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#1 |
Developer
Join Date: Nov 2004
Posts: 686
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This thread is for players on Test server to provide bugs and feedback for Test Update #19a. Please do not post here unless you play on Test. Use the In Testing Feedback board instead.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 225
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Don't do any raiding on test at this time, however, the changes to raids is well overdue. Great job. Can't wait to test it on live.
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#3 |
Join Date: Dec 2004
Posts: 128
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A lot of nice interface changes, but still nothing on NO-TRADE items that drop in groups?
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 323
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![]() You should do the Waypoint return with the Starter Quest. Its was helpfull for Newbies that there have a Waypoint who leads there trough the first Steps.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 232
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![]() For existing characters, it really, really needs to be cleaned up in the way that the level 1-19 skills are added. Instead of adding in the new ones and forcing the players to go through and figure out what replaces what plus doubling the number of things listed in the Knowledge book, the existing buttons shouls be simply replaced and the old Combat Arts/Spells removed. In some cases its fairly easy to tell the new version of an existing Spell/Combat Art since the icon will be the same, but when they are different, it can get hairy. |
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#6 |
Loremaster
Join Date: Mar 2005
Posts: 1,585
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![]() I really like the changes so far. I started a new character, just to test out the new tutorial zones, and I have to say, I'm more than impressed. The content feels more natural now. Being able to walk up to, for instance, a combat trainer, and learn about combat, or a world interaction trainer, is quite useful IMO. I really, really like how you guys have made the classes feel and look unique, even from level 1. My little paladin's CA's are reflective, albeit weaker, of what my live server paladin's CA's are like. Great job.
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Elhonas Warden of Mayhem, Antonia Bayle |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 112
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![]() I do not know if this was considered but.... - You can now quickly change to a different character on your account by using the following command: /camp What if you have the same character name on 2 different servers??
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Samerat - Mystic of Strike Sameria - 70 Monk/70 Alchemist/70 Transmuter Sammeria - 5 star Chef Ekoj Atsuj - Wizzy |
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#8 |
General
Join Date: May 2005
Location: 4 Bayle Court, Kithicor
Posts: 326
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Currently existing characters who get converted loose the ability to harvest, as well as any skills on the utility tab of the skill list.
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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most . exciting . LU . EVAR!cant wait to test some of the stuff out.
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Have to second that. Very very good job SoE!!!!
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#11 |
Loremaster
Join Date: Dec 2004
Posts: 62
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Very pleased with this.If I survive 50 griffon jumps... can I get a suffix "Skydiver"?
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 171
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![]() Just let me first say, this LU is AMAZING! Frankly I'm awed. Home run here Dev's! Now a quick question: On the RP tag when searching... what if I search for all LFG's who are in the level range of 47 to 53 (for example). Do they show up because they are LFG or do they not because they are in RP mode and a level range was specified? Just wondering what the intended behavior here is. |
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#13 |
Join Date: Nov 2004
Posts: 73
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Probably one of the best LUs in a long, long time. Some of these changes we've been waiting on for close to a year, but it's very nice to see them finally implemented. Oh, and I second the "Skydiver" suffix.
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#14 |
Join Date: May 2005
Posts: 43
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![]() Still no T6 Crafting writs, or T6 Carpenter Advanced Books in game
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#15 |
Join Date: Nov 2004
Posts: 92
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Just a small bit of feedback-When creating a new character, the default UI that i see places the EQ2 button directly underneath the chat window. I know how to drag this window and move the button to a more desireable location but many new players do not. It would be nice if this button started out on the right hand side of the UI (to the right of the toolbar). Sure there are shortcuts to get to all of those menu options but new players wont do not have knowledge of the keys they need to press.
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Mochlod Thunderfrost (70 Guardian, Permafrost) Officer of Scarlet Horizon |
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#16 |
Join Date: Nov 2004
Posts: 3
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how about adding the ability to transfer ownership of houses. My main old main olds a nice place i would love to transfer to my new main.
