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Unread 04-27-2010, 01:29 PM   #1
Dojac
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Berserker

  • Battle Frenzy now has 10 triggers when used in PVP Combat.

Cleric

  • Divine Guidance now only has 10 triggers per person in PVP Combat.

I see no reason why Grim Harbringer is not included with this set of nerfs.  The unlimited trigger count on GH has been a nuisance in PvP for a long time but in BG its down right dumb.   If you're pullin BF and DG it only makes sense that you pull GH.  They're the same type of buff he only difference is that BF and DG are temps while GH is a perma buff (which should place GH in front of these two for the nerf bat).  If you feel like it, give SKs 1.5x the trigger count as it heals roughly 1.5x less that of the zerker heal.

In regards to this nerf in general 10 triggers is waaaaaaaaaaay too low.  That comes off in maybe 2 seconds in BG while crusaders still have their 16 stoneskin (which yes is dispellable but in theory so is DG and BF).  My solution, 15 trigger count on GH with a 30sec recast uppon termintation.  DG, BF and DA all drop to 10 sec in PvP as a max with AA dumped into em.

Sony its finally time to rollback the SKs with the rest of us....  Or at least the rest of the tanks. 

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Unread 04-27-2010, 02:06 PM   #2
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Don't even waste your time complaining about SKs anymore.  Its clear that they don't care about the ridiculousness of some tanks in PvP.

How long now have SKs been OP?  Is the server 50% SKs yet?

Seeing tanks in the top of the heal parse and damge parse and damage taken parse, all at the same time, is ludicrious.

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Unread 04-27-2010, 02:44 PM   #3
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Horknut@Nagafen wrote:

Seeing tanks in the top of the heal parse and damge parse and damage taken parse, all at the same time, is ludicrious.

I see pallys doing this alot more often than SK's.

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Unread 04-27-2010, 02:48 PM   #4
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Paill@Nagafen wrote:

Horknut@Nagafen wrote:

Seeing tanks in the top of the heal parse and damge parse and damage taken parse, all at the same time, is ludicrious.

I see pallys doing this alot more often than SK's.

Just for clarification

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Unread 04-28-2010, 05:53 AM   #5
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heh...wouldnt even waste my time complaining about sk's.....the head soe developer plays one and he isnt going to change it nor let anybody else untill he goes off the deep end like aeralik so............  8(

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Unread 04-28-2010, 09:58 AM   #6
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ROFL how can you compare an ability that procs 3.5 times a minute healing 388-647 at expert to an ability that heals for 4% health everytime they are hit. And Battlefrnezy cant be dispelled - I have cast dispel on zerkers so often to know it has no effect on that.

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Unread 04-28-2010, 12:28 PM   #7
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spudsmckenzie2 wrote:

...the head soe developer plays one and he isnt going to change it nor let anybody else untill he goes off the deep end like aeralik so............  8(

I don't know that this is true, but if it is it is a sad state of affairs.

Talk about the appearance of impropriety.  As a term of his employment the head developer (or any other employee for that matter) should not be dedicating himself to the OP class of his choice.

In fact, there should be a poll every month, and the player base should get to choose what class the employees MUST play for that month.  Buff bot them to 90 if you want.  Then maybe they'll see the issues with whatever class is at the bottom of the barrel first hand.

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Unread 04-28-2010, 01:23 PM   #8
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just becuase something is on test doesnt mean it wont change....  a million times beore it goes live.   thats why its a test server. read the most recent patch notes:

ITEMS

  • Bane Warding can no longer trigger if it has triggered within the past second. It can no longer be modified and cannot critically hit.
  • Ancient Invigoration now regenerates every two seconds rather than every three seconds.
  • Divine Guidance now has a shorter duration rather than less triggers in PVP Combat.
  • Stonewill now has reduced amounts rather than a reuse time in PVP Combat.
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Unread 04-28-2010, 01:41 PM   #9
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Grim Harbinger? Seriously? I think you must be complaining about the wrong ability. Grim Harbringer is like a 8% proc that does a DD+self heal on a melee attack. Its not bad for damage, but its a pretty poor heal.

In BGs, 40-60% of my heal parse comes from wearing 4 stonewill items, which every fighter can use. Then usually its 10-25% aura of leadership, which is a crusader AA that puts a 1k regenerating ward on each groupmember within range. It doesn't help me keep alive very much, but it helps the group when it comes down to AE battles. Then its bloodletter at 5-15% depending upon whether my group sticks with me or not. After that its about 7-9% in fatal lifetap procs from gear that any fighter can use, I have four pieces of those. Tap Veins and Grim Harbringer are usually around 5% of my heal parse each, nice to have but are no means overpowering. And then all the other crappy SK lifetaps fill out the last 5-15% of the heal parse.

