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#1 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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![]() Rescently, tried crafting armor for a friend, and I got a head start crafting the void armor by making the T1 version myself, and then was gonna commision the T2 set when he was in. Unfortunately, when he did get in, I selected him, and he placed the void shards in the window, but when I went to craft the armor, all I got was "Player must provide the lore component to make this recipe". This might be an oversight I guess, because I (the crafter) do have the lore component, and the target has the void shards, so it should follow that I should be able to craft his T2 armor piece through commision. Am I missing something?
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#2 |
General
Join Date: Nov 2004
Posts: 666
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![]() It was probably inteaded that he have the t1 armor in his inventory not yours to do the comission. Not sure why but seems that was the intent. |
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() It sounds like he must have the T1 armour in his possession. Is it no trade? I forget, but I think so. So you can't hand it to him. Guess you shouldn't have made the T1 for him. Hope you can get a GM to transfer the T1 armor from you to your friend so you can continue the process. I'll add this to the long list of things I'm learning to watch out for when crafting this armor. |
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#4 |
Loremaster
Join Date: Nov 2004
Location: harrisburg,PA
Posts: 1,601
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![]() for you to make him the t2 shard armor he must put the t1 set peice as well as the shards in the commision window . you cant get any t2 armor without having the t1 set peice. this goes the same way with buying the t2 armor. you must unequip the t1 set peice when you go to buy the t2 or it wont let you buy it. |
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#5 |
General
Join Date: Dec 2007
Posts: 2,516
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![]() Adriana@Venekor wrote:
With this comment I would say that this is completly by design. I am kind of surprized the dev's thought about this thou to implement it, but I guess it's good. /shrug |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,016
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![]() Ok... so there are ways to transfer shards from one player to another, methods of using one's own shards for crafting armor for someone else, and a few other mechanics that are allowed by the current system, and yet, the crafting of void armor using the armor that has already been crafted is a no go? Tempted to report those mechanics as exploits... but I am not like that
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"Change is inevitable" - AM Sephastus 80 Wizard - Retired Onosphire 80 Guardian- Retired |
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#7 |
Loremaster
Join Date: Apr 2007
Posts: 2,046
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![]() The transfer of no-trade items (including void shards) via commission crafting was unintended. Going forward, you can expect that this kind of transfer will not be possible. A recipe that requires a no-trade item to make and produces a no-trade product, should require all of those no-trade components to be held by the person who is going to end up with the final product. |
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#8 |
Loremaster
Join Date: Apr 2005
Posts: 3,217
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![]() DominoDev wrote:
Buy all your void shards quick peeps. My main problem with 'fixing' this is it's been broken so long why fix it now? UNLESS you are going to go back and remove purchased shards and the plat used to purchase them. Should just make the void shards sellable/tradeable for those of us that need over 1700 of the stupid things. |
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#9 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() I do understand the correction of unintended "features", but this seems a little cold. |
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#10 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() Calthine wrote:
How else can they correct the unintended error. Can't leave the loophole open for void shards but close it for future use. |
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#11 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Calthine wrote:
Bug .. it has always been a bug. It use to be no big deal since there wasn't any real way to exploit it and so there was no incentive to fix it. SoE forgot about it until Void shards and now they have motive to fix it since in breaks a basic design principal of the void shard system. |
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#12 |
Server: Lucan DLere
Guild: Dark Prophecy
Rank: Member
Loremaster
Join Date: Mar 2008
Posts: 1,074
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![]() My only question is... Why now? This issue was certainly brought up back when TSO came out. There were heated debates in both this forum and the general forum surrounding the issue over whether this was an exploit or not. At the time, SOE never had an official stance on the matter. In fact, I remember absolute silence about the matter. So now out of the blue, the response is to come down like a hammer? I guess that's the crux of people's comments as I (and obviously others) are a little taken back by it. Is it because hard core players with many 80th level alts are chain farming shards every day in gray zones and making massive amounts of plat? That's the only reason that I can come up with. Yet on the other hard, the idea of a person who had invested countless hours toward reaching 79th (which lets them be able to craft void shards) having a special perk (of selling their own void shards) never personally hit me as unreasonable. So are the crafters of the game going to be penalized because various people are massively abusing this mechanic? The answer is probably yes. Though I can't help seeing the irony of the situation. People were only able to easily exploit this system once the Heirloom tag was introduced since it made them need only x1 80th crafter with all of the shard recipes. Under the original TSO system, each alt would have also needed to be a full out crafter. Yet with this barrier gone, SOE has had to respond by crushing this crafter perk. |
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#13 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Silken@Butcherblock wrote:
