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#1 |
Lord
Join Date: May 2011
Posts: 335
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![]() These quests offered concepts that were simple (remember activation order, remember decoration placement, feed goblins while competing w/ timers for full nourishment), but far more outside the box than 99% of EQ2 quests. They could also be easily diversified/complicated* & I'd prefer if this was the route taken with questing, though it probably won't be due to budgetary concerns for such "in depth" quests...hehe. * feed/anoint/douse/etch in a certain order, at a certain tempo/speed aside from competing with timers for full nourishment from hunger, etc. or also, drop/place/mix ingredients/components in a certain order, into certain things, before doing the above with them. Would also note that typical action/adventure quests (from moving blocks, adjusting the rotation/placement of trinkets/weapons/armor, to jumping or pressing certain glyphs/whatever in a certain order) are hands & feet preferred above kill XYZ quests. Also, having to ACTUALLY pull (possibly randomized) information from multiple in-game books & drawings would be neat. Anyone remember what the Froglok race-induction quests were called? I just recall having liked them & forgot what those quests had us noobs do. I guess I'll make a bullet point list of examples if this advances at all...lol.
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