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#1 |
Loremaster
Join Date: Jul 2005
Location: Colorado mountains
Posts: 472
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![]() I can't believe nobody has started this thread yet! Well, there's some amazing things in the Test Update notes! Not only Guild Halls, but multi-core CPU support! YAY!! Edit: I've been able to tour both the good and evil castles (with the new 4th bell off the Ant/CL docks), and they really are huge!
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_________________________________ Mikkahl - Paladin. Master Tailor & 400 tinkerer Mikkent - Fury, Master Alchemist & 260 muter Mikkaela - Conjuror, Master Provisioner & 400 tinkerer Morgena - Ranger and Woodworker Oogana - Master Jeweler Mikkarrgh - Weaponsmith Antonia Bayle Server Vindicator's guild |
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#2 |
Loremaster
Join Date: Mar 2006
Posts: 117
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I'm just curious if I'll see any performance improvement on my older dual core system.I'll have to give it a try when I get home.
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#3 |
Loremaster
Join Date: Feb 2005
Posts: 43
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![]() GAMEPLAYThe experience requirements for levels have been significantly lowered primarily affecting the 20 thru 70 level range. Along with the experience changes, the drop rate for Adept I spells has been increased slightly. Please then lower the XP gain from PvP kills. I level fast enough already, and I think this will seriously annoy people on the PvP server. That said, VERY impressed with unexpected dual core support. Thanks very much!
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Tech News - Reviews - Forums - Competitions TechDomain.com.au Self confessed member of The Zerg - Guild of T4 level lockers, Freeport, Nagafen. It's on like Donkey Kong. |
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#4 |
General
Join Date: Nov 2004
Posts: 85
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Server: Test CopyI can not access a Tier 1 or Tier 2 Qeynos guild hall. I keep recieving the message "That zone is currently unavailable."I have tried "Tour", purchasing the guild hall, setting the character to "Trustee" on the Guild Hall Access screen, setting the rank of character to "Trustee" in the guild window, and adding an unguilded character to to the "Trustee" list.If these zones are not ready, cool. Otherwise, though I would give you a heads up.Thanks
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 13
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I get the same "Zone is currently unavaiable" at Haunted House in Loping Plains. Wondering when they will be available
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#6 |
Server: Antonia Bayle
Guild: Blackhawks
Rank: Leader
Loremaster
Join Date: Nov 2005
Posts: 691
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![]() Wow. Just wow. Amazing. One quick suggestion though... Could we get a MAP of the halls? These things are so huge I forsee a LOT of folks taking wrong turns in there!
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![]() "Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game." - Gary Gygax |
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#7 |
Server: Guk
Can't decide...
Join Date: Mar 2006
Posts: 880
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![]() Level 50 evil guild hall is open in freeport. The other non castle halls are still down. One note on the level 50 hall in freeport, when on the ground floor, looking out the window (really looking out and DOWN), you see the moon and the sun and stars. In my opinion on the 50 hall, it is nice but it is too small. Primarily, not enough dedicated rooms. The open areas are large, but not enough smaller rooms. Now onto the level 70 halls. Both are beautiful, gorgeous. Very well done. If i had to give a prize to the one that is better than the other, it is hands down Freeport. In the main hall, the statues are very well done. The overall color scheme is very good. I believe the Qeynos one should have something equally impressive in the main hall, and also consider toning down on the light blues throughout. It is almost too bright. On both halls, please add stepping stones or something so that short races can see over the edge. With the invisible barriers, you cannot jump up into the ramparts to get a view of the surrounding area. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 227
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![]() moved this info to the guildhall thread.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 200
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![]() Curious as to where we should be seeing improvements. I'm running a quad-core 2.8 OC'd to 3.4 and so no noticable improvements while running around some of the city zones where I'm familiar with my performance and frame-rate on live. It's still performs horribly running around zones with max possible settings on the latest and greatest hardware (even when it's all overclocked). Watching task manager, there was very little activity on all other cores from the client. Multi-core performance option was enabled during this timeframe.
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-Aandien |
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#10 |
Loremaster
Join Date: May 2005
Posts: 1,272
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I had pretty much the same results of noticing basically the same performance as on live with only one core being used (I only have a Dual Core).
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#11 |
Server: Lucan DLere
Guild: The Order of the Silver Tree
Rank: Chancellor
Loremaster
Join Date: Dec 2006
Posts: 498
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![]() As the title says, could I get a price check on the amenities? |
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#12 |
Loremaster
Join Date: Apr 2007
Posts: 37
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I'm just taking a guess that they moved one system to its own thread, really was hoping they'd change the implimentation of graphics calls before they worried about threading. Well be intresting to find out though.
