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Unread 06-06-2006, 12:59 AM   #1
Drusilla

 
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I'am at a toss up between what class to play, it's either defiler or Illusionist. Coming from a warlock I couldnt find a group to save my life and would like to play a more group based class. I know Defiler are wanted in groups more, but Illusionists look so fun. Also, everytime Iam LFG as a defiler I dont get invites and I always see a bunch of healers LFG.
 
Anyway, How long do Illusionist stay LFG for ? I dont have a guild yet =)
 
Thanks

Message Edited by Drusilla55 on 06-05-2006 02:17 PM

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Unread 06-06-2006, 01:42 AM   #2
Barobra

 
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Drusilla55 wrote:
I'am at a toss up between what class to play, it's either defiler or Illusionist. Coming from a warlock I couldnt find a group to save my life and would like to play a more group based class. I know Defiler are wanted in groups more, but Illusionists look so fun. Also, everytime Iam LFG as a defiler I dont invites and I always see a bunch of healers LFG.
 
Anyway, How long do Illusionist stay LFG for ? I dont have a guild yet =)
 
Thanks



Your answers are going to vary alot. Alot of people that read these forums are on many different servers and every server is going to have a different player base...different classes etc. As a general rule for me though, a healer is always going to find a group over an illusionist. Simply for the fact that there has to be a healer but there does not have to be an illusionist.
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Unread 06-06-2006, 04:12 AM   #3
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Maybe it's just my server (Oasis) and character level but my low 60's Illusionist gets invites faster than my low 30's Defiler. I do not see many Defiler's at that level so advertise as an "ex-Mystic" (yes, I betrayed) in case peeps do not know what one is! Usually this creates some channel discussion which, in turn, leads to an invite once they realize Defiler = Healer.  :smileywink:

I suspect (hope) my Defiler will be more popular in the high 30's since low 30's is almost too high (with a full group) for Ruins of Varsoon (RoV) but too low for Runnyeye (RE).

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Unread 06-06-2006, 05:59 PM   #4
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I've never had much problems getting groups but it might vary from person to person.  I've noticed I've had a lot of "repeat customers".  They must have liked how I handled myself.  An enchanter it's a hard class to play for sure.  You're always walking that fine line between going all out DPS or controlling mobs to prevent damage and each situation must be evaluated individually.  If you fail to mez a mob that winds up wiping your group, people might not say anything but they might not invite you back.

There's one place I found where we're essential and that's the Black Sepulcher.  Very hard to do that place without a mezzer so I've sometimes made my own groups to go in there and shown people how the place works.  They're usually delighted that the mechanics are unique and the drops you can get there are pretty good too.

But the short answer: Be as good an enchanter as you can be and you'll have no trouble getting groups.

 

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Unread 06-07-2006, 11:58 AM   #5
Manyak

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/shrug, i cant even remember the last time i had to put up my lfg tag at all. for some reason i get random tells all day, and i dont even know half of em.
 
But then again, back in the day, id go days without a lasting group.
 
Depends on alot of things, dont get bummed out.
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Unread 06-07-2006, 08:01 PM   #6
TalethBane

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I have recently leveled up an Illusionist on AB (Ratax). I nomally don't have to wait all that long when I put up LFG for a group. I have several people that I have grouped with in the past that will always look for me if I am on. If you do a good job in a group, you will be remembered. If you save everyone's collective butts, you will definately be remembered. If you are having problems getting groups, be patient. You will get them, then do your very best and people will notice and ask you to group again in the future. ('course, that can be said for any class, not just Illusionists)
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Unread 06-08-2006, 02:31 AM   #7
110euph

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Grouping as an illusionist can be frustrating, though, especially in a PUG (pick up group) because a lot of folks think that AEs are their best dps spells.  I was in a group a couple of days ago in SoS with three fighters (Guard, monk, zerker) and they wouldn't let me mez anything.  We got two adds and the group wiped because they kept using their AE attacks.  Grouping with friends or guildies who are willing to let you mez is great.  The real bonus of Enchanter is that you can solo REALLY freakin well while you are LFG, so there's never an unproductive moment.
 
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Unread 06-08-2006, 07:54 AM   #8
Belizarius

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I honestly cannot remember the last time I had LFG up.
 
But I have been playing the same character in the same guild since EQ2 release.  If I want a group, I usually put one together myself.
 
If you cannot get groups, you will have better soloability as an Illusionist than as a Defiler.
 
As an aside, just as groups who do the 'wrong thing' can be frustrating to enchanters, enchanters who do it wrong can be frustrating to their groups.
 
Your group should let you handle out-of-encounter adds.  But you should generally avoid mezzing anything else.  It is occasionally useful to mez the 'boss' of a mixed-con group eg the savage orcs near the Western mill in Zek, while dealing with the minions.
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Unread 06-08-2006, 04:19 PM   #9
Ghartan

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Yeah my Illusionists gets picked up pretty fast when LFG.But then again so does my Swashie ... so I think it is more than being LFG but also the time of day (lots of people forming groups??) and if you are already in a popular grouping spot (Sanctum, or PoA).
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Unread 06-09-2006, 05:21 PM   #10
Manyak

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Belizarius wrote:
 
Your group should let you handle out-of-encounter adds.  But you should generally avoid mezzing anything else. 


