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#1 |
Loremaster
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 54
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I've had a WoW player talk to me about EQ2. You see, I've tried to show him this game. The biggest thing he noticed at the beginning was the load times... With huge zones such as Antonica and even Greater Faydark, why are we still forced to zone so many times in Qeynos and Freeport? I guess they were created at the beginning of the game, and haven't changed much, but I think they could use a tune up. I see it now, game update #39, Qeynos and Freeport revamp. Keep the cities basically the same as they are now, but make them one zone, like the Fae city.
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www.uniquehardware.ca forums.uniquehardware.ca "When the average isn't quite enough..." -Trevor "Dalponis" Welsh |
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#2 |
Loremaster
Join Date: Sep 2006
Posts: 247
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#3 |
Loremaster
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 54
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Of course, the towns would stay the exact same, ((Of course they would need to be changed a tad...)), but zoneless.
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www.uniquehardware.ca forums.uniquehardware.ca "When the average isn't quite enough..." -Trevor "Dalponis" Welsh |
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#4 |
Loremaster
Join Date: Apr 2006
Posts: 138
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I dunno.. If East Freeport and Qeynos Docks are as laggy as most ppl say they are now (I can vouch that on Permafrost, those zones are laggy all to hell in peak times), then will removing the zoning in the cities so everyone in those respective cities can essentially meet each other without the zoning make things better? (scuse the bad form - at work bored outta brain - gotta type quickly ... hoping boss doesn't see ... I want to play EQ2.. hehehe)
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#6 |
General
Join Date: Dec 2004
Location: Silicon Valley
Posts: 383
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The way it work (not 100% sure) is eq2 load all the resouces of a zone when you zone in to that zone. Wow and vanguard do not load all the resouces for the "zone" / are your in. They load some, and as you move they load and unload others. Which mean accessing the hard drive. Which is bad. As hard drives are very slow compared to the clock cycle of the computer. Which mean as you run around the zone instead of everything being up as you go by, every single texture will have to be loaded in to memory. Theres problem with both methods. With the eq2 method, the more "stuff" there is in a zone the more ram that zone will take. The city zones while smaller have a lot of "stuff" in them. The developers have a limit of how much stuff they can put in a zone. So that the zone still fit under recommend system resource they put out when the game/expansion came out. Putting all of qeynos together would mean having to load of ton of stuff, go way beond the system requirements. And people system with less than 2GB or maybe even more would LAG very badly as the system would be using Hard drive space as ram. Which takes a long time to access.
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#7 |
Loremaster
Join Date: Sep 2005
Location: Ontario, Canada
Posts: 54
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Fine, make Qeynos two zones, the city, the docks. Lower and Upper Qeynos, North and South. Merge it to that. It worked for Kethlin.
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www.uniquehardware.ca forums.uniquehardware.ca "When the average isn't quite enough..." -Trevor "Dalponis" Welsh |
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#8 |
Loremaster
Join Date: Apr 2006
Posts: 138
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Compare both Kelethin and Qeynos... Which one is bigger? (Not Gfay >> Kelethin) Which one has many more objects? Which one would be more intensive for a computer based on the above? Answer to all three --> Qeynos. Come to think of it, being in Kelethin during peak times also results in a lot of lag - especially around the broker.
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