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#1 |
Loremaster
Join Date: Nov 2004
Posts: 994
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![]() What is the point of putting the midgets on the balloon platforms. Any idea how agravating it is to get close enough to hail them and then have the dialogue choices up off the screen. Not to mention that half the time as you get close enough you end up with the platform blocking them and you cannot even see them to hail them. Is aggravation the new game play? |
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#2 |
Loremaster
Join Date: Aug 2005
Posts: 700
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![]() I just run up onto the platform to hail them.
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~Daenee~ Member of the Tom Tobey Fan Club since 2010. Homeshow Designs: Deluxe Seaside Cottage Reckoning Goes Corporate |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 873
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![]() Letty@Antonia Bayle wrote:
I do the same thing. There is a giant ramp up to the platform. You can't miss it! |
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#4 |
Loremaster
Join Date: Dec 2004
Location: Reading, UK
Posts: 1,038
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![]() I didnt even realise youd be in range to hail them when not on the top right beside them |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Letty@Antonia Bayle wrote:
Which really sucks when you 2box btw, the 2nd toon always goes flying around the area. Just like the griffon towers, they suck even for one toon to get up those things, the NPC's should be at the bottom. |
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#6 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Qandor wrote:
You know, that doesn't happen if you run ONTO the platform to hail them Terribly not sorry if this is an "issue" for 2-boxers.
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#7 |
Loremaster
Join Date: Nov 2004
Location: North Carolina
Posts: 165
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![]() The ramp isn't on the outside like a bird tower. It starts directly under the travel gnome if that helps.
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Gochum [The Bazaar] - Necromancer http://www.gamespanker.com/everquest2 Support site (listings, forum, statistics) for Live Exchange on The Bazaar and Vox |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Flaye@Mistmoore wrote:
Try to contain your disdain for people who play more than one account, it really detracts from anything you say when it is laced with such obvious venom. SOE is happy to take my money, double what you pay for that matter. Those of us who can multibox do, those who can't just make snide remarks about us /shrug |
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#9 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() Bratface wrote:
/sigh There are at least 3-4 of my 12 guildies who multi-box. I have no "disdain" for multi-boxers. However, neither do I have any particular sympathy for their issues, either. Which is all I said: I'm not sorry if this is an issue for 2-boxers; you just need to learn to deal with it. Next time, please ask me to explain, rather than just jumping off the handle with incorrect assumptions.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 873
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![]() If you 2-200 box, why not just run the one that's on auto-follow up the platform first to break follow mode and then run the leader up the ramp behind them? That way, neither one falls off the platform and you can hail the conductors with ease! |
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#11 |
General
Join Date: Dec 2007
Posts: 2,516
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![]() Bratface wrote:
To preface this, I "CAN" dual box, and if I really wanted could go much further then that. I "CHOOSE" to not do that because I am sick and tired of dual boxing in EQ1 and it was one of the main reasons I left that enviroment. I personally don't pass judgement on others that can/do dual box because that is their choice. I have my own opinion on it, which is the 2nd character is never ever played to it's fullest capacity, but that isn't an issue for this thread. Now my comment on moving the the guy, frankly I think it's fine where he is. I'm sorry your having problem with your 2nd character on autofollow being able to navigate the way there. I think that in general is a fundemental issue that was being brought up in the old folgies thread but folks seem to want to PooPoo that because it would make the game "easy". Personally I think follow should actually follow you a bit better, it would make the situation yes with dual boxers, but more importantly other folks that have some issues with being able to navigate various terain much easier. Atan I believe it was him suggested a /rope command, frankly if follow worked like it should it wouldn't be needed but yes something should be done IMO about the following issue. |
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#12 |
Server: Venekor
Guild: Dark Vengeance
Rank: Member
Loremaster
Join Date: Oct 2006
Location: Connecticut
Posts: 4,262
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![]() I'm going with Ohiv on this one... If this is two-box following issue.. than by all means address the /follow mechanics. If this is a request to make it easier to jump on a balloon due to impatience or laziness then is an easy "No". Run up the ramp and be done with it. .040 seconds and 3 more steps of your character won't kill you or impede on your gameplay. Besides.. moving the NPC is a terrible idea.. cause inevitably it will trickle down on to the PvP servers and make it even easier than it already is to escape somebody in pursuit. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 1,834
