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Unread 05-16-2008, 10:51 AM   #1
Gaeus
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    [Things I wish for regarding EQ2 PVP]A. Removal of see stealth and see invisible totems.B. Removal of EVAC from all classes but wizard/scouts.C. ALL evacs interruptible, and player must be STATIONARY when casting their evac.D. Toning down, lessening of t8 SCOUT DPS. [EDIT:  Primarily Brigands, Assassins, Rangers, Swashbucklers]E. Writ Giver in KP moved, or, Revive Spots moved further away from KP dock/Writ Giver Quest NPC.F. Caster spells adjusted so they ACTUALLY LAND on other player characters!G. Removal of Dispersion Gears, or nerfed.  Would not be needed if  said [F] and [D] was implemented.H. A NEW PVP SERVER was created, that allowed all classes to group with each other, like normal PVE servers! I. Players had a medium where communication with SOE/Devs was better.  Feedback from said entities would truly go so far with our community.  We do not hate SOE or the Devs, we just get frustrated and angry when it seems our concerns fall on deaf ears.  The players could be part of your team, and the game would benefit immensely IMO if the SOE Team/DEVS had a better relationship with it's player base.J. Necros and Conjurors weaknesses would get addressed, so they actually could be enjoyed not just in PVE but in the higher tier PVP arena also.[All of these *wishes* are of my own, I don't expect people to agree with them all, and I acknowledge that to make many of these changes a lot would have to occur.  Perhaps too late?  I am not a pessimist, I believe the foundation of this game is one of the strongest.  With some innovation and imagination I am sure there are others who could add even better thoughts and feedback.  Remember also, use your ingame /FEEDBACK to suggest changes.  I assume that is the only connection to our thoughts and concerns SOE really uses, seeing they don't give much feedback on these forums when we ask or direct concerns to them here.  Use /FEEDBACK anytime you have a suggestion or idea!  Who knows, maybe if enough of us send identical feedback, some of these changes can occur.]
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Unread 05-16-2008, 12:20 PM   #2
Norrsken

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why would you want the evac removed from sk and warden but not wizard?
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Unread 05-16-2008, 12:51 PM   #3
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Ulvhamne@Nagafen wrote:
why would you want the evac removed from sk and warden but not wizard?
    Eliminating some of the evacs would make things a bit better.  To remove them all, I think would be too radical.  I guess what it comes down to is, if evacs were easier to interfere, I wouldn't have such an issue with them particularly scout evacs.  It just gets old, when every other class has an innate ability to evac and escape from PVP encounters.
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Unread 05-16-2008, 01:11 PM   #4
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Orkist@Nagafen wrote:
Ulvhamne@Nagafen wrote:
why would you want the evac removed from sk and warden but not wizard?
    Eliminating some of the evacs would make things a bit better.  To remove them all, I think would be too radical.  I guess what it comes down to is, if evacs were easier to interfere, I wouldn't have such an issue with them particularly scout evacs.  It just gets old, when every other class has an innate ability to evac and escape from PVP encounters.
but why specifically those two classes? Why not pick the two rouges or predators since they have a few other tricks that aid them greatly?
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Unread 05-16-2008, 03:12 PM   #5
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Remove every god dam evac there is in everquest2. and immunty pls SMILEY
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Unread 05-16-2008, 03:17 PM   #6
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And Charm.
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Unread 05-16-2008, 06:07 PM   #7
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removing evac from those non tracking classes only leaves them fodder to no skilled [Removed for Content] that run around in groups farming questers while leveling

 pretty soon there wont be any questers/levelers left as it is

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Unread 05-16-2008, 09:26 PM   #8
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The number 1 thing that would make EQ2 PvP better would be changing the fame system, or removing titles.

That would mean, less evacs, less raid PvP, more soloers, less running, more fights, less zerging, less godspells, better pvp, more fun.

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Unread 05-16-2008, 09:44 PM   #9
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Milambers@Nagafen wrote:

The number 1 thing that would make EQ2 PvP better would be changing the fame system, or removing titles.

That would mean, less evacs, less raid PvP, more soloers, less running, more fights, less zerging, less godspells, better pvp, more fun.

AGREED
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Unread 05-17-2008, 12:15 AM   #10
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/Signed

So say we all ?

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Unread 05-17-2008, 05:53 AM   #11
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Milambers@Nagafen wrote:

The number 1 thing that would make EQ2 PvP better would be changing the fame system, or removing titles.

That would mean, less evacs, less raid PvP, more soloers, less running, more fights, less zerging, less godspells, better pvp, more fun.

Oh god yes.
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Unread 05-17-2008, 08:51 AM   #12
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imo titles should just be seen by your own faction.
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Unread 05-17-2008, 11:00 AM   #13
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    Yes I can't believe I forgot to mention titles.      [Removal of all PVP titles, or overhaul the infamy/fame system so it encourages PVP, not running]
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Unread 05-17-2008, 01:11 PM   #14
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Actually, just give all classes stealth. Problems fixed
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Unread 05-17-2008, 01:41 PM   #15
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Praetorate@Nektulos wrote:
Actually, just give all classes stealth. Problems fixed
That's already in occurence SMILEY
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Unread 05-17-2008, 01:44 PM   #16
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Praetorate@Nektulos wrote:
Actually, just give all classes stealth. Problems fixed
What's the point? The only people that can't see somebody stealth or invis'd are those under level 20. Stealth gives absolutely no advantage any more and hasn't for a very long time. Its only use now is for avoiding mobs in PvE.
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Unread 05-17-2008, 02:38 PM   #17
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Spyderbite@Venekor wrote:
Praetorate@Nektulos wrote:
Actually, just give all classes stealth. Problems fixed
What's the point? The only people that can't see somebody stealth or invis'd are those under level 20. Stealth gives absolutely no advantage any more and hasn't for a very long time. Its only use now is for avoiding mobs in PvE.
I actually run into lots of people that are too cheap to get see items.I actually just love the swashies that are too cheap to get the see invis items on my assassin. I carry a stack of chameleon totems just for them.
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