EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > General EverQuest II Discussion > General Gameplay Discussion
Members List

Notices

Reply
Thread Tools
Unread 03-02-2009, 03:12 PM   #1
skycruise

Loremaster
 
Join Date: Oct 2006
Posts: 92
Default

It would be great for a mythical weapon to have a clickie that could change it into a different weild type weapon.

For characters that can weild a 2 hander, this would be akin to changing the mythical from a 1 hander to a 2 hander and vise versa

For toons that can dual weild, you could change the main hander and split it into 2 one handers for dual weilding.. and back again. 

skycruise is offline   Reply With Quote
Unread 03-02-2009, 03:24 PM   #2
Loolee

Loremaster
Loolee's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 757
Default

Why?  The mythical is designed for each individual class.  Sure, my dirge can and does use two weapons a great deal of the time, but wouldn't that basically remove a slot I could be using for more stats on a different item?

Loolee is offline   Reply With Quote
Unread 03-02-2009, 03:25 PM   #3
liveja

General
liveja's Avatar
 
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
Default

skycruise wrote:

For toons that can dual weild, you could change the main hander and split it into 2 one handers for dual weilding.. and back again. 

Could you explain this a little more? I'm confused as to what the benefits would be.

I don't think you're suggesting, for example, that one mythical weapon could be turned into TWO mythical weapons, allowing the owner to wield a mythical in each hand.

How many, if any, mythicals are two-handed?

__________________
liveja is offline   Reply With Quote
Unread 03-02-2009, 03:32 PM   #4
Loolee

Loremaster
Loolee's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 757
Default

And if you turn it into a two-handed weapon, you'd be loosing stats, as, I believe, all two-handed weapons have stats that, for the most part, are made to make up for the loss of that second item.

Loolee is offline   Reply With Quote
Unread 03-02-2009, 03:35 PM   #5
Dasein

Loremaster
 
Join Date: Nov 2004
Posts: 2,847
Default

Also, weapons that can change wielding types cannot be adorned.

__________________
Troll Lord Casywdian
Dasein is offline   Reply With Quote
Unread 03-02-2009, 03:49 PM   #6
Vain

Lord
 
Join Date: Jul 2008
Posts: 190
Default

I use mine as a torch.

Vain is offline   Reply With Quote
Unread 03-02-2009, 04:38 PM   #7
skycruise

Loremaster
 
Join Date: Oct 2006
Posts: 92
Default

> Could you explain this a little more? I'm confused as to what the benefits would be.

The benifits would be having the option to have a two hander if you are able to weild one of those..

The stats on the two hander would be better to make up the loss of the shield.

Similarly for dual weilders:  The stats on the two duel weild weapons would be a little worse, but the combination of the two would be the benifit as the purpose of dual weilding is for dps.

As for adornments, well maybe they should be lost if you switch, or returned to inventory.

The main purpose of the suggestion was for having additional options.

skycruise is offline   Reply With Quote
Unread 03-02-2009, 04:51 PM   #8
liveja

General
liveja's Avatar
 
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
Default

skycruise wrote:

Similarly for dual weilders:  The stats on the two duel weild weapons would be a little worse, but the combination of the two would be the benifit as the purpose of dual weilding is for dps.

This suggestion would have been worthwhile a couple years ago, back when there was a difference between "one hand" & "dual wield" weapons, but that distinction was eliminated a long time ago. There's just not much point to this conversion ability for one-handed weapons.

I can see the point to this for 2-handed mythicals ... assuming there are any. Are there? I'm not aware of any. There's no point, however, to turning a nice mythical into a crappy 2-hander, so even if SOE ever implemented this ability, they would have to also significantly improve 2-handed weapons to make the ability worth using.

__________________
liveja is offline   Reply With Quote
Unread 03-02-2009, 04:52 PM   #9
Aule
Server: Guk

Loremaster
Aule's Avatar
 
Join Date: Dec 2005
Posts: 1,360
Default

Loolee wrote:

And if you turn it into a two-handed weapon, you'd be loosing stats, as, I believe, all two-handed weapons have stats that, for the most part, are made to make up for the loss of that second item.

Actually, no two-handed weapon comes close to making up the stats that are obtainable by using a one-hander and a secondary item.  It's part of the reason why two-handed weapons are considered inferior pretty much across the board.

ROK era gear as an example, loot for a Shadowknight, someone who'd actually consider wielding a two-hander.  The only thing approaching a decent two-hander is:

aITEM 1007202618 -1226740783SMILEYoombringer Pendulum/a  from VP150 to stats, 325 health, 325 power, 8 slashing, 8 double attack, melee proc, 6.0s delay with 680 max hit

If you're able to obtain this best 2-hander in the game if you discount avatar drops, then you're also able to get:

aITEM -1231201810 -582845353:Sedition, Sword of the Bloodmoon/a  from SK Mythical180 to stats, 275 health, 275 power, 10 slashing, 10 double attack, 100 sp / ca mod, 6.0s delay with 617 max hit, proc for damage, peel, splurt

primehand with secondary being

aITEM 100301442 -1543400773:Righteous Barrier of Devotion/a from SOH202 to stats, 225 health, 150 power, 1121 x2 resists, stun resistance and proc for resists that's real good hate gen

This gives us a total of382 to stats, 500 health, 425 power, 10 slashing, 10 double attack, 100 sp / ca mod, 2241 resists, stun resistance, proc for resists that's real good hate gain, proc for damage, peel and splurt

That's a deficit of232 to stats, 175 health, 100 power, 2 slashing, 2 double attack, etc etc not to mention losing an adornment slot and in exchange you're getting a weapon that hits a teensy bit harder.

Factor in TSO aa's giving a boost to damage to crusaders that have a shield in the secondary slot and the best two-hander obtainable is inferior to the best one-hander in all categories across the board.

The facts are that using a two-handed weapon does the following:Reduces options, in that you're tying 2 slots up with 1 item.  Reduces adornments from 2 to 1Reduces stats as 2 items gives more stats than 1 itemReduces resistances as weapons invariably do not provide them while secondaries doReduces procs since you're not getting one from the secondaryReduces survivability since Crusaders are the only one's who would wield one and now they have no shield

In exchange for that you get a very slight boost to damage, until you get to 125 aa's and get Knight's Stance, at which point your damage also goes down by equipping the two-hander.

You can do this review at all levels and have the same findings as long as you compare equivalent quality levels.  For using a two-hander to even considered viable there needs to be an increase to damage, there needs to be two-handed weapon only adornments that are significantly worthwhile, the stats need to be increased dramatically (typically doubled off of the current levels).

You also have to account for the fact that the inclusion of Mythicals basically destroyed the itemization for weapons and pretty much limits you to off-hand weapons for those who can dual wield only.

__________________
guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi
Aule is offline   Reply With Quote
Unread 03-02-2009, 05:03 PM   #10
Vain

Lord
 
Join Date: Jul 2008
Posts: 190
Default

Knight's Stance added in some nice balance for Crusaders and really makes 2H weapons obsolete for a Pally/SK.

What he said....

Vain is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 12:58 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.