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#1 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() It is getting disgraceful they way people come up and steal the node you are harvesting. It has replaced kill-stealing as the biggest irritation in the game. If you can lock combat to prevent kill stealing, please allow us to lock harvesting nodes to prevent Node steadling!! I am sick and tired of some level 70 stealing the node I am harvesting and SOE will not do anything about it. This is a serious problem!!!
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#2 |
Join Date: Dec 2004
Posts: 439
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![]() - Buy havesting tools - Move to another spot The problem is not nearly as bad as you make it out to be. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() /beats dead horse I have an idea... maybe move to another spot? I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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![]() I have harvesting tools - but I am not Level 70 -- and it is the level 70's that are the real node-stealers!! |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 391
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![]() There is just not much a person can do about it but locking nodes is not the way to go i believe. And i really dont have a problem with to many doing if it happens i just move on figure they must need it more than me hehe |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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I fail to see what level 70's have to do with node stealing. |
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#7 |
Join Date: Feb 2006
Posts: 49
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![]() /wades in This is the *one* thing I absolutely abhor about this game (and WoW, which has the same problem.) Only there is not compounded by the presence of harvesting tools that allow you to grab the materials faster than someone lower. And it is further compounded by the fact that nodes for harvesting (which provide more money now than most crafted items), are also used for quests. It is unfortunate that I feel this way, because it is totally based off of differing views (by players) as to what is courteous and what is reasonable competition. /waves at everyone who says: "whiner", "wants it easy", "competition is the way is should be" and notes the following: Couple of weeks ago, listening in on the crafting channel (as I always do), I note that the one of the most well-respected crafters on our server (an incrediby helpful, informative, old school crafter who has been with the game since the beginning) comes out into the crafting channel and by name, starts bad-mouthing a lower level player who dared to accuse her of node stealing. Apparently this other player was at the node first, the well-respected crafter came up and started harvesting, feeling it was perfectly ok to do so. When the other player became upset, the well-respected crafter shrugged it off. The other player knew she was at the node first, because, as the well-respected crafter admitted: she already had a root in her bag to prove it. And, continued the well-respected crafter in crafting-chat, laughing, THAT was only because went she went to steal the node, the well-respected crafter did not have her harvesting tool on. She continued to make fun of the other player (by name), and her friends joined in. What's sad is that I have run into this other player many times out harvesting. She is courteous to the point of backing away from nodes when there is any question that two people arrive at the same time. I have seen her sit and wait while lower level characters harvest the zone. There was no need to bad-mouth this player, nor act in a "griefing" way at the node. Competition is healthy. Griefing is not. /goes back to harvesting for that quest item only to have a horse-riding level 70 swoop in and grab the node... realizing they repop within 30 minutes. /bows to the other player that backed off when I got there first
Message Edited by Goldenflight on 10-04-2006 09:02 AM |
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#8 |
Loremaster
Join Date: Aug 2006
Posts: 143
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I can't count that many times its happened to me. I go to node(s) Maybe get 1 harvest off, oops aggro, other player of any lvl comes up and takes it. Yes sometimes they say the " I didn't" see you line. Well how in the world did you NOT hear combat. Or the line " I didn't know you were harvesting thought maybe you were xp'n".Do you really think I am out XP'ing lowly green's that I kill in 5-6 seconds? No, I personally believe the truth is 95% of harvesters are out there busting there butt for their OWN purpose(nothing wrong with it, just be honest here) The more chances they get, closer they just maybe to finishing it up and going on to something else. But, is encounter locking nodes a good idea? Certainly, because it would cause no harm,and stop meaningless debates on "whose node it was" . Oh that brings me to another one I have had before. " These aren't your nodes these are for everyone" . See , I find this statement funny, because in a sense it's true, but in another sense it's full of crap lol. Yes, no node in this game is technically designed just for you. But in the 2 yrs I have played this game, I have learned there is a unwritten rule... and that unwritten rule is..... ?? I'll see which of you know what im referring to. |
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#9 |
Loremaster
Join Date: Dec 2004
Posts: 33
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![]() 1.) You don't own the node, you only own what you get from it, so it's not stealing. Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont. Really anoys me that folks call it stealing, it might be rude, but it's not stealing. |
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#10 |
Loremaster
Join Date: Aug 2006
Posts: 143
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Your wrong. And comparing it to real life is laughable. |
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#11 |
General
Join Date: Dec 2005
Posts: 490
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I really don't see much "node stealing". Most people will not bother with a node once someone starts harvesting it. The few ocassions that it has happened have been from group members or much rarer from someone who simply didn't see me right away (lag, distracted, whatever). It's really not a huge deal as there are usually more to harvest anyway. What I do have a problem with is if I have to clear mobs away from a node or nodes and while I'm fighting some level 70 will come in and grab it. Unfortunately, not much can be done about that. I don't think they are lurking behind me till I engage in a fight to snatch a node that they could have just gotten. Usually if I say hello and tell them what I'm trying to do they are more than willing to help.Sometimes the best solution to a problem is to talk to people. Expect some to be jerks, expect some to be cooperative.
