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#1 |
Community Relations
Join Date: Jun 2012
Posts: 477
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![]() Hi Everyone! Just a quick note... The Dungeon Maker Mystery Crates are being temporarily removed from the Marketplace. We are also adjusting the number of tokens received from dungeons. We recognize that there are some issues with these items, and they're being reviewed. We will let you know once these items are available again. Thanks! ~Dexella
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*Dexella* Community Relations Manager |
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#2 |
Server: Butcherblock
Guild: Ronin
Rank: Officer
Loremaster
Join Date: Aug 2005
Location: Anchorage Alaska
Posts: 435
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![]() Did the token reward get nerfed too? Dungeons that were giving 200-300 tokens are now giving 50... What Gives? |
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#3 |
Server: Antonia Bayle
Guild: Order of Marr
Rank: Council
Lord
Join Date: Nov 2010
Posts: 418
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![]() We had same occurance, a 200 token dungeon gave us 200 first time then 34 next time...something getting nerfed or is this a bug? |
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#4 |
Community Relations
Join Date: Aug 2005
Posts: 50
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![]() Avianna@Butcherblock wrote:
Yes. We are reducing the amount of tokens received from dungeons as well. The original post was updated. Thanks for the reminder. |
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#5 |
Server: Butcherblock
Guild: Ronin
Rank: Officer
Loremaster
Join Date: Aug 2005
Location: Anchorage Alaska
Posts: 435
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![]() WHY? You just decided for me that I do not want to run DM anymore nor do I want to create one either thanks for making it worthless... |
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#6 |
Server: Antonia Bayle
Guild: Order of Marr
Rank: Council
Lord
Join Date: Nov 2010
Posts: 418
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![]() Zatozia wrote:
Huge nerf in fact, going from 200 tokens to 30? Really? And ones that give 50-60 now giving 3-5? Wow. That isnt even worth doingm for 3 tokens lol. |
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#7 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
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Ouch. Having the ability to play as their own character in DM was a great way to get people to try it out and make dungeons. But smacking down the token number so far .... you might as well pulled the rug out from under us. Bad bad idea.
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#8 |
Loremaster
Join Date: Nov 2005
Posts: 12
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![]() If you are going to decrease the token rewards this sharply, are you also reducing the costs of items? If not, you just made the Dungeon Maker into a massive grindfest to gain anything useful. For example, I had a dungeon I ran that yielded 210 marks if I completed it fully. It now yields 20-30, depending on degree of completion. Therefore, to earn the items I would like to get, I now have to run the dungeon 90-100 times, instead of 9-10 times. This turns the entire process into a horrible grindfest. Please set the marks back to their original levels, as this change makes NO sense whatsoever. The dungeons I do take 45 minutes to an hour, at least, and I'm not doing them just for senseless experience grinding. Hopefully more people will speak up and convince you of the ill-considered nature of this alteration. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 997
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![]() Well, my initial response to the new Dungeon Maker items was not a good one seeing as they had to be bought in order to be used. Yes I thought they were just being added to the DM, not the Marketplace. Then, we ran a few dungeons and saw we could earn the marks at a fairly decent rate so we ran a few, got some marks, bought a few items and we were *really* enjoying ourselves playing the Dungeon Maker once again. We made our own dungeon with a 20,220 difficulty rating which would net 205 marks per run. Each run would take us about 40-50 minutes to complete and that was just right we thought. So we ran it off and on through the day as time permitted. All of a sudden we were only getting 34 marks per run. We thought this was a glitch, so we ran it again and 40 minutes later another 34 marks. I unpublished, republished, doublechecked the rating.. then we find out that SOE is nerfing the amount of marks recieved already. What a letdown. 34 marks for 40 minutes and you need 100-200 marks per DM builder item, or 1000 marks to buy a charm. No thanks. So now we will probably just let the DM go back to where it has been for months.. another unused aspect of this game. Just when we were starting to have fun with it again and it did not seem to be such a grind the fun is taken away. |
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#10 |
Lead Designer
Join Date: Feb 2005
Posts: 162
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![]() The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information. |
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#11 |
Server: Antonia Bayle
Guild: Order of Marr
Rank: Council
Lord
Join Date: Nov 2010
Posts: 418
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![]() Lyndro-EQ2 wrote:
FULLY restored or partially? Will we get same as we were earlier today, or a new value? |
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#12 |
Server: Runnyeye
Guild: Shooting Stars
Rank: Guild Leader
Loremaster
Join Date: Jul 2007
Posts: 45
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![]() Lyndro-EQ2 wrote:
so yet again soe make the stupid move of removeing stuff on a friday so now we have all weekend when the most players are online with dm in limbo well done soe just keep rubbing players up the wrong way ps keep the crates out but put the marks back up till after the weekend i cant see why the need to nerf them |
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#13 |
Loremaster
Join Date: Apr 2009
Posts: 458
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![]() A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens? Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag? All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs? No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 244
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![]() Lyndro-EQ2 wrote:
My dungeon was designed specifically for the number of tokens you get, "500 Tokens-EASY to get Mount". It was in place before these changes went in. Any reduction to Tokens will make my Dungeon invalid. I hope that you take into account many people have designed dungeons with specifics like this and no difficulty levels or tokens should be changed. |
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#15 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Lyndro-EQ2 wrote:
Zatozia wrote: Yes. We are reducing the amount of tokens received from dungeons as well. The original post was updated. Thanks for the reminder. Which one is it? |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 1,263
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![]() Lyndro-EQ2 wrote:
The timing for a token nerf (even if temporary) is really horrible! You just made a big announcement about encouraging people to give DM a shot by playing their own characters, and now they are going to get next to nothing as a reward for doing so. It's going to leave a bad impression on those players who are finally giving it a shot for the first time. It's just really disappointing to see what could have been a pretty good relaunch promoting DM play turn into something that might only discourage new people.