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#13 |
General
Join Date: Jul 2005
Posts: 255
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I notice about 8-12% useage on my second core while running around now. Zoning however both cores seemed to share the load fairly equally. I'm hoping what this means is that shadows and particles and stuff will be offloaded onto the 2nd core since they aren't handled by the GPU, so in that case the difference would be much more prevalent in ocmbat.
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#14 |
Forum Dragon
Join Date: Jan 2005
Posts: 1,535
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i found the excavation site in sinking sand but there are no NPCs to speak of.
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#15 |
Server: Antonia Bayle
Guild: Midnight Ravens
Rank: Elder Raven
Loremaster
Join Date: Aug 2006
Posts: 397
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this is from the test update notes...Tunare's touch has reached the door step of the Teir'dal. The druid ring in Darklight Wood has sprouted a Blessed Shrubbery. Druids and adventurers alike should seek out the ring to extend their travel possibilities.Darklight woods also has a Spires...why cant we have another port? warlock and wizzys have been left out portwise in the last two eps...please soe...cant we have more spires ports? /begs
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#16 |
Loremaster
Join Date: May 2005
Posts: 1,272
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Alexiiya@Nektulos wrote:
I notice about 8-12% useage on my second core while running around now. Zoning however both cores seemed to share the load fairly equally. I'm hoping what this means is that shadows and particles and stuff will be offloaded onto the 2nd core since they aren't handled by the GPU, so in that case the difference would be much more prevalent in ocmbat.That is kind of what I was hoping for. I'm looking forward to raiding with the Multi-core support to see what kind of impact it has.
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Arabel/Iguards/Thristin/Islayx, Leader of Equilibrium on Antonia Bayle |
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#17 |
Forum Dragon
Join Date: Jan 2005
Posts: 1,535
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one improvement for the freeport side, i love how the light moves around the edge of the center platform in the cortyard, but should probably make it a bit shorter and add in maby one or two more lines moveing along it evenly spaced. and open up the big doors on the roof darn it. would make a nice room in there.
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#18 |
Loremaster
Join Date: Mar 2007
Location: Kailua, Hawaii
Posts: 36
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Is the Nights of the of the Dead quest; This won't end well... complete? After talking to Proctor Eilolie it will not let anyone enter the haunted mansion for the next part of the quest, says the zone is unavailable.
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#19 |
Forum Dragon
Join Date: Jan 2005
Posts: 1,535
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hmm nights of the dead quest isent even in the patch notes. ii feel kinda silly, after all that looking it turns out its just not on test copy and onley on normal test. dont have any characters high enogh on test to head out to somborn right now so the onley quest i can do is the same from last year. bleh
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#20 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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Wheeee!!! merged all the feedback into this thread.For some reason I had a major flash of brain-deadness and didn't make this right off.But now we're all nice and cozy here in one big thread
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#21 |
Loremaster
Join Date: Dec 2004
Location: Kenosha, Wisconsin
Posts: 1,127
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Are the female avatars supposed to have their still stance altered? My girls are all standing with their right foot/leg slightly angled. While it looks more like a natural way of standing, it caught me off-guard and maybe they should shift their weight as they stand.
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#22 |
General
Join Date: Jul 2005
Posts: 255
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Feedback after playing with halls:Zoning times at this point are very smooth, although the halls are basically undecorated besides ammenities so we'll see what that does. The bells and spires seem to be broken, although the druid ring and carpet work. (Note, the druid port to the TSo zone is summonable already, you just can't use it cause u don't have bush, not sure if it's intended to be listed or not) Suggestion, could you maybe merge the vendor amenity and the status item amnity? seems kinda silly 2 have both. Or as an alterative make it so you can seel to any of the merchants and remove the vendor 1 completely.As of 11pm or so pacific, the small FP and both small and medium Qeynos halls were still unavalible as well. Both of the large halls are extremely impressive, not sure which I like best at this point, but Qeynos seems easier to navigate. The medium FP seemed like it had 5 real rooms, and 5 micro rooms just added on to make the total 10. Maybe reduce the rooms around the basement hub from 5 to 3, enlarging those 3 to the size of the old 5 and then add 2 more on to either the ground floor or upper level? I dunno, to me it felt like a 5 room with a bunch of closets, not a 10 room as it is currently.The creature summoner was also non-functional, and the HP on the sparring partners was way to low to be worthwhile. (50k) We need some ranging in HP as high as 10m at least to allow whole raids to work on their burns. Maybe when we summon it giving us a box to type in how much HP we want would be best? Using the in hall telporter was much quicker than i expected, virtually 0 time to load the new area, a very plesent suprise.I'm sure I'll think of more later, but thats what I have for now. ;POn a general comment, reading over these notes I have to say this is 1 of the best LU's I've seen in a long time. Lots of improvements form performance to leveling speed + new guild halls, and all of this without any nerfing. May all future GU's loke like this.