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#12 |
Join Date: Feb 2006
Posts: 49
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/Agree
It's rude. |
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#13 |
Loremaster
Join Date: Dec 2004
Posts: 33
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Ok your right, I am wrong, You dont own any of it SoE does. As far as compairing it to real life it was an example of morals, games or real life its still rude but happens, it doesn't make it againt the rules, just not something person with morals would do. |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 2,311
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I'm all for locking of a node, but only one node at a time, and once you start harvesting that node, you can not harvest another (any) node until that one is gone, if you die / evac / run a certain proximity from the node, then the node is up for grabs.
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The wizards creed: __________________________________________________ _____________________________________ you will die, you will die often, you will die for no reason, you will die for a reason, you will die because soe wants you to die, did I mention you will die? Start getting used to it. |
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#15 |
Loremaster
Join Date: Aug 2006
Posts: 143
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I agree with how you put it this time. If you read what i posted though. I said this is half-true, when someone says you don't own the node. No you don't. But there is a unwritten rule. Since no one has said it yet, I will. If someone is harvesting a node, it's their's, and you move on to the next one. |
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() Let's try coming at this from a different angle.... What damage or detrimental effect would out of combat "node locking" have to the game? or What positive influence do "open" nodes serve in the game?
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#17 |
Loremaster
Join Date: Dec 2004
Posts: 493
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![]() Until they nerf the ability for people to be arsehats, this will continue and the powers that be at SOE have already said that node locking will never appear in the game. However, I do /feedback it quite a bit. I have seen nothing cause as much stress and people to log off in disgust as people who just can't resist showing off their l33t rudeness skills. I guess you can just sum it up like this, "people in this game are rude, and will continue to be rude, and for you to take offense, is childish".
Zaldor - SOE really puts the FU in FUN |
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#18 |
Join Date: Feb 2006
Posts: 49
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They can do with mob encounters, why not nodes?
One more instance of programming in "rules" in order to "police" behavior. /sighs at current state of society and necessary legislation Message Edited by Goldenflight on 10-04-2006 09:21 AM |
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#19 |
Loremaster
Join Date: Sep 2005
Location: Columbus, OH
Posts: 20
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I allegedly stole someone's node once.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Even if they did impliment node locking you will have the same whiners coming back to the boards crying when people with faster mounts get to the node before them or people running ahead of the lower level person locking nodes just to tick the lower level person off. Zaldor has it right...until they nerf the abiltity for people to be [expletive haxx0red by Raijinn]s then you will have to live with node jumpers. |
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#21 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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![]() Yep.It's rude IMO, but not stealing. Get over it.
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#22 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
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![]() So no one going to take a stab at the questions, or are we to just blindingly accept that this is the way it will be because it is the way it has always been? Really now, for something to make sense it needs to be grounded in some sort of critical thinking. What are the +/- to leaving nodes open vs the +/- to locking them? I haven't formed a hard opinion yet, but one thing for "open" is that it is another form of comeptition in the game. As far as closed, one possible negative could be getting "stuck in harvesting" as opposed to combat. Think it through and decide, just don't accept it because it has always been that way.
