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#1 |
Loremaster
Join Date: Oct 2005
Posts: 11
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What ever happened with Morden Rasp in EQ1? I know he is most likely dead by now, but I always thought he was the coolest charecter in EQ history. Is there any dialoge in game that mentions him?
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You can't have evil without the taint of good, and you can't have good without the taint of evil. (_({(______Blue___({(_( > (_({(______Red___({(_( > (_({(____Yellow___({(_( > (_({(__Ran} *snap* {ger__({(_( > |
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#2 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() According to the Time Shift that happened during Planes of Power, his events never occured. |
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#3 |
Loremaster
Join Date: May 2006
Posts: 235
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Cusashorn wrote:
How so? We know that the gates of Discord on Taelosia were opened and subsequently closed, and that the Avatars of Tranquility and Storms knew about it, which would indicate that someone discovered Taelosia and fought the Legion of Mata Muram at some point. What evidence is there that it wasn't Morden Rasp in the EQ2 timeline? As for whatever happened to him, that's still not known even in EQ1. There are indications, though, that the next EQ1 expansion will involve Discord, so we may find out then. |
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#4 |
Loremaster
Join Date: May 2006
Posts: 406
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Gukkor2 wrote:
Cusashorn wrote:Where did you read/hear that?Anything after the Planes of Power in EQ1 may, or may not have happened. Unless it has been indicated in our timeline, it didn't happen imo.So Morden Rasp's discoveries of LDoN, GoD and OoW technically never happened. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 756
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![]() While that may be. But to me, it's more like yet to be revealed. EQ2 is still ongoing so anything can happen. Just because the "Time Split" happened at the end of PoP, it doesn't mean everything got cut off right there. It was a series of gradual changes at the point of the split and it get more and more different as time passed - at least that's how I read it in The Words of Zebuxoruk anyway. In the Tome of Destiny back in the early days of EQ2 (in chapter: A Moment of Reflection), it was said "[Though] the gateway to the Realm of Discord was closed [...]". So if it wasn't Morden Rasp and others, then who else would be responsible for the closing of the gateway then? Anyway, as for the first question, I am not aware of anything in regard to Morden, Nedaria, and the rest as part of current EQ2 lore.
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#6 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Coniaric wrote:
The Priests of Discord themselves? They've been trying to open up the realm of Discord for ages. Maybe it was thier goal for all of them to enter into the realm and close it behind them. |
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#7 |
Loremaster
Join Date: Feb 2005
Location: Denver, CO
Posts: 1,190
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![]() Perhaps the whole discord thing wasn't a possibility only during the PoP timeline. Perhaps Discord, and the surrounding events, were an inevitability. |
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#8 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Bandorn@Venekor wrote:
What very little GoD lore there was stated that the whole thing happened because the gods, who were very [Removed for Content] off at the mortals because of the events that happened in PoP, decided to punish them by not doing thier job of making sure the discord denizens didn't break through to the Norrathian plane. Now early on in the Tome of Destiny, it is revealed that the gates to the Discord realm have already been sealed off, which means there couldn't have been enough time for the GoD and OoW events to have happened before the gods went into hibernation, because they weren't angry with the mortals in the first place.... well, not in the same way as they were in GoD. |
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#9 |
Server: Butcherblock
General
Join Date: Apr 2007
Posts: 448
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ganix wrote:
What ever happened with Morden Rasp in EQ1? I know he is most likely dead by now, but I always thought he was the coolest charecter in EQ history. Is there any dialoge in game that mentions him?I can only hope that he and his ship of fools suffered a fate worse than death: unexistification. Yes, I made it up on the spot. I think you get my meaning.GoD and pretty much everything after it has been, uh, unsavory... in my opinion. |
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#10 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() An opinion shared by an admitted majority, but not universally shared. Personally I loved GoD and OoW. I never say never, but personally, with the reception the majority of the fan base had for the Discordian storyline, I don't forsee a re-opening of the paths to Taelosia or the Realm of Discord anytime soon. Morden probably had a nice career with his small circle of friends quietly without any major impact on the EQ2 universe |
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#11 |
Lord
Join Date: Feb 2008
Location: London, Ontario
Posts: 51
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I never played EQ1 but I LOVE Morden Rasp. I read about him on Myrist before I finished the trial and purchased EQ2.I don't know why so many(so you say) dislike Morde...