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![]() Flaye@Mistmoore wrote:
Not sure its an incorrect assumption, this post drips with almost as much disdain as the first one. I can't think of a better word. |
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#14 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() erin wrote:
actually i think it stems from 99% of the people having issues are boxers... and they can learn to get around it like they did every other problem with the /follow mechanic. thats all. personally i applaud those that actually have the coordination to play two accounts at the same time, provided they're not botting one of them. i just would rather have them not have things change that can adversely affect other avenues of the game. like the pvp problem noted. while i dont like pvp, i dont feel you should be able to run away very easily from a fight if you get in one. either take the biutt kicking or kick theirs yourself. it was never meant to be a safe environment. that in itself is a different discussion. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 1,007
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![]() I 2-box a fair amount and never have a problem using the balloons. |
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#16 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() I don't have a problem with the baloon operators being on the platforms. I have a problem with the platforms themselves. They're designed so you go up the ramp in the middle and split off on either side. This is easy enough for anyone to overshoot and run off in a laggy situation, but if they had put 2 ramps on the outside that connects to one ramp that leads to the operator, it would be easier to climb up in a hurry. |
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#17 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Cusashorn wrote:
If you happen to lag off the edge just try again... takes all of two seconds. This is a rediculous post. |
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#18 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() erin wrote:
Please identify the open disdain, since I'm missing it. I note that some people in this thread do multi-box & aren't having the issue. Perhaps those who are having the issue & actually think this is a significant issue should ask those who aren't having it for help.
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#19 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Flaye@Mistmoore wrote:
First time I saw them, I didn't even realize there was a ramp. I thought it was pretty stupid that we have to yell to a guy up on the top of a platform. What I'd like to know is why with Griffon towers, we land on the platform, but Balloons we get dumped at the bottom and have to run up to request our next destination. We should be dropped on the top of the platform near the operator. |
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#20 |
General
Join Date: Sep 2005
Location: Foster's Home For Imaginary Friends
Posts: 4,793
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![]() feldon30 wrote:
That's reasonable, though it wouldn't change the complaint from those times you're approaching the platform from the ground.
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 907
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![]() They should not change the game just for the benefit of 2-boxers. The game was obviously built around the concept of one person playing one character at a time. If they want some sort of game where each person plays multiple toons simultaneously they should design it that way from the beginning. I wouldn't be adverse to playing such a game, but EQ2 is not such a game. If you want to abuse a game to do something it wasn't designed for (such as 2-boxing) that's fine with me, but don't go asking them to change anything for that. And leave the cute little gnomes and ratongas right where they are please. P.S. I've been playing TSO since release and have yet to lag off a platform. |
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#22 |
Loremaster
Join Date: Jun 2008
Posts: 1,681
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![]() Qandor wrote:
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 2,847
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![]() Cusashorn wrote:
Putting a railing around the landing pad, like they did with the griffon towers, would solve this problem. While it's a minor issue, things like this can get frustrating at times, and diminish the overall enjoyment of the game.
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Troll Lord Casywdian |
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 1,227
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![]() Gilasil wrote:
Excuse me? Report me, I dare you! You think I am abusing the game by 2boxing them buck up and report me, get me banned for my abuse, try it and watch SOE laugh at you. You should watch what you say about people abusing the game, those are serious accusations you make there buddy and I for one take offense it. |
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#25 |
Loremaster
Join Date: Dec 2005
Posts: 89
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![]() Bratface wrote:
Um, can you monkeys stay on topic please? Maybe I'm missing the problem, but I have never had a problem hailing the balloon holder (/giggle) from the ground. I just run up to the corner they are standing at and click them, click dialog and zoom off. I always see people running up the ramp while I'm doing this and I've wondered, do they not know you can do it from ground?! Is it a screen resolution issue? I'm on a 24" widescreen at 1920x1200. Maybe I'm just seeing more? I dunno, works for me. |
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