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#1 |
Loremaster
Join Date: Nov 2004
Posts: 173
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I have read about the way that the LU19 changes will affect the betrayal quests, but there is something that I have not fully understood. If you were to run a betrayal quest as a neutral class, wouldn't you keep your class? Would you get the choice to become either class? Or what?For example, both Qeynos and Freeport have Furies and Guardians, Dirges and Troubadors, etc. If I start in Freeport as a Dirge, and then go to Qeynos... wouldn't I still remain a Dirge, since the class is allowable in Qeynos? I did try to look it up but maybe I missed it. Does anyone know this?ThanksJen
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#2 |
General
Join Date: Feb 2005
Location: United Kingdom
Posts: 33
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![]() I guess in theory a neutral class would remain the same class. So if you wanted to be a Dark elf Warden etc living in Qeynos that would be no problem. The class change would only affect those who were betraying to a city where their current class is no longer allowed.
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#3 |
Loremaster
Join Date: Apr 2005
Posts: 24
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Yes that should be the way it works. But I think there may be people that are unhappy with their subclass that are looking (hoping) for the betrayal to be an opportunity to change to the "other" subclass.
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#4 |
Join Date: Apr 2005
Posts: 1,332
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Edit; n/m
Message Edited by Magus` on 01-30-200601:43 PM |
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#5 |
Developer
Join Date: Nov 2004
Posts: 39
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![]() To put it simply, you will have the choice. While characters whose original class is not limited by their city will not have to switch to the other class available to you, it will be an option for Betrayers. Message Edited by Svartmane on 01-30-200601:52 PM
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______________________ Jesse Knapp Game Designer, EverQuest II |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 24
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Ok I don't mean to sound dense here, but I want to make sure I got this straight before I share with guildies ... does this mean that Necros can live in Qeynos or Rangers in Freeport ... just as examples? |
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#7 |
Join Date: Apr 2005
Posts: 1,332
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NO.You will NEVER be able to break the good/evil class lines.What the dev post says is that NEUTRAL branches can choose to change.So a dirge COULD change to a troubador, but they don't have to.A necro betraying F->Q *will* change to a conjuror.
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 68
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No, they are only referring to Neutral classes (the ones that you can be in either city, i.e. Wizard/Warlock)
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() So, um, why do they get a choice that those of us who do not betray do not get? |
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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![]() In other news.. sony fixes the much maligned and nerf'd Guardian Class by allowing them to respec as Berzerks .. LOLZerkers FTW ! |
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#11 |
Join Date: Apr 2005
Posts: 1,332
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![]() Because they're going through the work to betray, and are willing to give up their spell upgrades? |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() so add in a quest that anyone can do that isn't a betrayal that lets us swap classes willy nilly.. just because they become a traitor, and are thereafter treated like crap in tehir new city doens't mean they should get something extra than those of us who are happy in their city.. |
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#13 |
General
Join Date: Nov 2004
Posts: 1,084
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![]() What extra do they get? The one time opportunity to change from one neutral subclass to its alter ego class? If you want to do the quest you can!This only affects:Troubador/DirgeWizard/WarlockFury/WardenGuardian/BerzerkerIf you want to do the quest and loose all your spell upgrades then go for it. If you're happy in your city, then be happy! |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 118
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![]() Can't wait to see how that option will be done in-game. Might be interesting to try ![]()
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() the extra of being able to choose to swap classes that was stated as not in the cards as an option that we would get, and something that you cannot get now. I can understand the forced change for citybound classes, but the neutrals dont need it. If the devs are insistant upon allowing this change, then they should add in a quest, just as hard as the betrayal, that allows anyone a onetime shot to change classes without forcing a city change... |
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#16 |
Developer
Join Date: Nov 2004
Posts: 39
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![]() When the NEW betrayal quest is implemented in an upcoming update we are currently considering allowing non-city specific classes to change to their correlating class (ie Warlock -> Wizard) without betraying. The penalties associated with the change (resetting all spells to Apprentice I) would still apply in this situation however. Message Edited by Svartmane on 01-31-200601:09 PM
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______________________ Jesse Knapp Game Designer, EverQuest II |
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#17 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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I assume that's a one-shot quest... so I couldn't decide to change my main to a Dirge, then change my mind back to Troubador, then change my mind again 'cause Dirge was cooler, then change my mind... (woman's perogative, ya know) |
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#18 |
Loremaster
Join Date: Nov 2005
Posts: 185
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I sorta like this idea, but I don't.I like the idea that neutral classes don't even have to do the quest, that is realistic.I don't like however that any class can swith to their opposing class at anytime. Example as follows.Lets say class A is great at PvE and decent at Raids.And class B is great at Raids but not so good at PvE.Lets say mr. Joe made the Raid character knowing he was going to get into a high level raiding guild later on.And mr. Bob made a pve character because he wanted to level easy.Later on they are both the same level, and Bob switches to the raid character. Now both joe and bob are raiding characters and bob had a easier time leveling.