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Gig: Bah, drunk students setting off the firealarm to the building, silent one too, so direct to the fire station. So we had some fireman knocking on our door trying to get us out Gig: and my flatmate who answered the door shouted out "Hey lads! look the stripper's here!" Gig: you would be surprised how fast people got out of their rooms |
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#12 |
Server: Butcherblock
General
Join Date: Apr 2007
Posts: 448
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Diel wrote:
I never played EQ1 but I LOVE Morden Rasp. I read about him on Myrist before I finished the trial and purchased EQ2.I don't know why so many(so you say) dislike Morde...That's why you don't know why we dislike him. ![]() |
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#13 |
Lord
Join Date: Feb 2008
Location: London, Ontario
Posts: 51
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kuraan wrote:
Diel wrote:He can't be that bad. I read the stories thoroughly and seriously... he sounds pretty fine to me.. and he's not the typical elven hero... BONUS!I never played EQ1 but I LOVE Morden Rasp. I read about him on Myrist before I finished the trial and purchased EQ2.I don't know why so many(so you say) dislike Morde...That's why you don't know why we dislike him.
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Gig: Bah, drunk students setting off the firealarm to the building, silent one too, so direct to the fire station. So we had some fireman knocking on our door trying to get us out Gig: and my flatmate who answered the door shouted out "Hey lads! look the stripper's here!" Gig: you would be surprised how fast people got out of their rooms |
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#14 |
Server: Butcherblock
General
Join Date: Apr 2007
Posts: 448
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Diel wrote:
He can't be that bad. I read the stories thoroughly and seriously... he sounds pretty fine to me.. and he's not the typical elven hero... BONUS!He was, however, the herald of two horribly unpopular expansions that really only served to continue the "Raid or [Removed for Content]" design model that started with Planes of Power.That and, well, Discord ended up being pretty weak. It was a major disconnect from the aesthetic that had been established as Everquest.Morden Rasp himself was not that bad. The things that he's come to be the poster child for were. |
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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kuraan wrote:
Diel wrote:You conviently forget that he and the Wayfarers Brotherhood were the driving forcce behind the "Greatest expansion ever" for the "casual" gamer, LDoN. Which was a decided step away from the alleged "Raid or [Removed for Content]" design modelHe can't be that bad. I read the stories thoroughly and seriously... he sounds pretty fine to me.. and he's not the typical elven hero... BONUS!He was, however, the herald of two horribly unpopular expansions that really only served to continue the "Raid or [Removed for Content]" design model that started with Planes of Power.That and, well, Discord ended up being pretty weak. It was a major disconnect from the aesthetic that had been established as Everquest.Morden Rasp himself was not that bad. The things that he's come to be the poster child for were. |
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#16 |
Server: Butcherblock
General
Join Date: Apr 2007
Posts: 448
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Ilmaaaaah@Lucan DLere wrote:
You conviently forget that he and the Wayfarers Brotherhood were the driving forcce behind the "Greatest expansion ever" for the "casual" gamer, LDoN. Which was a decided step away from the alleged "Raid or [Removed for Content]" design modelIf I thought LDoN was a great expansion for anyone, I'd have mentioned it. So conveniently, you were just being a dick.LDoN would have been vastly better if there were more themes, with less instances per theme... Oh, and a rewards system that wasn't absolutely ridiculous? How many runs per item earned?Oh, and incidentally... LDoN preceded GoD and OoW, so your point is moot anyway. |
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#17 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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kuraan wrote:
Ilmaaaaah@Lucan DLere wrote:You conviently forget that he and the Wayfarers Brotherhood were the driving forcce behind the "Greatest expansion ever" for the "casual" gamer, LDoN. Which was a decided step away from the alleged "Raid or [Removed for Content]" design modelIf I thought LDoN was a great expansion for anyone, I'd have mentioned it. So conveniently, you were just being a [I cannot control my vocabulary].LDoN would have been vastly better if there were more themes, with less instances per theme... Oh, and a rewards system that wasn't absolutely ridiculous? How many runs per item earned?Oh, and incidentally... LDoN preceded GoD and OoW, so your point is moot anyway. I mention LDoN in a completely sarcastic sense which is lost with the written word friend. And The fact that LDoN was before GoD in no way makes any point moot since the fact of the point is Morden was the driving force behind it. I wish you well |