The survivability tool that SKs got this expansion, blood siphon, drains 25% of each groupmembers HP and turns it into a ward for the shadowknight. Kinda nice to have in PvE, but rarely sees any use in PvP because people get spread out and its easy to kill your groupmates with it if you're not careful. It's usually only around 1-2% of my heal parse.

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Unread 04-28-2010, 03:03 PM   #10
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Battle Frenzy is indeed dispellable.  Happens to me often, and I know people that strip it from zerkers all the time.

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Unread 04-28-2010, 03:12 PM   #11
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I know SKs are overpowered and all but GH I thinik is pretty balanced.

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Unread 04-28-2010, 04:04 PM   #12
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I'm suddenly reminded of the assassin being way OP because Aerileck played one. But wait, their still way overpowered! And then Shadowstep gets a boost? Cmon gimme a break. Nerf SKs and assassins! Especially in the pvp realm.

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Unread 04-28-2010, 05:32 PM   #13
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shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.
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Unread 04-28-2010, 06:01 PM   #14
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knightofround wrote:

Grim Harbinger? Seriously? I think you must be complaining about the wrong ability. Grim Harbringer is like a 8% proc that does a DD+self heal on a melee attack. Its not bad for damage, but its a pretty poor heal.

In BGs, 40-60% of my heal parse comes from wearing 4 stonewill items, which every fighter can use. Then usually its 10-25% aura of leadership, which is a crusader AA that puts a 1k regenerating ward on each groupmember within range. It doesn't help me keep alive very much, but it helps the group when it comes down to AE battles. Then its bloodletter at 5-15% depending upon whether my group sticks with me or not. After that its about 7-9% in fatal lifetap procs from gear that any fighter can use, I have four pieces of those. Tap Veins and Grim Harbringer are usually around 5% of my heal parse each, nice to have but are no means overpowering. And then all the other crappy SK lifetaps fill out the last 5-15% of the heal parse.

The survivability tool that SKs got this expansion, blood siphon, drains 25% of each groupmembers HP and turns it into a ward for the shadowknight. Kinda nice to have in PvE, but rarely sees any use in PvP because people get spread out and its easy to kill your groupmates with it if you're not careful. It's usually only around 1-2% of my heal parse.

My parses look pretty much identical to these.

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Unread 04-28-2010, 06:40 PM   #15
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Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

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Unread 04-28-2010, 07:00 PM   #16
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The Golden rule of eq2 pvp is they are never going to nerf SKs no matter how OP they are.

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Unread 04-28-2010, 07:00 PM   #17
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It's easier to prove your point if you forget about your abilities critting

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Unread 04-28-2010, 07:22 PM   #18
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Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

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Unread 04-28-2010, 07:29 PM   #19
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Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

but complements Adrenaline great right?

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Unread 04-28-2010, 07:45 PM   #20
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yeah how about that divine aura anyway. all hits up to 50% max health for 15 seconds ? is that what it is ? maybe it's 10. i don't recall. ok so that's like invincibility for 15 secs, because who really hits that hard. if you read these forums, you know that i am one of the first ppl to say that battle frenzy was OP, but think about divine aura vs battle frenzy. an sk with my gear is gonna have about 22k unbuffed. so anything up 11k is ignored. who hits that hard. really tho. can you even measure the damage prevention potential here ? i think not. ice comets and shadowsteps alike being completely prevented. as i've said before, battle frenzy did indeed need to be turned down. like, the duration cut in half or something. i have in fact been burned down with battle frenzy on. i'm no act wizard but i know you can set it up to tell you when a condidtion is met. maybe the guys that kill me when it's up found the text line that goes up and have an audible that let's them know to lift melee. just 10 minutes ago i got completely destroyed by a couple casters with BF up. too bad i didn't have divine aura ! that's ok, i will still have 10 triggers on BF. oh yeah, it doesn't work on magic. well it will still work on melee. so that 8k shadow step will only net 6600 damage on me. that's almost as cool as divine aura.
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Unread 04-28-2010, 07:46 PM   #21
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Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

but complements Adrenaline great right?

no zerk worth his weight in dirt pops BF and adrenaline at the same time

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Unread 04-28-2010, 08:12 PM   #22
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Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

but complements Adrenaline great right?

no zerk worth his weight in dirt pops BF and adrenaline at the same time

Yes, but every crusader I'm willing to bet would take adrenaline over DA, and then you have BF to top that off

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Unread 04-28-2010, 08:17 PM   #23
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Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

but complements Adrenaline great right?

no zerk worth his weight in dirt pops BF and adrenaline at the same time

Yes, but every crusader I'm willing to bet would take adrenaline over DA, and then you have BF to top that off

a valid point, but i would take tap veins of the new BF.

