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Unread 09-28-2006, 09:34 PM   #1
Kelson

 
Join Date: Mar 2005
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Hi everyone,
 
I'm a bit of an alt-o-holic (heh) and I love playing healers.  I currently play a Warden and a Defiler and have tried out and deleted a Mystic and 2 Templars (among a plethora of non-Priest alts).
 
I've been reading over the Inquisitor spell list and had some questions I'd like some help with.
 
From my experience, the vast majority of single group zones in the game don't require more than 1 healer to do well.  When I'm playing one of my healers and the group invites another, we're usually pretty bored because there just isn't much to do.  As a Warden or Mystic, my DPS contribution is so bad that it's almost unnoticeable, so I usually don't even bother casting my feeble nukes or dots, unless they have a debuff component.  If I'm playing my Defiler, however, I have lots of debuffing to keep me busy and it helps the mobs die faster.  Aside from this, we're generally better served by filling that last spot with a utility class or another DPS class to mow through things faster - not with a healer that won't contribute much to faster xping.
 
I've noticed that Inquisitors have a very nice chant they can use when their healing skills aren't needed.  Since the chant has a haste component (or is it DPS?  I forget.) and an INT component, it works well in groups with melee or mages.  It also seems like you can keep the chant up pretty much constantly with such a short recast time.  Is this the case?
 
Do you find this to be a good contributor to the group's DPS when your healing isn't needed in a group?  I've also noticed you have a group buff that gives a chance for any attack (melee, magic, ranged, etc.) to proc extra damage (am I interpreting the description correctly?).  Plus a single target buff that gives a DPS (haste?) boost (instead of power like other Priests) in addition to large amounts of health.
 
So am I correct in assuming that in addition to being a good main healer for groups that I can be a good DPS contributer in groups (via buffs, not my own personal nukes/melee DPS) when we have more than 1 healer?  I guess I'd sorta be like a mini-bard of sorts or whatever.  Having this option intrigues me.  If we can indeed contribute good group buffs (especially DPS buffs), I will be forced to create an Inquisitor.  SMILEY
 
What do you think?  Also, what other unique abilities do Inquisitors bring to a group?
 
-Kelvarin
Lucan DLere

Message Edited by Kelson13 on 09-28-2006 10:38 AM

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Unread 09-28-2006, 09:59 PM   #2
Bayler_x

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Yes, we're good at helping our melee groupmates do more damage.Our "Blessing"/"Aura" buffs add both a ton of hitpoints and a good amount of autoattack damage to whoever we cast them on.  They take up 1 point of concentration, though, so choiced need to be made.  Usually I'll prefer to give it to the main tank and melee damage-dealers.  But sometimes the hitpoints are more valuable than the DPS; for instance, when you have mages in the party who are lower level than most of the group.Fanaticism is a great situational buff.  It gives haste and +int.  We can toggle it off and on pretty much at will.  I think the casting time is 0.5 seconds.  Of course, we can't cast while it's activated.  So even when I'm a secondary healer in a group, I don't leave it up non-stop.  I'm too busy debuffing and curing much of the time.  But it's great when you've got everything out of the way.  Our group-proc spell really isn't as nice as it looks.  It takes a concentration point, so usually we're better off casting blessing/aura on an additional person instead.  But for solo or duo, you might as well use it.We get some pretty cool spells.  But other than mentioned above, the one that really sets us apart is our "inquest" line.  It's a spell we cast on an ally that gives them a chance to proc a power-tap.  That is, sometimes when our ally attacks, the mob will lose power and we gain it.  Thanks to this spell, we run out of power later than other healers.  That can be very important in long fights.
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Unread 09-28-2006, 11:09 PM   #3
Kelson

 
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Thanks for your reply!  SMILEY

I find it interesting that you said the chant was good for melee groups.  With the extra INT, wouldn't it be good for caster groups as well?

The power tap buff seems handy, for sure.  I just hope it works better than the Wizard version - which doesn't seem to have any effect at all and works in a similar fashion, per the description.

I appreciate the feedback.  I may be creating yet another alt in the future *sigh*.  It's a disease, I swear!  lol

-Kelvarin

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Unread 09-29-2006, 01:05 AM   #4
graxnip

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well you should be aware that inquisitors do not get the zealorty/fanaticism line until lvl 50.with our aa lines - see other current posts about melee'ing inquisitors - our dps can be respectable-however, all the people who are talking about doing alot of dmg with these lines are lvl 70 and have items like a blackscale maul which is only equipable at lvl 68 or so - maybe 66 i forget. I have been hard pressed to find a high dmg/high delay 2hander at lower levels.early on as an inquisitor, you dont have all your signature spells so im sure it will be alot like your templars until your 20's - but i'm not sure anymore since the revamp when they redid 1-20.

I find it interesting that you said the chant was good for melee groups.  With the extra INT, wouldn't it be good for caster groups as well?

The power tap buff seems handy, for sure.  I just hope it works better than the Wizard version - which doesn't seem to have any effect at all and works in a similar fashion, per the description.


many here will say that the int buff is neglegable at the point you get it cause int is so easy to raise that many will have hit the int cap. add that to our defensive hp buff which raises dps (not a haste, but dps buff which effects autoattack), and the act of X line (dmg proc) and the inquest line - (yes the mana proc is very good  when put on the right person - and it is another spell we dont get until the late 40's)- - on the whole we shine in a group of alot of melee toons.alot of the fun of the inquisitor happens post 50, when we have all of our abilities unlocked so to speak. it is a very fun end game class to play.  Mine is so old that i have no idea how it would be to relevel him these days as the game has changed so much.anyway - hope you make it for the long haul, as you will never be bored.
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Unread 09-29-2006, 01:08 AM   #5
graxnip

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dont mean to double post  - but cant leave out convert - adds a 200ish pt heal to any beneficial spell we cast if it is active - poof 200 pts to everyone when you toggle on zealotryand its always funny to see it go off when you odessey yourself or a mate.
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Unread 09-29-2006, 02:27 AM   #6
Kelson

 
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Thanks again!  Lots of good info.  Yeah, it seems this character will play a lot like my Templars did.  When I make this alt, it's good to know that I'll have to get to 50+ to see the real fun versatility I'd be looking for in this character.

And, yeah the buff that heals for every beneficial spell cast seems quite handy.  Cure someone...give them some health as a bonus.  Nice tip about toggling zealatry on for a quick/cheap group heal, heh.

-Kelvarin

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