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#19 |
Loremaster
Join Date: Dec 2004
Posts: 142
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![]() you don't make any sense whatsoever. |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 118
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![]() I concur.At any rate, the class-changing / betrayal quest will stll have a level limit to complete it, as it always had.So I wouldn't fear what I think you just tried to explain.
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#21 |
Join Date: Apr 2005
Posts: 1,332
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No it won't.Once they revamp betrayal, it will work at any level, as they've clearly stated before.
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#22 |
General
Join Date: Nov 2004
Posts: 689
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![]() What he is saying is that some classes are better at endgame, and some are better 1-59 grinding. eg. classA lvls fast but is not so hot in endgame raiding. Class B lvls slowly but is good in the endgame. Now the most effective way to do this is to play classA to 60, then switch. This will annoy the people who did class B the hard way ![]()
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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#23 |
Join Date: Nov 2004
Posts: 4
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![]() I'll be cancelling my account. I don't like the direction this game is heading in. Never thought i'd see the day where they let you change your CLASS in an mmorpg. I'm sure a race change quest will be coming in the future now too. Along with appearance changes, what you choose at character creation will no longer mean anything.I'm sure future mmorpgs will eventually follow this also, when players start whining that "well X game has the feature, why not this one!" (cause you know, every mmorpg has to have the same features for some reason). So I predict class and race change abilities in alot of future mmorpgs. Message Edited by SevrothValiba on 01-31-200605:25 AM Message Edited by SevrothValiba on 01-31-200605:26 AM |
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#24 |
General
Join Date: Nov 2004
Posts: 689
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![]() Actually I predict this will be the last such game that does this. Youre right tho, EQ2 has gotten ridiculous. Its a different game each month so you have different toons. They tried to take a certain genre of game and make it 'genreless' so as maximise number of players. Instead of some people liking it, now we all equally dont like it ![]()
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 21
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![]() I am a huge fan of this game, but this is the stupidest thing I've ever heard. Please let this consideration find it's way to the trash bin. |
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#26 |
Loremaster
Join Date: Nov 2004
Posts: 21
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I can see with a betrayal, if your class is not supported in your new city, you're forced to change to the complimenting class (i.e. bruiser -> monk). However, please don't allow class neutral class changes, with or without betrayal. If you betray and your class is still supported, you should stay as that class. Please don't add any other quests or mechanics to allow class changes.
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#27 |
Loremaster
Join Date: Nov 2004
Posts: 19
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![]() Better watch out, they'll probably change their minds and people will bash you cause you stated it as fact....:smileyvery-happy::smileyvery-happy: |
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#28 |
General
Join Date: Nov 2004
Posts: 689
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![]() Well it is stupid ... and it isnt ... all at the same time. In LU13 they effectively rewrote the game and the classes. This is just doing it again only with the players choice this time ![]()
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Gizzi: Halfling 70 Swashbuckler, Dizzi: Halfling 70 Templar, Vizzi - Halfling 61 Shadow Knight, Bizzi - Halfling 61 Dirge, Qizzi - Halfling 70 Illusionist, Tizzi - Halfling 60 guardian ( Peek inside Dizzi's Home ) |
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#29 |
Join Date: Nov 2004
Posts: 107
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The ability to change classes is going to be a huge disturbance in the game. Especialy if they keep their goal on letting you betray at any level and then rebetray as many times as you like. This is a very bad change that will further reduce the community in the game and dilute your choices to having even less consiquences and impact on the world. Huge mistake, its the one feature of that stupid matrix online game that keeps people from playing it.
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
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![]() Excellent! I think this is a great compromise Svartmane.. While not an advocate of allowing changing of classes at all, This is much more balanced of an idea.. ![]() |
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