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#1 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() Sony has a dart board, with each class having a section on the dart board. They throw darts at the dartboard and whatever they hit, they nerf. With LU 19, Sony threw 4 darts, and they all landed on bruisers. I can understand the loss of Powerstrike and Thrust kick. I loved those skillz, because kick was an extra stun, and strike at master 2 was a nice debuff. but what really angers me is the things taht don't make sense. We loose our unarmed proc buff from our stances... dumb. We loose the icons under maintained spells which indicate stun duration..... dumb. We loose Ring buffs..... thats 110 total stat points down the drain. (yes I understand EVERYONE was affected by that, but still it stinks) Oooh, but it's all worth it, because I can make a lvl 1 bruiser with a Gi! yay!
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#2 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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bg rerolled, didn't you hear? He's playing a zerk and a guardian now.
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 75
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Another step further to equality of the classes ? Equal dmg, equal resist etc. Why not just make one class then the only choice would be which race to choose.With all this eqaulity it's coming down to luck rather than skill & knowing when to use your CA's etc.I was soooo enjoying playing a Bruiser too best class I've played so far. Oh well I could try a ...nah that would be boring, or a ...nah that would be rubbish. So, time to move on maybe ? :smileysad:
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 211
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It was only a matter of time. Its my firm belief that if you enjoy playing your character for any reason, youre about to get hit with the nerf bat. Heh. Hell, maybe this will convince people to reroll to another class. It kind of sucks being a class that becomes a FOTM.
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#5 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 75
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lol, great graphic's !
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#7 |
Loremaster
Join Date: Oct 2005
Posts: 682
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![]() Oh, don't worry Rangers got some darts too. The sad thing is with Rangers the darts were thrown by wizards. They have spent the last few months near non-stop calling for Rangers to be nerfed rather than get their own class fixed.At least they now got their wish. Rather than one class being fixed most of them are now broke. |
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#8 |
General
Join Date: Nov 2004
Posts: 944
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Agree with all of the above. It'll be nice for Bruisers to be played by people who actually like the class again rather than ones who thought it was just gonna be a easy ride. And we're still the best anyway. |
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#9 |
General
Join Date: Dec 2004
Posts: 737
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#10 |
General
Join Date: Nov 2004
Posts: 1,136
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![]() The Unarmed proc changes is a long overdue change, it was a partial feature that never made sense to introduce when unarmed fighting never have been a truly viable option for Brawlers, as they (Fighting unarmed) will never be made in to proper "weapons" due to the fact that Brawlers would get a free weapon where as every other class wouldn't, and due to the limitations of "quality" of the unarmed fists.Losing the maintained icons for stuns sounds more like a bug then a intentional change.On a side note, I personally like the ring changes, but to each his own. First of all, neither Blackguard (whom doesn't play a Bruiser) nor Moorguard (who plays a Bruiser) is the control element for changes to Bruisers. I expected more from someone trying to gain the respect of the Bruiser community then to post what various clueless people have in the past.
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#11 |
General
Join Date: Nov 2004
Posts: 1,136
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![]() Bruisers has been the FOTM for a while now, more so after LU#13, plenty of people rerolled their Guardians, Berserkers, Monks, because they wanted more DPS, or to solo better. Alot of people have rolled up a Bruiser in the past not because they wanted to tank, but only because of the DPS output, which is quite silly and only further serves as a deterrent to getting the class balanced better with Berserkers and Guardians when it comes to tanking and desirability.
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#12 |
General
Join Date: Nov 2004
Posts: 944
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![]() Well that was my reason, and - silly or not - I'm happy with my choice. |
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#13 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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Procs are just nerfed entirely now for melee classes. We weren't the only ones hit.
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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![]() I wish .. lol. |
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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![]() Some people just can't take a joke. |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 357
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![]() "I expected more from someone trying to gain the respect of the Bruiser community" Hah, Resepct.....from Bruisers...Good Joke! You made me cough on my rum!
__________________ The bruiser with 100% more confrentation in every post Alexyi the Bruiser Nekultos Server. |
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#17 |
Loremaster
Join Date: Nov 2004
Location: SoCal
Posts: 2,201
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/punches everyone in the thread in the faceHAHAHAHAHAHA respect the fist, tools!
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#18 |
Lord
Join Date: Nov 2005
Posts: 6
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Could someone explain the ring nerf. I'm still learning. Thanks
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#19 |
Loremaster
Join Date: Nov 2004
Location: SoCal
Posts: 2,201
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from what I can tell you only get the buff when you wear the ring, instead of casting and swapping rings
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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everyone is quick to call that a nerf but not acknowledge we can now wear 2 of the same stat.
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#21 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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![]() Its not necessarily a nerf, but just a [expletive haxx0red by Raijinn] move on SOE's part. 90% of all fabled rings = trash now.Most Raid Tanks wont ever consult another Jeweler for a ring, Ever. |
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#22 |
General
Join Date: Dec 2004
Posts: 737
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![]() Forgive me its early but i'm a bit confused. First you talk about fabled rings being trash cause you can get more stats. Ok i agree but why won't tanks ever consult a jeweler then? Wouldn't they want to be wearing crafted rings?
