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#1 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() My warden is a t7 tinker. What a waste that was. She can only make items for herself except for a few skill tools. What are the Boots of Luclin. I see the blueprint going for scads of money. How am I supposed to know I might want these boots? Why would I want them? Where are they described in the game? Can I sell them if I make them? Whee does tinker find this out in the game? How does a tinker know that the hovering device is a flying machine? I learned that here. Of course, my warden, with 50% speed from AA doesn't really need a hovering device, but I'd like to know what it is in the game without spending multi plat to find out. Actually, turning any priest into a tinker is a real waste. The only things I actually use from tinkering are overclocked mana and lifestone. Why am I a tinker? I sure wish I could share my tinkering skills with the other members of my family. It should be an account level sill. One tinker in the family should enable all to use the items. BTW, I know there is a list of tinkered items, but the boots and hovering device aren't on it. I've tried doing a search. Hah. The search in these forums is nerfed. Guess someone tinkered with it. |
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#2 |
Loremaster
Join Date: Dec 2004
Posts: 62
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Silken@Butcherblock wrote:
As regards making things only for yourself - is this the case even when you try to use the comission system? |
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#3 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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![]() The Commission system. Of course, what a great ideal I can make tinkered items for other tinkers using the commission system. Now, why didn't I think of that. Of course, I don't have to use the commission system to make sell tinkered items that tinkers use. They are tradable. Whew. What a relief. Now I don't have to worry about why a tinker would commission me to make something that can be used only by someone who can also make it himself. How else can I use the comission system to get some value out of my tinker for my toons? I can't make stilts for my toons. I have to get another tinker to do that. They are non-trade. Still wondering what boots of Luclin and hovering devices are. |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 62
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Silken@Butcherblock wrote:
So I'm obviously not a tinkerer but I am an all profession crafter who's used that system to good effect. Sarcastic replies like this are what form the basis of many of the people on my ignore list in game. It's people like you that don't deserve help... |
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#5 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Silken@Butcherblock wrote:
Luclin Shoes = Moon Shoes. Luclin = The moon. All it does is make you jump 3 times farther like the Fae racial trait. The hover platform (which is not a flying machine, fyi. See Fitzpitzles Hover Device,) I have no clue where the special blueprint for that drops. If you're so sick of being a tinkerer, then give it up and switch to transmutation. You can switch back and forth as you choose, just starting over each time. |
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#6 |
Loremaster
Join Date: Jan 2005
Posts: 829
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Here you go: Gnomish Luclin Boots Gnomish Hovering Device Overclocked Gnomish Hovering Device If you want to see them in the game you can use the game browser to open those links, or just copy the item links and paste them into your chat window. If that feels like cheating to you you may have to ask in the channels if someone can link them for you. There are some things that can only be made by tinkerers that are NO-TRADE. Those items can be made for friends through the commission system, like the Spring-Loaded Gnomish Stilts. I think it would be fun to have more tinkered items like that. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
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#7 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() I once again have to agree with the OP that tinkering should be a supplemental skill all toons should be able to have. Transmuting is actually a viable secondary craft (a very very expensive one to skill up along with time consumption). Tinkering really is only useful to the tinker and the tinker community. It would be more widely used if all toons get do it as a supplemental skill and let's face it, its not going to break the economy for tinkers if there are more of them. The items are typically more fun based and semi-useful for soloist and smaller groups. And yes, I empathize with the OP. I have a Warden who is also a top end Tinkerer and I too feel it was a waste of both time and coin getting there. Am I going to give it up and respec, no. I have already invested the time and coin in the skill. I wilk keep it and hope that one of 2 things happen: (1) Tinkering becomes a more viable craft (2) All toons are allowed to tinker and I will let her then take up Transmuting so she will have both skills Of course, this is all IMHO but I do believe Transmuting and Tinkering should not be exclusive of each other. They are really supplemental skills and all toons should be able to do both (of course, you will have to them up, no freebies folks. And dont change the requirements for skilling them up, keep them difficult, just let us do both) |
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#8 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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If you want to discover the examine information in the game, ask someone to link it to you.
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#9 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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Calthine wrote:
If you want to discover the examine information in the game, ask someone to link it to you. I think they are asking for a more independent approach to getting this information in game. I think a more detailed examine is in order for the recipes. For instance - examine a recipe and you get the recipe information AND information about the finished product next to it. Even a link included on the bottom of the recipe which opened a separate exam for the finished item would be stellar. I can not tell you how many times I wish that feature existed. Currently, its all trial and error. Either make it and see what it makes or stand at the broker and search the items and check them out, taking screenies or writing down information until you find what you need. |
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#10 |
Loremaster
Join Date: Jan 2005
Posts: 2,039
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Calthine wrote:
If you want to discover the examine information in the game, ask someone to link it to you. Can't do that. I don't know anyone who has either. I know of them only because they come up on broker searches for blueprints. Thus my oriiginal question, what are these things that sell for so much plat. Alas, no way to inspect the blueprint to find out much about what it makes. Yes, I know I can examine the blue print and see that it makes Luclin Boots, but I can't examine the boots to find out if they are no-trade or tinker only or any of the properties of the boots. |
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#11 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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You could ask in the world channels. We are not alone out there
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