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#17 |
General
Join Date: Nov 2004
Posts: 192
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![]() Seriously... it's quite amazing to see how EQ2 has shaped up over the past year. Had its bumps, but overall things are really starting to pan out and look great! This LU just adds to it! Great job SOE! -Aeg
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----------------------------------------------------------------------------------------- Dev Tracker Search Function |
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#18 |
General
Join Date: Nov 2004
Posts: 28
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![]() :smileymad: Message Edited by Mattsupp on 01-21-200610:37 AM |
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#19 |
Loremaster
Join Date: Nov 2004
Location: Texas
Posts: 313
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Cross-server friends list allows for addtion of friends, but doesnt show them log in/out.(sorry for the duplicate post)
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 17
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![]() Class-specific newbie armor is a nice-touch and will go a long way to making chars feel and look different. Just a couple knit-picks about setting existing <20 lvl chars: I logged in as my lvl 9 Freeport scout, and the default text on the Class-selection screen was for Swashbucklers, even though I can't select Swashbuckler as a class. Also, the description for Troubadours is terrible ... need to have an editor take a look at that one.
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http://i2.photobucket.com/albums/y45...iilleSiggy.gif |
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#21 |
Loremaster
Join Date: Dec 2004
Posts: 293
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![]() Whats the deal with the Rujarkian Orcs taking over is there any lore behind this?
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#22 |
Tester
Join Date: Nov 2004
Posts: 3
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The new Island is a lot to take in. It'll be awhile before I can say anything definite about it.Class-specific newbie armor is indeed wonderful. It's nice to see the white gi back in action
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#23 |
Loremaster
Join Date: Jan 2005
Posts: 265
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![]() There's still lu19b+ to come .. |
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#24 |
Loremaster
Join Date: Feb 2005
Posts: 68
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![]() Amazing is all i can say... this game has Finally taken a turn for the better!!!!!! Great Job SOE!:smileyhappy:
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#25 |
Loremaster
Join Date: Jan 2005
Posts: 76
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![]() Ever wrote:There's still lu19b+ to come .. lol dont hold your breath !! ~ Moxi ~ Message Edited by Equipoise on 01-12-200602:45 PM |
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#26 |
Join Date: Nov 2004
Posts: 55
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Not sure if this is LU19's fault or not, since I haven't been on Test in some time, but my existing characters were given respecs for the training abilities and such, and the first one (where you pick a stat to upgrade) doesn't stick, and therefore won't let me move on to the next green +, but instead keeps giving me the option for the stats.
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#27 |
Developer
Join Date: Nov 2004
Posts: 48
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![]() That is new to LU19 and it should be fixed shortly. Thanks for the report.
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Don Neufeld Technical Director, EverQuest II Lead Programmer Emeritus, PlanetSide |
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#28 |
Loremaster
Join Date: Dec 2004
Posts: 94
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Can you fix "Dark Infestation" while your at it?
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#29 |
Loremaster
Join Date: Nov 2004
Posts: 29
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![]() I was thinking, and had a bit of an idea, in regard to the new Isles.. First, let me say that I think the new isles are great. A very very positive and enjoyable change, not to mention I love choosing the class outirght, as well as all the neat looking gear and such you start with that really lets you feel like your chosen class. With that said, here's what I was thinkig: Betrayal on the isles. The biggest problem with this I can see is that obviously someone new to the game wouldn't really fully grasp what betraying means.. I think it would be possible to give a number of OOC hints throughout the isle at what betraying would result in, as well as hints that it's possible and such. I can easily see a Qeynosian scout or undercover spy, perhaps partways through your quest line on the Overlord's Outpost you could run into them.. They lead you through a number of complicated quests to prove your loyalty, and with some sort of test or another, would let you transfer over to the Qeynos island, where you then could begin gaining the trust of the city you've betrayed to. With the way the isles are now, it seems to make sense. The only other problem, I think, would be the new racially based neighborhood walkthroughs.. That'd leave a handfull of races without, once they've reached the opposite city. Anyway.. Just an idea! I think it'd fit alot better into the game and story than the current betrayal mechanism, which gets pretty old, no offense.
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#30 |
Join Date: Apr 2005
Posts: 1,332
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![]() It's part of a quest, it has nothing to do with this update. |
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