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Unread 05-26-2006, 05:26 PM   #1
Scald

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Can someone point me to something that describes the whole DoF faction situation? I know I can gain/lose faction with the different groups in Maj'Dul but have really no idea whether that would be a good or bad thing (bad = can't walk around Maj'dul without being jumped  Good=access to stuff?)
 
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Unread 05-27-2006, 04:03 PM   #2
Melchiah

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It's pretty simple. There are 4 courts, one who will always hate you (Tears) and three who will let you join (Coin, Blades, Truth).Each court has its own solo instance that you can enter with access to a bank, mender, brokers for both cities, a merchant you can sell all status items to without running around, and merchants with tradeskill books and other goodies. When you gain faction with one court, you lose faction with the other two, which means guards or others associated with each court will be agro to you. At the point where you can actually gain faction easily, this won't really matter, though, as you can outrun or solo most of what agros, barring the few epics scattered around that you can avoid (Perdition the lion behind the Court of the Coin, General Cabaar outside the Court of the Blades, and I forget who the Truth jerk is).Gaining faction is a matter of doing the faction quests at the Sinking Sands docks (2500 faction per quest, with a timer in between given quests, and 7500 for the final quest), gathering tokens off guards and people loyal to the 2 courts you are not trying to gain faction with and turning them into your court's consul in the Tower of the Moon, and doing quests for the court itself (for instance, you can take a dagger and kill the captain of a tower, then plunge the dagger into his heart to change the tower to your court's control, not only making it easier to travel the area, but gaining faction with your court).Once you hit 60 and get maximum faction with your court, you're given a chance to do a quest to get a suffix (Vindicator of the Coin, Paragon of Truth, or Vanguard of the Blade), which involves killing 15 of each of the opposing courts' guards, and then another task (Coin makes you take a test, Truth makes you debate, Blades makes you fight in a heroic arena).That's about it. Getting faction is WELL worth it to have 2 brokers right next to each other, a bank, and a single merchant to sell all status items to in one small zone.One final thing. Barakah, a 65 epic x4 dragon who is normally in an unattackable elf form until someone doing a quest respawns her as an attackable dragon, may or may not be allied with Coin. I've been able to approach her without agro, and others have said she is, and she sits right next to a bunch of Coin Bodyguards. I can't imagine it's fun to run through Maj'Dul and get hit by a 65 x4 that you didn't know was up.

Message Edited by Melchiah on 05-27-2006 05:04 AM

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Unread 05-28-2006, 12:26 AM   #3
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Melchiah wrote:
It's pretty simple. There are 4 courts, one who will always hate you (Tears) and three who will let you join (Coin, Blades, Truth).

Each court has its own solo instance that you can enter with access to a bank, mender, brokers for both cities, a merchant you can sell all status items to without running around, and merchants with tradeskill books and other goodies. When you gain faction with one court, you lose faction with the other two, which means guards or others associated with each court will be agro to you. At the point where you can actually gain faction easily, this won't really matter, though, as you can outrun or solo most of what agros, barring the few epics scattered around that you can avoid (Perdition the lion behind the Court of the Coin, General Cabaar outside the Court of the Blades, and I forget who the Truth jerk is).

Gaining faction is a matter of doing the faction quests at the Sinking Sands docks (2500 faction per quest, with a timer in between given quests, and 7500 for the final quest), gathering tokens off guards and people loyal to the 2 courts you are not trying to gain faction with and turning them into your court's consul in the Tower of the Moon, and doing quests for the court itself (for instance, you can take a dagger and kill the captain of a tower, then plunge the dagger into his heart to change the tower to your court's control, not only making it easier to travel the area, but gaining faction with your court).

Once you hit 60 and get maximum faction with your court, you're given a chance to do a quest to get a suffix (Vindicator of the Coin, Paragon of Truth, or Vanguard of the Blade), which involves killing 15 of each of the opposing courts' guards, and then another task (Coin makes you take a test, Truth makes you debate, Blades makes you fight in a heroic arena).

That's about it. Getting faction is WELL worth it to have 2 brokers right next to each other, a bank, and a single merchant to sell all status items to in one small zone.

One final thing. Barakah, a 65 epic x4 dragon who is normally in an unattackable elf form until someone doing a quest respawns her as an attackable dragon, may or may not be allied with Coin. I've been able to approach her without agro, and others have said she is, and she sits right next to a bunch of Coin Bodyguards. I can't imagine it's fun to run through Maj'Dul and get hit by a 65 x4 that you didn't know was up.

Message Edited by Melchiah on 05-27-2006 05:04 AM



Barakah and Siyamak are non-aggro mobs associated with no faction.  Also they are only Level 64 in the city.
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