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#23 |
Tester
Join Date: Sep 2005
Location: Disneyworld
Posts: 59
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After reading this post, I was afraid that I wouldn't be able to solo well or kill even con mobs from some of the comments made on this board, but that was not that case. Granted my bruiser is only lvl 30, but when I logged on last night and went out to kill stuff, I was still able to kill yellows without any problems. I noticed that I did lose quite a bit of strength, which I have been trying to replace by swapping out agi gear and hex dolls, but even though I haven't gotten it back up to where it was pre-patch, I seem to still be doing good damage for my level. I dunno why everyone is upset about the combat changes...maybe I'll notice when I'm higher level but for now I still love playing my bruiser :smileyhappy:
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#24 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() people tend to overreact. as in templars are even though they had alott taken away in lu13 are not the worst healers. imho all healers are pretty well balanced. as in guards are not a broken useless worst tank class. best agro best raid tank. as in rangers were not nerfed badly. ranger last night somehow pulled off over 900dps on parses, still the highest of any dps class. as in bruisers did not get nerfed. unarmed stance really was an not optimal set up. it was a back up if you didnt have appropriate wpns. Now enchanters well there is a class that is very hard to justify now at least vs epic encounters. ring buffs were nice but never really made sense as it was the only craftable item that gave buffs. if anythign that was something potions should do. I do agree though rings that give a choice of 30 str sta agi kinda makes fabled rings w/o mitigation or other highly desired effects alot less useful. Message Edited by Gungo on 02-04-200607:18 AM |
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#25 |
Loremaster
Join Date: Dec 2004
Posts: 8
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![]() My 2 main toons are a Ranger and a Bruiser, talk about double penatration, ouch.
Dizzle 60 Ranger Ranuk 57 Bruiser Blackburrow |
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#26 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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![]() No.See for Tanks- Mitigation is among the most important things ever and generally in MT groups you cap your important "tank stats."Shimmering Ring of the Djinn (If you can ever get one to drop is > than rare crafted).Ring of Fate > Rare Crafted.A few others as well.However, other fabled rings: like priest ones, mage ones, etc no reason to ever use a fabled b/c you have. 32int/10sta/9wis/decenthp/decentpow/decentresists |
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 63
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![]() Just got my shimmering ring of the djinn, still don't replace my crafted rings because of the change. the only thing it replaced was my vanadium necklace. The only reason why I would put it on my finger is when we do ppr or some other thing when djinn's actually power drain for 7k and stuff. Weaponless procs getting taken away didn't really effect anything but pvp (after you make adjustments to classes and check heat resists and all that), and ae groups (dps not mt'ing) but oh well we can do enough without it anyway. Yay for my first post. and edit, had to do it all at once. Message Edited by MutantCrock1905 on 02-04-200609:27 PM |
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#28 |
Join Date: Nov 2004
Posts: 27
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![]() I must be the only bruiser that used our offensive stance weaponless as my main fighting config. I never used weapons unless i went to defensive stance which was almost never. With the lowest mit of fighters it makes sense to kill fast to avoid the # of hits you are going to take. Yeah yeah we have highest avoidance sure but we are not gonna go toe-toe with a plate tank in how long we can stand in front of a mob. or at least we shouldn't. Doing double damage on proc unarmed made perfect sense for a class that is supposed to be martial arts orientated. Or lets put it better this way. Hand-hand specialists. We are limited on our weapons and anyone that says the proc was usless or was never a facter is a [Removed for Content]. If you had legendary gear ill agree pre lu19 you could probably out damage for the lvl range. Seeing how not all have been playing since start and dont have the money to bork over for rare crafted weapons this was the best option. Now we have to have weapons to be effective. Less effective BTW. I have gone 33 lvl without weapons except for 29th in which i used a two hander. I tried weapons and always did less damage. The unarmed proc was the one thing made offensive stance an option when tanking. I just realized that we got nerfed when I read this article. I thought something was wrong when I played friday night but was moving too fast to see what it was. (took a friend through gbs from start to finish. no wonder we kept wiping on fiend and till i put my weapons on) So long as we were not out dps'ing mage and scout classes why the nerf. And by that i mean the high dps classes for each respectivly. WE are SUPPOSED to do highest out of the fighter for two obvious reasons. Lack of plate armor and limited choise of weapons. Now we HAVE to have weapons. I could of cared less that I HAD to have a weapon to somed named and epic encounters. I have no real reason to tank those and going to weapons would of been less dps and aggro. How much more can they water down this game and its classes before there is no real difference besides what the look is. How is it the fault of the people who know how to be the most effective of their class to give way to the lemmings that dont want to learn how to play their class. How does this foster different play styles when all subclasses use the same tactics. Why cant an expansion actually be made to fit the game instead if the game being made to fit the expansion. Jack donkeys and lemmings I tell you jack donkeys and lemmings..............
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#29 |
General
Join Date: Nov 2004
Posts: 944
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![]() 'How much more can they water down this game and its classes before there is no real difference besides what the look is' Thing is, the classes DON'T really look that different though...Monks=Brawlers, Guardians=Zerkers=Paladins=Templars, Assassins=Rangers=Troubadours=Wardens etc etc etc. There's only really 4 distinct 'looks'. However, I agree with you that the confluence of class-skills and play-styles is depressing.
Message Edited by annaspider on 02-05-200607:54 PM |
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 63
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![]() The thing about unarmed combat is that it is nice if it procs, but you can't really count on it for consistant dps. In raids you wouldn't be able to even hit mobs without weapons (endgame stuff) and in groups if you used it on mobs, say your not the MT, you would immediately pull aggro off the tank since none of them can really keep aggro off us (cept a pally with amends or a guardian with a dirge). It really isn't that big of a loss if you think about it, it in fact increases your dps with weapon vs unarmed, most of our dps isnt even from auto attack anyway so weapons don't really matter, if your worried about damage upgrade your skills, not your weapons. |
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