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#23 |
Developer
Join Date: Nov 2006
Location: San Diego
Posts: 2,273
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Regarding multi-core support...You'll see an improvement mostly when it comes to animation. So if you're standing around in a city with very few people you probably won't notice a big difference. I suspect when you're around more people (with more animation happening) that you'll notice a bigger improvement.Regarding guild halls...I've made quite a few bug fixes in the past couple of days to guild halls and amenities that may not have made it to the test server yet. The mariner's bells were one of the bugs fixed.Please continue to report any issues you have with amenities in this thread as I'll be keeping up with it daily. Lets not get into a price discussion though, I just want to know what bugs you've found so I can get them fixed quickly.Thanks for all the feedback so far!
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 705
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![]() Speaking of feedback.... Wouldnt it be super cool if we could have a stable in/around our guild halls? One central location to stop and shop? Can horses, wargs and rhinos swim? Another super cool thing would be removing the reverse speed. Oops did I bring that up again? |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 705
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![]() In the pics I seen there were spires and some sort of portal in the basement. Now are these upgrades that need to be purchased by the guild? And if so, what options are available? New spell: Call of the Guild has been added to your knowledge book! Possible to add something like that too? Comment: An internal debate to all guilds is going to be weather or not to allow non-guildies to visit their guild halls. I see them being a major tourist destination to travel from one point to another. Thats fine if the guild doesnt have a problem with it, but on the otherhand, there are benefits to belonging right? So my question would then be, can people visit guild halls and travel by way of their spires/portals? Or will they need special permissions to use them? |
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#26 |
Server: Storms
Guild: Les Furies d Innoruuk
Rank: Matriarches
Tester
Join Date: Jan 2008
Location: France (Storms)
Posts: 3,161
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they need to have enough access I think. If you set the use to "visitors" everybody could use all amenities, but if it's set to friend, then visitors will not be able to use them.
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 1,902
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"Removed the option to go to Prize of Prexus and The Maid for the Mist on the mariner bells unless someone in the group is on that part of the quest." So these were removed, but why not the option from the Lavastorm, Feerrott and Everfrost bell?
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#28 |
Loremaster
Join Date: Jul 2005
Location: Colorado mountains
Posts: 472
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![]() Bugs: While Touring the guild hall, selecting either access or exit on the door does an exit. Hopefully, this won't be true once we own the guild hall - we want to be able to add to the escrow from inside the GH. Some doors are not auto-opening, but I have not been able to determine a pattern to repeat this problem, but I've seen it happen 4-5 times already. Sometimes, only one door (of a pair) opens. /house says "You are not currently in a player house.", but I'm still Touring. Hopefully, /house will work correctly once we own the GH? This would be really valuable to be able (from anywhere in the GH) to access the escrow, set visitor access, exit the house, or (my fondest hope?) be able to access our personal house vault? All of this works in any house where you are a Friend or Trustee, so I'd think it would be easy to implement this for the GH as well?
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_________________________________ Mikkahl - Paladin. Master Tailor & 400 tinkerer Mikkent - Fury, Master Alchemist & 260 muter Mikkaela - Conjuror, Master Provisioner & 400 tinkerer Morgena - Ranger and Woodworker Oogana - Master Jeweler Mikkarrgh - Weaponsmith Antonia Bayle Server Vindicator's guild |
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#29 |
Tester
Join Date: Nov 2004
Posts: 237
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Rothgar wrote:
Please continue to report any issues you have with amenities in this thread as I'll be keeping up with it daily. Lets not get into a price discussion though, I just want to know what bugs you've found so I can get them fixed quickly.The Druid Porter Hireling offers me a portal to "Moors of Ykesha" |
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#30 |
Server: Crushbone
Guild: For Hire
Rank: Villain
Loremaster
Join Date: Nov 2004
Posts: 115
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the live event does not seem active atm.the site in ss is there and is looking really cool. but there is noone to talk to in order to get quests.
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