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Unread 12-31-2010, 02:49 PM   #1
Pyrochick
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whats the best way to aa grind thru lowby quests?

turn the aa slider to 100 mentor down till the quests are green and grind thru them? (50% xp loss for mentoring)

or turn the aa slider to 100 and just do the quests grey and turn them in?

anyone have any ideas? id really like to know which would be more beneficial and faster

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Unread 12-31-2010, 04:21 PM   #2
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As far as quests go in regards to your question I have not seen any major difference in doing the quests grey or green.  Adv exp wise raf is effecting the quests nowdays (and this has been tested..if you do not believe me make a level 1 and turn a quest in without raf and then create another lv 1 and turn that same quest in under raf conditions) so even though its not aa thats getting the boost the conversion of adv exp to aa (minor at best but still there..) might help.

Good luck!

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Unread 01-04-2011, 09:11 AM   #3
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Pyrochick@Crushbone wrote:

whats the best way to aa grind thru lowby quests?

By not doing quests.

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Unread 01-04-2011, 01:06 PM   #4
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then what do you recommend as a good way to get a LOT of aa's most effectively?

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Unread 01-04-2011, 01:16 PM   #5
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Pyrochick@Crushbone wrote:

then what do you recommend as a good way to get a LOT of aa's most effectively?

If you're 90, do what everyone else has been doing for about 8 months - Poison Waves in the Hole. Roughly 1 aa every 10 minutes, even if you have 240AA+.

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Unread 01-04-2011, 01:38 PM   #6
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im a fresh 90 lol whats poison waves

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Unread 01-04-2011, 01:42 PM   #7
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Pyrochick@Crushbone wrote:

im a fresh 90 lol whats poison waves

Thier in the elemental wing, their Rays in the water and spawn in Pods.. Just range pull 1 group at a time (their not social); do not charge into a full pod unless you know what you're doing, they will chain stun you to death. The "^^" grops are better then the "^" groups. The single-ups hit a lot harder then the double ups - go figure.

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Unread 01-04-2011, 02:32 PM   #8
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Pyrochick@Crushbone wrote:

then what do you recommend as a good way to get a LOT of aa's most effectively?

HQs and especially dungeons.

Don't know how it is in SF (returnee), but in TSO it was 1/3 an AA bar per shard run. It turned out to be the fastest way to get through that 180 to 200 AA hurdle.

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Unread 01-04-2011, 02:56 PM   #9
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The poison waves are the way to go.  I only wish they would put more than one spot in like that so that the whole sever isnt fighting over it for AA's.

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Unread 01-04-2011, 03:43 PM   #10
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Questing is the fastest way for a new player to reach aa cap, in fact it's the fastest way for everyone unless you have a fully geared/aa'd out 90 to box with whatever character you are trying to aa grind up for them it would be mass killing yellows.

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Unread 01-04-2011, 05:41 PM   #11
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RaF (Refer a Friend) even if u have to 2 box it IS the fastest way to max AA. 

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Unread 01-04-2011, 05:46 PM   #12
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Crismorn wrote:

Questing is the fastest way for a new player to reach aa cap, in fact it's the fastest way for everyone unless you have a fully geared/aa'd out 90 to box with whatever character you are trying to aa grind up for them it would be mass killing yellows.

Untrue. If you are new and have no other toons, yes quest. But, any level 90 tank, no matter how badly geared or AA'd can grind up AA at level 10. I did it with a level 90 tank in treasured gear and app Is, over 200 AA in a day. SMILEY

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Unread 01-05-2011, 02:20 PM   #13
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IMO everything got [Removed for Content]'d by the last expansion.  Mob xp was extremely low (compared to older content).  Quest xp & aa was low.  And for the first half of the expansion they made it extremely linear so you weren't running more than 1-2 quests at a time.   This mechanic encouraged a lot of players to go the other way--find mass numbers of mobs and kill them as fast as possible.  Unless SOE irons that out, I have zero intention of ever repeating any of SF's content ever again if I level another toon.

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Unread 01-05-2011, 02:25 PM   #14
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feldon30 wrote:

Pyrochick@Crushbone wrote:

whats the best way to aa grind thru lowby quests?

By not doing quests.

QFE.  You can get aa by grinding quests, but not as much as you need...

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Unread 01-05-2011, 02:55 PM   #15
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Pakhet wrote:

Crismorn wrote:

Questing is the fastest way for a new player to reach aa cap, in fact it's the fastest way for everyone unless you have a fully geared/aa'd out 90 to box with whatever character you are trying to aa grind up for them it would be mass killing yellows.

Untrue. If you are new and have no other toons, yes quest. But, any level 90 tank, no matter how badly geared or AA'd can grind up AA at level 10. I did it with a level 90 tank in treasured gear and app Is, over 200 AA in a day.

Where are you grinding because it seem to fall off so badly after about level 30AA that it was 100s of mobs per percent and they just dont refresh that quickly to make it worthwhile.