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Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
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#23 |
Loremaster
Join Date: May 2005
Location: United States
Posts: 79
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![]() Yep you don't own the node - but it is flat out rude to go up to a node someone else is already harvesting! But you want to know what I do about those nasty node stealing peeps......... FOLLOW THEM - who cares! When someone steals my node, and I know they did it on purpose, I follow them. I harvest anything and everything the start to. If they stop harvesting it after one shot and move to another - go with them. Do it until they say something or you get bored, give a rude comment too like "Node stealer!!" Who cares! :smileymad:
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#24 |
Join Date: Nov 2004
Posts: 168
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![]() Node stealing is as rude as kill stealing. It's the equivalent of killing a mob someone else had already engaged and taking the loot. It seems like common courtesy but anyone who's ever worked in retail knows Hell is other people. They eliminated kill stealing in the game for a reason, which is the same reason they should eliminate node stealing. Maybe they could just change it so we harvest the node once and it drops the average mix of resources it drops after 3 harvests. That said, I've only had people harvest the same node I'm on a few times. I say "hey! I've had someone take a node I was after but then I got aggroed. It's a little annoying but it's not nearly the same as harvesting a node I'm standing there picking away at.
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Lydiaele Winteriver 61 Templar/70 Weaponsmith |
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#25 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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![]() reasons why locked nodes are bad:
Reasons why Locked nodes are good:
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#26 |
Loremaster
Join Date: May 2005
Posts: 3
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![]() O.k., if we don't wanna call it node *stealing*, lets call it node *usurping*. I feel that it is completely rude, and it has happended to me on many occasions. One particular night I had 2 different people following me around and both were trying to usurp the same node I was on. I finally decided to skip one node entirely, and get a head start on the next one. I left 1 harvest on that node and watched as they both were fighting over it. I continued on to the next doing the same thing. They finally got tired of only getting 1 harvest between them on each node, and stopped following me. On the flip side of that is when someone gets wrongfully accused of node usurping because the other persons computer has lag and they believed they got to the node first. This happened to my wife last week. She was harvesting for no more than 5 minutes, when she came accross a root node that she only got 2 harvests from. Within a minute another player and one of their guild members called my wife a few choice words that I will not repeat here. Mainly because they are very rude and would get filtered anyway. Needless to say that upset my wife pretty badly. (She is a Sunday School teacher for crying out loud) I am opposed to node locking mainly because it could put nodes in limbo for several minutes. (They had a hard enough time with broken mob encounters) I believe it would be easier if they implimented a secondary effect on the harvesting skills that (while your in the process of harvesting) would create a short range AoE that would prevent anyone else from harvesting while within that short (and I do mean short) range of you. Because it is only in effect while you are currently harvesting, it would cancel if you move, or stop harvesting. That is my 2cp worth. Please don't dismiss this idea. I know it has been talked to death, but doesn't that just prove that it is important enough to look into.
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#27 |
Loremaster
Join Date: Dec 2005
Location: Wisconsin
Posts: 185
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![]() Having someone "standing" on the node and fighting a mob should be a big enough hint that you were trying to get that node before you were attacked, If that doesn't work the elusive /yell "that's my node buddy" usually works I have had a few do this stealing the node from me while I was fighting and get upset when I would break combat and laugh when they got killed
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#28 |
Loremaster
Join Date: May 2005
Posts: 3
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You could always take it to the arena and dual them at the same level.Let the winner get the node.
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#29 |
Loremaster
Join Date: Aug 2006
Posts: 143
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pvp is more fun (as long as they are of different alignment) then you kill them and harvest the node as their corpse watches you ![]() |
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#30 |
Loremaster
Join Date: Jun 2005
Posts: 362
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I am against node locking because i think it will cause more grief than it would prevent. As for node stealing, I will say the following:* Do not harvest while in an illusionary form like a snake, badger, etc... If you get your node harvested while in such a form, you have no one to blame except yourself. Some people do not have the names on over every character's head. So, if you are in Enchanted Lands and in a badger form and harvesting, dont get upset if someone starts harvesting the same node. I have had this happen a few times. I have little sympathy for the people that get their nodes "stolen" because of it.* If you are in combat and intend to harvest a node, you need to stand on top of the node. Not several feet away from it. As a level 70 player, most zones are grey to me. Unless you are standing on top of the node, I have no idea if you are just fighting that creature for xp, quest or what.
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