Sorry, I wasn't very clear. Fixing it without warning? Maybe not letting us know earlier it was unintended? Eh, that leaves it open for everyone to scramble and exploit it, doesn't it. It's not the kind of thing a user would think was a bug during testing, so can't complain about that. No good answer, I guess. |
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#14 |
Loremaster
Join Date: Mar 2006
Posts: 82
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![]() finally i can stop running all the instances exept palace of ferzhul since none of them will reward anything i can use! *cheers* |
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#15 |
Server: Antonia Bayle
Guild: Havok
Rank: Officer Alt
Loremaster
Join Date: Sep 2005
Posts: 501
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![]() /agree Not sure what the point is. . . having a crafter be able to use their earned shard to assist someone willing to pay for it is not hurting anyone. The dumb things are easy enough to get anyway and being made even easier. After you have your armor/equipment. . . there's really not much of value to use them on. Unless of course they're planning on adding some decent items that can be purchased for shards beyond the armor. . . and the bear **shrugs** |
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#16 |
Loremaster
Join Date: May 2005
Posts: 233
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![]() DominoDev wrote:
Then can you please explain why it was recently made EASIER to transfer shards? As in now I can put them in my shared bank and one of my alts can take them and use them to have armor made. |
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#17 |
General
Join Date: Dec 2007
Posts: 2,516
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![]() Anasur@Antonia Bayle wrote:
I "believe" the logic is that you earned the shard so you should be able to use it for you or any of your alts as you so choose. They (SoE) doesn't want the selling of shards so that they are fixing this bug that allowed folks to sell them, instead they want the individual account to actually have "earned" said shards for their reward. NOW if the shards were made tradeable instead of heirloom then yea it would be a great question why bother even fixing this, but like i said it appears that they (SoE) wants the individual account to actually earn them in the first place. I know this doesn't effect me personally, but I am sure that it has/will effect others to various degree's. Why didn't they fix this sooner? shrug maybe there were bigger bugs to fix first? I don't know I don't work for them so I can't shed any light on that matter other then trying to make an educated guess or four. |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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![]() Anasur@Antonia Bayle wrote:
1. heirloom stays on the account cannot be traded to a character on another account 2. other method allows the sale of no trade items to players outside of the account. two completely different things. You can't make money from the shards in option 1, you can in option 2
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#19 |
Loremaster
Join Date: Mar 2005
Location: NJ / Unrest
Posts: 1,858
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![]() I don't really mind this change that much. I think there are way too many insanely rich players just sitting around all day buying everything instead of actually playing the game to earn it. I have never been a fan of buying up your gear instead of doing the zones yourself, exceptions being very rare drops that someone gets and doesn't need, then it is nice to offer to your community a chance at it to buy/trade/whatever.
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Zehl of Unrest SK DE/Provisioner/Transmuter/Tinkerer, Fashion Police Chief of Norrath & quest freak Deyala: 1/2 Elf brig/Carp/Tinker backstabbing vixen Katayira: DE Inquisitor/Alchemist/Tinker Musette: Evil Pixie Dirge/tailor also max woodworker, jeweler, and armorer ask me for FB |
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#20 |
Loremaster
Join Date: Jul 2006
Location: San Diego, CA
Posts: 2,610
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![]() Ohiv wrote:
My guess as a software developer: priorities. What priority a bug's given depends on a couple of things: how badly it affects the game software (eg. a bug that causes a crash gets higher priority than a bug that just causes female character's skirts to fly over their heads occasionally), how badly it breaks gameplay (a bug that makes a quest uncompleteable gets higher priority than a bug that forces players to kill a few extra mobs to get the update), and how visible it is to management (bugs that cause player uproar, or that get reported in public venues like gaming magazines and sites, tend to elicit a "Fix this right now." order from management), and whether the developer's working in that part of the code (if we're working on that part of the code, we tend to fix everything while we're in there unless we've got specific instructions not to fix something yet). My bet is that this particular one was a combination of #3 and #4. |
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#21 |
Loremaster
Join Date: Mar 2006
Posts: 82
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![]() Zehl_Ice-Fire wrote:
I take it your one of those people who just dosn't have access to the market, only people I know who was against the selling of voidshards were people who couldn't afford it, was a high crafter but low adventure lvl, a high adventurer who was a low crafter, none else. it dosnt hurt anyone if someone else buys a shard, honest, i assure you, it -will not hurt your gameplay-, this change is IMO kinda stupid, if they want people to actually "earn" their things: Do something about people selling no-trade loot stuff, after all this is basically the same thing, exept you have to be a crafter to use it. |
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#22 |
General
Join Date: Nov 2004
Posts: 666
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![]() Glerin wrote:
This is the crutch of it this change only effects casters. IF you want anything else from instances and have enough coin and patience you just wait for someone to sell the loot drop and bam 100p+ to the group selling it and you have your loot without ever running the zone. This is juts a crafter nerf. The selling of voids shards never hurt anyone, except those without acces to a lvl 50 mentor bot. And tbh i never sold mine but if a freind was short 1 or 2 they got a freebe. |
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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![]() madhatr wrote:
depends on your definition of "not hurt anyone". Bottom line the developer posted it was a unintended results and it will be corrected.