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Unread 01-05-2011, 04:38 PM   #16
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Pakhet wrote:

But, any level 90 tank, no matter how badly geared or AA'd can grind up AA at level 10. I did it with a level 90 tank in treasured gear and app Is, over 200 AA in a day.

Maybe I'm a little slow? Do you mean any level 90 tank can chronomage down to level 10, and get 200 AA in one day? Is that by killing piles of yellow mobs (to a level 10)?

And if so where's a good supply of experience 'donors' in that level range?

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Unread 01-06-2011, 03:31 PM   #17
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He's talking about two boxing, mentoring your lowbie alt with your 90 tank and racking up AA for the alt, not the tank. As a 90 sk, i've PLed many of my (and my husbands) toons mass killing yellows.  It's the fastest way to go, till about 70... but I'm not sure how that goes just doing AA.  Seems like it would be the same.  I have a coercer xp locked right now.  I'll have to give it a shot =)

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Unread 01-06-2011, 04:51 PM   #18
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People are going to be leary of telling you where to grind.  The last time folks got too chatty on that subject, SOE went through and nerfed the more popular instances.  Having said that PoA is a well known spot to many that SOE left alone.  ...probably because it's well camped and hard to fully utilize except on off-peak times.

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Unread 01-06-2011, 05:07 PM   #19
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If soe nerfs anything it should be the endless stream of orcs in two spots in frostfang sea.  I cant tell you how many folks have literally botted that spot for mega aa. 

One spot is obvious and the other is on one of the orc islands where the lv 10 orcs jump into the water off the coast.

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Unread 01-07-2011, 01:53 PM   #20
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Grumble69 wrote:

People are going to be leary of telling you where to grind.  The last time folks got too chatty on that subject, SOE went through and nerfed the more popular instances.  Having said that PoA is a well known spot to many that SOE left alone.  ...probably because it's well camped and hard to fully utilize except on off-peak times.

They didn't leave it alone.. There's been several rounds of stealth nerfs to the EXP in there.. It's a shadow of the exp waterfall it used to be....

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Unread 01-09-2011, 05:02 PM   #21
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Yeah, it appears they're watching where folks grind during these bonus weekends.  Either that, or they're going back and adjusting mob xp in old world zones.  I had a nice little spot over this last break.  Admittedly, it's going to be less during normal days.  But they whacked the crap out of it.

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Unread 01-10-2011, 05:39 AM   #22
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Yep, they wonder why players are holding back on feedback like this. It's because they keep nerfing grinding zones. If EQ2 had a multiclassing system, or made the raids didn't have such a requirement of certain classes, we wouldn't need to grind AA on fresh alts. Who doesn't have a pocket dirge, part-time SK, or alt coercer just because of group/raid needs? It doesn't add to my gameplay to make it harder for me to grind my Nth alt up to 250 (soon to be 300) AAs. It just drives me to buy more Vitality potions on SC. Darn you SOE!
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Unread 01-10-2011, 01:16 PM   #23
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AA comes via gameplay.  In fact, nearly every facet of gameplay offers AA rewards.

I personally recommend you do whatever it is you actually enjoy doing in the game and get your AA's that way.

For me, I run mission pugs, cause thats what I actually enjoy doing.  I could raf menter slaughter lowbie zones for AA, I could grind mind-numbing quests for AA, I could name hunt for AA, but I prefer playing my toons in group settings and I find the AA flows just fine.

What I've found I loathe about the game is the soloquest grind to get to max level to begin puging missions.  I realy wish they would un-nerf the hole and allow us to pug levels again instead.  As well as un-nerf the dungeon kill modifier in KoS.

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Unread 01-10-2011, 01:41 PM   #24
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I sort of wish they would leave a couple of areas where we can PL and grind AA.  I have three 90 toons that I am trying to get AA on as I'm a very casual player and had never thought of level locking myself to get the AA I need prior to level cap.  I don't blame this on SOE, however, it would be nice to find areas where you could gain the needed AA relatively quickly.  I've been grinding AA for months and won't make AA cap prior to the latest expansion coming out.

If I understand what's been said, I should level lock at 10 and just grind AA's, possibly with the help of a mentored toon from my other account or from someone helping me out?  Also, locking at x9 in each tier until I have the max amount of AA?

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Unread 01-10-2011, 02:29 PM   #25
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The AA grind is definitely a HUGE turn off.  I have seven characters on one account, at level 90.  Five of them have 250 AA.  I just cannot bring myself to grind the AA on the last two.  I . . . just . . . can't . . . do . . . it.

Now 300 AA?  I dunno.  It's just terrible.

While EQ2 has a lot of great features, this is definitely not one of them.  Most assuredly this is one of the reasons I'm giving Rift a good hard look.  While Rift has it's problems, the fact that you can fill a variety of roles easily is a great selling point for someone like me who ENJOYS filling different roles.

