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Unread 10-09-2018, 03:29 AM   #1
Caith

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Please provide all Mage related feedback here. Please remember to be specific, including the name and tier of any relevant abilities, any relevant zone or target information.
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Unread 10-09-2018, 03:44 AM   #2
Caith

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Warlock
  • Decreased the damage of Cataclysm X by 41%
  • Decreased the base damage of profession abilities by 11%.
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Unread 10-10-2018, 01:03 AM   #3
Arieva

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I know you are probably sick of hearing us ask Caith..but it would be great to have the ethereal rune from summer event benefit summoners the same as the rest of the playerbase. Spell fervor doesn't apply to 90% of what a conjuror casts due to damage attributing to pets. I think the entire summoner population sees this as a serious balance problem for our class.

If potency mitigation is a thing again this xpac, the percent sharing of stats to swarms needs to be looked at as well as I believe its reasonable to assume that as potency mitigation comes to play the fractional sharing of stats going to swarms relegates them useless as far as damage output.

If these issues are already being addressed or are planned to be addressed *soon* then thank you thank you thank you!
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Unread 10-10-2018, 10:08 AM   #4
Rondo9

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Any fix to Fiery Blast this expac?
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Unread 10-10-2018, 10:49 PM   #5
Noobless

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are chanters getting beefed up a bit this time, other than the less than disappointing damage numbers Smile

being an illu i find it slightly depressing i can press 4-5x the amount of regen stuff then a beastlord and the beastlord will do double the power regen not calling for a nerf on beastlords would just love my power regen the be raised a bit spells like manatap for illu are pointless regen like 6k power every 6s or something when people have 1million power or more thats not helping, as an illu i feel like i have only 1 real power option with all the power drain mobs and thats manasoul which is an aa choice with a 2min 30 re-use dont really have any other way to keep a group topped off without stressing mega just a thought maybe a group mana flow or increasing the amount my smaller power regens down to be more inline with the current stats
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Unread 10-10-2018, 11:49 PM   #6
Gaptia

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Since Essence of magic will be the first regen mana, either gives illu T1 spells or some heals/wards, so we understand what is our new task and the place we have in parse.
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Unread 10-11-2018, 01:33 AM   #7
Wizftw

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When I look at the Wiz spells from 2016 to 2017 that you made DPS adjustments on, they increased 276% to 365% depending on the spells. The spells you did not make DPS adjustments on increased 26% to 33% again depending on the spells.

From what I can see in this expansion the same spells you made DPS adjustments on are increasing by only 230% to 262% depending on the spell. The spells you did not make DPS adjustments on are increasing 23% to 33% again depending on the spells, so about the same. The comparisons are made between expert 91-100 level and 101-110 level spells with the same Pot and AM.

Are the good Wiz spells being reduced in this expansion?
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Unread 10-11-2018, 02:53 AM   #8
Bawkan

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Most wiz spells on live are ok, E'ci / Ice comet needs a buff and fiery blast needs a fix and the class would be in a good spot.
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Unread 10-11-2018, 09:05 AM   #9
Thand

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I aggre with Beee As i conj i have noticed my dps drop about 40 percent since we lost about half our pot and since fervor does not work with pets very well the extra fervor does not help us much at all
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Unread 10-11-2018, 10:17 AM   #10
Adoninilol

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Manatap should really be switched to a % based feed just like a lot of other abilities were swapped, same with breeze, manacloak, cannibalize thoughts, epiphany etc.

I'm confused why all of them haven't already had this done to them given the power pools players have had for several expansions now, or given significant boosts.
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Unread 10-11-2018, 10:18 AM   #11
Adoninilol

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Make it focused casting 2.0, 50% base potency for 10 seconds!
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Unread 10-11-2018, 01:59 PM   #12
Goezer

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Seeing as how things are being adjusted... Can we PLEASE fix Unda. Daggerstorm has been out performing it drastically since changes were made. And it's one of our go to area dmg spells as finger twiddlers. No matter what distance you cast it you will not see the same results as Daggerstorm even with better stats.