If ur tank can hold aggro on adds, and the healer(s) can heal well enough, then theres no reason to mezz anything. Let them get AEd.

This is coming from my experience as a tank btw. Its really annoying as hell to have anything mezzed, in or out of encounter, cuz it screws up my whole aggro-holding routine. Its alot harder to hold aggro through mezzes than it is without them. I mean of course theres exceptions like OH SNAP A NAMED POPPED and u go mezz it to lock it to the group.....but other than that, it really really sux.

But of course, with bad tanks, it might actually be necessary.

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Unread 06-09-2006, 05:23 PM   #11
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If the group knows how to assist properly you could taunt without breaking mez.
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Unread 06-09-2006, 05:27 PM   #12
Manyak

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thats the thing....taunt.....
 
if things werent mezzed, with a guardian at least, reinforcement+tremor = pbAE mini-rescue
with a zerker, insolent gibe = pbAE mini-rescue
 
so no need to worry about anything....mezzing and blocking those will just throw a tank off balance. plus a couple other things like 30-sec buffs that were casted cuz he ASSUMED hed take more damage.....completely wasted......
 
 
besides, if ur tank knows how to tank properly, u wont need to mezz =) who cares about the rest of the group lol

Message Edited by DaMutation on 06-09-2006 06:29 AM

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Unread 06-09-2006, 05:39 PM   #13
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Thing about these arguments is assuming everything is going well in a group. Even your best raid equipped tank will have problems with 5 ^^^. I have been in so many groups that whiped and absolutley would not have if I had mezzed. Thats the problem I keep saying with people that don't want to mez at all.
 
If your in the mode to just ae and not mez and just zerg everything. When you get those 3 extra adds beating on the healer...you only have so many ae taunts and single taunts...the healer WILL get hit. Then you have problems..... Now if you just mezzed one of them or even 2 there would be no issue at all. But everyone wants to just zerg everything and not worry about it and wonder why they had to evac/whipe.
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Unread 06-09-2006, 06:19 PM   #14
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Everything going well in the group highly depends on the tank. HIGHLY.
 
U, my friend, have not had the pleasure of grouping with a really skilled tank, and i should say skilled healer too, at the same time.
 
 
 
Lets assume a group is in the position ur talking about...where theres say 2 mobs on the tank, and 3 mobs beating on the healer, and all taunts are down, inluding rescue and reinforcement. What does the guard do?
 
1 - Put up sentry watch. This way, IF the healer dies, then he is auto rezzed (group save death skill), and the mobs get rescued onto the tank automatically. This is just put up to be there as a "just in case" thing.
 
2 - Sheld bash+Blast on one mob, this is about 95% guaranteed aggro from healers
 
3 - By this time 2 taunts should be back up. So theres aggro on the last mob.
 
And btw, this all happens in a matter of 3 seconds. If the healer was skilled, he would have had all reactives/wards/whatevr up before he got hit anyway, which, IF they ran out during the time the tank was taking aggro from those mobs, would buy him enough time to use an emergency heal on the tank, and heal back up with NP.
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Unread 06-09-2006, 06:20 PM   #15
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We could argue about this all day.....or u coud transfer to Befallen and i can prove it =)
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Unread 06-09-2006, 06:26 PM   #16
Barobra

 
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Or we could simply mez and nothing happens at all....and actually I have a 2 RL friends that I play with one being a tank. He is very good at what he does. Well equipped with gear and spells. If we work together with mez...we are unstoppable....
 
Thats the thing..if you actually work together MEZ WORKS OMG! heh, but thats the issue always..pick up groups...never works...so I just give up.
 
But for some reason I never die with that tank that lets me mez...

Message Edited by Barobrain on 06-09-200607:27 AM

Message Edited by Barobrain on 06-09-2006 07:27 AM

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Unread 06-11-2006, 09:23 PM   #17
1ARACE

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Here's how you fix the problem of 'mez-breakers'...
 
Let them die.  Quick barrier of intelect, stand back, wait for mobs to have their ways with the 'mez-breakers' then mez it all, usually at this point it's probably just you standing with 3-5 mobs mezzed.  Eventually enough deaths and watching the chanter be last standing drives home the point to assist and not AE during times when mezzing is needed.  Granted some players are not used to grouping with a chanter and all it takes is polietly telling them, but for the hardheaded or unskilled...well...some good hardknocks work better.
 
 
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Unread 06-12-2006, 02:04 AM   #18
Manyak

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1ARACE wrote:
Here's how you fix the problem of 'mez-breakers'...
 
Let them die.  Quick barrier of intelect, stand back, wait for mobs to have their ways with the 'mez-breakers' then mez it all, usually at this point it's probably just you standing with 3-5 mobs mezzed.  Eventually enough deaths and watching the chanter be last standing drives home the point to assist and not AE during times when mezzing is needed.  Granted some players are not used to grouping with a chanter and all it takes is polietly telling them, but for the hardheaded or unskilled...well...some good hardknocks work better.
 
 



aes dont break mezz. only AE procs do.
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Unread 06-12-2006, 05:25 PM   #19
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Ae's dont break mez, people do. :smileyhappy:
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