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#17 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Lyndro-EQ2 wrote:
So will the number of tokens go back to normal? Or are we seeing an across the board decrease as suggested by Zatozia? SOE is in the process of a whole blitz about the winning Dungeon Maker designers, Play As Yourself, etc. etc. and then bam, Dungeon Maker tokens are off by 70-90%. All this buildup to get people playing Dungeon Maker for nada. |
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#18 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Onurissa@Antonia Bayle wrote:
This might shed some light on that. |
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#19 |
Server: Runnyeye
Guild: Shooting Stars
Rank: Guild Leader
Loremaster
Join Date: Jul 2007
Posts: 45
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![]() Cratoh wrote:
ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff |
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#20 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Fatalerrors@Splitpaw wrote: ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it If you do not rait you do not need that stats that those charms had on them. It is ridiculous that they were put in there like that in the first place, there is no challenge to the DM there is no EXP debt, no damage to equipment for dying, nothing the only thing there is is reward. It is a mini game and there is no need for the charms and helms to be what they are. |
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#21 |
Loremaster
Join Date: Aug 2007
Posts: 100
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![]() Lyndro-EQ2 wrote:
Its too late, nerf was done for whatever reason to DM and players will loose interest by time - if and when - the amount is restored. I hate being patrionized with statements like "We Hope......". |
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#22 |
Loremaster
Join Date: Apr 2009
Posts: 458
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![]() Fatalerrors@Splitpaw wrote:
How could you possibly have read this post and then replied with 'whine whine raiders spitting dummy' etc. I clearly say 'non-raiders' and then make a vaild point about the obsoletion of crafted items, plus the ease and trivialisation of getting airbourne.
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Expand Krono! Expacs/Transfers etc! Forum - 1. a meeting or assembly for the open discussion of subjects of public interest Censorship - deleting parts of publications or correspondence. "Where there is official censorship it is a sign that speech is serious" |
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#23 |
Loremaster
Join Date: Aug 2007
Posts: 100
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![]() alaplayer wrote:
If your on AB server go solo a Mistmoore dungeon called Rat Madness. Then come back here and tell us all how easy it was. |
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#24 |
Server: Runnyeye
Guild: Shooting Stars
Rank: Guild Leader
Loremaster
Join Date: Jul 2007
Posts: 45
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![]() Cratoh wrote:
ok let me put it this way all the items you say have been in dm a long time only the lev92 stuff is new |
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#25 |
Elder
Join Date: Mar 2012
Posts: 173
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![]() Troy wrote: If your on AB server go solo a Mistmoore dungeon called Rat Madness. Then come back here and tell us all how easy it was. I'd rather go buy a Dremel and give myself a root canal. Regardless of how many mobs you designed it to throw on top of you there is no way it warrants giving a charm or helm like these new items. |
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#26 |
Lead Designer
Join Date: Feb 2005
Posts: 162
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![]() Here's that more info I promised: Token values will be fully restored. |
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#27 |
Loremaster
Join Date: Aug 2007
Posts: 100
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![]() alaplayer wrote:
Have fun with your root canal. |
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 364
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![]() Fatalerrors@Splitpaw wrote:
i grabed a few of those charm fror my alts i want to pick up raid on actually. i think part of the issue was soe didnt take into account that players raiders or nonraiders didnt farm that stuff sooner cause the avatars they orgionally made you use were horrid to noone really bothered now that they allowed your real toons causaly geared - raid geared. Before the change to play as your own toon i only went in and grabbed a quiver cause i couldnt stand the avatars given and the time it took to kill stuff with them. now if they berfed the items ill be sad cause they were actaully needed upgrades for my pick up raid alts. As far as raiders whinning about those charms i really dont think that is the case i think it more of the fact there were items ie the orgional post mounts( which would hurt the station cash market) / and other consumables that woulda devistated the game ecomony. |
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#29 |
Loremaster
Join Date: Jun 2007
Posts: 1,257
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![]() Lyndro-EQ2 wrote:
...we decided to raise prices instead. |
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#30 |
Server: Runnyeye
Guild: Shooting Stars
Rank: Guild Leader
Loremaster
Join Date: Jul 2007
Posts: 45
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![]() Uncle@Mistmoore wrote:
the mount has been in ages same as the other items (i agree on the new 92 stuff should not be in crates) but you should still be able to get it without it being nerf to useless. but cost way more dm marks |
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