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Unread 10-02-2007, 02:20 PM   #1
Jesdyr
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TRADESKILLS

  • Provisioners now have a recipe for prickly pear pie, and no longer have two different recipes for prickly pear cookies. 
  • Carpenters, inspired by the Night of the Dead, have begun researching new and sinister furniture items.  A limited selection is now available with more development expected to yield further results in the future!
  • Harvested items will now display the level of recipes they are used in.

GUILD BANKS

  • Guild banks have been extended with several new options: - Each guild bank tab can have its own name. - There is a space on each guild bank tab for a comment. - Each guild bank tab can now be set so withdrawing any quantity from a stack is considered as withdrawing one item for the purposes of the withdrawal limit.
Nice changes .. the guild bank thing was always annoying when I was managing a guild bank.
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Unread 10-02-2007, 02:37 PM   #2
Valdaglerion

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Indeed, you had to reserve one bank solely for harvest with really high withdrawl amounts to allow for stacks to be withdrawn. nice changes indeed.

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Unread 10-02-2007, 05:09 PM   #3
Rijacki

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The harvest item display is fan-ta-bulous! So so so so so nice!
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Unread 10-02-2007, 05:15 PM   #4
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Jesdyr@Unrest wrote:

TRADESKILLS

  • Provisioners now have a recipe for prickly pear pie, and no longer have two different recipes for prickly pear cookies. 
  • Carpenters, inspired by the Night of the Dead, have begun researching new and sinister furniture items.  A limited selection is now available with more development expected to yield further results in the future!
  • Harvested items will now display the level of recipes they are used in.

GUILD BANKS

  • Guild banks have been extended with several new options: - Each guild bank tab can have its own name. - There is a space on each guild bank tab for a comment. - Each guild bank tab can now be set so withdrawing any quantity from a stack is considered as withdrawing one item for the purposes of the withdrawal limit.
Nice changes .. the guild bank thing was always annoying when I was managing a guild bank.
I agree with this .. now it will be so much easier for me to clean up my bank as well. My memory sucks as far as what raws are for what lol.
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Unread 10-02-2007, 07:33 PM   #5
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Now we just need a "View in list mode" to be implemented and the banks/inventories would be perfect!
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Unread 10-02-2007, 08:37 PM   #6
Calthine

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Snowdonia@Runnyeye wrote:
Now we just need a "View in list mode" to be implemented and the banks/inventories would be perfect!
You mean like the list you get when you mouseover a container?
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Unread 10-02-2007, 09:47 PM   #7
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Snowdonia@Runnyeye wrote:
Now we just need a "View in list mode" to be implemented and the banks/inventories would be perfect!

well .. as far as guild bank is concerned .. you can view the contents of your guild bank in list form via eq2players.com

example:

Slots Name 1  bronze cluster (Stack of 27)  2  Blackened Iron Cluster (Stack of 10)  3  Steel Cluster (Stack of 1SMILEY  4  Feysteel Cluster (Stack of 9)  5  Ebon Cluster (Stack of 14)  6  Cobalt Cluster (Stack of 3)  7  xegonite cluster (Stack of 9) 

(edit:notepad ftw)----

Would be nice if they did give a mode to do it inside the game, too.   And, while they are at that .. I want a autodrop for the guild bank.  (like your autodrop in your personal bank/inventory - drop 10 Tin Ores and they go find the other partial stack of Tin Ore in any of your boxes)

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Unread 10-02-2007, 10:46 PM   #8
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These would be great suggestions to stick in the "look and feel" forum.  SMILEY  A bit outside my sphere of ability though!
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Unread 10-03-2007, 12:32 AM   #9
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DominoDev wrote:
These would be great suggestions to stick in the "look and feel" forum.  SMILEY<img src=" width="15" height="15" />  A bit outside my sphere of ability though!

Not everything in the TS forum is directed at YOU to fix or implement .. at least .. I don't think so .. SMILEY

I'll put it in a /feedback ..

Since they muddled Look & Feel forum, who knows if anyone is even minding it.  The left hand probably thinks the right hand should be doing ..

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Unread 10-03-2007, 01:12 AM   #10
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Jesdyr@Unrest wrote:
  • Harvested items will now display the level of recipes they are used in.

Hehehehe. Ironic. Been playing since it started and only recently scribbled down a list of what rare comes from what tier after boring myself repeatedly asking in channels "oak root, is that level 20, 30, or 40 stuff?" Goldfish DNA is grim, though I get good value for money from DvD's and books. SMILEY