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#24 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Ohiv wrote:
This is what I thought I remembers as being no-trade items needing to be supplied by the player commissioning the craft. The need for items with the lore tag coming from the player recieving rather than the player crafting was actually based on HQs in KoS.
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The superior man knows what is right. Confucius |
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#25 |
Lord
Join Date: Jan 2008
Posts: 8
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![]() but you can still make a level 1 toon slap the void shards on them and put on livegamer then go to a forum or chat and tell people level 1 toon on livegamer with 100 void shards for sale for $50 |
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#26 |
Loremaster
Join Date: Aug 2007
Posts: 276
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![]() eddieandeileen wrote:
wouldnt you have to sell the whole account? If so then you would have to earn the shards with a level 80 or whatever on that account first. |
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#27 |
Lord
Join Date: Jan 2008
Posts: 8
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![]() no dont have to sell whole account since the shards are heirloom since there heirloom and tradeable between your account just stick in shared bank make level 1 toon come back with level 1 toons grab shards put in inventory, put on livegamer for sale for whatever when person buys the level 1 he logs the level one goes to bank grabs the shard and sticks back in shared bank now his level 80 can come and get the shards.THIS ONLY WORKS ON A LIVEGAMER ENABLED SERVER! |
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#28 |
Loremaster
Join Date: Sep 2005
Posts: 1,194
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![]() Anasur@Antonia Bayle wrote:
The best answer would be that sometimes we have a greater interest in another character that is not desired as much in a shard group that we wish to progress. You need a healer, I have a healer that I use for such times that they are needed. My choice is to progress a class that is not needed as often, but one I would prefer to play. So I take along the healer, earn some shards and pass them off to the lesser desired character. Both of us remain quite happy. Same goes with crafting heirloom items. My sage may be my favorite crafter, yet I have a desire to raise some other professions on my alternates to be more self sufficient. A "Rolling Pin" drops and I rather have that for my Sage, even though my armorer won it. I think the intention was to allow you to utilize items that you earned on who you feel would best utilize the items. |
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#29 |
General
Join Date: Apr 2005
Location: Baltimore, Md
Posts: 375
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![]() I am a high level adventurer. And a 67 armorer. I for one am glad it changed. No more selling void shards spam in chat channels. No more exploiting a bug that was not meant to be there. And yeah it is a matter of priorities. Next thing we would like to see is seperate void shard recipes for each crafting class. This is outlined in another thread, and hopefully gets changed sometime down the road. We are not master artisans. We are unique to our class. And hopefully SoE will change that one too. Void shard selling was a nice way for ANY crafter to farm shards, and make huge amounts of coin rather easily. This unbalanced the economy in some respects. And now, that will slowly change back to normal.
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FIX THE RANGER MYTHICAL IN 09! DEVZ KNOW ITS BROKE, GMs KNOW ITS BROKE, SO WHY IS IT STILL BROKE?!? FIX REPEATING ARROWS, AND OUR OTHER BROKEN CA'S! AND READD BY PRODUCT INGOTS, OR REMOVE BY PRODUCT DUSTS! |
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#30 |
General
Join Date: Nov 2004
Posts: 5
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![]() While I understand the need for this fix, I really wish there had been more warning, or that there is a way to distinguish between those exploiting for profit, and those with multiple personal accounts. My first account had amassed somewhere in the neighborhood of 170 shards which were intended to provide a full suit of T2 for my second account. I guess that was all wasted time. Surely there are other multiple-account families similar to mine that shouldn't be penalized by this 'fix'. I wonder if there is a solution that prevents the exploiting while avoiding penalties for what I would consider legitimate 'shard-sharing'? |
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