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#1 |
Community Relations
Join Date: Jun 2012
Posts: 477
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![]() Hi Everyone, Due to some issues that have been reported with Dungeon Maker, the tokens and XP are currently disabled (set to zero). As soon as we have more information, we will let you know! Thanks! -- Dexella
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*Dexella* Community Relations Manager |
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#2 |
Lord
Join Date: May 2011
Posts: 5
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![]() nice to be warned with enough notice so those of us in dungeons just didn't waste an hour of our lives for nothing |
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#3 |
Server: Antonia Bayle
Guild: Evil Petting Zoo
Rank: Dirty Bird
Loremaster
Join Date: May 2007
Posts: 1
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![]() Issues? More Information? What more do you need? This is why people get fed up with companies, seriously just come out and say it was being exploited and you are fixing it! It's not even the issue that you fix it but leaving your customers in the dark with vague statements like this just annoys the crap out of them. Here let me fix it for you... Hi Everone, Due to people AE grinding and accumulating massive ammounts of exp and tokens we have temporarily disabled the rewards in Dungeon maker (set to zero). As soon as we find a nice balance to our system we will let you know! Thanks! |
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#4 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() Dexella wrote:
so in other words "we nerfed the DM but we think we didnt nerf it hard enough so were going to suspend rewards till we can think of a way to make it compleatly useless!! " |
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#5 |
Lord
Join Date: May 2011
Posts: 5
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![]() So you want us to build dungeons....someone builds a dungeon that gives rewards...and then you punish the builder by making the dungeons useless.... good job SOE |
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#6 |
Loremaster
Join Date: Jul 2005
Posts: 679
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![]() Way to go, SOE. I'm really looking forward to the revamp of the Battlegrounds if you handle them the same way. |
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#7 |
Lord
Join Date: May 2011
Posts: 5
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![]() Hi Everyone, Due to issues being reported with people actually playing in dungeon builder dungeons, all fun has been turned off. will have more information as it comes in. |
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#8 |
Loremaster
Join Date: Aug 2010
Location: Foster's Home For Imaginary Friends
Posts: 704
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![]() Dexella wrote:
I can only hope this became the MOTD, because otherwise ..... /facepalm
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Talechaser Tuckpaw, Troubadour of Freeport Golgi Apparati, Swashbuckler of Freeport Aheedi Adaephon, Warlock of Freeport |
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#9 |
Community Moderator
Join Date: May 2011
Posts: 1,001
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![]() Let's keep the posts constructive and respectful please. |
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#10 |
Server: Antonia Bayle
Guild: Order of Marr
Rank: Council
Lord
Join Date: Nov 2010
Posts: 418
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![]() Freejazzlive wrote:
It did almost immediatley after being posted here. |
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#11 |
Lorekeeper
Join Date: May 2012
Posts: 7
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![]() Don't forget your "patch" also massively increased the mob's HP and damage-dealing capabilities. Odd, considering SoE was bragging about "Playing DM's as your own toon, ***AT ANY LEVEL***"... I would really like it if SoE would tell us how they expect a Lv.20 toon to walk into a DM right now, and kill a group of 2-5 mobs w/ 200k HP each, much less the DM's where people could actually grind some EXP. SoE has been making more and more pushes toward making a Level/AA-grind easier. But now, when they finally stumble on a means that actually got the job done, they utterly destroy it... I wonder when they will actually wake up, and STOP destroying people's faith in them. Can't be too many people left that still believes in them anyway. Most are still around simply because their membership hasn't expired yet, I think. lol |
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#12 |
Lord
Join Date: Mar 2011
Posts: 118
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![]() Prompt to fix junk but our conjuror spells are bugged for years !!! When you will fix communion for instance ? |
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#13 |
Server: Runnyeye
Guild: Shooting Stars
Rank: Guild Leader
Loremaster
Join Date: Jul 2007
Posts: 45
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![]() soe have done a poor job with dm spent weeks hypeing how good it will be as play as your toon its been nothing but a soe flop job from the start |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 253
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![]() I'm curious - given the fact that you could get the new mount from a single dungeon run (literally) and the new charm (highest level) from two additional runs, is anyone REALLY surprised that they decided to swing the nerf bat hard at this? Of course, the better solution would be to increase the amount that those items cost on the marketplace by a factor of 10 (minimum) to simply require more runs but that would have too easy. Granted - the experience generated might be too high as well but as others have already noted the push to allow people to level at a stunning rate has been getting implemented over the years anyway, so what is one more way to do it going to hurt? |
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#15 |
Loremaster
Join Date: Jun 2005
Posts: 1
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![]() Welp, back to NOT playing dungeon maker again. Not worth it! |
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 997
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![]() Fatalerrors@Splitpaw wrote:
Sadly I have to agree with this. It seems as if things are not tested ( long enough? by the correct folks? I have no idea. ) or thought out more in depth ahead of time anymore. 2nd time in a week now DM has been made useless. |
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#17 |
Lead Designer
Join Date: Feb 2005
Posts: 162
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![]() Hey folks, here's an update on what's going on. There is a broken file on live (The Amygdalan Protector). We're going to update that file with tomorrow's hotfix, but for the rest of the day today that creature won't spawn in anyone's dungeon. Pretty soon (Within the next hour hopefully), we're going to turn back on XP and tokens. The only thing that won't work as normal will be the Amygalan Protectors, which just won't spawn. Sorry for the inconvenience and thank you for your patience. |
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#18 |
Community Relations
Join Date: Jun 2012
Posts: 477
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![]() As of now, Tokens and XP have been restored in the game. Thanks! ~Dexella
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*Dexella* Community Relations Manager |
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#19 |
Server: Unrest_old
Lord
Join Date: Oct 2011
Posts: 713
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![]() Thx for the updates, truely. You have an opportunity right now to restore the DM into the game and a little faith in the staff as well depending on how this goes. I wish you well. I was one of those who down right refused to use the DM system with Avatars. I've stayed away from it this week as the exploites seem to always land and force reverals or suspenssions which I'd rather avoid where possible. Some people made 1,000 of plat. Some sucked up tons of gear. Some made large gainns to XP & AA. None of which was intended. If you end up nerfing the DM process to where mobs are too difficult then you'll end up turning away people and permanantly this time. DM has been launched and retracted and placed on test and retested for much longer than any GU or X-pack around. The new agnostic thing is interesting and something to work towards, but your alogrithims need to work or it will set the whole system back to the dark ages, never to return. p.s. nobody wants sub-par armor they can get easier other places... have a little excitement and originality when thinking about those sort of things. |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 610
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![]() Well maybe it will get fixed, maybe it won't. Yea, there was an exploit. had to laugh hearing about it. But don't want to talk about it with the ban police out. Needless to say, just another reason DM is no fun. Certainly refuse to use it in its current state. Useless beyond useless. Why don't you just turn off DM becasue right now it is useless. When you get it fixed let us know. Not gonan waste time with it. |
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 540
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![]() I would've traded all of the DM content for the starter islands, but apparently those in charge want their resources used on other things: fluff for housing, fluff for appearance, fluff for DM... DM has nothing to do with the timelines or storylines, it's not an essential part of anything, so why is it a priority? |
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