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Unread 07-21-2008, 05:07 AM   #1
Trangoul
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Why no t8 dooming darkness spell?Also I hate the Innoruuk theme for necromancers.  the mage pet and the scout pet could've use more imagination IMO as well. mortvi
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Unread 07-21-2008, 10:58 AM   #2
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we were never meant to have a snare, this spell was discontinued because they only wanted this for PvP servers.
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Unread 07-22-2008, 11:16 AM   #3
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...and as for the Innoruk them for necromancers - I have no idea what you are talking about.   A necro's god is Cazic-Thule and anyone who says otherwise is a sissy SMILEY
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Unread 07-22-2008, 12:10 PM   #4
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CT?  ...not Bertox?  Why so...?
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Unread 07-22-2008, 12:40 PM   #5
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Sabutai wrote:
we were never meant to have a snare, this spell was discontinued because they only wanted this for PvP servers.

Dooming Darkness was introduced into the necro spell line up long before pvp became an option.  As far as its utility in PVP it absolutely sucks.  Dooming Darkness is a snare dot - it therefore breaks itself and or breaks as soon as you get 1-2 othr dots on target.  The original devs stated somewhere (no i don't recall exactly where but I know others ahve read and can verrify or tweak my statement) that they did not want classes to have the ability to kite.  This being said ALL scouts can kite quite well but necros cannot.  You have to ask yourself why kiting is ok for some classes but not necros.  Scout snares do not break themselvs like the necro snare either.  Dooming Darkness needs to be upgraded to be a superior snare than scout snares and castable on the run - necro snaring is a eq1 class defining ability - here it is a worthless experience in getting added damage from lich proc. 

I hhave a brigand, ranger, assassin, and a troub - my scout snares are superior in every way to the current necro snare.  Yes I play on  a pvp server but I was a blubie necro from eq2beta through pvp beta.

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Unread 07-22-2008, 12:50 PM   #6
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Vlahkmaak@Venekor wrote:
Sabutai wrote:
we were never meant to have a snare, this spell was discontinued because they only wanted this for PvP servers.

Dooming Darkness was introduced into the necro spell line up long before pvp became an option. As far as its utility in PVP it absolutely sucks. Dooming Darkness is a snare dot - it therefore breaks itself and or breaks as soon as you get 1-2 othr dots on target. The original devs stated somewhere (no i don't recall exactly where but I know others ahve read and can verrify or tweak my statement) that they did not want classes to have the ability to kite. This being said ALL scouts can kite quite well but necros cannot. You have to ask yourself why kiting is ok for some classes but not necros. Scout snares do not break themselvs like the necro snare either. Dooming Darkness needs to be upgraded to be a superior snare than scout snares and castable on the run - necro snaring is a eq1 class defining ability - here it is a worthless experience in getting added damage from lich proc.

I hhave a brigand, ranger, assassin, and a troub - my scout snares are superior in every way to the current necro snare. Yes I play on a pvp server but I was a blubie necro from eq2beta through pvp beta.

if I recall correctly the DD line was introduced after launch, whether it was before PvP was introduced I can't recall offhand, but I thought it was before.  It has been my belief that they just don't want necros to be able to kite like they did in eq1, kinda a shame since our counterparts get and long duration snare for their soloing.  I'd be happy if they would just remove the snare component and just leave us with a quick casting dot.
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Unread 07-23-2008, 05:03 PM   #7
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I've been playing my Necro a few months before kingdom of sky and introduction of the PvP servers.As far as having Dooming Darkness could be useful in raids. It's just kinda lame to nerf Necros or leave out updatingdecent spell.  They did the same thing Shadowknights with Deathmarch...which I like having a good Shadowknightthat Deathmarchs like no tomorrow!!Praise Bertoxxolus!!! mortvi
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Unread 07-24-2008, 05:18 AM   #8
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It's a completely useless spell.  The only reason to cast it is to proc lich.

I'm still using the initial spell at App1.  Never bothered to upgrade it at all.  It doesn't have the "resisability increased vs mobs level XX or higher" thing, so... never had a reason to waste the cash on it.

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Unread 07-26-2008, 05:38 AM   #9
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Vlahkmaak@Venekor wrote:
Scout snares do not break themselvs like the necro snare either. 
They do break though. I agree this spell is useless... not enough damage, and not a high enough snare % anyways.
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Unread 07-29-2008, 02:39 AM   #10
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Agreed. The spell is useless except for a Lich proc. Side Note: Cazic-Thule for Necro Deity? Pfft. If you're going melee with the mob, maybe. Bertoxxulous all the way.
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Unread 07-31-2008, 09:04 AM   #11
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Yeah, I know - Bertox is the way to go.  Just seeing if anyone was paying attention  hence the SMILEY
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