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#18 |
Server: Butcherblock
General
Join Date: Apr 2007
Posts: 448
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Ilmaaaaah@Lucan DLere wrote:
I mention LDoN in a completely sarcastic sense which is lost with the written word friend. And The fact that LDoN was before GoD in no way makes any point moot since the fact of the point is Morden was the driving force behind it.Your wording made it difficult to tell if you were pointing your italics at me or SOE there. Sorry about that.And actually, LDoN's preceding GoD and OoW doesn't really mark it as much more than a scrap falling from the table, rather than the dev team throwing the casual players a bone. With LDoN, you've got an expansion comprised of basically six mid-size dungeons (with a glaring quality discrepancy from theme to theme) that they expected you to run ad nauseum for each and every reward you desire.The fact that this comes right on the heels of Planes of Power (where the emphasis was overpoweringly on raiding) and that it preceded GoD and OoW (which picked up right where PoP left off) really hammers home that it was little more than an attempt to distract the more casual crowd while the next two expansions continued to carry the "Raid or [Removed for Content]" torch.But all that really just reinforces the point you were trying to make... which is the trouble with sarcasm on the internet. |
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#19 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Just forget about OoW, and GoD. If we see any of that storyline pop up in EQ2 it means they haven't been listning to people that say "hated the idea with a passion". Stick to Norrath please. If you can't do that then beg Lucas to crash SWG into EQ2. At least then I can enjoy the decline of EQ2 by running around in stormtrooper armor while cutting down dragons with my lightsaber and hearing how broken rangers are now that they can use turbolazers. |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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Last I checked, Taelosia was a part of Norrath
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#21 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Ilmaaaaah@Lucan DLere wrote:
Last I checked, Taelosia was a part of NorrathIt is, but it wasn't until after Planes of Power that we even learned of it's name or existance... |
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#22 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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Cusashorn wrote:
Ilmaaaaah@Lucan DLere wrote:Last I checked, Taelosia was a part of NorrathIt is, but it wasn't until after Planes of Power that we even learned of it's name or existance... So? Your point is what? It wasm't until the 3rd adventure pack that the island of Mara was 'discovered', just don't say that to the inhabitants who had been living there for a couple hundred years Just because you hadn't heard of a place doesn't mean it hasn't been around for thousands of years and inhabited for hundreds of years at the least
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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#23 |
General
Join Date: Nov 2004
Posts: 299
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DrkVsr wrote:
Cusashorn wrote:Actually, in video game land, it does, kinda.Nothing that happened or was released after the PoP expansion in EQ is considered to have taken place, or even exist really in EQ2. Yeah, "technically" the island was there all along, but it makes no difference, for the purposes of storyline and continuity, nothing that was added to the game post-PoP is part of EQ2 unless it is specifically mentioned (in-game or through lore features (like the stories we've been getting lately) or in a post) to have taken place. This "soft rule" (as I like to call it) has been given to us by the overlord of lore, Vhalen and doesn't only apply to things added after PoP, but to EQoA as well.Recently some people on the boards have been trying to say that the lore introduced in post-PoP expansions was in "the lore bible" all along, and therefore should be included, but it doesn't work that way. For all intents and purposes, everything introduced in an expansion is considered to be new additions to the world, and that is what the "soft rule" is based on. A perfect example of this is Talosia (and what's on it), and Katta Castrum. People have been trying to say that Taelosia and Katta Castrum were there all along (ie. before PoP), we just didn't know about them. So b/c they were introduced into EQ through a retcon to established lore, it somehow changes the lore forever for both games. No, not in this game it doesn't. Those places do not exist in EQ2 b/c they were not introduced into the lore until after PoP, and have never been mentioned to be part of the EQ2 altiverse (I just made that up, but I like it). So until one of those things happens, sorry guys but there is NOT a huge underwater city on the bottom of the ocean containing a large chunk of the Combine Empire.Ilmaaaaah@Lucan DLere wrote:Last I checked, Taelosia was a part of NorrathIt is, but it wasn't until after Planes of Power that we even learned of it's name or existance... |
