw in a dot this seems to increase the chance of them breaking before time runs out.  If I dont mind being slow I stun, root, root, root, stun, root, root, root etc.  till it is dead.  One problem is I run out of mana this way so I have to cannibalize and harvest.  Both tend to break root.  It seems to me that this is a bug.
 
Maybe it is in there to specifically keep me from doing what I am doing which is kill big mobs.  But I am maxed out wizard and even with much practice I prolly die enough it is not worth the risk.  I am mostly doing it as a challange.  The technique has come in handy on occasion when we get an add so I pull agro then root it away form combat for a while, but mostly it is just for entertainment to test what I can do.  I have learned not to do it on casters they just stand there rooted and kill you with a few zaps.  Plus if they are healers my damage can not keep up, I run out of man way too fast.  But for taking out fighters or scouts it seems to be a good method.
 
I was experimenting with a few blue^^ mobs testing the system and it seems that indeed harvest auto breaks the root and cannalize spells have a chance to break it. 
 
Any other thoughts of what breaks roots?
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Unread 03-10-2005, 02:53 AM   #2
AngelR

 
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It may only be my imagination, but it seems to happen too often to be coincidence... I find that triggering an HO (just Arcane Augur, not the first spell in the chain), has a chance of breaking it.  A good chance, at that.  /shrug
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Unread 03-10-2005, 12:26 PM   #3
Renynz

 
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Damage breaks root. I've found that DD breaks it more frequently than DoTs, but any form of damage (either inflicted by you or another) has a chance to break it. Never tried to harvest while I had a mob rooted, but I would wager that it breaks because of the stun component.
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Unread 03-10-2005, 11:01 PM   #4
Daeanor

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Renynzea wrote:Damage breaks root. I've found that DD breaks it more frequently than DoTs, but any form of damage (either inflicted by you or another) has a chance to break it. Never tried to harvest while I had a mob rooted, but I would wager that it breaks because of the stun component.
But it stuns the caster, not the mob. Doesn't make sense...
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Unread 03-10-2005, 11:15 PM   #5
Lady Uaelr

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Stun> root> replensih mana>break root>die.
 
Wizzards are great!!!
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Unread 03-10-2005, 11:53 PM   #6
greenhor

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I've stopped using HO's while soloing because the starter (even before i cast an actual damage spell) seems to break root ever single time.  this just started happening the patch before this one and i wish they'd fix it.  can't imagine that's intentional but then again who knows.
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Unread 03-11-2005, 12:41 AM   #7
aa

 
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Yes, the HO breaks root too, I stopped using HOs a while back because of this and forgot to include it in my original post. 
 
And I have considered that it could just be coincidence.  But I have tested it too many times.  You stun yourself the mob breaks root and attacks.  The control setting was to take a mob and do nothing but stun and root and time how long it stays rooted.  Each time I did this the mob stayed rooted the entire time.  It would not break root unless I added some other spell.
 
I think it is a bug that spells you cast on yourself break root
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