It's also a good bulwark against those FotM, FotY, FotXPansion type classes.  If one class is that good, you simply switch to it until it gets nerfed or another gets buffed.

Without re-leveling.  Without grinding AA's ad nauseaum.

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Unread 01-10-2011, 04:10 PM   #26
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Atan@Unrest wrote:

AA comes via gameplay.  In fact, nearly every facet of gameplay offers AA rewards.

I personally recommend you do whatever it is you actually enjoy doing in the game and get your AA's that way.

For me, I run mission pugs, cause thats what I actually enjoy doing.  I could raf menter slaughter lowbie zones for AA, I could grind mind-numbing quests for AA, I could name hunt for AA, but I prefer playing my toons in group settings and I find the AA flows just fine.

What I've found I loathe about the game is the soloquest grind to get to max level to begin puging missions.  I realy wish they would un-nerf the hole and allow us to pug levels again instead.  As well as un-nerf the dungeon kill modifier in KoS.

I've been thinking more about this, and I think BG's should also be increased in the xp reward provided. 

The premise of that suggestion is cooperative + competitive play should yeild solid progression.  I see no reason why I shouldn't be able to level 30-90 at a reasonable clip doing BG's, or for that matter earn aa by locking my xp and running BG's.

I just don't see why levels and aa should advance doing mundane things but not advance doing challenging things.  I would love to hear SoE's opinions on why it should be the opposite.

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Unread 01-11-2011, 05:15 AM   #27
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Atan@Unrest wrote:

Atan@Unrest wrote:

AA comes via gameplay.  In fact, nearly every facet of gameplay offers AA rewards.

I personally recommend you do whatever it is you actually enjoy doing in the game and get your AA's that way.

For me, I run mission pugs, cause thats what I actually enjoy doing.  I could raf menter slaughter lowbie zones for AA, I could grind mind-numbing quests for AA, I could name hunt for AA, but I prefer playing my toons in group settings and I find the AA flows just fine.

What I've found I loathe about the game is the soloquest grind to get to max level to begin puging missions.  I realy wish they would un-nerf the hole and allow us to pug levels again instead.  As well as un-nerf the dungeon kill modifier in KoS.

I've been thinking more about this, and I think BG's should also be increased in the xp reward provided. 

The premise of that suggestion is cooperative + competitive play should yeild solid progression.  I see no reason why I shouldn't be able to level 30-90 at a reasonable clip doing BG's, or for that matter earn aa by locking my xp and running BG's.

I just don't see why levels and aa should advance doing mundane things but not advance doing challenging things.  I would love to hear SoE's opinions on why it should be the opposite.

Player A with his toons zones into BG. So does player B with his toons. Both agree that player A kills player B and in the next run player A let him get killed by player B. Rinse repeat. Easy mode BG coins for raid quality loot and now easy mode XP too? The method is cooperative for sure but competive?

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Unread 01-11-2011, 03:56 PM   #28
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Besual wrote:

Player A with his toons zones into BG. So does player B with his toons. Both agree that player A kills player B and in the next run player A let him get killed by player B. Rinse repeat. Easy mode BG coins for raid quality loot and now easy mode XP too? The method is cooperative for sure but competive?

It doesn't really work this way though.  Its team vs team play and you don't get to pick your opponents.

It wouldn't be hard to base an xp reward based upon the contribution (leaderboard numbers by class role).  Or, turn in tokens for xp, whatever.

Irregardless, doing something difficult in the game should reward at least as well as doing something mundane, and EQ2 is very much the opposite in terms of level and aa progression.  For EQ2 the most mundane tasks reward the most and the difficult things reward very little.

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Unread 01-11-2011, 04:21 PM   #29
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Atan@Unrest wrote:

Besual wrote:

Player A with his toons zones into BG. So does player B with his toons. Both agree that player A kills player B and in the next run player A let him get killed by player B. Rinse repeat. Easy mode BG coins for raid quality loot and now easy mode XP too? The method is cooperative for sure but competive?

It doesn't really work this way though.  Its team vs team play and you don't get to pick your opponents.

It wouldn't be hard to base an xp reward based upon the contribution (leaderboard numbers by class role).  Or, turn in tokens for xp, whatever.

Regardless, doing something difficult in the game should reward at least as well as doing something mundane, and EQ2 is very much the opposite in terms of level and aa progression.  For EQ2 the most mundane tasks reward the most and the difficult things reward very little.

Fixed.    no such word as "irregardless".  :p  just saying.  http://dictionary.reference.com/bro...se/irregardless

sorry, i'm not normally a word monger but... using that word is tantamount to chewing on salt-crusted tin foil with ice chips.

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Unread 01-11-2011, 04:25 PM   #30
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Vetvyer@Lucan DLere wrote:

Fixed.    no such word as "irregardless".  :p  just saying.  http://dictionary.reference.com/bro...se/irregardless

sorry, i'm not normally a word monger but... using that word is tantamount to chewing on salt-crusted tin foil with ice chips.

LOL, its a locality thing.

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