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#24 |
Loremaster
Join Date: May 2006
Posts: 235
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![]() That makes no sense. The time split can't erase events or locations that existed before the time split occurred. It's in defiance of simple logic. Unless a dev explicitly states that a specific location such as Katta Castrum or Taelosia never existed in EQ2's timeline, then as far as I'm concerned, they're either still there or they were there at some point. If you ask me, this whole thing really just boils down to players not wanting GoD or OoW to apply in EQ2 purely because they didn't like those expansions. |
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 1,448
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![]() I agree and disagree with that. A whole continent, complete with years and years of history did not just appear upon Norrath when GoD was released. The land mass was always there. But I do agree that since said continent was not discovered until after the events in Plane of Time, then the adventuring storyline of GoD and OoW did not happen in EQ2. Which is why my first post in this thread said Morden and his Brotherhood probably had very nice careers without impacting Norrathian history signifigantly. Though one never knows what new stories and lore may be uncovered in the future. Oh, and I believe LoY Extension lore is cannon in EQ2, which was post PoP. |
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#26 |
General
Join Date: Nov 2004
Posts: 299
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Gukkor2 wrote:
Wrong, when EQ2 was released the devs specifically stated that nothing released after PoP was to be considered as part of EQ2 canon, it's as simple as that. Katta Castrum was released after PoP, and since it was never mentioned it doesn't exist in EQ2's canon. Katta Castrum is a retcon that was added into EQ canon after PoP, just b/c the retcon says it was always there doesn't mean that it's included in EQ2. As for Taelosia, the island may be there, but nothing that was on it, or happened on it in EQ is considered to be part of EQ2 canon. LoY seems to have made it in, as have bits and pieces of other xpacs, like Mayong's ascension (even though we don't know if it happened exactly as it happened in EQ) b/c they have been specifically mentioned to have taken place on EQ2's timeline. It really isn't hard to understand. And as I said, this isn't anything the players just cooked up. The "rules" for what is included into EQ2 canon have been specifically explained by the devs as everything contained in EQ before the events at the end of PoP (the time split) is in, but since the two realities diverged and went in their own directions, nothing that happened, or was added into canon in EQ's timeline after the split is considered part of EQ2 unless it is specifically mentioned in game, or by a dev. |
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#27 |
Loremaster
Join Date: May 2006
Posts: 235
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Ilmaaaaah@Lucan DLere wrote:
Right, I don't intend to state that everything happened on Taelosia just as it did in EQ1. I'm simply saying that the continent is there. |
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#28 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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Gukkor2 wrote:
Ilmaaaaah@Lucan DLere wrote:Right, I don't intend to state that everything happened on Taelosia just as it did in EQ1. I'm simply saying that the continent is there. Exactely, just because Morden and his gang of professional thieves hasn't found Taelosia (or if they have, haven't informed the rest of the world), and just because the world has not heard of Discord and MMO (or what ever that big winged freak was called) does not mean the continent ceases to exist It's still there, just progressing along a different line than it did in EQ1 (and we finally find it again {for the first time There is also the possiblity that the Shattering and the Rendering turned it into Norrath's Atlantis Kata Cassim (or what ever it's called) was 'created'/'founded' due to events in in EQ1, which did not happen in EQ2's history so that part of EQ1 will never (unless decided otherwise by the devs) be showing up in EQ2
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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