Conjuror dmg is definitely lower due to stat share. I know it's been stated pets are 1:1 (swarms) however actual results show otherwise. Also the performance of Current GM/Ancient isn't scaled and barely out performing previous tiers.
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Unread 10-11-2018, 04:50 PM   #13
lumi

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Coercers need more damage output they are currently being beat on the parse by tanks and healers , Coercers atm are not fun to play we have little to give a group in the way of buffs , Only time a chanter is needed is when fighting a mob who power drains we are a joke.
Our Support AA's and spells are oudated to the point where they are useless and basically have no effect with todays stats.
Please make chanters great again.and WANTED.
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Unread 10-11-2018, 07:58 PM   #14
Noobless

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MAKE CHANTERS GREAT AGAIN
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Unread 10-11-2018, 08:52 PM   #15
Beee

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Feedback CD Conjurer old old heroic zone compare
PoP: 167 Fervor / 122k pot
CD: 188 Fervor / 60k pot

I know deity fervor does not work atm and 20 additional ferver does not equilize loss of 60k pot
The conjurer DPS output drops by 30-40% in old heroic zones
It's understandable but is it really inteded?

And please check the fervor transfer to pets / swarmpets. It did not work 1:1 in PoP so rising fervor is a big difference than rising potency
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Unread 10-12-2018, 01:07 AM   #16
Praetorian

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Devs have been extremely silent on anything related to coercers. Go through the patch notes over the past year and there was hardly any changes made to coercers if any at all. I almost feel as if Coercers have been forgotten about. Don't leave us cold and in the dark Caith...its sad and lonely in here...
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Unread 10-12-2018, 10:23 AM   #17
Mermut

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% based regens are awful, they don't get better with gear and mobs tend to drain way harder then % based replenish can deal with. Please don't ask for further power feed nerfs...
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Unread 10-12-2018, 05:25 PM   #18
Noobless

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i dont really care what they do but when your groups power regen skills in 270 hits is only bringing back 676,855 power that is aweful my power pool is curently say at 1,095,588 so in my last raid this 1 ability managed to regen 10% of my power in total and mana cloak is not much better i would like to see an extra 0 on the end of the ability to bring it more in-line with the current stats that are in play

Also outdated skills aa's buffs need looking at

as an illu i have
illy arm 25dps buff wth is the point in it if auto attack is dead
Arms of illumination again not worth speccing for auto attack crap
rapidity 10 dps 50 haste.. see where this is going
synergisum should have cb 5% changed to 5% overcap to make it effective cause 5cb is nothing
would also like to see temporal mimicary to be tweaked slightly to save me being dependant on the big bad dps'er to yell at me to get the best possible outcome from it, it is a chanters big go to dps and the re-use and the co-ordination that goes into it being worth casting is a pain in the backside
the illu prestige top line could do with a rework the damage buffs to manacloak bewilderment and absorb magic makes spending 3 points there a waste as does 3 points in illusionists gift the only advantage is the melee class's can get synergisum to proc of the ca's

would also like to see chromatic illusion being slightly reworked the aoe and dps elements on it are avarage at best its only worth casting for that small power regen that it brings which i think is around 6k per proc again not alot

and the other side of it isnt worth speccing
5% cb for group...
0.1% power regen
laughable dmg proc for illu

these are a few of the things that could do with looking at thats before a 40% increase in damage Smile more and more raid forces are dropping chanters for bl's cause they can power regen so much more effective and the smalls buffs just arnt making the class a wanted option
timewarp every minute and timelord with its 30min recast immunity arnt making me sought after and more
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Unread 10-13-2018, 01:09 AM   #19
Wizftw

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A few comments on the DPS balancing effort: 1) during the last expansion the Wizards had like 4 damage spells that were increased substantially (200%-300%). The Wizards spell rotation only needs 5, so it really helped the Wizards get completive again. The remaining spells were increased like 30%, why were they not increased as well? It would be nice to use a new spell once and a while but as it is now they are so small they are not worth putting on a hot bar. At least the Wizard’s DPS is spread over a number of spells. 2) I switched to a Warlock and it looks like during the last expansion they had two spells that were increased substantially (300% to 400%). Those two spells do like 50% of the Warlocks DPS in raid, again why such a large increase for just those two and almost nothing for the other spells? Would it be better to spread the DPS over a number of spells? 3) Speaking a about DPS being spread over a number of spells, there are a few classes where like 50% of their raid DPS come from one spell (Dragonfire for the Monk and Makeshift arrow for the Rangers as examples), is that really a good way to balance class DPS?
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Unread 10-13-2018, 04:12 AM   #20
Ashandra

