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Unread 09-14-2005, 10:46 PM   #1
eqaddi

 
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Let's start a running thread of issues, bugs, or requests for after LU13.
 
I would like to start with making all buffs that are on "until cancelled" toggleable.
There are a few buffs that toggle the buff off when you hit it, but they restart their re-cast timers. What is the point in a re-cast timer on a buff that is always up?
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Unread 09-14-2005, 11:11 PM   #2
kono

 
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eqaddixx wrote:
 
What is the point in a re-cast timer on a buff that is always up?



The point is preventing you from immediately recasting it after you die.
 
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Unread 09-14-2005, 11:13 PM   #3
Kodachi

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Ditto on above post. Would still like to get rid of animation associated with going berserk and just make it the red glow so it doesn't constantly interrupt our regular combat animation.   Either this, or no effect when character is already berserk and its just refreshing. other than that so far I have no complaints SMILEY. Indya 43 rat berserker
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Unread 09-14-2005, 11:50 PM   #4
Bremer

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The timer on alway-up buffs is really annoying, when you die you always have to wait 1 minute until you are ready again for no good reason.

And I don't like the new wallop and rupture. They do almost exactly the same damage (differene on adept1 ist 1-5 points) and cost the same amount of mana, there is nothing special about these anymore. I really miss the beserk-on-death-feature, it was a nice thing.

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Unread 09-14-2005, 11:58 PM   #5
Lethalweff

 
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I need to check again when I log back in tonight, but the 'affects heroic or lower' part of Vanquish seems uselss now, as it's really not a highend damage spell anymore.  And since Raging Blows now requires a shield, if we're using a 2-hander in a DPS role we don't have a stun that would affect epic targets.  If SOE is going to keep that spell from hitting epics, they could at least make it's damage output a little higher.  I only have the appIV version, but self buffed to around 190 last night, I never saw it hit in the 200s, even tho it's description states it hits between 100 something and 300 something.  Anyone else's input on this would be helpful, tho, as I'm really quite a noob still.
 
Oh, and I, for one, am all for the combat changes.  Good job SOE.
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Unread 09-15-2005, 12:17 AM   #6
tyrinon

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id like some way to organize spells in the spellbook, ie if for example tides of war has a replacement they would be on the same page maybe boxed out or something.  I was on for about 2 hours last night and still havent gotten all the spells figured out lol. Mind you i normally run with 5 hotbars of spells , most being pointless or repeat spells now.
 
An idea might be to match the spell icons up and number them, 1 being the lowest level and the number going up as the spell increases or is replaced.  Might make it easier with all the new spells etc .
 
Other thing id like to see, the numerical value for factions in particlar writ factions, would give you an idea where you stand and how many writs you've doneSMILEYP
 
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Unread 09-15-2005, 12:35 AM   #7
eqaddi

 
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tyrinon wrote:
id like some way to organize spells in the spellbook, ie if for example tides of war has a replacement they would be on the same page maybe boxed out or something.  I was on for about 2 hours last night and still havent gotten all the spells figured out lol. Mind you i normally run with 5 hotbars of spells , most being pointless or repeat spells now.
 
An idea might be to match the spell icons up and number them, 1 being the lowest level and the number going up as the spell increases or is replaced.  Might make it easier with all the new spells etc .
 
Other thing id like to see, the numerical value for factions in particlar writ factions, would give you an idea where you stand and how many writs you've doneSMILEYP
 
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There is now a knowledge book sort option, to do exactly what you are requesting.
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Unread 09-15-2005, 01:47 AM   #8
kono

 
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Bremer wrote:

I really miss the beserk-on-death-feature, it was a nice thing.


It's been merged into the Infuriate buff.  But I'm with you on the bland no-frills combat arts.  They're just... there.  No strategic considerations, no useful effects.

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Unread 09-15-2005, 09:54 AM   #9
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Lethalweffen wrote:
I need to check again when I log back in tonight, but the 'affects heroic or lower' part of Vanquish seems uselss now, as it's really not a highend damage spell anymore.  And since Raging Blows now requires a shield, if we're using a 2-hander in a DPS role we don't have a stun that would affect epic targets.  If SOE is going to keep that spell from hitting epics, they could at least make it's damage output a little higher.  I only have the appIV version, but self buffed to around 190 last night, I never saw it hit in the 200s, even tho it's description states it hits between 100 something and 300 something.  Anyone else's input on this would be helpful, tho, as I'm really quite a noob still.
 
Oh, and I, for one, am all for the combat changes.  Good job SOE.



Vanquish is a great skill without damage for the stun alone.  The stun allows us to get behind the mob and unleash 3-4 combat arts that will not miss.  Plan the use of Vanquish properly and a close fight can turn into a push over.
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Unread 09-15-2005, 05:53 PM   #10
Lethalweff

 
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I don't know if upgrading my Vanquish is gonna help at all, but I'd love to know how you can get behind a mob and then have time to do 3 or 4 combat arts that don't miss?  My Vanquish stun is the shortest stun time I have.  But my problem isn't with that part of the spell.  It's with the part where it doesn't affect epic mobs.  I never really understood the reasoning for it not to hit epics in the first place, but now, since it does far less damage, there really is no reason for it not to.  Especially when, unless we have a sheild equiped, we don't have a stun that hits epics.
 
And after a few hours last night, I also realized that my taunts are very subpar, especially grouped with a guardian.  My aggro control has really taken a hit with the combat revamp.
 
On a positive note, tho, I absolutely love Rampage, but am very afraid that it will soon be nerfed because of how much damage it does.  Every 3 minutes, I was hitting Rampage, then Slaughter, and dropped everything nearby.  Loved it.
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Unread 09-15-2005, 06:08 PM   #11
Khal

 
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If your taunts are upgraded (adept 3 at least) and you use them when they are up and throw in offending defense at times you shouldnt use agro.  If you do its the dps that is messing up not you.
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Unread 09-15-2005, 06:48 PM   #12
Lethalweff

 
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It wasn't so much that I was losing aggro to mages or scouts, but compared to the Guardian I was very subpar in the aggro department.  I was trying on purpose to steal aggro, since we were fighting blue solo mobs working on the new DoF faction stuff, and I just couldn't do it for the life of me.  When we'd get adds, I'd grab them first, spam a few taunts, he'd notice them on me and pull them off with the slightest of ease.  But last night was really the first time I played around with my skills in a group setting, so maybe I just need to learn better combos and such.  But as a first impression, I don't like where my taunts are.
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Unread 09-15-2005, 06:57 PM   #13
Khal

 
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Taunting off another tank isn't really what we want to do, if you can taunt them off a healer or dps, that is where we really want to be.  Guardians need more taunts then berserkers, they don't have the dps we do.  We do get a new taunt at 52, its a pbae out of encounter taunt but has a rather long recast timer. (3 mins)

Message Edited by Khalad on 09-15-2005 07:59 AM

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Unread 09-15-2005, 10:32 PM   #14
kono

 
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Don't forget about Rescue.  It's pretty strong now.
 
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