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Unread 04-28-2010, 09:11 PM   #24
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Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

Notsovilepriest@Nagafen wrote:

Tenka@Nagafen wrote:

shadowstep is getting nerfed. pretty sure i read that. but yeah, battle frenzy being a max heal of 28% now is pretty lame for an endline. 2.8% per hit in pvp x 10 = 28. but yeah, for whatever reason, i doubt they are gonna bring sk's down to earth with the rest of us.

If that were true, It still crits does it not?

yes.  so like 50% or whatever.  depends on the indivdual.  no where near the usefullness as say, divine aura.  and it doesn't work against any sort of magic.

but complements Adrenaline great right?

no zerk worth his weight in dirt pops BF and adrenaline at the same time

Yes, but every crusader I'm willing to bet would take adrenaline over DA, and then you have BF to top that off

a valid point, but i would take tap veins of the new BF.

Well that ability is OP too, You can't compare two OP abilities. Tap Veins in PvP should only heal for a set amount off the cast, not off everyone it hits

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Unread 04-28-2010, 10:01 PM   #25
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BF isn't op anymore. well, it won't be i mean.
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Unread 04-28-2010, 10:19 PM   #26
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Tenka@Nagafen wrote:

BF isn't op anymore. well, it won't be i mean.

Right, but everyone knows crusaders still are, It's a matter of time (Hopefully)

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Unread 04-29-2010, 07:28 AM   #27
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Comeon guys, why you crying about SKs .

They arent op. U didnt see the big plan behind soes patches.

gu67:

All Toons that are no SKs get renamed to " i like to die"

As soon as a non sk gets near an sk 15 feet he instant dies and gave all his bank money and items to that sk.

Eq2 gets renamed to " Shadownknightquest2"

Sk gets automatic detaunt( as brig) peocrate 200 /sec and a dam proc on it for 200% of enemys life.

Harm touch gets his reuse lowered to 1 sec and cast time to instant.

Sas soon as a SK moves in the game world he gets the dev buff ( dam get reduced to 1 dam every atack)

i dont wanna post all that stuuf, aspecialy because i knew other op classes that dont will get nerved too.

at lest its no matter of time, remember the fighter rework i wait for over 1 year now for it. i see it that way, soe dont care . as always, the made the game way easyer every gu to be equal to wow, and forced the players that didnt like kiddy stytle to leave the game, no more shards ect.

the only thing that would force soe to change theyr strat would be if the 30% players that dont play sk cancel theyr acc. I readed a bit of the Rangers forum , many are so [Removed for Content] of and just wait for some other games

Why?

They lied to the Rangers, promisses of a equal abillity to sins flurry isnt even planed.

They forgott to put the 0 range abillity to the myth buff

They forgott to give us a automaic detaUNT LIKE brig or sin ( what is realy anoying in pvp  i got more no target messages than anything else. No i lied most often message is cant see target because a tank from a other universe pressed a taunt button).

and what about the funny new bug i have to press abil. like stream of arrows 5 times till it woks is that a new feature or waht?

dont get me wrong i like my ranger, but comeon soe whats so hard to fix that. I realy see no sence why you guys dont change it, i think devs can create max lv chars anyway. So you could fix that and create a illi or coe maybe tosee how long you survive in PvP.

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Unread 05-01-2010, 04:20 PM   #28
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(harm touch has instant cast already)

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Unread 05-01-2010, 09:44 PM   #29
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Honestly they need to nerf % based abilites such as reaver from benefiting from potency or criticals/bonus or ability mod. 

when they uncapped potency they just opened the door for a 2% reaver which now hits for 4-5% to scale with as much potency as the shadowknight can get. This means when a shadowknight cast an aoe atk for each person he hits he will insane amounts of health. 

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Unread 05-01-2010, 11:47 PM   #30
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I honestly didn't read the last few posts because I've seen this waaaay too many times.

1. You should be dispelling every sk you see the second you see them, this removes some of their damage and heal procs.

2. You can dispel beserkers crazy-self-heal, I do it all the time.

3. If you're a mage and you're dispel is up while you're fighting other people, then you're failing. Removing buffs that give +100+ to sta, or +resists, ect is essential into giving yourself that tidbit of an edge in pvp.

I'm not saying if someone is up in your face smoking you you should try to dispel them, at that point you're just being annoying.  But I don't have half the issues I see people having in BG's because I level the playing field. You got a buff I don't like? You darn well better bet I'll dispel all your buffs until I get to the one I don't like. End of story.

To recap; don't qq about abilities that can be dispelled, instead direct your anger at the mages around you who are just sitting there trying to dps through these abilities instead of trying to remove them.

Oh, and to top it off, I'm fairly certain buffs get removed in the order they were cast, so if someone pops that "OMG HEAL" on a zerk it's not that hard to remove it unless they've cast other buffs. Same with the divine aura's. Less qq and more thought is needed or this will never be balanced because people who are smart enough to do things like dispel are going to be miles ahead of you always.

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