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Some sort of feed back concerning summoner pets/swarms sharing stats would be nice as mentioned above things don’t share at 100% which in turn makes dps really drop off , for me this is a buying point for the expac and playing a broken class doesn’t seem so appealing .
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Unread 10-13-2018, 11:11 AM   #21
Noobless

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peace of mind grants base pot buff on live which brings in 5-6k pot on live depending on the person is a flat 2.2 fervor a good trade off o_O
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Unread 10-13-2018, 06:12 PM   #22
Beee

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I's not as bad as it looked in the first test: With the new correct working deity points it's
CD: 235 Fervor / 60k pok
gives still much less dps as on life server in towerbreach; not 40% anymore but still 20%
even with heartound at 265 fervor (with cap at 368) it does not equalize the conjurer potency loss

PLEASE really have a closer look on the pets and stat sharing.

But a nice thing: I have the feeling that Clerestical Gate procs much better on Beta
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Unread 10-13-2018, 10:06 PM   #23
Sigrdrifa

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My main has, for the last couple of years, been my conjuror. Raiding on my conjy is only fun (and only does decent DPS) if I get to be in the mage group so I get the troub and illy buffs. Instead, I usually get stuck in with the offtank for stoneskins and Fire Seed. As a result, now I'm back to raiding on my mystic, although bleedthrough is making me wonder about that.
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Unread 10-13-2018, 11:19 PM   #24
Scrappyz

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I’m failing to see what this has to do with beta mage feedback..
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Unread 10-14-2018, 04:30 PM   #25
Sigrdrifa

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I am saying that conjuror needs some help this expac. We need to share stats 100% with pets, and then tweak our spells if needed, because partial stat sharing doesn't scale well. To do decent DPS in a raid, right now, a conjuror must have specific buffs. If you don't get those buffs, you are only useful for your utility. I don't require that conjurors do T1 DPS (though that would be nice), but it would be nice to do solid T2 DPS self-buffed.
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Unread 10-14-2018, 11:42 PM   #26
semisus

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I would love a celestial tier of planewalker
Other things that could help conjurors would be
Better soulburn , up the hp on pets to reflect their owner
Elemental blast , 16% chance for a reset with blazing avatar seems to low these days - up to 50% like dragonfire etc has
Crystaline destruction - The extra dmg we get when we procs this is far to low
Swarm pets - up the duration depending on what lvl the caster has the spell.
Undua really needs to do more dmg - if it did what daggerstorm does currently im sure every mage would be happy.
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Unread 10-15-2018, 12:22 AM   #27
Bains

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Geez.... summoner pets MUST share stats (fervor) with owner, otherwise summoners will be the redheaded stepchild this expac Frown Must be the simplest thing to code aswell.
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Unread 10-15-2018, 05:42 AM   #28
Karakyn

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Should be considered a suggestion; other approaches are possible.
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Unread 10-15-2018, 05:48 AM   #29
Karakyn

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I'm going to disagree with the T2; Warlocks have imo roughly equivalent utility as Conj with Grasp of Bert/Venomous Runes and some mana regen as well. I would stop playing Conj if it was relegated to a T2 class; that usually doesn't work out well.

For example, while I think Conj need a scalable DPS solution for pet and swarm pets, the mage classes that really need something in terms of DPS or substantial utility upgrade are Coercer and Illy. So keep Conj T1 please.
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Unread 10-15-2018, 12:36 PM   #30
Noobless

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as an illu on live i melt mobs everywhere on this beta i am finding it increasingly harder to solo font buff keeps bugging and i end up with 46m hp where solo i am at 74m and i get hit really hard first time i have used a merc...... and my dps is so so low in solo zones this could be due to bugged buff but at 117k pot 525 fervor and so on i expect this isnt the case anyone else finding things similar (and my pet damage is really really low compared to live need more time to check the numbers to be exact)
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