Great change though. SMILEY

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Unread 10-03-2007, 01:45 AM   #11
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Calthine wrote:
Snowdonia@Runnyeye wrote:
Now we just need a "View in list mode" to be implemented and the banks/inventories would be perfect!
You mean like the list you get when you mouseover a container?
I put a suggestion under look and feel for this a couple of months ago, hope someone listened.
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Unread 10-03-2007, 02:25 AM   #12
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Woot I'm very happy for the upcoming changes!!  Can be a bit tedious at times when I forget which items belong to which tier LOL.
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Unread 10-03-2007, 05:19 AM   #13
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Offem wrote:
Woot I'm very happy for the upcoming changes!!  Can be a bit tedious at times when I forget which items belong to which tier LOL.
I'm happy too - every time positive game changes make a guide obsolete it makes me smile.  Edit:  that looks wrong.  It makes me smile 'cause do guides when it seems a lot of people need help with a particular issue.  If they don't need the guide any more because it's not confusing any more...  /cheer!
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Unread 10-03-2007, 10:59 AM   #14
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Calthine wrote:
Offem wrote:
Woot I'm very happy for the upcoming changes!!  Can be a bit tedious at times when I forget which items belong to which tier LOL.
I'm happy too - every time positive game changes make a guide obsolete it makes me smile.  Edit:  that looks wrong.  It makes me smile 'cause do guides when it seems a lot of people need help with a particular issue.  If they don't need the guide any more because it's not confusing any more...  /cheer!
Calthine, I feel the same way, though.  Some fan sites to "fill in holes" for information that isn't in-game but really really should be.  Even being one of those who made such a site, I dislike having to switch out of game to look something up.  But... the guides and sites won't ever be obsolete since some of us can't be in game -all- the time but we.. umm.. umm.. think about the game outside of the game and.. umm.. like to be able to access in-game stuff while we're out of game *chuckle*.Each time there is more info in the game for the game, each time I am able to figure out a quest without scratching my head and saying "huh" and going to a site to look for what other people have figured out (probably after going "huh" and poking around a lot), I think the game is ever so much more successful and accessible.  It's not dumbing it down, it's making the game work IN the game and not requiring you to be OUT of the game to accomplish things IN the game. SMILEY
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Unread 10-03-2007, 01:05 PM   #15
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Kaisha@Permafrost wrote:
DominoDev wrote:
These would be great suggestions to stick in the "look and feel" forum.  SMILEY<img mce_tsrc=" width="15" height="15" />  A bit outside my sphere of ability though!

Not everything in the TS forum is directed at YOU to fix or implement .. at least .. I don't think so .. SMILEY<img src=" />

But for the most part there's no reason for non TS-Devs to troll this forum like Domino does! 
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Unread 10-03-2007, 03:43 PM   #16
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Calthine wrote:
Kaisha@Permafrost wrote:
DominoDev wrote:
These would be great suggestions to stick in the "look and feel" forum.  SMILEY<img mce_tsrc=" width="15" height="15" />  A bit outside my sphere of ability though!

Not everything in the TS forum is directed at YOU to fix or implement .. at least .. I don't think so .. SMILEY<img src=">

But for the most part there's no reason for non TS-Devs to troll this forum like Domino does! 

They don't need to, though I think at least 1 other does.  My point was, at least for when I accidently come up with suggestions or ideas in the "wrong" forums, is that I ramble.   Most people do.   If I feel particularly strong about the idea or whatnot .. I generally /feedback it, though occassionally I think the Q&A has my account on /ignore, when I find a bug I try to /bug it.  Posting it here, even if does make Domino aware of it, doesn't get it fixed any faster. 

Overall, I'm rather patient on Game Features .. Guild Bank Labeling was oh .. approx 2 years and 14 days in the making .. SMILEY

Oh and Guides are still important.  All the Tier info does is REDUCE the amount of "baby speak" the makers of the guides have to do before they get to the important stuff.  I would have preferred just the Teir: XX info (less clutter) but the full flavor text will help the noobs and/or the people that don't craft, primarily.

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Unread 10-04-2007, 09:22 AM   #17
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Jesdyr@Unrest wrote:

TRADESKILLS

  • Provisioners now have a recipe for prickly pear pie, and no longer have two different recipes for prickly pear cookies. 
  • Carpenters, inspired by the Night of the Dead, have begun researching new and sinister furniture items.  A limited selection is now available with more development expected to yield further results in the future!
  • Harvested items will now display the level of recipes they are used in.

GUILD BANKS

  • Guild banks have been extended with several new options: - Each guild bank tab can have its own name. - There is a space on each guild bank tab for a comment. - Each guild bank tab can now be set so withdrawing any quantity from a stack is considered as withdrawing one item for the purposes of the withdrawal limit.
Nice changes .. the guild bank thing was always annoying when I was managing a guild bank.

/dies happy

this is awesome! awesome! awesome! hmm did I mention yet that I think this is awesome?

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Unread 10-04-2007, 11:27 AM   #18
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Harvesting info makes me a very happy fae indeed.  No more squinting at something that's been in my harvest bag for two weeks and going "do I NEED this?  I don't even remember which tier it's for" while feeling dumb.
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Unread 10-04-2007, 11:43 AM   #19
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Kaisha, several of us brainstorm here and then put a post in the 'correct' forum for it. I took Domino's comment to be 'good idea, be sure to post it where they that can do it might see it and don't just leave it here', not as an admonision not to brainstorm.
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Unread 10-04-2007, 01:56 PM   #20
Calthine

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Rijacki wrote:
Kaisha, several of us brainstorm here and then put a post in the 'correct' forum for it. I took Domino's comment to be 'good idea, be sure to post it where they that can do it might see it and don't just leave it here', not as an admonision not to brainstorm.
Yep.  No ones saying "THAT DOESN'T BELONG HERE!"  More like, "Hey, that might get the right attention faster over there."
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